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/*
* File: tilepick.cc
* Created by: ennewalker on Sat Jan 5 01:33:53 2008 UTC
*/
#include "AppHdr.h"
#ifdef USE_TILE
#include "tilepick.h"
#include "artefact.h"
#include "cloud.h"
#include "colour.h"
#include "coord.h"
#include "decks.h"
#include "describe.h"
#include "env.h"
#include "food.h"
#include "itemname.h"
#include "itemprop.h"
#include "libutil.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "options.h"
#include "player.h"
#include "shopping.h"
#include "state.h"
#include "terrain.h"
#include "tiledef-dngn.h"
#include "tiledef-gui.h"
#include "tiledef-main.h"
#include "tiledef-player.h"
#include "tiledef-unrand.h"
#include "tilemcache.h"
#include "traps.h"
// This should not be changed.
COMPILE_CHECK(TILE_DNGN_UNSEEN == 0, c0);
// NOTE: If one of the following asserts fail, it's because the corresponding
// enum in itemprop-enum.h was modified, but rltiles/dc-item.txt was not
// modified in parallel.
// These brands start with "normal" which there's no tile for, so subtract 1.
COMPILE_CHECK(NUM_REAL_SPECIAL_WEAPONS - 1
== TILE_BRAND_WEP_LAST - TILE_BRAND_WEP_FIRST + 1, c1);
COMPILE_CHECK(NUM_SPECIAL_ARMOURS - 1
== TILE_BRAND_ARM_LAST - TILE_BRAND_ARM_FIRST + 1, c2);
COMPILE_CHECK(NUM_RINGS == TILE_RING_ID_LAST - TILE_RING_ID_FIRST + 1, c4);
COMPILE_CHECK(NUM_JEWELLERY - AMU_FIRST_AMULET
== TILE_AMU_ID_LAST - TILE_AMU_ID_FIRST + 1, c5);
COMPILE_CHECK(NUM_SCROLLS == TILE_SCR_ID_LAST - TILE_SCR_ID_FIRST + 1, c6);
// Note: STAFF_FIRST_ROD == total number of staves that aren't rods
COMPILE_CHECK(STAFF_FIRST_ROD
== TILE_STAFF_ID_LAST - TILE_STAFF_ID_FIRST + 1, c7);
COMPILE_CHECK(NUM_STAVES - STAFF_FIRST_ROD
== TILE_ROD_ID_LAST - TILE_ROD_ID_FIRST + 1, c8);
COMPILE_CHECK(NUM_WANDS == TILE_WAND_ID_LAST - TILE_WAND_ID_FIRST + 1, c9);
COMPILE_CHECK(NUM_POTIONS == TILE_POT_ID_LAST - TILE_POT_ID_FIRST + 1, c10);
// Some tile sets have a corresponding tile for every colour (excepting black).
// If this assert breaks, then it means that either there are tiles that are
// being unused in the tileset or an incorrect type of tile will get used.
COMPILE_CHECK(MAX_TERM_COLOUR - 1
== TILE_RING_COL_LAST - TILE_RING_COL_FIRST + 1, c11);
COMPILE_CHECK(MAX_TERM_COLOUR - 1
== TILE_AMU_COL_LAST - TILE_AMU_COL_FIRST + 1, c12);
COMPILE_CHECK(MAX_TERM_COLOUR - 1
== TILE_BOOK_COL_LAST - TILE_BOOK_COL_FIRST + 1, c12);
static tileidx_t _tileidx_monster_base(int type,
bool in_water = false,
int colour = 0,
int number = 0,
int tile_num_prop = 0);
static tileidx_t _tileidx_trap(trap_type type)
{
switch (type)
{
case TRAP_DART:
return TILE_DNGN_TRAP_DART;
case TRAP_ARROW:
return TILE_DNGN_TRAP_ARROW;
case TRAP_SPEAR:
return TILE_DNGN_TRAP_SPEAR;
case TRAP_AXE:
return TILE_DNGN_TRAP_AXE;
case TRAP_TELEPORT:
return TILE_DNGN_TRAP_TELEPORT;
case TRAP_ALARM:
return TILE_DNGN_TRAP_ALARM;
case TRAP_BLADE:
return TILE_DNGN_TRAP_BLADE;
case TRAP_BOLT:
return TILE_DNGN_TRAP_BOLT;
case TRAP_NET:
return TILE_DNGN_TRAP_NET;
case TRAP_ZOT:
return TILE_DNGN_TRAP_ZOT;
case TRAP_NEEDLE:
return TILE_DNGN_TRAP_NEEDLE;
case TRAP_SHAFT:
return TILE_DNGN_TRAP_SHAFT;
default:
return TILE_DNGN_ERROR;
}
}
static tileidx_t _tileidx_shop(coord_def where)
{
const shop_struct *shop = get_shop(where);
if (!shop)
return TILE_DNGN_ERROR;
switch (shop->type)
{
case SHOP_WEAPON:
case SHOP_WEAPON_ANTIQUE:
return TILE_SHOP_WEAPONS;
case SHOP_ARMOUR:
case SHOP_ARMOUR_ANTIQUE:
return TILE_SHOP_ARMOUR;
case SHOP_JEWELLERY:
return TILE_SHOP_JEWELLERY;
case SHOP_WAND:
return TILE_SHOP_WANDS;
case SHOP_FOOD:
return TILE_SHOP_FOOD;
case SHOP_BOOK:
return TILE_SHOP_BOOKS;
case SHOP_SCROLL:
return TILE_SHOP_SCROLLS;
case SHOP_DISTILLERY:
return TILE_SHOP_POTIONS;
case SHOP_GENERAL:
case SHOP_GENERAL_ANTIQUE:
return TILE_SHOP_GENERAL;
default:
return TILE_DNGN_ERROR;
}
}
static tileidx_t _tileidx_feature_base(dungeon_feature_type feat)
{
switch (feat)
{
case DNGN_UNSEEN:
return TILE_DNGN_UNSEEN;
case DNGN_FLOOR_SPECIAL:
case DNGN_ROCK_WALL:
case DNGN_PERMAROCK_WALL:
return TILE_WALL_NORMAL;
case DNGN_SLIMY_WALL:
return TILE_WALL_SLIME;
case DNGN_OPEN_SEA:
return TILE_DNGN_OPEN_SEA;
case DNGN_SECRET_DOOR:
return TILE_WALL_NORMAL;
case DNGN_DETECTED_SECRET_DOOR:
return TILE_DNGN_CLOSED_DOOR;
case DNGN_CLEAR_ROCK_WALL:
case DNGN_CLEAR_STONE_WALL:
case DNGN_CLEAR_PERMAROCK_WALL:
return TILE_DNGN_TRANSPARENT_WALL;
case DNGN_STONE_WALL:
return TILE_DNGN_STONE_WALL;
case DNGN_CLOSED_DOOR:
return TILE_DNGN_CLOSED_DOOR;
case DNGN_METAL_WALL:
return TILE_DNGN_METAL_WALL;
case DNGN_GREEN_CRYSTAL_WALL:
return TILE_DNGN_GREEN_CRYSTAL_WALL;
case DNGN_ORCISH_IDOL:
return TILE_DNGN_ORCISH_IDOL;
case DNGN_WAX_WALL:
return TILE_DNGN_WAX_WALL;
case DNGN_TREE:
return TILE_DNGN_TREE;
case DNGN_GRANITE_STATUE:
return TILE_DNGN_GRANITE_STATUE;
case DNGN_LAVA:
return TILE_DNGN_LAVA;
case DNGN_DEEP_WATER:
return TILE_DNGN_DEEP_WATER;
case DNGN_SHALLOW_WATER:
return TILE_DNGN_SHALLOW_WATER;
case DNGN_FLOOR:
case DNGN_UNDISCOVERED_TRAP:
return TILE_FLOOR_NORMAL;
case DNGN_ENTER_HELL:
return TILE_DNGN_ENTER_HELL;
case DNGN_OPEN_DOOR:
return TILE_DNGN_OPEN_DOOR;
case DNGN_TRAP_MECHANICAL:
return TILE_DNGN_TRAP_DART;
case DNGN_TRAP_MAGICAL:
return TILE_DNGN_TRAP_ZOT;
case DNGN_TRAP_NATURAL:
return TILE_DNGN_TRAP_SHAFT;
case DNGN_ENTER_SHOP:
return TILE_SHOP_GENERAL;
case DNGN_ABANDONED_SHOP:
return TILE_DNGN_ABANDONED_SHOP;
case DNGN_ENTER_LABYRINTH:
return TILE_DNGN_ENTER_LABYRINTH;
case DNGN_STONE_STAIRS_DOWN_I:
case DNGN_STONE_STAIRS_DOWN_II:
case DNGN_STONE_STAIRS_DOWN_III:
return TILE_DNGN_STONE_STAIRS_DOWN;
case DNGN_ESCAPE_HATCH_DOWN:
return TILE_DNGN_ESCAPE_HATCH_DOWN;
case DNGN_STONE_STAIRS_UP_I:
case DNGN_STONE_STAIRS_UP_II:
case DNGN_STONE_STAIRS_UP_III:
if (player_in_hell())
return TILE_DNGN_RETURN_HELL;
return TILE_DNGN_STONE_STAIRS_UP;
case DNGN_ESCAPE_HATCH_UP:
return TILE_DNGN_ESCAPE_HATCH_UP;
case DNGN_ENTER_DIS:
return TILE_DNGN_ENTER_DIS;
case DNGN_ENTER_GEHENNA:
return TILE_DNGN_ENTER_GEHENNA;
case DNGN_ENTER_COCYTUS:
return TILE_DNGN_ENTER_COCYTUS;
case DNGN_ENTER_TARTARUS:
return TILE_DNGN_ENTER_TARTARUS;
case DNGN_ENTER_ABYSS:
return TILE_DNGN_ENTER_ABYSS;
case DNGN_EXIT_ABYSS:
case DNGN_EXIT_HELL:
case DNGN_EXIT_PANDEMONIUM:
return TILE_DNGN_EXIT_ABYSS;
case DNGN_STONE_ARCH:
return TILE_DNGN_STONE_ARCH;
case DNGN_ENTER_PANDEMONIUM:
return TILE_DNGN_ENTER_PANDEMONIUM;
case DNGN_TRANSIT_PANDEMONIUM:
return TILE_DNGN_TRANSIT_PANDEMONIUM;
case DNGN_ENTER_ORCISH_MINES:
case DNGN_ENTER_HIVE:
case DNGN_ENTER_LAIR:
case DNGN_ENTER_SLIME_PITS:
case DNGN_ENTER_VAULTS:
case DNGN_ENTER_CRYPT:
case DNGN_ENTER_HALL_OF_BLADES:
case DNGN_ENTER_TEMPLE:
case DNGN_ENTER_SNAKE_PIT:
case DNGN_ENTER_ELVEN_HALLS:
case DNGN_ENTER_TOMB:
case DNGN_ENTER_SWAMP:
case DNGN_ENTER_SHOALS:
return TILE_DNGN_ENTER;
case DNGN_ENTER_ZOT:
if (you.opened_zot)
return TILE_DNGN_ENTER_ZOT_OPEN;
return TILE_DNGN_ENTER_ZOT_CLOSED;
case DNGN_RETURN_FROM_ORCISH_MINES:
case DNGN_RETURN_FROM_HIVE:
case DNGN_RETURN_FROM_LAIR:
case DNGN_RETURN_FROM_SLIME_PITS:
case DNGN_RETURN_FROM_VAULTS:
case DNGN_RETURN_FROM_CRYPT:
case DNGN_RETURN_FROM_HALL_OF_BLADES:
case DNGN_RETURN_FROM_TEMPLE:
case DNGN_RETURN_FROM_SNAKE_PIT:
case DNGN_RETURN_FROM_ELVEN_HALLS:
case DNGN_RETURN_FROM_TOMB:
case DNGN_RETURN_FROM_SWAMP:
case DNGN_RETURN_FROM_SHOALS:
return TILE_DNGN_RETURN;
case DNGN_RETURN_FROM_ZOT:
return TILE_DNGN_RETURN_ZOT;
case DNGN_ENTER_PORTAL_VAULT:
case DNGN_EXIT_PORTAL_VAULT:
return TILE_DNGN_PORTAL;
// altars
case DNGN_ALTAR_ZIN:
return TILE_DNGN_ALTAR_ZIN;
case DNGN_ALTAR_SHINING_ONE:
return TILE_DNGN_ALTAR_SHINING_ONE;
case DNGN_ALTAR_KIKUBAAQUDGHA:
return TILE_DNGN_ALTAR_KIKUBAAQUDGHA;
case DNGN_ALTAR_YREDELEMNUL:
return TILE_DNGN_ALTAR_YREDELEMNUL;
case DNGN_ALTAR_XOM:
return TILE_DNGN_ALTAR_XOM;
case DNGN_ALTAR_VEHUMET:
return TILE_DNGN_ALTAR_VEHUMET;
case DNGN_ALTAR_OKAWARU:
return TILE_DNGN_ALTAR_OKAWARU;
case DNGN_ALTAR_MAKHLEB:
return TILE_DNGN_ALTAR_MAKHLEB;
case DNGN_ALTAR_SIF_MUNA:
return TILE_DNGN_ALTAR_SIF_MUNA;
case DNGN_ALTAR_TROG:
return TILE_DNGN_ALTAR_TROG;
case DNGN_ALTAR_NEMELEX_XOBEH:
return TILE_DNGN_ALTAR_NEMELEX_XOBEH;
case DNGN_ALTAR_ELYVILON:
return TILE_DNGN_ALTAR_ELYVILON;
case DNGN_ALTAR_LUGONU:
return TILE_DNGN_ALTAR_LUGONU;
case DNGN_ALTAR_BEOGH:
return TILE_DNGN_ALTAR_BEOGH;
case DNGN_ALTAR_JIYVA:
return TILE_DNGN_ALTAR_JIYVA;
case DNGN_ALTAR_FEDHAS:
return TILE_DNGN_ALTAR_FEDHAS;
case DNGN_ALTAR_CHEIBRIADOS:
return TILE_DNGN_ALTAR_CHEIBRIADOS;
case DNGN_FOUNTAIN_BLUE:
return TILE_DNGN_BLUE_FOUNTAIN;
case DNGN_FOUNTAIN_SPARKLING:
return TILE_DNGN_SPARKLING_FOUNTAIN;
case DNGN_FOUNTAIN_BLOOD:
return TILE_DNGN_BLOOD_FOUNTAIN;
case DNGN_DRY_FOUNTAIN_BLUE:
case DNGN_DRY_FOUNTAIN_SPARKLING:
case DNGN_DRY_FOUNTAIN_BLOOD:
case DNGN_PERMADRY_FOUNTAIN:
return TILE_DNGN_DRY_FOUNTAIN;
default:
return TILE_DNGN_ERROR;
}
}
tileidx_t tileidx_feature(const coord_def &gc)
{
dungeon_feature_type feat = env.grid(gc);
tileidx_t override = env.tile_flv(gc).feat;
bool can_override = !feat_is_door(grd(gc))
&& feat != DNGN_FLOOR
&& feat != DNGN_UNSEEN;
if (override && can_override)
return (override);
// Any grid-specific tiles.
switch (feat)
{
case DNGN_SECRET_DOOR:
case DNGN_DETECTED_SECRET_DOOR:
{
coord_def door;
dungeon_feature_type door_feat;
find_secret_door_info(gc, &door_feat, &door);
// If surrounding tiles from a secret door are using tile
// overrides, then use that tile for the secret door.
if (env.tile_flv(door).feat)
return (env.tile_flv(door).feat);
else
return (_tileidx_feature_base(door_feat));
}
case DNGN_TRAP_MECHANICAL:
case DNGN_TRAP_MAGICAL:
case DNGN_TRAP_NATURAL:
return (_tileidx_trap(get_trap_type(gc)));
case DNGN_ENTER_SHOP:
return (_tileidx_shop(gc));
case DNGN_DEEP_WATER:
if (env.grid_colours(gc) == GREEN
|| env.grid_colours(gc) == LIGHTGREEN)
{
return (TILE_DNGN_DEEP_WATER_MURKY);
}
else if (player_in_branch(BRANCH_SHOALS))
return (TILE_SHOALS_DEEP_WATER);
return (TILE_DNGN_DEEP_WATER);
case DNGN_SHALLOW_WATER:
{
tileidx_t t = TILE_DNGN_SHALLOW_WATER;
if (env.grid_colours(gc) == GREEN
|| env.grid_colours(gc) == LIGHTGREEN)
{
t = TILE_DNGN_SHALLOW_WATER_MURKY;
}
else if (player_in_branch(BRANCH_SHOALS))
t = TILE_SHOALS_SHALLOW_WATER;
monsters *mon = monster_at(gc);
if (mon)
{
// Add disturbance to tile.
if (mon->submerged())
t += tile_dngn_count(t);
}
return (t);
}
default:
return (_tileidx_feature_base(feat));
}
}
tileidx_t tileidx_out_of_bounds(int branch)
{
if (branch == BRANCH_SHOALS)
return (TILE_DNGN_OPEN_SEA | TILE_FLAG_UNSEEN);
else
return (TILE_DNGN_UNSEEN | TILE_FLAG_UNSEEN);
}
void tileidx_from_show(tileidx_t *fg, tileidx_t *bg, const show_type &show)
{
*bg = _tileidx_feature_base(show.feat);
switch (show.cls)
{
default:
case SH_NOTHING:
case SH_FEATURE:
*fg = 0;
break;
case SH_ITEM:
*fg = tileidx_show_item(show.item);
break;
case SH_CLOUD:
*fg = TILE_CLOUD_GREY_SMOKE;
break;
case SH_INVIS_EXPOSED:
*fg = TILE_UNSEEN_MONSTER;
break;
case SH_MONSTER:
*fg = _tileidx_monster_base(show.mons);
break;
}
}
void tileidx_out_of_los(tileidx_t *fg, tileidx_t *bg, const coord_def& gc)
{
// Player memory.
