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#include "AppHdr.h"
#ifdef USE_TILE
#include "tilemcache.h"
#include "colour.h"
#include "env.h"
#include "libutil.h"
#include "misc.h"
#include "mon-info.h"
#include "mon-util.h"
#include "mutant-beast.h"
#include "options.h"
#include "tile-flags.h"
#include "rltiles/tiledef-player.h"
#include "tiledoll.h"
#include "tilepick.h"
#include "tilepick-p.h"
mcache_manager mcache;
struct demon_data
{
demon_data() { head = body = wings = 0; }
tileidx_t head;
tileidx_t body;
tileidx_t wings;
};
// Internal mcache classes. The mcache_manager creates these internally.
// The only access external clients need is through the virtual
// info function.
class mcache_monster : public mcache_entry
{
public:
mcache_monster(const monster_info& mon);
virtual int info(tile_draw_info *dinfo) const override;
static bool valid(const monster_info& mon);
static bool get_weapon_offset(tileidx_t mon_tile, int *ofs_x, int *ofs_y);
static bool get_shield_offset(tileidx_t mon_tile, int *ofs_x, int *ofs_y);
protected:
monster_type mtype;
tileidx_t m_mon_tile;
tileidx_t m_equ_tile;
tileidx_t m_shd_tile;
};
class mcache_draco : public mcache_entry
{
public:
mcache_draco(const monster_info& mon);
virtual int info(tile_draw_info *dinfo) const override;
static bool valid(const monster_info& mon);
protected:
tileidx_t m_mon_tile;
tileidx_t m_job_tile;
tileidx_t m_equ_tile;
tileidx_t m_shd_tile;
};
class mcache_mbeast : public mcache_entry
{
public:
mcache_mbeast(const monster_info& mon);
virtual int info(tile_draw_info *dinfo) const override;
static bool valid(const monster_info& mon);
protected:
vector<tileidx_t> layers;
};
class mcache_ghost : public mcache_entry
{
public:
mcache_ghost(const monster_info& mon);
virtual const dolls_data *doll() const override;
static bool valid(const monster_info& mon);
virtual bool transparent() const override;
protected:
dolls_data m_doll;
};
class mcache_demon : public mcache_entry
{
public:
mcache_demon(const monster_info& minf);
virtual int info(tile_draw_info *dinfo) const override;
static bool valid(const monster_info& mon);
protected:
demon_data m_demon;
};
class mcache_armour : public mcache_entry
{
public:
mcache_armour(const monster_info& minf);
virtual int info(tile_draw_info *dinfo) const override;
static bool valid(const monster_info& mon);
protected:
tileidx_t m_mon_tile;
tileidx_t m_arm_tile;
};
/////////////////////////////////////////////////////////////////////////////
// tile_fg_store
tileidx_t tile_fg_store::operator=(tileidx_t tile)
{
if ((tile & TILE_FLAG_MASK) == (m_tile & TILE_FLAG_MASK))
{
// Update, as flags may have changed.
m_tile = tile;
return m_tile;
}
mcache_entry *old_entry = mcache.get(m_tile);
if (old_entry)
old_entry->dec_ref();
m_tile = tile;
mcache_entry *new_entry = mcache.get(m_tile);
if (new_entry)
new_entry->inc_ref();
return m_tile;
}
/////////////////////////////////////////////////////////////////////////////
// mcache_manager
mcache_manager::~mcache_manager()
{
clear_all();
}
unsigned int mcache_manager::register_monster(const monster_info& minf)
{
// TODO enne - is it worth it to search against all mcache entries?
// TODO enne - pool mcache types to avoid too much alloc/dealloc?
mcache_entry *entry;
if (minf.props.exists(MONSTER_TILE_KEY))
{
if (mcache_monster::valid(minf))
entry = new mcache_monster(minf);
else
return 0;
}
else if (mcache_demon::valid(minf))
entry = new mcache_demon(minf);
else if (mcache_mbeast::valid(minf))
entry = new mcache_mbeast(minf);
else if (mcache_ghost::valid(minf))
entry = new mcache_ghost(minf);
else if (mcache_draco::valid(minf))
entry = new mcache_draco(minf);
else if (mcache_armour::valid(minf))
entry = new mcache_armour(minf);
else if (mcache_monster::valid(minf))
entry = new mcache_monster(minf);
else
return 0;
tileidx_t idx = ~0;
for (unsigned int i = 0; i < m_entries.size(); i++)
{
if (!m_entries[i])
{
m_entries[i] = entry;
idx = i;
break;
}
}
if (idx > m_entries.size())
{
idx = m_entries.size();
m_entries.push_back(entry);
}
return TILEP_MCACHE_START + idx;
}
void mcache_manager::clear_nonref()
{
for (mcache_entry *&entry : m_entries)
{
if (!entry || entry->ref_count() > 0)
continue;
delete entry;
entry = nullptr;
}
}
void mcache_manager::clear_all()
{
deleteAll(m_entries);
}
mcache_entry *mcache_manager::get(tileidx_t tile)
{
tileidx_t idx = tile & TILE_FLAG_MASK;
if (idx < TILEP_MCACHE_START)
return nullptr;
if (idx >= TILEP_MCACHE_START + m_entries.size())
return nullptr;
mcache_entry *entry = m_entries[idx - TILEP_MCACHE_START];
return entry;
}
/////////////////////////////////////////////////////////////////////////////
// mcache_monster
mcache_monster::mcache_monster(const monster_info& mon)
{
ASSERT(mcache_monster::valid(mon));
mtype = mon.type;
m_mon_tile = tileidx_monster(mon) & TILE_FLAG_MASK;
const item_def* mon_weapon = mon.inv[MSLOT_WEAPON].get();
m_equ_tile = (mon_weapon != nullptr) ? tilep_equ_weapon(*mon_weapon) : 0;
if (!mons_class_wields_two_weapons(mon.type))
{
const item_def* mon_shield = mon.inv[MSLOT_SHIELD].get();
m_shd_tile = (mon_shield != nullptr) ? tilep_equ_shield(*mon_shield) : 0;
return;
}
const item_def* mon_weapon2 = mon.inv[MSLOT_ALT_WEAPON].get();
if (!mon_weapon2)
{
m_shd_tile = 0;
return;
}
m_shd_tile = mirror_weapon(*mon_weapon2);
}
// Returns the amount of pixels necessary to shift a wielded weapon
// from its default placement. Tiles showing monsters already wielding
// a weapon should not be listed here.
bool mcache_monster::get_weapon_offset(tileidx_t mon_tile,
int *ofs_x, int *ofs_y)
{
switch (mon_tile)
{
// No shift necessary.
case TILEP_MONS_CRIMSON_IMP:
case TILEP_MONS_CERULEAN_IMP:
case TILEP_MONS_IRON_IMP:
case TILEP_MONS_SHADOW_IMP:
case TILEP_MONS_HAROLD:
case TILEP_MONS_JOSEPHINE:
case TILEP_MONS_JOSEPH:
case TILEP_MONS_TERENCE:
case TILEP_MONS_CHERUB:
case TILEP_MONS_MENNAS:
case TILEP_MONS_PROFANE_SERVITOR:
case TILEP_MONS_OCTOPODE:
case TILEP_MONS_PLAYER_SHADOW_OCTOPODE:
case TILEP_MONS_ZOMBIE_OCTOPODE:
case TILEP_MONS_ANCESTOR:
case TILEP_MONS_ANCESTOR_KNIGHT:
case TILEP_MONS_ANCESTOR_BATTLEMAGE:
case TILEP_MONS_RAGGED_HIEROPHANT:
case TILEP_MONS_VAMPIRE_MAGE:
case TILEP_MONS_NORRIS:
case TILEP_MONS_BURIAL_ACOLYTE:
case TILEP_MONS_WIGLAF:
case TILEP_MONS_PLAYER_SHADOW_DRACONIAN:
case TILEP_MONS_PLAYER_SHADOW_ONI:
case TILEP_MONS_XAKKRIXIS:
*ofs_x = 0;
*ofs_y = 0;
break;
// Shift to the left.
