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/*
* Summary: Monster-related enums.
*
* Extracted from mon-util.h to cut down on mon-util.h
* dependencies.
*/
#ifndef MON_ENUM_H
#define MON_ENUM_H
#include "tag-version.h"
#include <stdint.h>
enum corpse_effect_type
{
CE_NOCORPSE, // 0
CE_CLEAN, // 1
CE_CONTAMINATED, // 2
CE_POISONOUS, // 3
CE_HCL, // 4
CE_MUTAGEN_RANDOM, // 5
CE_MUTAGEN_GOOD, // 6 - may be worth implementing {dlb}
CE_MUTAGEN_BAD, // 7 - may be worth implementing {dlb}
CE_RANDOM, // 8 - not used, but may be worth implementing {dlb}
CE_ROTTEN = 50, // 50 - must remain at 50 for now {dlb}
};
enum gender_type
{
GENDER_NEUTER,
GENDER_MALE,
GENDER_FEMALE,
};
enum mon_attack_type
{
AT_NONE,
AT_HIT, // Including weapon attacks.
AT_BITE,
AT_STING,
AT_SPORE,
AT_TOUCH,
AT_ENGULF,
AT_CLAW,
AT_PECK,
AT_HEADBUTT,
AT_PUNCH,
AT_KICK,
AT_TENTACLE_SLAP,
AT_TAIL_SLAP,
AT_GORE,
AT_CONSTRICT,
AT_TRAMPLE,
AT_TRUNK_SLAP,
AT_SHOOT, // Attack representing missile damage for M_ARCHER.
AT_WEAP_ONLY, // Ranged weap: shoot point-blank like AT_SHOOT, melee weap:
// use it, no weapon: stand there doing nothing.
AT_RANDOM, // Anything but AT_SHOOT and AT_WEAP_ONLY.
};
enum mon_attack_flavour
{
AF_PLAIN,
AF_ACID,
AF_BLINK,
AF_COLD,
AF_CONFUSE,
AF_DISEASE,
AF_DRAIN_STR,
AF_DRAIN_DEX,
AF_DRAIN_XP,
AF_ELEC,
AF_FIRE,
AF_HUNGER,
AF_MUTATE,
AF_PARALYSE,
AF_POISON,
AF_POISON_NASTY,
AF_POISON_MEDIUM,
AF_POISON_STRONG,
AF_POISON_STR,
AF_POISON_INT,
AF_POISON_DEX,
AF_POISON_STAT,
AF_ROT,
AF_VAMPIRIC,
AF_KLOWN,
AF_DISTORT,
AF_RAGE,
AF_NAPALM,
AF_CHAOS,
AF_STEAL,
AF_STEAL_FOOD,
AF_CRUSH,
AF_REACH,
};
// Non-spell "summoning" types to give to monsters::mark_summoned(), or
// as the fourth parameter of mgen_data's constructor.
//
// Negative values since spells are non-negative.
enum mon_summon_type
{
MON_SUMM_CLONE = -10000, // Cloned from another monster
MON_SUMM_ANIMATE, // Item/feature/substance which was animated
MON_SUMM_CHAOS, // Was made from pure chaos
MON_SUMM_MISCAST, // Spell miscast
MON_SUMM_ZOT, // Zot trap
MON_SUMM_WRATH, // Divine wrath
MON_SUMM_AID, // Divine aid
};
#include "mon-class-flags.h"
enum mon_intel_type // Must be in increasing intelligence order
{
I_PLANT = 0,
I_INSECT,
I_ANIMAL,
I_NORMAL,
I_HIGH,
};
enum habitat_type
{
// Flying monsters will appear in all categories except rock walls
HT_LAND = 0, // Land critters
HT_AMPHIBIOUS, // Amphibious creatures
HT_WATER, // Water critters
HT_LAVA, // Lava critters
HT_ROCK, // Rock critters
NUM_HABITATS
};
// order of these is important:
enum mon_itemuse_type
{
MONUSE_NOTHING,
MONUSE_OPEN_DOORS,
MONUSE_STARTING_EQUIPMENT,
MONUSE_WEAPONS_ARMOUR,
MONUSE_MAGIC_ITEMS,
NUM_MONUSE
};
enum mon_itemeat_type
{
MONEAT_NOTHING,
MONEAT_ITEMS,
MONEAT_CORPSES,
MONEAT_FOOD,
NUM_MONEAT
};
// now saved in an unsigned long.
