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#include "AppHdr.h"
#ifdef USE_TILE_LOCAL
#include "tilereg-map.h"
#include "cio.h"
#include "command.h"
#include "libutil.h"
#include "nearby-danger.h"
#include "player.h"
#include "options.h"
#include "tiles-build-specific.h"
#include "travel.h"
#include "viewgeom.h"
#include "viewmap.h"
MapRegion::MapRegion(int pixsz) :
m_dirty(true)
{
ASSERT(pixsz > 0);
dx = pixsz;
dy = pixsz;
clear();
init_colours();
}
void MapRegion::on_resize()
{
m_buf.fill(0);
}
void MapRegion::init_colours()
{
// TODO enne - the options array for colours should be
// tied to the map feature enumeration to avoid this function.
m_colours[MF_UNSEEN] = Options.tile_unseen_col;
m_colours[MF_FLOOR] = Options.tile_floor_col;
m_colours[MF_WALL] = Options.tile_wall_col;
m_colours[MF_MAP_FLOOR] = Options.tile_mapped_floor_col;
m_colours[MF_MAP_WALL] = Options.tile_mapped_wall_col;
m_colours[MF_DOOR] = Options.tile_door_col;
m_colours[MF_ITEM] = Options.tile_item_col;
m_colours[MF_MONS_FRIENDLY] = VColour(238, 92, 238); // buggy
m_colours[MF_MONS_PEACEFUL] = VColour(238, 92, 238); // buggy
m_colours[MF_MONS_NEUTRAL] = VColour(238, 92, 238); // buggy
m_colours[MF_MONS_HOSTILE] = Options.tile_monster_col;
m_colours[MF_MONS_NO_EXP] = Options.tile_plant_col;
m_colours[MF_STAIR_UP] = Options.tile_upstairs_col;
m_colours[MF_STAIR_DOWN] = Options.tile_downstairs_col;
m_colours[MF_STAIR_BRANCH] = Options.tile_branchstairs_col;
m_colours[MF_FEATURE] = Options.tile_feature_col;
m_colours[MF_WATER] = Options.tile_water_col;
m_colours[MF_LAVA] = Options.tile_lava_col;
m_colours[MF_TRAP] = Options.tile_trap_col;
m_colours[MF_EXCL_ROOT] = Options.tile_excl_centre_col;
m_colours[MF_EXCL] = Options.tile_excluded_col;
m_colours[MF_PLAYER] = Options.tile_player_col;
m_colours[MF_DEEP_WATER] = Options.tile_deep_water_col;
m_colours[MF_PORTAL] = Options.tile_portal_col;
m_colours[MF_TRANSPORTER] = Options.tile_transporter_col;
m_colours[MF_TRANSPORTER_LANDING] = Options.tile_transporter_landing_col;
m_colours[MF_EXPLORE_HORIZON] = Options.tile_explore_horizon_col;
}
void MapRegion::pack_buffers()
{
m_buf_map.clear();
m_buf_lines.clear();
for (int x = m_min_gx; x <= m_max_gx; x++)
for (int y = m_min_gy; y <= m_max_gy; y++)
{
map_feature f = (map_feature)m_buf[x + y * GXM];
float pos_x = x - m_min_gx;
float pos_y = y - m_min_gy;
m_buf_map.add(pos_x, pos_y, pos_x + 1, pos_y + 1, m_colours[f]);
}
// Draw window box.
if (m_win_start.x == -1 && m_win_end.x == -1)
return;
float pos_sx = (m_win_start.x - m_min_gx);
float pos_sy = (m_win_start.y - m_min_gy);
float pos_ex = (m_win_end.x - m_min_gx);
float pos_ey = (m_win_end.y - m_min_gy);
set_transform(true);
m_buf_lines.add_square(pos_sx*dx, pos_sy*dy, pos_ex*dx + 1, pos_ey*dy + 1,
Options.tile_window_col);
}
void MapRegion::render()
{
if (m_min_gx > m_max_gx || m_min_gy > m_max_gy)
return;
#ifdef DEBUG_TILES_REDRAW
cprintf("rendering MapRegion\n");
#endif
if (m_dirty)
{
pack_buffers();
m_dirty = false;
}
set_transform();
glmanager->set_scissor(sx, sy, wx, wy);
m_buf_map.draw();
set_transform(true);
m_buf_lines.draw();
glmanager->reset_scissor();
}
void MapRegion::recenter()
{
// adjust offsets to center map.