case TILEP_MONS_DEMONSPAWN:
case TILEP_MONS_PLAYER_SHADOW_DEMONSPAWN:
case TILEP_MONS_DEMONSPAWN_BLOOD_SAINT:
case TILEP_MONS_DEMONSPAWN_WARMONGER:
case TILEP_MONS_DEMONSPAWN_CORRUPTER:
case TILEP_MONS_DEMONSPAWN_SOUL_SCHOLAR:
case TILEP_MONS_NEKOMATA:
case TILEP_MONS_VAMPIRE_KNIGHT:
case TILEP_MONS_ZOMBIE_ORC:
case TILEP_MONS_JORGRUN:
*ofs_x = -1;
*ofs_y = 0;
break;
case TILEP_MONS_HOBGOBLIN:
case TILEP_MONS_ROBIN:
case TILEP_MONS_PIKEL_WHIPLESS:
case TILEP_MONS_GNOLL_SERGEANT:
case TILEP_MONS_JOSEPHINA:
case TILEP_MONS_BALRUG:
*ofs_x = -2;
*ofs_y = 0;
break;
case TILEP_MONS_DRAUGR_LARGE:
case TILEP_MONS_ORC_WARLORD:
case TILEP_MONS_FALLEN_ORC_WARLORD:
case TILEP_MONS_KOBOLD_BRIGAND:
case TILEP_MONS_KOBOLD:
case TILEP_MONS_PLAYER_SHADOW_KOBOLD:
case TILEP_MONS_EFREET:
case TILEP_MONS_PLAYER_SHADOW_DJINN:
case TILEP_MONS_GNOLL:
case TILEP_MONS_PLAYER_SHADOW_GNOLL:
case TILEP_MONS_CRAZY_YIUF:
case TILEP_MONS_GRUM:
case TILEP_MONS_GRUNN:
case TILEP_MONS_GNOLL_BOUDA:
case TILEP_MONS_NESSOS_BOWLESS:
case TILEP_MONS_ARMATAUR:
case TILEP_MONS_PLAYER_SHADOW_ARMATAUR:
case TILEP_MONS_TENGU:
case TILEP_MONS_PLAYER_SHADOW_TENGU:
case TILEP_MONS_TENGU_CONJURER:
case TILEP_MONS_TENGU_WARRIOR:
case TILEP_MONS_TENGU_REAVER:
case TILEP_MONS_SOJOBO:
case TILEP_MONS_RAKSHASA:
case TILEP_MONS_FENSTRIDER_WITCH:
case TILEP_MONS_DRAUGR_QUADRUPED_WINGED:
*ofs_x = -3;
*ofs_y = 0;
break;
case TILEP_MONS_DRAUGR_FISH:
case TILEP_MONS_DRAUGR_SNAKE:
*ofs_x = -4;
*ofs_y = 0;
break;
case TILEP_MONS_MAURICE:
*ofs_x = -5;
*ofs_y = 0;
break;
case TILEP_MONS_JACK_O_LANTERN:
*ofs_x = -6;
*ofs_y = 0;
break;
// Shift to the right.
case TILEP_MONS_VAULT_GUARD:
case TILEP_MONS_VAULT_WARDEN:
case TILEP_MONS_VAULT_SENTINEL:
case TILEP_MONS_IRONBOUND_CONVOKER:
case TILEP_MONS_IRONBOUND_PRESERVER:
case TILEP_MONS_GARGOYLE:
case TILEP_MONS_PLAYER_SHADOW_GARGOYLE:
case TILEP_MONS_MOLTEN_GARGOYLE:
case TILEP_MONS_WAR_GARGOYLE:
case TILEP_MONS_SERVANT_OF_WHISPERS:
*ofs_x = 1;
*ofs_y = 0;
break;
case TILEP_MONS_YAKTAUR_MELEE:
*ofs_x = 2;
*ofs_y = 0;
break;
case TILEP_MONS_YAKTAUR_CAPTAIN_MELEE:
*ofs_x = 4;
*ofs_y = 0;
break;
// Shift upwards.
case TILEP_MONS_CENTAUR_WARRIOR_MELEE:
case TILEP_MONS_HELL_KNIGHT:
case TILEP_MONS_DEATH_KNIGHT:
case TILEP_MONS_MUMMY:
case TILEP_MONS_PLAYER_SHADOW_MUMMY:
case TILEP_MONS_MUMMY_PRIEST:
case TILEP_MONS_GUARDIAN_MUMMY:
case TILEP_MONS_DRAUGR_SMALL:
case TILEP_MONS_DUVESSA:
case TILEP_MONS_DUVESSA_1:
case TILEP_MONS_JEREMIAH:
*ofs_x = 0;
*ofs_y = -1;
break;
case TILEP_MONS_MELIAI:
*ofs_x = 1;
*ofs_y = -1;
break;
case TILEP_MONS_SALAMANDER_MYSTIC:
*ofs_x = 0;
*ofs_y = -2;
break;
case TILEP_MONS_RED_DEVIL:
*ofs_x = 0;
*ofs_y = -3;
break;
case TILEP_MONS_NAGA:
case TILEP_MONS_PLAYER_SHADOW_NAGA:
case TILEP_MONS_NAGA_WARRIOR:
case TILEP_MONS_NAGA_MAGE:
case TILEP_MONS_NAGA_RITUALIST:
case TILEP_MONS_NAGA_SHARPSHOOTER:
case TILEP_MONS_VASHNIA:
*ofs_x = 0;
*ofs_y = -4;
break;
// Shift downwards.
case TILEP_MONS_GUARDIAN_SERPENT:
case TILEP_MONS_DEEP_DWARF:
case TILEP_MONS_PLAYER_SHADOW_DWARF:
case TILEP_MONS_RUST_DEVIL:
*ofs_x = 0;
*ofs_y = 1;
break;
case TILEP_MONS_DIMME:
case TILEP_MONS_HALFLING:
case TILEP_MONS_IMPERIAL_MYRMIDON:
*ofs_x = 0;
*ofs_y = 2;
break;
// Shift upwards and to the left.