enum mon_resist_flags
{
MR_NO_FLAGS = 0,
// resistances
// Notes:
// - negative energy is mostly handled via monsters::res_negative_energy()
MR_RES_ELEC = (1<< 0),
MR_RES_POISON = (1<< 1),
MR_RES_FIRE = (1<< 2),
MR_RES_HELLFIRE = (1<< 3),
MR_RES_COLD = (1<< 4),
MR_RES_ASPHYX = (1<< 5),
MR_RES_ACID = (1<< 6),
// vulnerabilities
MR_VUL_ELEC = (1<< 7),
MR_VUL_POISON = (1<< 8),
MR_VUL_FIRE = (1<< 9),
MR_VUL_COLD = (1<<10),
// Melee armour resists/vulnerabilities.
// XXX: how to do combos (bludgeon/slice, bludgeon/pierce)
MR_RES_PIERCE = (1<<11),
MR_RES_SLICE = (1<<12),
MR_RES_BLUDGEON = (1<<13),
MR_VUL_PIERCE = (1<<14),
MR_VUL_SLICE = (1<<15),
MR_VUL_BLUDGEON = (1<<16),
// Immune to stickiness of sticky flame.
MR_RES_STICKY_FLAME = (1<<17),
// Immune to rotting.
MR_RES_ROTTING = (1<<18),
MR_RES_STEAM = (1<<19),
};
enum shout_type
{
S_SILENT, // silent
S_SHOUT, // shout
S_BARK, // bark
S_SHOUT2, // shout twice (e.g. two-headed ogres)
S_ROAR, // roar
S_SCREAM, // scream
S_BELLOW, // bellow (yaks)
S_TRUMPET, // trumpets (elephants)
S_SCREECH, // screech
S_BUZZ, // buzz
S_MOAN, // moan
S_GURGLE, // gurgle
S_WHINE, // irritating whine (mosquitos)
S_CROAK, // frog croak
S_GROWL, // for bears
S_HISS, // for snakes and lizards
S_DEMON_TAUNT, // for pandemonium lords
NUM_SHOUTS,
// Loudness setting for shouts that are only defined in dat/shout.txt
S_VERY_SOFT,
S_SOFT,
S_NORMAL,
S_LOUD,
S_VERY_LOUD,
NUM_LOUDNESS,
S_RANDOM
};
enum zombie_size_type
{
Z_NOZOMBIE = 0,
Z_SMALL,
Z_BIG,
};
enum mon_body_shape
{
MON_SHAPE_HUMANOID,
MON_SHAPE_HUMANOID_WINGED,
MON_SHAPE_HUMANOID_TAILED,
MON_SHAPE_HUMANOID_WINGED_TAILED,
MON_SHAPE_CENTAUR,
MON_SHAPE_NAGA,
MON_SHAPE_QUADRUPED,
MON_SHAPE_QUADRUPED_TAILLESS,
MON_SHAPE_QUADRUPED_WINGED,
MON_SHAPE_BAT,
MON_SHAPE_SNAKE, // Including eels and worms
MON_SHAPE_FISH,
MON_SHAPE_INSECT,
MON_SHAPE_INSECT_WINGED,
MON_SHAPE_ARACHNID,
MON_SHAPE_CENTIPEDE,
MON_SHAPE_SNAIL,
MON_SHAPE_PLANT,
MON_SHAPE_FUNGUS,
MON_SHAPE_ORB,
MON_SHAPE_BLOB,
MON_SHAPE_MISC,
};
#endif
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