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/**
* @file
* @brief Spellbook contents array and management functions
**/
#pragma once
#include <vector>
#define RANDBOOK_SIZE 8
#include "item-prop-enum.h"
#include "spl-util.h" // spschool
using std::vector;
#define SPELL_LIST_KEY "spell_list"
/// Should the book's name NOT use articles? (Foo's Bar of Baz, not the Foo's)
#define BOOK_TITLED_KEY "is_named"
class formatted_string;
bool book_exists(book_type which_book);
#ifdef DEBUG
void validate_spellbooks();
#endif
bool is_player_spell(spell_type which_spell);
bool is_player_book_spell(spell_type which_spell);
bool is_wand_spell(spell_type spell);
bool book_has_title(const item_def &book);
bool can_learn_spell(bool silent = false);
bool player_has_available_spells();
bool learn_spell();
bool learn_spell(spell_type spell, bool wizard = false, bool interactive = true);
bool library_add_spells(vector<spell_type> spells, bool quiet = false);
string desc_cannot_memorise_reason(spell_type spell);
spell_type spell_in_wand(wand_type wand);
vector<spell_type> spellbook_template(book_type book);
vector<spell_type> spells_in_book(const item_def &book);
bool you_can_memorise(spell_type spell) PURE;
bool has_spells_to_memorise(bool silent = true);
vector<spell_type> get_sorted_spell_list(bool silent = false,
bool memorise_only = true);
spret divine_exegesis(bool fail);
spret imbue_servitor();
book_type choose_book_type(int item_level);
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