case TILEP_MONS_FRAVASHI:
case TILEP_MONS_MINOTAUR:
case TILEP_MONS_PLAYER_SHADOW_MINOTAUR:
case TILEP_MONS_VAMPIRE:
*ofs_x = -1;
*ofs_y = -2;
break;
case TILEP_MONS_CENTAUR_MELEE:
case TILEP_MONS_EUSTACHIO:
*ofs_x = -3;
*ofs_y = -3;
break;
case TILEP_MONS_DRAUGR_TROLL:
*ofs_x = -3;
*ofs_y = -1;
break;
case TILEP_MONS_DEMIGOD:
case TILEP_MONS_PLAYER_SHADOW_DEMIGOD:
case TILEP_MONS_KIRKE:
case TILEP_MONS_FREDERICK:
*ofs_x = -1;
*ofs_y = -3;
break;
case TILEP_MONS_SONJA:
case TILEP_MONS_ANCIENT_CHAMPION:
case TILEP_MONS_ANTIQUE_CHAMPION:
case TILEP_MONS_SKELETAL_WARRIOR:
case TILEP_MONS_SALAMANDER:
case TILEP_MONS_VINE_STALKER:
case TILEP_MONS_PLAYER_SHADOW_VINE_STALKER:
case TILEP_MONS_NECROPHAGE:
case TILEP_MONS_WIGHT:
case TILEP_MONS_ARCANIST:
case TILEP_MONS_OCCULTIST:
case TILEP_MONS_DRAUGR_MEDIUM:
*ofs_x = -2;
*ofs_y = -2;
break;
case TILEP_MONS_DRAUGR_UGLY_THING:
*ofs_x = -2;
*ofs_y = -3;
break;
case TILEP_MONS_SPRIGGAN_BERSERKER:
case TILEP_MONS_BARACHI:
case TILEP_MONS_PLAYER_SHADOW_BARACHI:
*ofs_x = -3;
*ofs_y = -2;
break;
case TILEP_MONS_RUPERT:
*ofs_x = -3;
*ofs_y = -3;
break;
case TILEP_MONS_DRAUGR_FROG:
case TILEP_MONS_DRAUGR_NAGA:
case TILEP_MONS_DRAUGR_JUGGERNAUT:
*ofs_x = -4;
*ofs_y = -1;
break;
case TILEP_MONS_DRAUGR_QUADRUPED_LARGE:
*ofs_x = -5;
*ofs_y = -1;
break;
case TILEP_MONS_DRAUGR_DRAKE:
*ofs_x = -5;
*ofs_y = -3;
break;
case TILEP_MONS_SPRIGGAN_AIR_MAGE:
*ofs_x = -3;
*ofs_y = -5;
break;
case TILEP_MONS_AMAEMON:
case TILEP_MONS_CASSANDRA:
*ofs_x = -1;
*ofs_y = -1;
break;
case TILEP_MONS_BOGGART:
case TILEP_MONS_NECROMANCER:
case TILEP_MONS_IRONBOUND_BEASTMASTER:
case TILEP_MONS_FORMICID:
case TILEP_MONS_PLAYER_SHADOW_FORMICID:
*ofs_x = -2;
*ofs_y = -1;
break;
case TILEP_MONS_FANNAR:
case TILEP_MONS_DONALD:
case TILEP_MONS_LOUISE:
case TILEP_MONS_PRUNE:
*ofs_x = -2;
*ofs_y = -4;
break;
case TILEP_MONS_DRAUGR_CENTAUR:
*ofs_x = -2;
*ofs_y = -4;
break;
case TILEP_MONS_NAGARAJA:
*ofs_x = -2;
*ofs_y = -5;
break;
case TILEP_MONS_NIKOLA:
*ofs_x = -4;
*ofs_y = -3;
break;
case TILEP_MONS_IRONBOUND_FROSTHEART:
*ofs_x = -4;
*ofs_y = -1;
break;
case TILEP_MONS_DRAUGR_LIZARD:
*ofs_x = -1;
*ofs_y = -4;
break;
case TILEP_MONS_ARACHNE_STAVELESS:
case TILEP_MONS_MERFOLK_WATER:
case TILEP_MONS_MERFOLK_AQUAMANCER_WATER:
case TILEP_MONS_MERFOLK_IMPALER_WATER:
case TILEP_MONS_MERFOLK_JAVELINEER_WATER:
case TILEP_MONS_MERFOLK_SIREN_WATER:
case TILEP_MONS_MERFOLK_AVATAR_WATER:
case TILEP_MONS_ILSUIW_WATER:
*ofs_x = -1;
*ofs_y = -5;
break;
case TILEP_MONS_ASTERION:
*ofs_x = -3;
*ofs_y = -1;
break;
case TILEP_MONS_DEEP_ELF_ARCHER:
case TILEP_MONS_DEEP_ELF_DEATH_MAGE:
case TILEP_MONS_DEEP_ELF_HIGH_PRIEST:
case TILEP_MONS_DEEP_ELF_KNIGHT:
case TILEP_MONS_DEEP_ELF_DEMONOLOGIST:
case TILEP_MONS_DEEP_ELF_ANNIHILATOR:
case TILEP_MONS_PLAYER_SHADOW_ELF:
case TILEP_MONS_ELF:
*ofs_x = -2;
*ofs_y = -4;
break;
case TILEP_MONS_DEEP_ELF_SORCERER:
case TILEP_MONS_DEEP_ELF_ELEMENTALIST:
case TILEP_MONS_DEEP_ELF_ELEMENTALIST_1:
case TILEP_MONS_DEEP_ELF_ELEMENTALIST_2:
case TILEP_MONS_DEEP_ELF_ELEMENTALIST_3:
*ofs_x = -2;
*ofs_y = -3;
break;
case TILEP_MONS_DEEP_ELF_MASTER_ARCHER:
*ofs_x = -3;
*ofs_y = -3;
break;
case TILEP_MONS_DEEP_ELF_BLADEMASTER:
case TILEP_MONS_HEADMASTER:
*ofs_x = -3;
*ofs_y = -4;
break;
case TILEP_MONS_IRONBOUND_MECHANIST:
*ofs_x = -4;
*ofs_y = 1;
break;
case TILEP_MONS_SPROZZ:
*ofs_x = -1;
*ofs_y = -1;
break;
case TILEP_MONS_DEEP_ELF_AIR_MAGE:
case TILEP_MONS_DEEP_ELF_FIRE_MAGE:
*ofs_x = -1;
*ofs_y = -4;
break;
case TILEP_MONS_REAPER_SCYTHELESS:
*ofs_x = -2;
*ofs_y = -6;
break;
case TILEP_MONS_MARA:
*ofs_x = -3;
*ofs_y = -3;
break;
// Shift upwards and to the right.
case TILEP_MONS_CLOUD_MAGE:
case TILEP_MONS_MASTER_ELEMENTALIST:
case TILEP_MONS_JESSICA:
case TILEP_MONS_ANGEL:
case TILEP_MONS_DAEVA:
case TILEP_MONS_ANCESTOR_HEXER:
case TILEP_MONS_MAGGIE:
*ofs_x = 1;
*ofs_y = -1;
break;
case TILEP_MONS_AGNES_STAVELESS:
*ofs_x = 0;
*ofs_y = 1;
break;
case TILEP_MONS_TRAINING_DUMMY:
*ofs_x = 3;
*ofs_y = -1;
break;
case TILEP_MONS_MARGERY:
case TILEP_MONS_ERICA_SWORDLESS:
case TILEP_MONS_FAUN:
*ofs_x = 1;
*ofs_y = -3;
break;
case TILEP_MONS_SATYR:
*ofs_x = 1;
*ofs_y = -4;
break;
case TILEP_MONS_MAD_ACOLYTE_OF_LUGONU:
*ofs_x = -3;
*ofs_y = -2;
break;
case TILEP_MONS_HUMAN:
case TILEP_MONS_HUMAN_1:
case TILEP_MONS_HUMAN_2:
case TILEP_MONS_PLAYER_SHADOW_HUMAN:
case TILEP_MONS_ZENATA:
case TILEP_MONS_METEORAN:
*ofs_x = -1;
*ofs_y = -2;
break;
case TILEP_MONS_GHOST:
*ofs_x = 3;
*ofs_y = -4;
break;
case TILEP_MONS_MERFOLK:
case TILEP_MONS_PLAYER_SHADOW_MERFOLK:
case TILEP_MONS_MERFOLK_AQUAMANCER:
case TILEP_MONS_MERFOLK_IMPALER:
case TILEP_MONS_MERFOLK_JAVELINEER:
case TILEP_MONS_MERFOLK_SIREN:
case TILEP_MONS_MERFOLK_AVATAR:
case TILEP_MONS_ILSUIW:
*ofs_x = 1;
*ofs_y = -5;
break;
case TILEP_MONS_FRANCES: // left-handed
// TODO: use a mirrored tile instead
*ofs_x = 20;
*ofs_y = -1;
break;
case TILEP_MONS_DRAUGR_HYDRA: // also left-handed
case TILEP_MONS_DRAUGR_HYDRA_1:
case TILEP_MONS_DRAUGR_HYDRA_2:
case TILEP_MONS_DRAUGR_HYDRA_3:
case TILEP_MONS_DRAUGR_HYDRA_4:
*ofs_x = 22;
*ofs_y = -1;
break;
// Shift downwards and to the left.