tileidx_t mem_fg = env.tile_bk_fg(gc);
tileidx_t mem_bg = env.tile_bk_bg(gc);
// Detected info is just stored in map_knowledge and doesn't get
// written to what the player remembers. We'll feather that in here.
const map_cell &cell = env.map_knowledge(gc);
// Override terrain for magic mapping.
if (!cell.seen() && is_terrain_mapped(gc))
*bg = _tileidx_feature_base(cell.feat());
else
*bg = mem_bg;
*bg |= tileidx_unseen_flag(gc);
// Override foreground for monsters/items
if (is_map_knowledge_detected_mons(gc))
*fg = _tileidx_monster_base(cell.object.mons);
else if (is_map_knowledge_detected_item(gc))
*fg = tileidx_show_item(cell.object.item);
else
*fg = mem_fg;
}
static bool _is_skeleton(const int z_type)
{
return (z_type == MONS_SKELETON_SMALL || z_type == MONS_SKELETON_LARGE);
}
static tileidx_t _tileidx_monster_zombified(const monsters *mon)
{
const int z_type = mon->type;
// TODO: Add tiles and code for these as well.
switch (z_type)
{
case MONS_SIMULACRUM_SMALL: return TILEP_MONS_SIMULACRUM_SMALL;
case MONS_SIMULACRUM_LARGE: return TILEP_MONS_SIMULACRUM_LARGE;
}
const int subtype = (int) mons_zombie_base(mon);
const int z_size = mons_zombie_size(subtype);
tileidx_t z_tile;
switch (get_mon_shape(mon))
{
case MON_SHAPE_HUMANOID:
case MON_SHAPE_HUMANOID_WINGED:
case MON_SHAPE_HUMANOID_TAILED:
case MON_SHAPE_HUMANOID_WINGED_TAILED:
if (z_type == MONS_SKELETON_SMALL)
return TILEP_MONS_SKELETON_SMALL;
else if (z_type == MONS_SKELETON_LARGE)
return TILEP_MONS_SKELETON_LARGE;
z_tile = (z_size == Z_SMALL ? TILEP_MONS_ZOMBIE_SMALL
: TILEP_MONS_ZOMBIE_LARGE);
break;
case MON_SHAPE_CENTAUR:
if (_is_skeleton(z_type))
return TILEP_MONS_SKELETON_CENTAUR;
z_tile = TILEP_MONS_ZOMBIE_CENTAUR;
break;
case MON_SHAPE_NAGA:
if (_is_skeleton(z_type))
return TILEP_MONS_SKELETON_NAGA;
z_tile = TILEP_MONS_ZOMBIE_NAGA;
break;
case MON_SHAPE_QUADRUPED_WINGED:
if (mons_genus(subtype) == MONS_DRAGON)
{
if (_is_skeleton(z_type))
return TILEP_MONS_SKELETON_DRAGON;
z_tile = TILEP_MONS_ZOMBIE_DRAGON;
break;
}
// else fall-through
case MON_SHAPE_QUADRUPED:
if (mons_genus(subtype) == MONS_HYDRA)
{
if (_is_skeleton(z_type))
{
return TILEP_MONS_SKELETON_HYDRA
+ std::min((int)mon->number, 5) - 1;
}
z_tile = TILEP_MONS_ZOMBIE_HYDRA
+ std::min((int)mon->number, 5) - 1;
break;
}
// else fall-through
case MON_SHAPE_QUADRUPED_TAILLESS:
if (z_type == MONS_SKELETON_SMALL)
return TILEP_MONS_SKELETON_QUADRUPED_SMALL;
else if (z_type == MONS_SKELETON_LARGE)
return TILEP_MONS_SKELETON_QUADRUPED_LARGE;
z_tile = (z_size == Z_SMALL ? TILEP_MONS_ZOMBIE_QUADRUPED_SMALL
: TILEP_MONS_ZOMBIE_QUADRUPED_LARGE);
break;
case MON_SHAPE_BAT:
if (_is_skeleton(z_type))
return TILEP_MONS_SKELETON_BAT;
z_tile = TILEP_MONS_ZOMBIE_BAT;
break;
case MON_SHAPE_SNAIL:
case MON_SHAPE_SNAKE:
if (_is_skeleton(z_type))
return TILEP_MONS_SKELETON_SNAKE;
z_tile = TILEP_MONS_ZOMBIE_SNAKE;
break;
case MON_SHAPE_FISH:
if (_is_skeleton(z_type))
return TILEP_MONS_SKELETON_FISH;
z_tile = TILEP_MONS_ZOMBIE_FISH;
break;
case MON_SHAPE_CENTIPEDE:
case MON_SHAPE_INSECT:
z_tile = TILEP_MONS_ZOMBIE_BEETLE;
break;
case MON_SHAPE_INSECT_WINGED:
z_tile = TILEP_MONS_ZOMBIE_BEE;
break;
case MON_SHAPE_ARACHNID:
z_tile = TILEP_MONS_ZOMBIE_SPIDER;
break;
default:
z_tile = TILEP_ERROR;
}
if (z_type == MONS_SPECTRAL_THING)
z_tile += (TILEP_MONS_SPECTRAL_SMALL - TILEP_MONS_ZOMBIE_SMALL);
return (z_tile);
}
// Special case for *taurs which have a different tile
// for when they have a bow.
static int _bow_offset(const monsters *mon)
{
int mon_wep = mon->inv[MSLOT_WEAPON];
if (mon_wep == NON_ITEM)
return (1);
switch (mitm[mon_wep].sub_type)
{
case WPN_BOW:
case WPN_LONGBOW:
case WPN_CROSSBOW:
return (0);
default:
return (1);
}
}
static tileidx_t _mon_mod(tileidx_t tile, int offset)
{
int count = tile_player_count(tile);
return (tile + offset % count);
}
static tileidx_t _mon_clamp(tileidx_t tile, int offset)
{
int count = tile_player_count(tile);
return (tile + std::min(std::max(offset, 0), count - 1));
}
static tileidx_t _mon_random(tileidx_t tile)
{
int count = tile_player_count(tile);
return (tile + random2(count));
}
// This function allows for getting a monster from "just" the type.
// To avoid needless duplication of a cases in tileidx_monster, some
// extra parameters that have reasonable defaults for monsters where
// only the type is known are pushed here.
