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/*
* File: mon-pick.h
* Summary: Functions used to help determine which monsters should appear.
* Written by: Linley Henzell
*/
#ifndef MONPICK_H
#define MONPICK_H
#include "externs.h"
int mons_rarity(int mcls, const level_id &place = level_id::current());
int mons_level(int mcls, const level_id &place = level_id::current());
int mons_global_level(int mcls);
bool mons_abyss(int mcls);
int mons_rare_abyss(int mcls);
bool mons_pan(int mcls);
int mons_cocytus_level(int mcls);
int mons_cocytus_rare(int mcls);
int mons_crypt_level(int mcls);
int mons_crypt_rare(int mcls);
int mons_dis_level(int mcls);
int mons_dis_rare(int mcls);
int mons_gehenna_level(int mcls);
int mons_gehenna_rare(int mcls);
int mons_hallblade_level(int mcls);
int mons_hallblade_rare(int mcls);
int mons_hallelf_level(int mcls);
int mons_hallelf_rare(int mcls);
int mons_hallzot_level(int mcls);
int mons_hallzot_rare(int mcls);
int mons_hive_level(int mcls);
int mons_hive_rare(int mcls);
int mons_lair_level(int mcls);
int mons_lair_rare(int mcls);
int mons_mineorc_level(int mcls);
int mons_mineorc_rare(int mcls);
int mons_pitslime_level(int mcls);
int mons_pitslime_rare(int mcls);
int mons_pitsnake_level(int mcls);
int mons_pitsnake_rare(int mcls);
int mons_standard_level(int mcls);
int mons_standard_rare(int mcls);
int mons_swamp_level(int mcls);
int mons_swamp_rare(int mcls);
int mons_shoals_level(int mcls);
int mons_shoals_rare(int mcls);
int mons_tartarus_level(int mcls);
int mons_tartarus_rare(int mcls);
int mons_tomb_level(int mcls);
int mons_tomb_rare(int mcls);
int mons_caverns_level(int mcls);
int mons_caverns_rare(int mcls);
#endif
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