case TILEP_MONS_GOBLIN:
case TILEP_MONS_PLAYER_SHADOW_COGLIN:
case TILEP_MONS_IJYB:
*ofs_x = -2;
*ofs_y = 3;
break;
case TILEP_MONS_URUG:
case TILEP_MONS_ORC_PRIEST:
case TILEP_MONS_ORC_HIGH_PRIEST:
case TILEP_MONS_SPRIGGAN:
case TILEP_MONS_PLAYER_SHADOW_SPRIGGAN:
case TILEP_MONS_SPRIGGAN_DEFENDER:
*ofs_x = -1;
*ofs_y = 1;
break;
case TILEP_MONS_ORC_KNIGHT:
case TILEP_MONS_FALLEN_ORC_KNIGHT:
case TILEP_MONS_ORC_WIZARD:
case TILEP_MONS_ORC_SORCERER:
case TILEP_MONS_NERGALLE:
case TILEP_MONS_ETTIN:
case TILEP_MONS_STONE_GIANT:
case TILEP_MONS_TITAN:
case TILEP_MONS_FROST_GIANT:
case TILEP_MONS_FIRE_GIANT:
case TILEP_MONS_IRON_GIANT:
case TILEP_MONS_CACTUS_GIANT:
case TILEP_MONS_ENCHANTRESS:
case TILEP_MONS_ORC_APOSTLE:
case TILEP_MONS_ORC_APOSTLE_1:
case TILEP_MONS_ORC_APOSTLE_2:
case TILEP_MONS_PLATINUM_PARAGON:
*ofs_x = -2;
*ofs_y = 1;
break;
case TILEP_MONS_SAINT_ROKA:
case TILEP_MONS_DRAUGR_QUADRUPED_SMALL:
case TILEP_MONS_DRAUGR_DRACONIAN:
*ofs_x = -3;
*ofs_y = 1;
break;
case TILEP_MONS_SERAPH_SWORDLESS:
*ofs_x = -1;
*ofs_y = -10;
break;
case TILEP_MONS_DRAUGR_BIRD:
*ofs_x = -4;
*ofs_y = 1;
break;
case TILEP_MONS_KOBOLD_GEOMANCER:
case TILEP_MONS_KOBOLD_GEOMANCER_1:
case TILEP_MONS_KOBOLD_GEOMANCER_2:
*ofs_x = -3;
*ofs_y = 1;
break;
case TILEP_MONS_KOBOLD_DEMONOLOGIST:
case TILEP_MONS_KOBOLD_FLESHCRAFTER:
*ofs_x = -4;
*ofs_y = 2;
break;
case TILEP_MONS_DRAUGR_BAT:
case TILEP_MONS_DRAUGR_TURTLE:
case TILEP_MONS_DRAUGR_X:
case TILEP_MONS_DRAUGR_DRAGON:
*ofs_x = -5;
*ofs_y = 1;
break;
case TILEP_TRAN_FORTRESS_CRAB:
case TILEP_TRAN_FORTRESS_CRAB_GARGOYLE:
*ofs_x = -1;
*ofs_y = 3;
break;
// Shift downwards and to the right.
case TILEP_MONS_OGRE:
case TILEP_MONS_SWAMP_OGRE:
case TILEP_MONS_OGRE_MAGE:
case TILEP_MONS_IRONBOUND_THUNDERHULK:
case TILEP_MONS_LODUL:
*ofs_x = 1;
*ofs_y = 1;
break;
case TILEP_MONS_TWO_HEADED_OGRE:
*ofs_x = 1;
*ofs_y = 2;
break;
case TILEP_MONS_ZOMBIE_LARGE:
*ofs_x = 4;
*ofs_y = 1;
break;
case TILEP_MONS_ZOMBIE_SMALL:
*ofs_x = 4;
*ofs_y = 3;
break;
case TILEP_MONS_TROLL:
case TILEP_MONS_PLAYER_SHADOW_TROLL:
*ofs_x = -3;
*ofs_y = 11;
break;
case TILEP_MONS_GHOUL:
*ofs_x = -3;
*ofs_y = -3;
break;
case TILEP_MONS_ORB_OF_FIRE:
*ofs_x = 0;
*ofs_y = 2;
break;
case TILEP_MONS_TENTACLED_MONSTROSITY:
case TILEP_MONS_CIGOTUVIS_MONSTER:
*ofs_x = -4;
*ofs_y = 2;
break;
case TILEP_MONS_SERPENT_OF_HELL_GEHENNA:
case TILEP_MONS_SERPENT_OF_HELL_COCYTUS:
case TILEP_MONS_SERPENT_OF_HELL_DIS:
case TILEP_MONS_SERPENT_OF_HELL_TARTARUS:
*ofs_x = -4;
*ofs_y = 3;
break;
case TILEP_MONS_UNSEEN_HORROR:
*ofs_x = -4;
*ofs_y = -4;
break;
case TILEP_MONS_UGLY_THING:
case TILEP_MONS_UGLY_THING_1:
case TILEP_MONS_UGLY_THING_2:
case TILEP_MONS_UGLY_THING_3:
case TILEP_MONS_UGLY_THING_4:
case TILEP_MONS_UGLY_THING_5:
*ofs_x = -4;
*ofs_y = -7;
break;
case TILEP_MONS_VERY_UGLY_THING:
case TILEP_MONS_VERY_UGLY_THING_1:
case TILEP_MONS_VERY_UGLY_THING_2:
case TILEP_MONS_VERY_UGLY_THING_3:
case TILEP_MONS_VERY_UGLY_THING_4:
case TILEP_MONS_VERY_UGLY_THING_5:
*ofs_x = -3;
*ofs_y = 4;
break;
case TILEP_MONS_ORANGE_STATUE:
*ofs_x = 3;
*ofs_y = -4;
break;
case TILEP_MONS_HELLION:
*ofs_x = -1;
*ofs_y = 4;
break;
case TILEP_MONS_CACODEMON:
*ofs_x = -3;
*ofs_y = -13;
break;
case TILEP_MONS_STARCURSED_MASS:
case TILEP_MONS_EXECUTIONER:
case TILEP_MONS_PLAYER_SHADOW_REVENANT:
*ofs_x = -4;
*ofs_y = 4;
break;
case TILEP_MONS_WRETCHED_STAR:
*ofs_x = 1;
*ofs_y = -4;
break;
case TILEP_MONS_ELDRITCH_TENTACLE_PORTAL_9:
*ofs_x = -2;
*ofs_y = -3;
break;
case TILEP_MONS_ICE_FIEND:
*ofs_x = 1;
*ofs_y = 2;
break;
case TILEP_MONS_PANDEMONIUM_LORD:
*ofs_x = -2;
*ofs_y = 0;
break;
case TILEP_MONS_HELL_SENTINEL:
case TILEP_MONS_PLAYER_SHADOW_POLTERGEIST:
*ofs_x = -1;
*ofs_y = 4;
break;
case TILEP_MONS_DEMONIC_PLANT:
*ofs_x = -1;
*ofs_y = 2;
break;
case TILEP_MONS_TENTACLED_STARSPAWN:
*ofs_x = -1;
*ofs_y = 1;
break;
case TILEP_MONS_ABOMINATION_LARGE_1:
*ofs_x = -2;
*ofs_y = -8;
break;
case TILEP_MONS_ABOMINATION_LARGE_2:
case TILEP_MONS_BLORKULA_THE_ORCULA:
*ofs_x = -3;
*ofs_y = 0;
break;
case TILEP_MONS_ABOMINATION_LARGE_3:
*ofs_x = -4;
*ofs_y = -5;
break;