static tileidx_t _tileidx_monster_base(int type, bool in_water, int colour,
int number, int tile_num_prop)
{
switch (type)
{
// program bug
case MONS_PROGRAM_BUG:
return TILEP_MONS_PROGRAM_BUG;
case MONS_SENSED:
return TILE_UNSEEN_MONSTER;
// insects ('a')
case MONS_GIANT_COCKROACH:
return TILEP_MONS_GIANT_COCKROACH;
case MONS_GIANT_ANT:
return TILEP_MONS_GIANT_ANT;
case MONS_SOLDIER_ANT:
return TILEP_MONS_SOLDIER_ANT;
case MONS_QUEEN_ANT:
return TILEP_MONS_QUEEN_ANT;
// batty monsters ('b')
case MONS_GIANT_BAT:
return TILEP_MONS_GIANT_BAT;
case MONS_BUTTERFLY:
return _mon_mod(TILEP_MONS_BUTTERFLY, colour);
// centaurs ('c')
case MONS_CENTAUR:
return TILEP_MONS_CENTAUR;
case MONS_CENTAUR_WARRIOR:
return TILEP_MONS_CENTAUR_WARRIOR;
case MONS_YAKTAUR:
return TILEP_MONS_YAKTAUR;
case MONS_YAKTAUR_CAPTAIN:
return TILEP_MONS_YAKTAUR_CAPTAIN;
// draconians ('d'):
case MONS_DRACONIAN:
return TILEP_DRACO_BASE;
// elves ('e')
case MONS_ELF:
return TILEP_MONS_ELF;
case MONS_DEEP_ELF_SOLDIER:
return TILEP_MONS_DEEP_ELF_SOLDIER;
case MONS_DEEP_ELF_FIGHTER:
return TILEP_MONS_DEEP_ELF_FIGHTER;
case MONS_DEEP_ELF_KNIGHT:
return TILEP_MONS_DEEP_ELF_KNIGHT;
case MONS_DEEP_ELF_MAGE:
return TILEP_MONS_DEEP_ELF_MAGE;
case MONS_DEEP_ELF_SUMMONER:
return TILEP_MONS_DEEP_ELF_SUMMONER;
case MONS_DEEP_ELF_CONJURER:
return TILEP_MONS_DEEP_ELF_CONJURER;
case MONS_DEEP_ELF_PRIEST:
return TILEP_MONS_DEEP_ELF_PRIEST;
case MONS_DEEP_ELF_HIGH_PRIEST:
return TILEP_MONS_DEEP_ELF_HIGH_PRIEST;
case MONS_DEEP_ELF_DEMONOLOGIST:
return TILEP_MONS_DEEP_ELF_DEMONOLOGIST;
case MONS_DEEP_ELF_ANNIHILATOR:
return TILEP_MONS_DEEP_ELF_ANNIHILATOR;
case MONS_DEEP_ELF_SORCERER:
return TILEP_MONS_DEEP_ELF_SORCERER;
case MONS_DEEP_ELF_DEATH_MAGE:
return TILEP_MONS_DEEP_ELF_DEATH_MAGE;
case MONS_DEEP_ELF_BLADEMASTER:
return TILEP_MONS_DEEP_ELF_BLADEMASTER;
case MONS_DEEP_ELF_MASTER_ARCHER:
return TILEP_MONS_DEEP_ELF_MASTER_ARCHER;
// fungi ('f')
case MONS_BALLISTOMYCETE:
return TILEP_MONS_BALLISTOMYCETE_INACTIVE;
case MONS_TOADSTOOL:
return _mon_mod(TILEP_MONS_TOADSTOOL, tile_num_prop);
case MONS_FUNGUS:
return TILEP_MONS_FUNGUS;
case MONS_WANDERING_MUSHROOM:
return TILEP_MONS_WANDERING_MUSHROOM;
// goblins ('g')
case MONS_GOBLIN:
return TILEP_MONS_GOBLIN;
case MONS_HOBGOBLIN:
return TILEP_MONS_HOBGOBLIN;
case MONS_GNOLL:
return TILEP_MONS_GNOLL;
case MONS_BOGGART:
return TILEP_MONS_BOGGART;
// hounds and hogs ('h')
case MONS_JACKAL:
return TILEP_MONS_JACKAL;
case MONS_HOUND:
return TILEP_MONS_HOUND;
case MONS_WARG:
return TILEP_MONS_WARG;
case MONS_WOLF:
return TILEP_MONS_WOLF;
case MONS_WAR_DOG:
return TILEP_MONS_WAR_DOG;
case MONS_HOG:
return TILEP_MONS_HOG;
case MONS_HELL_HOUND:
return TILEP_MONS_HELL_HOUND;
case MONS_HELL_HOG:
return TILEP_MONS_HELL_HOG;
// slugs ('j')
case MONS_ELEPHANT_SLUG:
return TILEP_MONS_ELEPHANT_SLUG;
case MONS_GIANT_SLUG:
return TILEP_MONS_GIANT_SLUG;
case MONS_GIANT_SNAIL:
return TILEP_MONS_GIANT_SNAIL;
// killer bees ('k')
case MONS_KILLER_BEE:
return TILEP_MONS_KILLER_BEE;
case MONS_BUMBLEBEE:
return TILEP_MONS_BUMBLEBEE;
case MONS_QUEEN_BEE:
return TILEP_MONS_QUEEN_BEE;
case MONS_FIREFLY:
return TILEP_MONS_FIREFLY;
// lizards ('l')
case MONS_GIANT_NEWT:
return TILEP_MONS_GIANT_NEWT;
case MONS_GIANT_GECKO:
return TILEP_MONS_GIANT_GECKO;
case MONS_IGUANA:
return TILEP_MONS_IGUANA;
case MONS_GILA_MONSTER:
return TILEP_MONS_GILA_MONSTER;
case MONS_KOMODO_DRAGON:
return TILEP_MONS_KOMODO_DRAGON;
// drakes (also 'l', but dragon type)
case MONS_SWAMP_DRAKE:
return TILEP_MONS_SWAMP_DRAKE;
case MONS_FIRE_DRAKE:
return TILEP_MONS_FIRE_DRAKE;
case MONS_LINDWURM:
return TILEP_MONS_LINDWURM;
case MONS_DEATH_DRAKE:
return TILEP_MONS_DEATH_DRAKE;
// merfolk ('m')
case MONS_MERFOLK:
if (in_water)
return TILEP_MONS_MERFOLK_WATER;
else
return TILEP_MONS_MERFOLK;
case MONS_MERFOLK_IMPALER:
if (in_water)
return TILEP_MONS_MERFOLK_IMPALER_WATER;
else
return TILEP_MONS_MERFOLK_IMPALER;
case MONS_MERFOLK_AQUAMANCER:
if (in_water)
return TILEP_MONS_MERFOLK_AQUAMANCER_WATER;
else
return TILEP_MONS_MERFOLK_AQUAMANCER;
case MONS_MERFOLK_JAVELINEER:
if (in_water)
return TILEP_MONS_MERFOLK_JAVELINEER_WATER;
else
return TILEP_MONS_MERFOLK_JAVELINEER;
case MONS_MERMAID:
if (in_water)
return TILEP_MONS_MERMAID_WATER;
else
return TILEP_MONS_MERMAID;
case MONS_SIREN:
if (in_water)
return TILEP_MONS_SIREN_WATER;
else
return TILEP_MONS_SIREN;
// rotting monsters ('n')
case MONS_NECROPHAGE:
return TILEP_MONS_NECROPHAGE;
case MONS_GHOUL:
return TILEP_MONS_GHOUL;
case MONS_ROTTING_HULK:
return TILEP_MONS_ROTTING_HULK;
// orcs ('o')
case MONS_ORC:
return TILEP_MONS_ORC;
case MONS_ORC_WIZARD:
return TILEP_MONS_ORC_WIZARD;
case MONS_ORC_PRIEST:
return TILEP_MONS_ORC_PRIEST;
case MONS_ORC_WARRIOR:
return TILEP_MONS_ORC_WARRIOR;
case MONS_ORC_KNIGHT:
return TILEP_MONS_ORC_KNIGHT;
case MONS_ORC_WARLORD:
return TILEP_MONS_ORC_WARLORD;
case MONS_ORC_SORCERER:
return TILEP_MONS_ORC_SORCERER;
case MONS_ORC_HIGH_PRIEST:
return TILEP_MONS_ORC_HIGH_PRIEST;
// phantoms and ghosts ('p')
case MONS_PHANTOM:
return TILEP_MONS_PHANTOM;
case MONS_HUNGRY_GHOST:
return TILEP_MONS_HUNGRY_GHOST;
case MONS_FLAYED_GHOST:
return TILEP_MONS_FLAYED_GHOST;
case MONS_PLAYER_GHOST:
case MONS_PLAYER_ILLUSION:
return TILEP_MONS_PLAYER_GHOST;
case MONS_INSUBSTANTIAL_WISP:
return TILEP_MONS_INSUBSTANTIAL_WISP;
// rodents ('r')
case MONS_RAT:
return TILEP_MONS_RAT;
case MONS_QUOKKA:
return TILEP_MONS_QUOKKA;
case MONS_GREY_RAT:
return TILEP_MONS_GREY_RAT;
case MONS_GREEN_RAT:
return TILEP_MONS_GREEN_RAT;
case MONS_ORANGE_RAT:
return TILEP_MONS_ORANGE_RAT;
// spiders and insects ('s')
case MONS_GIANT_MITE:
return TILEP_MONS_GIANT_MITE;
case MONS_GIANT_CENTIPEDE:
return TILEP_MONS_GIANT_CENTIPEDE;
case MONS_SCORPION:
return TILEP_MONS_SCORPION;
case MONS_WOLF_SPIDER:
return TILEP_MONS_WOLF_SPIDER;
case MONS_TRAPDOOR_SPIDER:
return TILEP_MONS_TRAPDOOR_SPIDER;
case MONS_REDBACK:
return TILEP_MONS_REDBACK;
case MONS_DEMONIC_CRAWLER:
return TILEP_MONS_DEMONIC_CRAWLER;
// turtles and crocodiles ('t')
case MONS_CROCODILE:
return TILEP_MONS_CROCODILE;
case MONS_BABY_ALLIGATOR:
return TILEP_MONS_BABY_ALLIGATOR;
case MONS_ALLIGATOR:
return TILEP_MONS_ALLIGATOR;
case MONS_SNAPPING_TURTLE:
return TILEP_MONS_SNAPPING_TURTLE;
case MONS_ALLIGATOR_SNAPPING_TURTLE:
return TILEP_MONS_ALLIGATOR_SNAPPING_TURTLE;
// ugly things ('u')
case MONS_UGLY_THING:
case MONS_VERY_UGLY_THING:
{
const tileidx_t ugly_tile = (type == MONS_VERY_UGLY_THING) ?
