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/*
* File: message.cc
* Summary: Functions used to print messages.
* Written by: Linley Henzell
*/
#ifndef MESSAGE_H
#define MESSAGE_H
#include <string>
#include <streambuf>
#include <iostream>
#include "enum.h"
#include "mpr.h"
// Write the message window contents out.
void display_message_window();
void scroll_message_window(int n);
void mesclr(bool force = false);
void flush_prev_message();
void more(bool user_forced = false);
class formatted_string;
void formatted_mpr(const formatted_string& fs,
msg_channel_type channel = MSGCH_PLAIN, int param = 0);
void formatted_message_history(const std::string &st,
msg_channel_type channel = MSGCH_PLAIN,
int param = 0,
int wrap_col = 0);
// mpr() an arbitrarily long list of strings
void mpr_comma_separated_list(const std::string prefix,
const std::vector<std::string> list,
const std::string &andc = ", and ",
const std::string &comma = ", ",
const msg_channel_type channel = MSGCH_PLAIN,
const int param = 0);
#include "cio.h"
// Sets whether messages that are printed through mpr are
// considered temporary.
void msgwin_set_temporary(bool temp);
// Clear the last set of temporary messages from both
// message window and history.
void msgwin_clear_temporary();
void msgwin_prompt(std::string prompt);
void msgwin_reply(std::string reply);
unsigned int msgwin_lines();
// Tell the message window that previous messages may be considered
// read, e.g. after reading input from the player.
void msgwin_got_input();
int msgwin_get_line(std::string prompt,
char *buf, int len,
input_history *mh = NULL,
int (*keyproc)(int &c) = NULL);
// Do not use this templated function directly. Use the macro below instead.
template<int> static int msgwin_get_line_autohist_temp(std::string prompt,
char *buf, int len)
{
static input_history hist(10);
return msgwin_get_line(prompt, buf, len, &hist);
}
// This version of mswgin_get_line will automatically retain its own
// input history, independent of other calls to msgwin_get_line.
#define msgwin_get_line_autohist(prompt, buf, len) \
msgwin_get_line_autohist_temp<__LINE__>(prompt, buf, len)
// Tell the message window that the game is about to read a new
// command from the player.
void msgwin_new_cmd();
// Tell the message window that a new turn has started.
void msgwin_new_turn();
class no_messages
{
public:
no_messages();
~no_messages();
private:
bool msuppressed;
};
void save_messages(writer& outf);
void load_messages(reader& inf);
void clear_message_store();
// Have any messages been printed since the last clear?
bool any_messages();
void replay_messages();
void set_more_autoclear(bool on);
std::string get_last_messages(int mcount);
inline std::vector<std::string> get_recent_messages(int &message_pos,
bool dumpworthy_only = true,
std::vector<int> *channels = NULL)
{
return std::vector<std::string>();
}
int channel_to_colour(msg_channel_type channel, int param = 0);
namespace msg
{
extern std::ostream stream;
std::ostream& streams(msg_channel_type chan = MSGCH_PLAIN);
struct setparam
{
setparam(int param);
int m_param;
};
struct mute
{
mute(bool value = true);
bool m_value;
};
class mpr_stream_buf : public std::streambuf
{
public:
mpr_stream_buf(msg_channel_type chan);
virtual ~mpr_stream_buf() {}
void set_param(int p);
void set_muted(bool m);
protected:
int overflow(int c);
private:
static const int INTERNAL_LENGTH = 500;
char internal_buf[500]; // if your terminal is wider than this, too bad
int internal_count;
int param;
bool muted;
msg_channel_type channel;
};
void initialise_mpr_streams();
void deinitialise_mpr_streams();
}
std::ostream& operator<<(std::ostream& os, const msg::setparam& sp);
void set_msg_dump_file(FILE* file);
#endif
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