case TILEP_MONS_ABOMINATION_LARGE_4:
*ofs_x = -3;
*ofs_y = -10;
break;
case TILEP_MONS_ABOMINATION_LARGE_6:
*ofs_x = -4;
*ofs_y = -11;
break;
case TILEP_MONS_CHAOS_SPAWN:
*ofs_x = 0;
*ofs_y = -5;
break;
case TILEP_MONS_CHAOS_SPAWN_2:
*ofs_x = 2;
*ofs_y = -3;
break;
case TILEP_MONS_CHAOS_SPAWN_3:
case TILEP_MONS_ORC:
case TILEP_MONS_ORC_WARRIOR:
case TILEP_MONS_FALLEN_ORC_WARRIOR:
*ofs_x = -2;
*ofs_y = -1;
break;
case TILEP_MONS_GREAT_ORB_OF_EYES:
*ofs_x = -2;
*ofs_y = -2;
break;
case TILEP_MONS_WRAITH:
case TILEP_MONS_ONI_INCARCERATOR:
*ofs_x = -4;
*ofs_y = -4;
break;
case TILEP_MONS_ORB_GUARDIAN:
*ofs_x = -1;
*ofs_y = 2;
break;
case TILEP_MONS_ORB_GUARDIAN_FETUS:
*ofs_x = 4;
*ofs_y = -7;
break;
case TILEP_MONS_JORMUNGANDR:
*ofs_x = 9;
*ofs_y = -4;
break;
case TILEP_MONS_GIAGGOSTUONO:
*ofs_x = -5;
*ofs_y = 5;
break;
case TILEP_MONS_KOBOLD_BLASTMINER: // left-handed
*ofs_x = 17;
*ofs_y = 5;
break;
case TILEP_MONS_KILLER_KLOWN:
*ofs_x = 0;
*ofs_y = 4;
break;
case TILEP_MONS_KILLER_KLOWN_1:
*ofs_x = -4;
*ofs_y = -1;
break;
case TILEP_MONS_KILLER_KLOWN_2:
*ofs_x = -2;
*ofs_y = 4;
break;
case TILEP_MONS_KILLER_KLOWN_3:
*ofs_x = -2;
*ofs_y = -5;
break;
case TILEP_MONS_KILLER_KLOWN_4:
*ofs_x = 20;
*ofs_y = -10;
break;
default:
// This monster cannot be displayed with a weapon.
return false;
}
return true;
}
// Returns the amount of pixels necessary to shift a worn shield, like
// it's done with weapon. No monster should have a shield hard-drawn
// on the tile.
bool mcache_monster::get_shield_offset(tileidx_t mon_tile,
int *ofs_x, int *ofs_y)
{
switch (mon_tile)
{
case TILEP_MONS_ORC:
case TILEP_MONS_URUG:
case TILEP_MONS_BLORKULA_THE_ORCULA:
case TILEP_MONS_ORC_PRIEST:
case TILEP_MONS_ORC_WARRIOR:
case TILEP_MONS_ORC_KNIGHT:
case TILEP_MONS_ORC_WARLORD:
case TILEP_MONS_ZOMBIE_ORC:
case TILEP_MONS_DEEP_ELF_KNIGHT:
case TILEP_MONS_KIRKE:
case TILEP_MONS_DIMME:
case TILEP_MONS_ORC_APOSTLE_2:
*ofs_x = 1;
*ofs_y = 0;
break;
case TILEP_MONS_MARA: // Second weapon
*ofs_x = -1;
*ofs_y = -5;
break;
case TILEP_MONS_SAINT_ROKA:
case TILEP_MONS_MINOTAUR:
case TILEP_MONS_DEMONSPAWN:
case TILEP_MONS_DEMONSPAWN_BLOOD_SAINT:
case TILEP_MONS_DEMONSPAWN_WARMONGER:
case TILEP_MONS_DEMONSPAWN_CORRUPTER:
case TILEP_MONS_DEMONSPAWN_SOUL_SCHOLAR:
case TILEP_MONS_NORRIS:
*ofs_x = 2;
*ofs_y = 0;
break;
case TILEP_MONS_XAKKRIXIS:
*ofs_x = 3;
*ofs_y = -2;
break;
case TILEP_MONS_ARACHNE_STAVELESS:
*ofs_x = -6;
*ofs_y = 1;
break;
case TILEP_MONS_ARMATAUR:
*ofs_x = -9;
*ofs_y = 2;
break;
case TILEP_MONS_WIGLAF:
case TILEP_MONS_FENSTRIDER_WITCH:
*ofs_x = -1;
*ofs_y = 1;
break;
case TILEP_MONS_ZOMBIE_SMALL:
case TILEP_MONS_DRAUGR_SMALL:
case TILEP_MONS_VAULT_GUARD:
case TILEP_MONS_IRONBOUND_CONVOKER:
case TILEP_MONS_IRONBOUND_PRESERVER:
case TILEP_MONS_IRONBOUND_FROSTHEART:
case TILEP_MONS_VAULT_WARDEN:
*ofs_x = -2;
*ofs_y = 1;
break;
// Second weapons
case TILEP_MONS_DEEP_ELF_BLADEMASTER:
case TILEP_MONS_HEADMASTER:
*ofs_x = 2;
*ofs_y = -2;
break;
case TILEP_MONS_IRONBOUND_MECHANIST:
*ofs_x = 0;
*ofs_y = 1;
break;
case TILEP_MONS_SPROZZ:
*ofs_x = 1;
*ofs_y = -1;
break;
case TILEP_MONS_HUMAN:
case TILEP_MONS_HUMAN_1:
case TILEP_MONS_HUMAN_2:
case TILEP_MONS_LOUISE:
case TILEP_MONS_FORMICID:
case TILEP_MONS_VINE_STALKER:
case TILEP_MONS_OCTOPODE:
case TILEP_MONS_CHERUB:
case TILEP_MONS_MENNAS:
*ofs_x = 0;
*ofs_y = 0;
break;
case TILEP_MONS_DONALD:
case TILEP_MONS_ANCESTOR_KNIGHT:
*ofs_x = -1;
*ofs_y = -1;
break;
case TILEP_MONS_GNOLL:
*ofs_x = -1;
*ofs_y = 1;
break;
case TILEP_MONS_TWO_HEADED_OGRE: // second weapon
case TILEP_MONS_ANTIQUE_CHAMPION:
case TILEP_MONS_ANCIENT_CHAMPION:
*ofs_x = 0;
*ofs_y = 2;
break;
case TILEP_MONS_NAGA:
case TILEP_MONS_NAGA_WARRIOR:
case TILEP_MONS_NAGARAJA:
*ofs_x = -3;
*ofs_y = 0;
break;
case TILEP_MONS_SPRIGGAN:
case TILEP_MONS_SPRIGGAN_DEFENDER:
*ofs_x = 2;
*ofs_y = 3;
break;
case TILEP_MONS_SPRIGGAN_DRUID:
case TILEP_MONS_SPRIGGAN_BERSERKER:
*ofs_x = 2;
*ofs_y = -4;
break;
case TILEP_MONS_SPRIGGAN_AIR_MAGE:
*ofs_x = 2;
*ofs_y = -1;
break;
case TILEP_MONS_ENCHANTRESS:
*ofs_x = 6;
*ofs_y = 3;
break;
case TILEP_MONS_ASTERION:
*ofs_x = 1;
*ofs_y = 1;
break;
case TILEP_MONS_SALAMANDER:
case TILEP_MONS_BARACHI:
*ofs_x = 0;
*ofs_y = -1;
break;
case TILEP_MONS_GNOLL_SERGEANT:
case TILEP_MONS_FREDERICK:
*ofs_x = 1;
*ofs_y = -1;
break;
case TILEP_MONS_ENTROPY_WEAVER:
case TILEP_MONS_HELL_KNIGHT:
case TILEP_MONS_DEATH_KNIGHT:
case TILEP_MONS_METEORAN:
*ofs_x = -3;
*ofs_y = 2;
break;
case TILEP_MONS_KOBOLD:
*ofs_x = 0;
*ofs_y = 3;
break;
case TILEP_MONS_SONJA:
*ofs_x = 3;
*ofs_y = -10;
break;
case TILEP_MONS_MUMMY:
*ofs_x = -6;
*ofs_y = 0;
break;
case TILEP_MONS_MERFOLK:
case TILEP_MONS_MERFOLK_AQUAMANCER:
case TILEP_MONS_MERFOLK_IMPALER:
case TILEP_MONS_MERFOLK_JAVELINEER:
case TILEP_MONS_MERFOLK_SIREN:
case TILEP_MONS_MERFOLK_AVATAR:
case TILEP_MONS_ILSUIW:
case TILEP_MONS_WRAITH:
*ofs_x = -3;
*ofs_y = -2;
break;
case TILEP_MONS_MAURICE:
*ofs_x = -5;
*ofs_y = 4;
break;
case TILEP_MONS_JACK_O_LANTERN:
*ofs_x = -6;
*ofs_y = 6;
break;
case TILEP_MONS_MERFOLK_WATER:
case TILEP_MONS_MERFOLK_AQUAMANCER_WATER:
case TILEP_MONS_MERFOLK_IMPALER_WATER:
case TILEP_MONS_MERFOLK_JAVELINEER_WATER:
case TILEP_MONS_MERFOLK_SIREN_WATER:
case TILEP_MONS_MERFOLK_AVATAR_WATER:
case TILEP_MONS_ILSUIW_WATER:
*ofs_x = -5;
*ofs_y = -2;
break;
case TILEP_MONS_TROLL:
*ofs_x = 2;
*ofs_y = 7;
break;
case TILEP_MONS_GHOUL:
case TILEP_MONS_OGRE:
case TILEP_MONS_SWAMP_OGRE:
case TILEP_MONS_TENGU:
case TILEP_MONS_TENGU_CONJURER:
case TILEP_MONS_TENGU_WARRIOR:
case TILEP_MONS_TENGU_REAVER:
case TILEP_MONS_SOJOBO:
*ofs_x = 2;
*ofs_y = 1;
break;
case TILEP_MONS_GARGOYLE:
*ofs_x = -8;
*ofs_y = 1;
break;
case TILEP_MONS_CENTAUR_MELEE:
*ofs_x = -8;
*ofs_y = -4;
break;
case TILEP_MONS_HALFLING:
*ofs_x = -2;
*ofs_y = 5;
break;
case TILEP_MONS_DEEP_ELF_DEMONOLOGIST:
case TILEP_MONS_DEEP_ELF_AIR_MAGE:
case TILEP_MONS_DEEP_ELF_FIRE_MAGE:
*ofs_x = 2;
*ofs_y = 0;
break;
case TILEP_MONS_ORB_OF_FIRE:
*ofs_x = -4;
*ofs_y = 2;
break;
case TILEP_MONS_TENTACLED_MONSTROSITY:
case TILEP_MONS_CIGOTUVIS_MONSTER:
case TILEP_MONS_SERPENT_OF_HELL_GEHENNA:
case TILEP_MONS_SERPENT_OF_HELL_COCYTUS:
case TILEP_MONS_SERPENT_OF_HELL_DIS:
case TILEP_MONS_SERPENT_OF_HELL_TARTARUS:
*ofs_x = 4;
*ofs_y = -1;
break;
case TILEP_MONS_UNSEEN_HORROR:
*ofs_x = 5;
*ofs_y = -1;
break;
case TILEP_MONS_UGLY_THING:
case TILEP_MONS_UGLY_THING_1:
case TILEP_MONS_UGLY_THING_2:
case TILEP_MONS_UGLY_THING_3:
case TILEP_MONS_UGLY_THING_4:
case TILEP_MONS_UGLY_THING_5:
*ofs_x = 4;
*ofs_y = -1;
break;
case TILEP_MONS_VERY_UGLY_THING:
case TILEP_MONS_VERY_UGLY_THING_1:
case TILEP_MONS_VERY_UGLY_THING_2:
case TILEP_MONS_VERY_UGLY_THING_3:
case TILEP_MONS_VERY_UGLY_THING_4:
case TILEP_MONS_VERY_UGLY_THING_5:
*ofs_x = 4;
*ofs_y = 5;
break;
case TILEP_MONS_ORANGE_STATUE:
*ofs_x = -2;
*ofs_y = -3;
break;
case TILEP_MONS_HELLION:
*ofs_x = 0;
*ofs_y = 4;
break;
case TILEP_MONS_CACODEMON:
*ofs_x = 4;
*ofs_y = -13;
break;
case TILEP_MONS_STARCURSED_MASS:
*ofs_x = -3;
*ofs_y = 2;
break;
case TILEP_MONS_WRETCHED_STAR:
case TILEP_MONS_JEREMIAH:
*ofs_x = 1;
*ofs_y = -4;
break;
case TILEP_MONS_ELDRITCH_TENTACLE_PORTAL_9:
*ofs_x = 3;
*ofs_y = 0;
break;
case TILEP_MONS_EXECUTIONER:
*ofs_x = 2;
*ofs_y = 4;
break;
case TILEP_MONS_ICE_FIEND:
*ofs_x = -2;
*ofs_y = 2;
break;
case TILEP_MONS_PANDEMONIUM_LORD:
case TILEP_MONS_ANGEL:
case TILEP_MONS_DAEVA:
*ofs_x = 1;
*ofs_y = 1;
break;
case TILEP_MONS_HELL_SENTINEL:
*ofs_x = 4;
*ofs_y = -5;
break;
case TILEP_MONS_DEMONIC_PLANT:
*ofs_x = 5;
*ofs_y = 2;
break;
case TILEP_MONS_TENTACLED_STARSPAWN:
*ofs_x = 1;
*ofs_y = 1;
break;
case TILEP_MONS_GOBLIN:
case TILEP_MONS_IJYB:
*ofs_x = 1;
*ofs_y = 4;
break;
case TILEP_MONS_ABOMINATION_LARGE_1:
*ofs_x = 2;
*ofs_y = -8;
break;
case TILEP_MONS_ABOMINATION_LARGE_2:
*ofs_x = 2;
*ofs_y = 0;
break;
case TILEP_MONS_ABOMINATION_LARGE_3:
*ofs_x = -2;
*ofs_y = -2;
break;
case TILEP_MONS_ABOMINATION_LARGE_4:
*ofs_x = 2;
*ofs_y = -7;
break;
case TILEP_MONS_ABOMINATION_LARGE_6:
*ofs_x = 3;
*ofs_y = -10;
break;
case TILEP_MONS_CHAOS_SPAWN:
*ofs_x = 0;
*ofs_y = -5;
break;
case TILEP_MONS_CHAOS_SPAWN_2:
*ofs_x = 0;
*ofs_y = -2;
break;
case TILEP_MONS_CHAOS_SPAWN_3:
*ofs_x = 2;