TILEP_MONS_VERY_UGLY_THING : TILEP_MONS_UGLY_THING;
int colour_offset = ugly_thing_colour_offset(colour);
return _mon_clamp(ugly_tile, colour_offset);
}
// vortices ('v')
case MONS_FIRE_VORTEX:
return TILEP_MONS_FIRE_VORTEX;
case MONS_SPATIAL_VORTEX:
return TILEP_MONS_SPATIAL_VORTEX;
// elementals (different symbols)
case MONS_AIR_ELEMENTAL:
return TILEP_MONS_AIR_ELEMENTAL;
case MONS_EARTH_ELEMENTAL:
return TILEP_MONS_EARTH_ELEMENTAL;
case MONS_FIRE_ELEMENTAL:
return TILEP_MONS_FIRE_ELEMENTAL;
case MONS_WATER_ELEMENTAL:
return TILEP_MONS_WATER_ELEMENTAL;
case MONS_IRON_ELEMENTAL:
return TILEP_MONS_IRON_ELEMENTAL;
// worms and larvae ('w')
case MONS_KILLER_BEE_LARVA:
return TILEP_MONS_KILLER_BEE_LARVA;
case MONS_WORM:
return TILEP_MONS_WORM;
case MONS_ANT_LARVA:
return TILEP_MONS_ANT_LARVA;
case MONS_BRAIN_WORM:
return TILEP_MONS_BRAIN_WORM;
case MONS_SWAMP_WORM:
return TILEP_MONS_SWAMP_WORM;
case MONS_GIANT_LEECH:
return TILEP_MONS_GIANT_LEECH;
case MONS_SPINY_WORM:
return TILEP_MONS_SPINY_WORM;
// small abominations ('x')
case MONS_UNSEEN_HORROR:
return TILEP_MONS_UNSEEN_HORROR;
case MONS_ABOMINATION_SMALL:
return TILEP_MONS_ABOMINATION_SMALL;
// flying insects ('y')
case MONS_YELLOW_WASP:
return TILEP_MONS_YELLOW_WASP;
case MONS_GIANT_MOSQUITO:
return TILEP_MONS_GIANT_MOSQUITO;
case MONS_GIANT_BLOWFLY:
return TILEP_MONS_GIANT_BLOWFLY;
case MONS_RED_WASP:
return TILEP_MONS_RED_WASP;
case MONS_MOTH_OF_WRATH:
return TILEP_MONS_MOTH_OF_WRATH;
// small zombies etc. ('z')
case MONS_ZOMBIE_SMALL:
return TILEP_MONS_ZOMBIE_SMALL;
case MONS_SIMULACRUM_SMALL:
return TILEP_MONS_SIMULACRUM_SMALL;
case MONS_SKELETON_SMALL:
return TILEP_MONS_SKELETON_SMALL;
case MONS_SKELETAL_WARRIOR:
return TILEP_MONS_SKELETAL_WARRIOR;
case MONS_FLYING_SKULL:
return TILEP_MONS_FLYING_SKULL;
case MONS_FLAMING_CORPSE:
return TILEP_MONS_FLAMING_CORPSE;
case MONS_CURSE_SKULL:
return TILEP_MONS_CURSE_SKULL;
case MONS_CURSE_TOE:
return TILEP_MONS_CURSE_TOE;
// angelic beings ('A')
case MONS_ANGEL:
return TILEP_MONS_ANGEL;
case MONS_DAEVA:
return TILEP_MONS_DAEVA;
//TODO
case MONS_MENNAS:
return TILEP_MONS_ANGEL;
// beetles ('B')
case MONS_GIANT_BEETLE:
return TILEP_MONS_GIANT_BEETLE;
case MONS_BOULDER_BEETLE:
return TILEP_MONS_BOULDER_BEETLE;
case MONS_BORING_BEETLE:
return TILEP_MONS_BORING_BEETLE;
// cyclops and giants ('C')
case MONS_HILL_GIANT:
return TILEP_MONS_HILL_GIANT;
case MONS_ETTIN:
return TILEP_MONS_ETTIN;
case MONS_CYCLOPS:
return TILEP_MONS_CYCLOPS;
case MONS_FIRE_GIANT:
return TILEP_MONS_FIRE_GIANT;
case MONS_FROST_GIANT:
return TILEP_MONS_FROST_GIANT;
case MONS_STONE_GIANT:
return TILEP_MONS_STONE_GIANT;
case MONS_TITAN:
return TILEP_MONS_TITAN;
// dragons ('D')
case MONS_WYVERN:
return TILEP_MONS_WYVERN;
case MONS_DRAGON:
return TILEP_MONS_DRAGON;
case MONS_HYDRA:
// Number of heads
return _mon_clamp(TILEP_MONS_HYDRA, number - 1);
case MONS_ICE_DRAGON:
return TILEP_MONS_ICE_DRAGON;
case MONS_STEAM_DRAGON:
return TILEP_MONS_STEAM_DRAGON;
case MONS_SWAMP_DRAGON:
return TILEP_MONS_SWAMP_DRAGON;
case MONS_MOTTLED_DRAGON:
return TILEP_MONS_MOTTLED_DRAGON;
case MONS_QUICKSILVER_DRAGON:
return TILEP_MONS_QUICKSILVER_DRAGON;
case MONS_IRON_DRAGON:
return TILEP_MONS_IRON_DRAGON;
case MONS_STORM_DRAGON:
return TILEP_MONS_STORM_DRAGON;
case MONS_GOLDEN_DRAGON:
return TILEP_MONS_GOLDEN_DRAGON;
case MONS_SHADOW_DRAGON:
return TILEP_MONS_SHADOW_DRAGON;
case MONS_BONE_DRAGON:
return TILEP_MONS_BONE_DRAGON;
case MONS_SERPENT_OF_HELL:
return TILEP_MONS_SERPENT_OF_HELL;
// efreet ('E')
case MONS_EFREET:
return TILEP_MONS_EFREET;
// frogs ('F')
case MONS_GIANT_FROG:
return TILEP_MONS_GIANT_FROG;
case MONS_GIANT_TOAD:
return TILEP_MONS_GIANT_TOAD;
case MONS_SPINY_FROG:
return TILEP_MONS_SPINY_FROG;
case MONS_BLINK_FROG:
return TILEP_MONS_BLINK_FROG;
// eyes and spores ('G')
case MONS_GIANT_SPORE:
return TILEP_MONS_GIANT_SPORE;
case MONS_GIANT_EYEBALL:
return TILEP_MONS_GIANT_EYEBALL;
case MONS_EYE_OF_DRAINING:
return TILEP_MONS_EYE_OF_DRAINING;
case MONS_GIANT_ORANGE_BRAIN:
return TILEP_MONS_GIANT_ORANGE_BRAIN;
case MONS_GREAT_ORB_OF_EYES:
return TILEP_MONS_GREAT_ORB_OF_EYES;
case MONS_SHINING_EYE:
return TILEP_MONS_SHINING_EYE;
case MONS_EYE_OF_DEVASTATION:
return TILEP_MONS_EYE_OF_DEVASTATION;
case MONS_GOLDEN_EYE:
return TILEP_MONS_GOLDEN_EYE;
// hybrids ('H')
case MONS_HIPPOGRIFF:
return TILEP_MONS_HIPPOGRIFF;
case MONS_MANTICORE:
return TILEP_MONS_MANTICORE;
case MONS_GRIFFON:
return TILEP_MONS_GRIFFON;
case MONS_SPHINX:
return TILEP_MONS_SPHINX;
case MONS_HARPY:
return TILEP_MONS_HARPY;
case MONS_MINOTAUR:
return TILEP_MONS_MINOTAUR;
// ice beast ('I')
case MONS_ICE_BEAST:
return TILEP_MONS_ICE_BEAST;
// jellies ('J')
case MONS_OOZE:
return TILEP_MONS_OOZE;
case MONS_JELLY:
return TILEP_MONS_JELLY;
case MONS_SLIME_CREATURE:
case MONS_MERGED_SLIME_CREATURE:
return _mon_clamp(TILEP_MONS_SLIME_CREATURE, number - 1);
case MONS_PULSATING_LUMP:
return TILEP_MONS_PULSATING_LUMP;
case MONS_GIANT_AMOEBA:
return TILEP_MONS_GIANT_AMOEBA;
case MONS_BROWN_OOZE:
return TILEP_MONS_BROWN_OOZE;
case MONS_AZURE_JELLY:
return TILEP_MONS_AZURE_JELLY;
case MONS_DEATH_OOZE:
return TILEP_MONS_DEATH_OOZE;
case MONS_ACID_BLOB:
return TILEP_MONS_ACID_BLOB;
case MONS_ROYAL_JELLY:
return TILEP_MONS_ROYAL_JELLY;
// kobolds ('K')
case MONS_KOBOLD:
return TILEP_MONS_KOBOLD;
case MONS_BIG_KOBOLD:
return TILEP_MONS_BIG_KOBOLD;
case MONS_KOBOLD_DEMONOLOGIST:
return TILEP_MONS_KOBOLD_DEMONOLOGIST;
