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#pragma once
#include <vector>
#include "coordit.h"
#include "env.h"
#include "files.h"
#include "output.h"
#include "player.h"
#include "terrain.h"
#include "tilesdl.h"
#include "tileweb.h"
#include "tileview.h"
#include "travel.h"
#include "viewchar.h"
using std::vector;
class levelview_excursion : public level_excursion
{
bool travel_mode;
public:
levelview_excursion(bool tm)
: travel_mode(tm) {}
~levelview_excursion()
{
if (!you.on_current_level)
go_to(original);
print_stats_level();
}
// Not virtual!
void go_to(const level_id& next)
{
#ifdef USE_TILE
tiles.clear_minimap();
#endif
level_excursion::go_to(next);
tile_new_level(false);
if (travel_mode)
{
travel_init_new_level();
travel_cache.update();
}
}
};
class feature_list;
class map_control_state
{
public:
bool redraw_map;
bool map_alive;
bool chose;
level_pos lpos;
coord_def search_anchor;
int search_index;
vector<coord_def> *features;
feature_list *feats;
levelview_excursion *excursion;
level_id original;
bool on_level;
bool allow_offlevel;
bool travel_mode;
};
class map_view_state
{
public:
coord_def cursor;
coord_def start;
};
struct level_pos;
bool travel_colour_override(const coord_def& p);
bool is_feature(char32_t feature, const coord_def& where);
bool show_map(level_pos &spec_place,
bool travel_mode, bool allow_offlevel);
void process_map_command(command_type cmd);
#ifdef USE_TILE_LOCAL
void start_far_viewing(coord_def viewed_location);
void stop_far_viewing();
bool is_far_viewing();
void update_far_viewing(coord_def viewed_location);
#endif
level_pos map_follow_stairs(bool up, const coord_def &pos);
bool emphasise(const coord_def& where);
vector<coord_def> search_path_around_point(coord_def centre);
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