*ofs_y = -1;
break;
case TILEP_MONS_GREAT_ORB_OF_EYES:
case TILEP_MONS_GHOST:
*ofs_x = 2;
*ofs_y = -2;
break;
case TILEP_MONS_FRANCES: // left-handed - shield goes in right hand
*ofs_x = -20;
*ofs_y = -1;
break;
case TILEP_MONS_ORB_GUARDIAN:
case TILEP_MONS_ETTIN: // second weapon
*ofs_x = 1;
*ofs_y = 0;
break;
case TILEP_MONS_ORB_GUARDIAN_FETUS:
*ofs_x = -8;
*ofs_y = 5;
break;
case TILEP_MONS_JORMUNGANDR:
*ofs_x = -2;
*ofs_y = 2;
break;
case TILEP_MONS_SERAPH:
*ofs_x = -2;
*ofs_y = -7;
break;
case TILEP_MONS_LAMIA:
*ofs_x = -2;
*ofs_y = -5;
break;
case TILEP_MONS_GIAGGOSTUONO:
*ofs_x = 2;
*ofs_y = -7;
break;
case TILEP_MONS_SPRIGGAN_RIDER: // shield covered, out of picture
default:
// This monster cannot be displayed with a shield.
return false;
}
return true;
}
int mcache_monster::info(tile_draw_info *dinfo) const
{
int count = 0;
dinfo[count++].set(m_mon_tile);
int ofs_x, ofs_y;
if (m_equ_tile)
{
bool have_offs = false;
// This mcache is for the player using a custom tile.
if (mtype == MONS_PLAYER
&& Options.tile_weapon_offsets.first != INT_MAX)
{
ofs_x = Options.tile_weapon_offsets.first;
ofs_y = Options.tile_weapon_offsets.second;
have_offs = true;
}
else if (get_weapon_offset(m_mon_tile, &ofs_x, &ofs_y))
have_offs = true;
if (have_offs)
dinfo[count++].set(m_equ_tile, ofs_x, ofs_y);
}
if (m_shd_tile)
{
bool have_offs = false;
if (mtype == MONS_PLAYER
&& Options.tile_shield_offsets.first != INT_MAX)
{
ofs_x = Options.tile_shield_offsets.first;
ofs_y = Options.tile_shield_offsets.second;
have_offs = true;
}
else if (get_shield_offset(m_mon_tile, &ofs_x, &ofs_y))
have_offs = true;
if (have_offs)
dinfo[count++].set(m_shd_tile, ofs_x, ofs_y);
}
return count;
}
bool mcache_monster::valid(const monster_info& mon)
{
tileidx_t mon_tile = tileidx_monster(mon) & TILE_FLAG_MASK;
int ox, oy;
bool have_weapon_offs = (mon.type == MONS_PLAYER
&& Options.tile_weapon_offsets.first != INT_MAX)
|| get_weapon_offset(mon_tile, &ox, &oy);
bool have_shield_offs = (mon.type == MONS_PLAYER
&& Options.tile_shield_offsets.first != INT_MAX)
|| get_shield_offset(mon_tile, &ox, &oy);
// Return true if the tile has a weapon offset and has a weapon,
// a shield offset and a shield, or is a dual-wielder and has a
// shield offset and an off-hand weapon (a valid edge case)
return have_weapon_offs && mon.inv[MSLOT_WEAPON]
|| have_shield_offs
&& (mon.inv[MSLOT_SHIELD]
|| mon.inv[MSLOT_ALT_WEAPON]
&& mons_class_wields_two_weapons(mon.type));
}
/////////////////////////////////////////////////////////////////////////////
// mcache_draco
mcache_draco::mcache_draco(const monster_info& mon)
{
ASSERT(mcache_draco::valid(mon));
m_mon_tile = tileidx_draco_base(mon);
const item_def* mon_wep = mon.inv[MSLOT_WEAPON].get();
m_equ_tile = (mon_wep != nullptr) ? tilep_equ_weapon(*mon_wep) : 0;
mon_wep = mon.inv[MSLOT_SHIELD].get();
m_shd_tile = (mon_wep != nullptr) ? tilep_equ_shield(*mon_wep) : 0;
m_job_tile = tileidx_draco_job(mon);
}
int mcache_draco::info(tile_draw_info *dinfo) const
{
int i = 0;
dinfo[i++].set(m_mon_tile);
if (m_job_tile)
dinfo[i++].set(m_job_tile);
if (m_equ_tile)
dinfo[i++].set(m_equ_tile, -3, -1);
if (m_shd_tile)
dinfo[i++].set(m_shd_tile, 2, 0);
return i;
}
bool mcache_draco::valid(const monster_info& mon)
{
return mons_is_draconian(mon.type);
}
/////////////////////////////////////////////////////////////////////////////
// mcache_ghost
mcache_ghost::mcache_ghost(const monster_info& mon)
{
ASSERT(mcache_ghost::valid(mon));
const uint32_t seed = hash32(&mon.mname[0], mon.mname.size())
^ hash32(&mon.i_ghost, sizeof(mon.i_ghost)
- sizeof(mon.i_ghost.title));
m_doll.parts[TILEP_PART_BASE] = TILEP_SHOW_EQUIP;
tilep_race_default(mon.i_ghost.species, 0, &m_doll);
tilep_job_default(mon.i_ghost.job, &m_doll);
for (int p = TILEP_PART_CLOAK; p < TILEP_PART_MAX; p++)
{
if (m_doll.parts[p] == TILEP_SHOW_EQUIP)
{
int part_offset = hash_with_seed(tile_player_part_count[p], seed, p);
m_doll.parts[p] = tile_player_part_start[p] + part_offset;
}
}
int ac = mon.i_ghost.ac;
ac *= (5 + hash_with_seed(11, seed, 1000));
ac /= 10;
// Become uncannily spooky!