// liches ('L')
case MONS_LICH:
return TILEP_MONS_LICH;
case MONS_ANCIENT_LICH:
return TILEP_MONS_ANCIENT_LICH;
// mummies ('M')
case MONS_MUMMY:
return TILEP_MONS_MUMMY;
case MONS_GUARDIAN_MUMMY:
return TILEP_MONS_GUARDIAN_MUMMY;
case MONS_GREATER_MUMMY:
return TILEP_MONS_GREATER_MUMMY;
case MONS_MUMMY_PRIEST:
return TILEP_MONS_MUMMY_PRIEST;
// nagas ('N')
case MONS_NAGA:
return TILEP_MONS_NAGA;
case MONS_GUARDIAN_SERPENT:
return TILEP_MONS_GUARDIAN_SERPENT;
case MONS_NAGA_MAGE:
return TILEP_MONS_NAGA_MAGE;
case MONS_NAGA_WARRIOR:
return TILEP_MONS_NAGA_WARRIOR;
case MONS_GREATER_NAGA:
return TILEP_MONS_GREATER_NAGA;
// ogres ('O')
case MONS_OGRE:
return TILEP_MONS_OGRE;
case MONS_TWO_HEADED_OGRE:
return TILEP_MONS_TWO_HEADED_OGRE;
case MONS_OGRE_MAGE:
return TILEP_MONS_OGRE_MAGE;
// plants ('P')
case MONS_PLANT:
return TILEP_MONS_PLANT;
case MONS_BUSH:
return TILEP_MONS_BUSH;
case MONS_OKLOB_PLANT:
return TILEP_MONS_OKLOB_PLANT;
// rakshasa ('R')
case MONS_RAKSHASA:
return TILEP_MONS_RAKSHASA;
case MONS_RAKSHASA_FAKE:
return TILEP_MONS_RAKSHASA_FAKE;
// snakes ('S')
case MONS_SMALL_SNAKE:
return TILEP_MONS_SMALL_SNAKE;
case MONS_SNAKE:
return TILEP_MONS_SNAKE;
case MONS_WATER_MOCCASIN:
return TILEP_MONS_WATER_MOCCASIN;
case MONS_BLACK_MAMBA:
return TILEP_MONS_BLACK_MAMBA;
case MONS_VIPER:
return TILEP_MONS_VIPER;
case MONS_ANACONDA:
return TILEP_MONS_ANACONDA;
case MONS_SEA_SNAKE:
return TILEP_MONS_SEA_SNAKE;
// trolls ('T')
case MONS_TROLL:
return TILEP_MONS_TROLL;
case MONS_ROCK_TROLL:
return TILEP_MONS_ROCK_TROLL;
case MONS_IRON_TROLL:
return TILEP_MONS_IRON_TROLL;
case MONS_DEEP_TROLL:
return TILEP_MONS_DEEP_TROLL;
// bears ('U')
case MONS_BEAR:
return TILEP_MONS_BEAR;
case MONS_GRIZZLY_BEAR:
return TILEP_MONS_GRIZZLY_BEAR;
case MONS_POLAR_BEAR:
return TILEP_MONS_POLAR_BEAR;
case MONS_BLACK_BEAR:
return TILEP_MONS_BLACK_BEAR;
// vampires ('V')
case MONS_VAMPIRE:
return TILEP_MONS_VAMPIRE;
case MONS_VAMPIRE_KNIGHT:
return TILEP_MONS_VAMPIRE_KNIGHT;
case MONS_VAMPIRE_MAGE:
return TILEP_MONS_VAMPIRE_MAGE;
// wraiths ('W')
case MONS_WIGHT:
return TILEP_MONS_WIGHT;
case MONS_WRAITH:
return TILEP_MONS_WRAITH;
case MONS_SHADOW_WRAITH:
return TILEP_MONS_SHADOW_WRAITH;
case MONS_FREEZING_WRAITH:
return TILEP_MONS_FREEZING_WRAITH;
case MONS_SPECTRAL_WARRIOR:
return TILEP_MONS_SPECTRAL_WARRIOR;
case MONS_SPECTRAL_THING:
return TILEP_MONS_SPECTRAL_LARGE;
// large abominations ('X')
case MONS_ABOMINATION_LARGE:
return _mon_mod(TILEP_MONS_ABOMINATION_LARGE, colour);
case MONS_TENTACLED_MONSTROSITY:
return TILEP_MONS_TENTACLED_MONSTROSITY;
case MONS_ORB_GUARDIAN:
return TILEP_MONS_ORB_GUARDIAN;
case MONS_TEST_SPAWNER:
return TILEP_MONS_TEST_SPAWNER;
// yaks, sheep and elephants ('Y')
case MONS_SHEEP:
return TILEP_MONS_SHEEP;
case MONS_YAK:
return TILEP_MONS_YAK;
case MONS_DEATH_YAK:
return TILEP_MONS_DEATH_YAK;
case MONS_ELEPHANT:
return TILEP_MONS_ELEPHANT;
case MONS_DIRE_ELEPHANT:
return TILEP_MONS_DIRE_ELEPHANT;
case MONS_HELLEPHANT:
return TILEP_MONS_HELLEPHANT;
// large zombies etc. ('Z')
case MONS_ZOMBIE_LARGE:
return TILEP_MONS_ZOMBIE_LARGE;
case MONS_SKELETON_LARGE:
return TILEP_MONS_SKELETON_LARGE;
case MONS_SIMULACRUM_LARGE:
return TILEP_MONS_SIMULACRUM_LARGE;
// water monsters
case MONS_BIG_FISH:
return TILEP_MONS_BIG_FISH;
case MONS_GIANT_GOLDFISH:
return TILEP_MONS_GIANT_GOLDFISH;
case MONS_ELECTRIC_EEL:
return TILEP_MONS_ELECTRIC_EEL;
case MONS_SHARK:
return TILEP_MONS_SHARK;
case MONS_JELLYFISH:
return TILEP_MONS_JELLYFISH;
case MONS_KRAKEN:
return TILEP_MONS_KRAKEN_HEAD;
case MONS_KRAKEN_TENTACLE:
return _mon_random(TILEP_MONS_KRAKEN_TENTACLE);
// lava monsters
case MONS_LAVA_WORM:
return TILEP_MONS_LAVA_WORM;
case MONS_LAVA_FISH:
return TILEP_MONS_LAVA_FISH;
case MONS_LAVA_SNAKE:
return TILEP_MONS_LAVA_SNAKE;
case MONS_SALAMANDER:
return TILEP_MONS_SALAMANDER;
// monsters moving through rock
case MONS_ROCK_WORM:
return TILEP_MONS_ROCK_WORM;
// humans ('@')
case MONS_HUMAN:
return TILEP_MONS_HUMAN;
case MONS_HELL_KNIGHT:
return TILEP_MONS_HELL_KNIGHT;
case MONS_NECROMANCER:
return TILEP_MONS_NECROMANCER;
case MONS_WIZARD:
return TILEP_MONS_WIZARD;
case MONS_VAULT_GUARD:
return TILEP_MONS_VAULT_GUARD;
case MONS_SHAPESHIFTER:
return TILEP_MONS_SHAPESHIFTER;
case MONS_GLOWING_SHAPESHIFTER:
return TILEP_MONS_GLOWING_SHAPESHIFTER;
case MONS_KILLER_KLOWN:
return TILEP_MONS_KILLER_KLOWN;
case MONS_DWARF:
return TILEP_MONS_DWARF;
case MONS_SLAVE:
return _mon_mod(TILEP_MONS_SLAVE, tile_num_prop);
// mimics
case MONS_GOLD_MIMIC:
return TILE_UNSEEN_GOLD;
case MONS_WEAPON_MIMIC:
return TILE_UNSEEN_WEAPON;
case MONS_ARMOUR_MIMIC:
return TILE_UNSEEN_ARMOUR;
case MONS_SCROLL_MIMIC:
return TILE_UNSEEN_SCROLL;
case MONS_POTION_MIMIC:
return TILE_UNSEEN_POTION;
case MONS_DANCING_WEAPON:
return TILE_UNSEEN_WEAPON;
// '5' demons
case MONS_IMP:
return TILEP_MONS_IMP;
case MONS_QUASIT:
return TILEP_MONS_QUASIT;
case MONS_WHITE_IMP:
return TILEP_MONS_WHITE_IMP;
case MONS_LEMURE:
return TILEP_MONS_LEMURE;
case MONS_UFETUBUS:
return TILEP_MONS_UFETUBUS;
case MONS_IRON_IMP:
return TILEP_MONS_IRON_IMP;
case MONS_MIDGE:
return TILEP_MONS_MIDGE;
case MONS_SHADOW_IMP:
return TILEP_MONS_SHADOW_IMP;
// '4' demons
case MONS_RED_DEVIL:
return TILEP_MONS_RED_DEVIL;
case MONS_HAIRY_DEVIL:
return TILEP_MONS_HAIRY_DEVIL;
case MONS_ROTTING_DEVIL:
return TILEP_MONS_ROTTING_DEVIL;
case MONS_SMOKE_DEMON:
return TILEP_MONS_SMOKE_DEMON;
case MONS_SIXFIRHY:
