File: timed-effects.h

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/**
 * @file
 * @brief Gametime related functions.
**/

#pragma once

#include "terrain-change-type.h"

void update_level(int elapsedTime);
monster* update_monster(monster& mon, int turns);
void handle_time();

void timeout_tombs(int duration);

int count_malign_gateways();
void timeout_malign_gateways(int duration);

void timeout_binding_sigils();
void end_terrain_change(terrain_change_type type);

void end_enkindled_status();

void timeout_terrain_changes(int duration, bool force = false);

void setup_environment_effects();

// Lava smokes, swamp water mists.
void run_environment_effects();
int speed_to_duration(int speed);