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#include "AppHdr.h"
#include "viewchar.h"
#include "options.h"
#include "unicode.h"
#include "tag-version.h"
// For order and meaning of symbols see dungeon_char_type in dungeon_char_type.h
static const char32_t dchar_table[NUM_CSET][NUM_DCHAR_TYPES] =
{
// CSET_DEFAULT
// It must be limited to stuff present both in CP437 and WGL4.
{
// wall .. altar
'#', U'\x2593', //▓
'*', '.', ',', '\'', '+', '^', '>', '<', '#', '_',
// arch .. invis_exposed
U'\x2229', //∩
U'\x2320', //⌠
U'\x2248', //≈
'~', // sadly, ∼ (U+223C, not ascii ~) and ≃ are not in WGL4
U'\x00df', '{',
#if defined(TARGET_OS_WINDOWS) && !defined(USE_TILE_LOCAL)
U'\x2302', //⌂ // CP437 but "optional" in WGL4
#else
U'\x2206', //∆ // WGL4 and DEC
#endif
'0', U'\x3c6', //φ
')', '[', '/',
#if TAG_MAJOR_VERSION == 34
'%',
#endif
'?', '=', '!', '(', ':', '|',
#if TAG_MAJOR_VERSION == 34
'\\',
#endif
'%', '}', U'\x2020', //%, }, †
U'\xf7', //÷
'$', U'\x2666', // ♦
U'\x2022', // •
'"',
U'\xa7', U'\x263c', U'\x25CB', U'\xB0', // §, ☼, ○, °
U'\x2663', //♣
#if TAG_MAJOR_VERSION == 34
U'\xa9', //©
#endif
// transporter .. frame_top_left
U'\xa9', //©
U'\xa9', //©
' ', '#', '*', U'\xf7', //÷
'X', '`', '#', U'\x2550', //═
U'\x2551', //║
U'\x2554', //╔
// frame_top_right .. draw_down
U'\x2557', //╗
U'\x255a', //╚
U'\x255d', //╝
U'\x2500', //─
U'\x2502', //│
'/', '\\', U'\x250c', //┌
U'\x2510', //┐
U'\x2514', //└
U'\x2518', //┘
'V',
// draw_up .. draw_left
U'\x39b', //Λ
'>', '<',
},
// CSET_ASCII
{
// wall .. altar
'#', '#', '*', '.', ',', '\'', '+', '^', '>', '<', '#', '_',
// arch .. item_wand
'\\', '-', '~', '~', '8', '{', '{', '{', '}', ')', '[', '/',
#if TAG_MAJOR_VERSION == 34
'%', // food
#endif
// item_scroll .. item_staff
'?', '=', '!', '(', ':', '|',
#if TAG_MAJOR_VERSION == 34
'|', // rod
#endif
// talisman .. amulet
'|', '}', '%', '%', '$', '$', '|', '"',
// cloud .. tree
'0', '0', '0', '0', '7',
#if TAG_MAJOR_VERSION == 34
'^',
#endif
// transporter .. frame_top_left
'^', '^', ' ', '#', '*', '+', 'X', '`', '#', '-', '|', '+',
// frame_top_right .. draw_down
'+', '+', '+', '-', '|', '/', '\\', '*', '*', '*', '*', 'V',
// draw_up .. draw_left
'^', '>', '<'
}
};
COMPILE_CHECK(ARRAYSZ(dchar_table) == NUM_CSET);
COMPILE_CHECK(ARRAYSZ(dchar_table[0]) == NUM_DCHAR_TYPES);
COMPILE_CHECK(ARRAYSZ(dchar_table[1]) == NUM_DCHAR_TYPES);
dungeon_char_type dchar_by_name(const string &name)
{
static const char *dchar_names[] =
{
"wall", "permawall", "wall_magic", "floor", "floor_magic", "door_open",
"door_closed", "trap", "stairs_down", "stairs_up", "grate", "altar",
"arch", "fountain", "wavy", "shallow_wavy", "statue", "invis_exposed",
"item_detected", "item_orb", "item_rune", "item_weapon", "item_armour",
"item_wand",
#if TAG_MAJOR_VERSION == 34
"item_food",
#endif
"item_scroll", "item_ring", "item_potion", "item_missile", "item_book",
"item_staff",
#if TAG_MAJOR_VERSION == 34
"item_rod",
#endif
"item_talisman", "item_miscellany", "item_corpse", "item_skeleton",
"item_gold", "item_gem", "item_bauble", "item_amulet",
"cloud", "cloud_weak", "cloud_fading", "cloud_terminal", "tree",
#if TAG_MAJOR_VERSION == 34
"teleporter",
#endif
"transporter", "transporter_landing", "space", "fired_bolt",
"fired_zap", "fired_burst", "fired_debug", "fired_missile",
"explosion", "frame_horiz", "frame_vert", "frame_top_left",
"frame_top_right", "frame_bottom_left", "frame_bottom_right",
"draw_horiz", "draw_vert", "draw_slash", "draw_backslash",
"draw_top_left", "draw_top_right", "draw_bottom_left",
"draw_bottom_right", "draw_down", "draw_up", "draw_right", "draw_left",
};
COMPILE_CHECK(ARRAYSZ(dchar_names) == NUM_DCHAR_TYPES);
for (unsigned i = 0; i < ARRAYSZ(dchar_names); ++i)
if (dchar_names[i] == name)
return dungeon_char_type(i);
return NUM_DCHAR_TYPES;
}
void init_char_table(char_set_type set)
{
for (int i = 0; i < NUM_DCHAR_TYPES; i++)
{
char32_t c;
if (Options.cset_override[i])
c = Options.cset_override[i];
else
c = dchar_table[set][i];
if (wcwidth(c) != 1)
c = dchar_table[CSET_ASCII][i];
Options.char_table[i] = c;
}
}
char32_t dchar_glyph(dungeon_char_type dchar)
{
if (dchar >= 0 && dchar < NUM_DCHAR_TYPES)
return Options.char_table[dchar];
else
return 0;
}
string stringize_glyph(char32_t glyph)
{
char buf[5];
buf[wctoutf8(buf, glyph)] = 0;
return buf;
}
dungeon_char_type get_feature_dchar(dungeon_feature_type feat)
{
return get_feature_def(feat).dchar;
}
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