return TILEP_MONS_SIXFIRHY;
case MONS_HELLWING:
return TILEP_MONS_HELLWING;
// '3' demons
case MONS_HELLION:
return TILEP_MONS_HELLION;
case MONS_TORMENTOR:
return TILEP_MONS_TORMENTOR;
case MONS_BLUE_DEVIL:
return TILEP_MONS_BLUE_DEVIL;
case MONS_IRON_DEVIL:
return TILEP_MONS_IRON_DEVIL;
case MONS_NEQOXEC:
return TILEP_MONS_NEQOXEC;
case MONS_ORANGE_DEMON:
return TILEP_MONS_ORANGE_DEMON;
case MONS_YNOXINUL:
return TILEP_MONS_YNOXINUL;
case MONS_SHADOW_DEMON:
return TILEP_MONS_SHADOW_DEMON;
case MONS_CHAOS_SPAWN:
return TILEP_MONS_CHAOS_SPAWN;
// '2' demon
case MONS_BEAST:
return TILEP_MONS_BEAST;
case MONS_SUN_DEMON:
return TILEP_MONS_SUN_DEMON;
case MONS_REAPER:
return TILEP_MONS_REAPER;
case MONS_SOUL_EATER:
return TILEP_MONS_SOUL_EATER;
case MONS_ICE_DEVIL:
return TILEP_MONS_ICE_DEVIL;
case MONS_LOROCYPROCA:
return TILEP_MONS_LOROCYPROCA;
// '1' demons
case MONS_FIEND:
return TILEP_MONS_FIEND;
case MONS_ICE_FIEND:
return TILEP_MONS_ICE_FIEND;
case MONS_SHADOW_FIEND:
return TILEP_MONS_SHADOW_FIEND;
case MONS_PIT_FIEND:
return TILEP_MONS_PIT_FIEND;
case MONS_EXECUTIONER:
return TILEP_MONS_EXECUTIONER;
case MONS_GREEN_DEATH:
return TILEP_MONS_GREEN_DEATH;
case MONS_BLUE_DEATH:
return TILEP_MONS_BLUE_DEATH;
case MONS_BALRUG:
return TILEP_MONS_BALRUG;
case MONS_CACODEMON:
return TILEP_MONS_CACODEMON;
// non-living creatures
// golems ('8')
case MONS_CLAY_GOLEM:
return TILEP_MONS_CLAY_GOLEM;
case MONS_WOOD_GOLEM:
return TILEP_MONS_WOOD_GOLEM;
case MONS_IRON_GOLEM:
return TILEP_MONS_IRON_GOLEM;
case MONS_STONE_GOLEM:
return TILEP_MONS_STONE_GOLEM;
case MONS_CRYSTAL_GOLEM:
return TILEP_MONS_CRYSTAL_GOLEM;
case MONS_TOENAIL_GOLEM:
return TILEP_MONS_TOENAIL_GOLEM;
case MONS_ELECTRIC_GOLEM:
return TILEP_MONS_ELECTRIC_GOLEM;
// statues (also '8')
case MONS_ICE_STATUE:
return TILEP_MONS_ICE_STATUE;
case MONS_SILVER_STATUE:
return TILEP_MONS_SILVER_STATUE;
case MONS_ORANGE_STATUE:
return TILEP_MONS_ORANGE_STATUE;
// gargoyles ('9')
case MONS_GARGOYLE:
return TILEP_MONS_GARGOYLE;
case MONS_METAL_GARGOYLE:
return TILEP_MONS_METAL_GARGOYLE;
case MONS_MOLTEN_GARGOYLE:
return TILEP_MONS_MOLTEN_GARGOYLE;
// major demons ('&')
case MONS_PANDEMONIUM_DEMON:
return TILEP_MONS_PANDEMONIUM_DEMON;
// ball lightning / orb of fire ('*')
case MONS_BALL_LIGHTNING:
return TILEP_MONS_BALL_LIGHTNING;
case MONS_ORB_OF_FIRE:
return TILEP_MONS_ORB_OF_FIRE;
case MONS_ORB_OF_DESTRUCTION:
return _mon_random(TILEP_MONS_ORB_OF_DESTRUCTION);
// other symbols
case MONS_VAPOUR:
return TILEP_MONS_VAPOUR;
case MONS_SHADOW:
return TILEP_MONS_SHADOW;
case MONS_DEATH_COB:
return TILEP_MONS_DEATH_COB;
// -------------------------------------
// non-human uniques, sorted by glyph, then difficulty
// -------------------------------------
// centaur ('c')
case MONS_NESSOS:
return TILEP_MONS_NESSOS;
// draconian ('d')
case MONS_TIAMAT:
return TILEP_MONS_TIAMAT;
// elves ('e')
case MONS_DOWAN:
return TILEP_MONS_DOWAN;
case MONS_DUVESSA:
return TILEP_MONS_DUVESSA;
// goblins and gnolls ('g')
case MONS_IJYB:
return TILEP_MONS_IJYB;
case MONS_CRAZY_YIUF:
return TILEP_MONS_CRAZY_YIUF;
case MONS_GRUM:
return TILEP_MONS_GRUM;
// spriggans ('i')
case MONS_SPRIGGAN:
return TILEP_MONS_SPRIGGAN;
case MONS_SPRIGGAN_RIDER:
return TILEP_MONS_SPRIGGAN_RIDER;
case MONS_SPRIGGAN_DRUID:
return TILEP_MONS_SPRIGGAN_DRUID;
case MONS_SPRIGGAN_DEFENDER:
return TILEP_MONS_SPRIGGAN_DEFENDER;
case MONS_THE_ENCHANTRESS:
return TILEP_MONS_THE_ENCHANTRESS;
// slug ('j')
case MONS_GASTRONOK:
return TILEP_MONS_GASTRONOK;
// merfolk ('m')
case MONS_ILSUIW:
if (in_water)
return TILEP_MONS_ILSUIW_WATER;
else
return TILEP_MONS_ILSUIW;
// orcs ('o')
case MONS_BLORK_THE_ORC:
return TILEP_MONS_BLORK_THE_ORC;
case MONS_URUG:
return TILEP_MONS_URUG;
case MONS_NERGALLE:
return TILEP_MONS_NERGALLE;
case MONS_SAINT_ROKA:
return TILEP_MONS_SAINT_ROKA;
// curse skull ('z')
case MONS_MURRAY:
return TILEP_MONS_MURRAY;
// cyclops and giants ('C')
case MONS_POLYPHEMUS:
return TILEP_MONS_POLYPHEMUS;
case MONS_ANTAEUS:
return TILEP_MONS_ANTAEUS;
// TODO
case MONS_CHUCK:
return TILEP_MONS_STONE_GIANT;
// TODO
case MONS_IRON_GIANT:
return TILEP_MONS_STONE_GIANT;
// dragons and hydras ('D')
case MONS_LERNAEAN_HYDRA:
return TILEP_MONS_LERNAEAN_HYDRA;
case MONS_XTAHUA:
return TILEP_MONS_XTAHUA;
// efreet ('E')
case MONS_AZRAEL:
return TILEP_MONS_AZRAEL;
// frog ('F')
case MONS_PRINCE_RIBBIT:
return TILEP_MONS_PRINCE_RIBBIT;
// jelly ('J')
case MONS_DISSOLUTION:
return TILEP_MONS_DISSOLUTION;
// kobolds ('K')
case MONS_SONJA:
return TILEP_MONS_SONJA;
case MONS_PIKEL:
return TILEP_MONS_PIKEL;
// lich ('L')
case MONS_BORIS:
return TILEP_MONS_BORIS;
// mummies ('M')
case MONS_MENKAURE:
return TILEP_MONS_MENKAURE;
case MONS_KHUFU:
return TILEP_MONS_KHUFU;
// guardian serpent ('N')
case MONS_AIZUL:
return TILEP_MONS_AIZUL;
// ogre ('O')
case MONS_EROLCHA:
return TILEP_MONS_EROLCHA;
// rakshasas ('R')
case MONS_MARA:
return TILEP_MONS_MARA;
case MONS_MARA_FAKE:
return TILEP_MONS_MARA_FAKE;
// trolls ('T')
case MONS_PURGY:
return TILEP_MONS_PURGY;
case MONS_SNORG:
return TILEP_MONS_SNORG;
// elephants etc
case MONS_NELLIE:
return TILEP_MONS_NELLIE;
// imps ('5')
case MONS_GRINDER:
return TILEP_MONS_GRINDER;
// statue ('8')
case MONS_ROXANNE:
return TILEP_MONS_ROXANNE;
// -------------------------------------
// non-human uniques ('@')
// -------------------------------------
case MONS_TERENCE:
return TILEP_MONS_TERENCE;
