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/*
* File: l_libs.h
* Summary: Library definitions for dlua.
*/
#ifndef L_LIBS_H
#define L_LIBS_H
#include "clua.h"
/*
* Library loaders for clua.
*/
void cluaopen_crawl(lua_State *ls);
void cluaopen_file(lua_State *ls);
void cluaopen_food(lua_State *ls);
void cluaopen_item(lua_State *ls);
void cluaopen_kills(lua_State *ls); // defined in kills.cc
void cluaopen_moninf(lua_State *ls);
void cluaopen_options(lua_State *ls);
void cluaopen_travel(lua_State *ls);
void cluaopen_view(lua_State *ls);
void cluaopen_you(lua_State *ls);
void cluaopen_globals(lua_State *ls);
/*
* (Shared) metatable names.
*/
#define MAP_METATABLE "dgn.mtmap"
#define DEVENT_METATABLE "dgn.devent"
#define MAPMARK_METATABLE "dgn.mapmark"
#define MAPGRD_METATABLE "dgn.mapgrd"
#define MAPGRD_COL_METATABLE "dgn.mapgrdcol"
#define ITEM_METATABLE "item.itemaccess"
#define MONS_METATABLE "monster.monsaccess"
/*
* Libraries and loaders for dlua, accessed from init_dungeon_lua().
* TODO: Rename these to dluaopen_*?
*/
extern const struct luaL_reg debug_dlib[];
extern const struct luaL_reg dgn_dlib[];
extern const struct luaL_reg dgn_build_dlib[];
extern const struct luaL_reg dgn_event_dlib[];
extern const struct luaL_reg dgn_grid_dlib[];
extern const struct luaL_reg dgn_item_dlib[];
extern const struct luaL_reg dgn_level_dlib[];
extern const struct luaL_reg dgn_mons_dlib[];
extern const struct luaL_reg dgn_subvault_dlib[];
extern const struct luaL_reg dgn_tile_dlib[];
extern const struct luaL_reg feat_dlib[];
extern const struct luaL_reg spells_dlib[];
extern const struct luaL_reg los_dlib[];
extern const struct luaL_reg mapmarker_dlib[];
void luaopen_dgnevent(lua_State *ls);
void luaopen_mapmarker(lua_State *ls);
void luaopen_ray(lua_State *ls);
void register_monslist(lua_State *ls);
void register_itemlist(lua_State *ls);
void register_builder_funcs(lua_State *ls);
void dluaopen_crawl(lua_State *ls);
void dluaopen_file(lua_State *ls);
void dluaopen_mapgrd(lua_State *ls);
void dluaopen_monsters(lua_State *ls);
void dluaopen_you(lua_State *ls);
void dluaopen_dgn(lua_State *ls);
/*
* Some shared helper functions.
*/
class map_lines;
int dgn_map_add_transform(lua_State *ls,
std::string (map_lines::*add)(const std::string &s));
void clua_push_item(lua_State *ls, item_def *item);
class monster_info;
void lua_push_moninf(lua_State *ls, monster_info *mi);
#endif
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