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/*
* File: godabil.h
* Summary: God-granted abilities.
*/
#ifndef GODABIL_H
#define GODABIL_H
#include "enum.h"
#include "externs.h"
struct bolt;
bool zin_sustenance(bool actual = true);
int zin_check_recite_to_single_monster(const coord_def& where);
int zin_check_recite_to_monsters();
int zin_recite_to_single_monster(const coord_def& where,
bool imprisoned = false, int pow = -1);
bool zin_vitalisation();
void zin_remove_divine_stamina();
bool zin_remove_all_mutations();
bool zin_sanctuary();
void tso_divine_shield();
void tso_remove_divine_shield();
bool elyvilon_destroy_weapons();
void elyvilon_purification();
bool elyvilon_divine_vigour();
void elyvilon_remove_divine_vigour();
bool vehumet_supports_spell(spell_type spell);
bool trog_burn_spellbooks();
bool jiyva_can_paralyse_jellies();
void jiyva_paralyse_jellies();
bool jiyva_remove_bad_mutation();
bool beogh_water_walk();
bool yred_injury_mirror(bool actual = true);
void yred_drain_life(int pow);
void yred_make_enslaved_soul(monsters *mon, bool force_hostile = false,
bool quiet = false, bool unrestricted = false);
bool kiku_receive_corpses(int pow, coord_def where);
bool fedhas_passthrough_class(const monster_type mc);
bool fedhas_passthrough(const monsters * target);
bool fedhas_shoot_through(const bolt & beam, const monsters * victim);
int fedhas_fungal_bloom();
bool fedhas_sunlight();
bool prioritise_adjacent(const coord_def &target,
std::vector<coord_def> &candidates);
bool fedhas_plant_ring_from_fruit();
int fedhas_rain(const coord_def &target);
int fedhas_corpse_spores(beh_type behavior = BEH_FRIENDLY,
bool interactive = true);
bool mons_is_evolvable(const monsters * mon);
bool fedhas_evolve_flora();
void lugonu_bend_space();
bool is_ponderousifiable(const item_def& item);
bool ponderousify_armour();
void cheibriados_time_bend(int pow);
int cheibriados_slouch(int pow);
void cheibriados_time_step(int pow);
#endif
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