File: newgame.h

package info (click to toggle)
crawl 2%3A0.7.1-3
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 30,420 kB
  • ctags: 23,018
  • sloc: cpp: 244,317; ansic: 16,144; perl: 2,214; makefile: 984; python: 488; objc: 250; ruby: 200; sh: 140
file content (23 lines) | stat: -rw-r--r-- 552 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
/*
 *  File:       newgame.h
 *  Summary:    Functions used when starting a new game.
 *  Written by: Linley Henzell
 */


#ifndef NEWGAME_H
#define NEWGAME_H

#include "newgame_def.h"

undead_state_type get_undead_state(const species_type sp);

bool choose_game(newgame_def *ng, newgame_def* choice,
                 const newgame_def& defaults);

void make_rod(item_def &item, stave_type rod_type, int ncharges);
int claws_level(species_type sp);
int start_to_wand(int wandtype, bool& is_rod);
int start_to_book(int firstbook, int booktype);

#endif