if (!Options.tile_grinch && today_is_halloween())
m_doll.parts[TILEP_PART_HELM] = TILEP_HELM_PUMPKIN;
else if (m_doll.parts[TILEP_PART_HELM] == TILEP_HELM_PUMPKIN)
m_doll.parts[TILEP_PART_HELM] = TILEP_HELM_NORMAL; // every day is *not* halloween
if (ac > 25)
m_doll.parts[TILEP_PART_BODY] = TILEP_BODY_PLATE_BLACK;
else if (ac > 18)
m_doll.parts[TILEP_PART_BODY]= TILEP_BODY_CHAINMAIL;
else if (ac > 12)
m_doll.parts[TILEP_PART_BODY]= TILEP_BODY_SCALEMAIL;
else if (ac > 5)
m_doll.parts[TILEP_PART_BODY]= TILEP_BODY_LEATHER_ARMOUR;
else
m_doll.parts[TILEP_PART_BODY]= TILEP_BODY_ROBE_BLUE;
int sk = mon.i_ghost.best_skill;
int dam = mon.i_ghost.damage;
dam *= (5 + hash_with_seed(11, seed, 1001));
dam /= 10;
switch (sk)
{
case SK_MACES_FLAILS:
if (dam > 30)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_GREAT_FLAIL;
else if (dam > 25)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_GREAT_MACE;
else if (dam > 20)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_EVENINGSTAR;
else if (dam > 15)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_MORNINGSTAR;
else if (dam > 10)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_FLAIL;
else if (dam > 5)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_MACE;
else
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_CLUB_SLANT;
break;
case SK_SHORT_BLADES:
if (dam > 20)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_RAPIER;
else if (dam > 10)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_SHORT_SWORD_SLANT;
else
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_DAGGER_SLANT;
break;
case SK_LONG_BLADES:
if (dam > 25)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_GREAT_SWORD_SLANT;
else if (dam > 20)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_KATANA_SLANT;
else if (dam > 15)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_SCIMITAR;
else if (dam > 10)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_LONG_SWORD_SLANT;
else
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_FALCHION;
break;
case SK_AXES:
if (dam > 30)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_EXECUTIONERS_AXE;
else if (dam > 20)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_BATTLEAXE;
else if (dam > 15)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_BROAD_AXE;
else if (dam > 10)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_WAR_AXE;
else
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_HAND_AXE;
break;
case SK_POLEARMS:
if (dam > 30)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_GLAIVE;
else if (dam > 20)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_SCYTHE;
else if (dam > 15)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_HALBERD;
else if (dam > 10)
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_TRIDENT2;
else
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_SPEAR;
break;
case SK_RANGED_WEAPONS:
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_SHORTBOW;
break;
#if TAG_MAJOR_VERSION == 34
case SK_CROSSBOWS:
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_ARBALEST;
break;
case SK_SLINGS:
m_doll.parts[TILEP_PART_HAND1] = TILEP_HAND1_SLING;
break;
#endif
case SK_UNARMED_COMBAT:
default:
m_doll.parts[TILEP_PART_HAND1] = m_doll.parts[TILEP_PART_HAND2] = 0;
break;
}
}
const dolls_data *mcache_ghost::doll() const
{
return &m_doll;
}
bool mcache_ghost::valid(const monster_info& mon)
{
return mons_is_pghost(mon.type);
}
bool mcache_ghost::transparent() const
{
return true;
}
/////////////////////////////////////////////////////////////////////////////
// mcache_armour
mcache_armour::mcache_armour(const monster_info& mon)
{
ASSERT(mcache_armour::valid(mon));
m_mon_tile = tileidx_monster(mon) & TILE_FLAG_MASK;
const item_def* mon_armour = mon.inv[MSLOT_ARMOUR].get();
if (mon_armour)
m_arm_tile = tilep_equ_armour(*mon_armour);
else
m_arm_tile = 0;
}
int mcache_armour::info(tile_draw_info *dinfo) const
{
int count = 0;
dinfo[count++].set(m_mon_tile);
if (m_arm_tile)
dinfo[count++].set(m_arm_tile);
return count;
}
bool mcache_armour::valid(const monster_info& mon)
{
return mon.type == MONS_ARMOUR_ECHO;
}
/////////////////////////////////////////////////////////////////////////////
// mcache_demon
mcache_demon::mcache_demon(const monster_info& minf)
{
ASSERT(mcache_demon::valid(minf));
const uint32_t seed = hash32(&minf.mname[0], minf.mname.size());
m_demon.head = tile_player_coloured(TILEP_DEMON_HEAD,
element_colour(minf.colour(),
minf.pos))
+ hash_with_seed(tile_player_count(TILEP_DEMON_HEAD), seed, 1);
m_demon.body = tile_player_coloured(TILEP_DEMON_BODY,
element_colour(minf.colour(),
minf.pos))
+ hash_with_seed(tile_player_count(TILEP_DEMON_BODY), seed, 2);
if (minf.is(MB_AIRBORNE))
{
m_demon.wings = tile_player_coloured(TILEP_DEMON_WINGS,
element_colour(minf.colour(),
minf.pos))
+ hash_with_seed(tile_player_count(TILEP_DEMON_WINGS), seed, 3);
}
else
m_demon.wings = 0;
}
int mcache_demon::info(tile_draw_info *dinfo) const
{
if (m_demon.wings)
{
dinfo[0].set(m_demon.wings);
dinfo[1].set(m_demon.body);
dinfo[2].set(m_demon.head);
return 3;
}
else
{
dinfo[0].set(m_demon.body);
dinfo[1].set(m_demon.head);
return 2;
}
}
bool mcache_demon::valid(const monster_info& mon)
{
return mon.type == MONS_PANDEMONIUM_LORD;
}
/////////////////////////////////////////////////////////////////////////////
// mcache_mbeast
mcache_mbeast::mcache_mbeast(const monster_info& minf)
{
ASSERT(mcache_mbeast::valid(minf));
// the layer order should be:
// base < fire < bwing < ox < weird < sting < twing < shock < horn
// (lowest to highest)
const int tier
= mutant_beast_tier(minf.props[MUTANT_BEAST_TIER].get_short()) - 1;
ASSERT(tier >= 0);
ASSERT(tier < (short)tile_player_count(TILEP_MUTANT_BEAST_BASE));
layers.push_back(TILEP_MUTANT_BEAST_BASE + tier);
int facets = 0; // bitfield
for (auto facet : minf.props[MUTANT_BEAST_FACETS].get_vector())
facets |= (1 << facet.get_int());
// an ordered list of tiers and corresponding tiles to add.
// tiers may appear repeatedly, if they have multiple layers.
static const vector<pair<beast_facet, tileidx_t>> facet_layers = {
{ BF_FIRE, TILEP_MUTANT_BEAST_FIRE },
{ BF_BAT, TILEP_MUTANT_BEAST_WING_BASE },
{ BF_OX, TILEP_MUTANT_BEAST_OX },
{ BF_WEIRD, TILEP_MUTANT_BEAST_WEIRD },
{ BF_STING, TILEP_MUTANT_BEAST_STING },
{ BF_BAT, TILEP_MUTANT_BEAST_WING_TOP },
{ BF_SHOCK, TILEP_MUTANT_BEAST_SHOCK },
{ BF_OX, TILEP_MUTANT_BEAST_HORN },
};
for (auto &facet_layer : facet_layers)
if (facets & (1 << facet_layer.first))
layers.emplace_back(facet_layer.second + tier);
}
int mcache_mbeast::info(tile_draw_info *dinfo) const
{
for (int i = 0; i < (int)layers.size(); ++i)
dinfo[i].set(layers[i]);
return layers.size();
}
bool mcache_mbeast::valid(const monster_info& mon)
{
return mon.type == MONS_MUTANT_BEAST;
}
#endif
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