ox = (wx - dx * (m_max_gx - m_min_gx)) / 2;
oy = (wy - dy * (m_max_gy - m_min_gy)) / 2;
}
void MapRegion::set(const coord_def &gc, map_feature f)
{
ASSERT((unsigned int)f <= (unsigned char)~0);
m_buf[gc.x + gc.y * GXM] = f;
if (f == MF_UNSEEN)
return;
// Get map extents
m_min_gx = min(m_min_gx, gc.x);
m_max_gx = max(m_max_gx, gc.x);
m_min_gy = min(m_min_gy, gc.y);
m_max_gy = max(m_max_gy, gc.y);
recenter();
}
void MapRegion::update_bounds()
{
int min_gx = m_min_gx;
int max_gx = m_max_gx;
int min_gy = m_min_gy;
int max_gy = m_max_gy;
m_min_gx = GXM;
m_max_gx = 0;
m_min_gy = GYM;
m_max_gy = 0;
for (int x = min_gx; x <= max_gx; x++)
for (int y = min_gy; y <= max_gy; y++)
{
map_feature f = (map_feature)m_buf[x + y * GXM];
if (f == MF_UNSEEN)
continue;
m_min_gx = min(m_min_gx, x);
m_max_gx = max(m_max_gx, x);
m_min_gy = min(m_min_gy, y);
m_max_gy = max(m_max_gy, y);
}
recenter();
}
void MapRegion::set_window(const coord_def &start, const coord_def &end)
{
m_win_start = start;
m_win_end = end;
m_dirty = true;
}
void MapRegion::clear()
{
m_min_gx = GXM;
m_max_gx = 0;
m_min_gy = GYM;
m_max_gy = 0;
m_win_start.x = -1;
m_win_start.y = -1;
m_win_end.x = -1;
m_win_end.y = -1;
recenter();
m_buf.fill(0);
m_buf_map.clear();
m_buf_lines.clear();
}
int MapRegion::handle_mouse(wm_mouse_event &event)
{
if (mouse_control::current_mode() != MOUSE_MODE_COMMAND
&& !tiles.get_map_display())
{
return 0;
}
if (!inside(event.px, event.py))
{
if (is_far_viewing())
{
update_far_viewing(crawl_view.vgrdc);
stop_far_viewing();
}
return 0;
}
int cx, cy;
mouse_pos(event.px, event.py, cx, cy);
const coord_def gc(m_min_gx + cx, m_min_gy + cy);
if (!is_far_viewing())
tiles.place_cursor(CURSOR_MOUSE, gc);
switch (event.event)
{
case wm_mouse_event::MOVE:
if (is_far_viewing())
update_far_viewing(gc);
return 0;
case wm_mouse_event::PRESS:
if (event.button == wm_mouse_event::LEFT)
{
if (tiles.get_map_display())
return 0;
if (event.mod & TILES_MOD_SHIFT)
{
// Start autotravel, or give an appropriate message.
do_explore_cmd();
return CK_MOUSE_CMD;
}
if (!tiles.get_map_display())
{
const command_type cmd =
click_travel(gc, event.mod & TILES_MOD_CTRL, false);
if (cmd != CMD_NO_CMD)
{
process_command(cmd);
redraw_screen();
update_screen();
}
}
return CK_MOUSE_CMD;
}
else if (event.button == wm_mouse_event::RIGHT)
{
if (!tiles.get_map_display())
{
process_command(CMD_DISPLAY_MAP);
return CK_MOUSE_CMD;
}
start_far_viewing(gc);
tiles.place_cursor(CURSOR_MOUSE, NO_CURSOR);
}
return 0;
case wm_mouse_event::RELEASE:
if (event.button == wm_mouse_event::RIGHT)
{
if (is_far_viewing())
stop_far_viewing();
}
return 0;
default:
return 0;
}
}
bool MapRegion::update_tip_text(string& tip)
{
if (mouse_control::current_mode() != MOUSE_MODE_COMMAND)
return false;
tip = "[L-Click] Travel / [R-Click] View";
if (i_feel_safe())
tip += "\n[Shift + L-Click] Autoexplore";
return true;
}
#endif
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