1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168
|
/*
* File: flood_find.h
* Summary: flood_find template
*/
#ifndef FLOOD_FIND_H
#define FLOOD_FIND_H
#include "terrain.h"
#include "travel.h"
template <typename fgrd, typename bound_check>
class flood_find : public travel_pathfind
{
public:
flood_find(const fgrd &f, const bound_check &bc);
void add_feat(int feat);
void add_point(const coord_def &pos);
coord_def find_first_from(const coord_def &c, const map_mask &vlts);
bool points_connected_from(const coord_def &start);
bool any_point_connected_from(const coord_def &start);
bool has_exit_from(const coord_def &start);
bool did_leave_vault() const { return left_vault; }
protected:
bool path_flood(const coord_def &c, const coord_def &dc);
protected:
bool point_hunt, want_exit;
bool needed_features[NUM_FEATURES];
std::vector<coord_def> needed_points;
bool left_vault;
const map_mask *vaults;
const fgrd &fgrid;
const bound_check &bcheck;
};
template <typename fgrd, typename bound_check>
flood_find<fgrd, bound_check>::flood_find(const fgrd &f, const bound_check &bc)
: travel_pathfind(), point_hunt(false), want_exit(false),
needed_features(), needed_points(), left_vault(true), vaults(NULL),
fgrid(f), bcheck(bc)
{
memset(needed_features, false, sizeof needed_features);
}
template <typename fgrd, typename bound_check>
void flood_find<fgrd, bound_check>::add_feat(int feat)
{
if (feat >= 0 && feat < NUM_FEATURES)
needed_features[feat] = true;
}
template <typename fgrd, typename bound_check>
coord_def
flood_find<fgrd, bound_check>::find_first_from(
const coord_def &c,
const map_mask &vlts)
{
set_floodseed(c);
vaults = &vlts;
return pathfind(RMODE_EXPLORE);
}
template <typename fgrd, typename bound_check>
void flood_find<fgrd, bound_check>::add_point(const coord_def &c)
{
needed_points.push_back(c);
}
template <typename fgrd, typename bound_check>
bool flood_find<fgrd, bound_check>::points_connected_from(
const coord_def &sp)
{
if (needed_points.empty())
return (true);
set_floodseed(sp);
pathfind(RMODE_EXPLORE);
return (needed_points.empty());
}
template <typename fgrd, typename bound_check>
bool flood_find<fgrd, bound_check>::any_point_connected_from(
const coord_def &sp)
{
if (needed_points.empty())
return (true);
set_floodseed(sp);
const size_t sz = needed_points.size();
pathfind(RMODE_EXPLORE);
return (needed_points.size() < sz);
}
template <typename fgrd, typename bound_check>
bool flood_find<fgrd, bound_check>::has_exit_from(
const coord_def &sp)
{
want_exit = true;
set_floodseed(sp);
return (pathfind(RMODE_EXPLORE) == coord_def(-1, -1));
}
template <typename fgrd, typename bound_check>
bool flood_find<fgrd, bound_check>::path_flood(
const coord_def &c,
const coord_def &dc)
{
if (!bcheck(dc))
{
if (want_exit)
{
greedy_dist = 100;
greedy_place = coord_def(-1, -1);
return (true);
}
return (false);
}
if (!needed_points.empty())
{
std::vector<coord_def>::iterator i =
std::find(needed_points.begin(), needed_points.end(), dc);
if (i != needed_points.end())
{
needed_points.erase(i);
if (needed_points.empty())
return (true);
}
}
const dungeon_feature_type feat = fgrid(dc);
if (feat == NUM_FEATURES)
{
if (want_exit)
{
greedy_dist = 100;
greedy_place = coord_def(-1, -1);
return (true);
}
return (false);
}
if (needed_features[ feat ])
{
unexplored_place = dc;
unexplored_dist = traveled_distance;
return (true);
}
if (!feat_is_traversable(feat)
&& feat != DNGN_SECRET_DOOR
&& !feat_is_trap(feat))
{
return (false);
}
if (!left_vault && vaults && !(*vaults)[dc.x][dc.y])
left_vault = true;
good_square(dc);
return (false);
}
#endif
|