case MONS_JESSICA:
return TILEP_MONS_JESSICA;
case MONS_SIGMUND:
return TILEP_MONS_SIGMUND;
case MONS_EDMUND:
return TILEP_MONS_EDMUND;
case MONS_PSYCHE:
return TILEP_MONS_PSYCHE;
case MONS_DONALD:
return TILEP_MONS_DONALD;
case MONS_JOSEPH:
return TILEP_MONS_JOSEPH;
case MONS_ERICA:
return TILEP_MONS_ERICA;
case MONS_JOSEPHINE:
return TILEP_MONS_JOSEPHINE;
case MONS_HAROLD:
return TILEP_MONS_HAROLD;
case MONS_NORBERT:
return TILEP_MONS_NORBERT;
case MONS_JOZEF:
return TILEP_MONS_JOZEF;
case MONS_AGNES:
return TILEP_MONS_AGNES;
case MONS_MAUD:
return TILEP_MONS_MAUD;
case MONS_LOUISE:
return TILEP_MONS_LOUISE;
case MONS_FRANCIS:
return TILEP_MONS_FRANCIS;
case MONS_FRANCES:
return TILEP_MONS_FRANCES;
case MONS_RUPERT:
return TILEP_MONS_RUPERT;
case MONS_WAYNE:
return TILEP_MONS_WAYNE;
case MONS_DUANE:
return TILEP_MONS_DUANE;
case MONS_NORRIS:
return TILEP_MONS_NORRIS;
case MONS_FREDERICK:
return TILEP_MONS_FREDERICK;
case MONS_MARGERY:
return TILEP_MONS_MARGERY;
case MONS_EUSTACHIO:
return TILEP_MONS_EUSTACHIO;
case MONS_KIRKE:
return TILEP_MONS_KIRKE;
case MONS_NIKOLA:
return TILEP_MONS_NIKOLA;
case MONS_MAURICE:
return TILEP_MONS_MAURICE;
// unique major demons ('&')
case MONS_MNOLEG:
return TILEP_MONS_MNOLEG;
case MONS_LOM_LOBON:
return TILEP_MONS_LOM_LOBON;
case MONS_CEREBOV:
return TILEP_MONS_CEREBOV;
case MONS_GLOORX_VLOQ:
return TILEP_MONS_GLOORX_VLOQ;
case MONS_GERYON:
return TILEP_MONS_GERYON;
case MONS_DISPATER:
return TILEP_MONS_DISPATER;
case MONS_ASMODEUS:
return TILEP_MONS_ASMODEUS;
case MONS_ERESHKIGAL:
return TILEP_MONS_ERESHKIGAL;
}
return TILEP_MONS_PROGRAM_BUG;
}
static tileidx_t _tileidx_monster_no_props(const monsters *mon)
{
bool in_water = feat_is_water(grd(mon->pos()));
const bool misled = (!crawl_state.game_is_arena() && you.misled());
// Show only base class for detected monsters.
if (!misled && mons_is_zombified(mon))
return _tileidx_monster_zombified(mon);
else if (mon->props.exists("monster_tile"))
{
tileidx_t t = mon->props["monster_tile"].get_short();
if (t == TILEP_MONS_STATUE_GUARDIAN)
return _mon_random(t);
else
return t;
}
else
{
int tile_num = 0;
if (mon->props.exists("tile_num"))
tile_num = mon->props["tile_num"].get_short();
int type = mon->type;
if (misled)
type = mon->get_mislead_type();
switch (type)
{
case MONS_CENTAUR:
return TILEP_MONS_CENTAUR + _bow_offset(mon);
case MONS_CENTAUR_WARRIOR:
return TILEP_MONS_CENTAUR_WARRIOR + _bow_offset(mon);
case MONS_YAKTAUR:
return TILEP_MONS_YAKTAUR + _bow_offset(mon);
case MONS_YAKTAUR_CAPTAIN:
return TILEP_MONS_YAKTAUR_CAPTAIN + _bow_offset(mon);
case MONS_BUSH:
if (cloud_type_at(mon->pos()) == CLOUD_FIRE)
return TILEP_MONS_BUSH_BURNING;
else
return TILEP_MONS_BUSH;
case MONS_BALLISTOMYCETE:
if (mon->has_ench(ENCH_SPORE_PRODUCTION))
return TILEP_MONS_BALLISTOMYCETE_ACTIVE;
else
return TILEP_MONS_BALLISTOMYCETE_INACTIVE;
break;
case MONS_HYPERACTIVE_BALLISTOMYCETE:
return TILEP_MONS_HYPERACTIVE_BALLISTOMYCETE;
case MONS_GOLD_MIMIC:
case MONS_WEAPON_MIMIC:
case MONS_ARMOUR_MIMIC:
case MONS_SCROLL_MIMIC:
case MONS_POTION_MIMIC:
{
tileidx_t t = tileidx_item(get_mimic_item(mon));
if (mons_is_known_mimic(mon))
t |= TILE_FLAG_ANIM_WEP;
return t;
}
case MONS_DANCING_WEAPON:
{
// Use item tile.
item_def item = mitm[mon->inv[MSLOT_WEAPON]];
return tileidx_item(item) | TILE_FLAG_ANIM_WEP;
}
default:
return _tileidx_monster_base(type, in_water, mon->colour,
mon->number, tile_num);
}
}
}
tileidx_t tileidx_monster(const monsters *mons)
{
tileidx_t ch = _tileidx_monster_no_props(mons);
if (mons_flies(mons))
ch |= TILE_FLAG_FLYING;
if (mons->has_ench(ENCH_HELD))
ch |= TILE_FLAG_NET;
if (mons->has_ench(ENCH_POISON))
ch |= TILE_FLAG_POISON;
if (mons->has_ench(ENCH_STICKY_FLAME))
ch |= TILE_FLAG_FLAME;
if (mons->berserk())
ch |= TILE_FLAG_BERSERK;
if (mons->friendly())
ch |= TILE_FLAG_PET;
else if (mons->good_neutral())
ch |= TILE_FLAG_GD_NEUTRAL;
else if (mons->neutral())
ch |= TILE_FLAG_NEUTRAL;
else if (mons_looks_stabbable(mons))
ch |= TILE_FLAG_STAB;
else if (mons_looks_distracted(mons))
ch |= TILE_FLAG_MAY_STAB;
std::string damage_desc;
mon_dam_level_type damage_level;
mons_get_damage_level(mons, damage_desc, damage_level);
// If no messages about wounds, don't display an icon either.
if (monster_descriptor(mons->type, MDSC_NOMSG_WOUNDS)
|| mons_is_unknown_mimic(mons))
{
damage_level = MDAM_OKAY;
}
switch (damage_level)
{
case MDAM_DEAD:
case MDAM_ALMOST_DEAD:
ch |= TILE_FLAG_MDAM_ADEAD;
break;
case MDAM_SEVERELY_DAMAGED:
ch |= TILE_FLAG_MDAM_SEV;
break;
case MDAM_HEAVILY_DAMAGED:
ch |= TILE_FLAG_MDAM_HEAVY;
break;
case MDAM_MODERATELY_DAMAGED:
ch |= TILE_FLAG_MDAM_MOD;
break;
case MDAM_LIGHTLY_DAMAGED:
ch |= TILE_FLAG_MDAM_LIGHT;
break;
case MDAM_OKAY:
default:
// no flag for okay.
break;
}
if (Options.tile_show_demon_tier)
{
switch (mons_base_char(mons->type))
{
case '1':
ch |= TILE_FLAG_DEMON_1;
break;
case '2':
ch |= TILE_FLAG_DEMON_2;
break;
case '3':
ch |= TILE_FLAG_DEMON_3;
break;
case '4':
ch |= TILE_FLAG_DEMON_4;
break;
case '5':
ch |= TILE_FLAG_DEMON_5;
break;
}
}
return ch;
}
tileidx_t tileidx_draco_base(const monsters *mon)
{
int draco = draco_subspecies(mon);
int colour = 0;
switch (draco)
{
default:
case MONS_DRACONIAN: colour = 0; break;
case MONS_BLACK_DRACONIAN: colour = 1; break;
case MONS_YELLOW_DRACONIAN: colour = 2; break;
case MONS_GREEN_DRACONIAN: colour = 3; break;
case MONS_MOTTLED_DRACONIAN:colour = 4; break;
case MONS_PALE_DRACONIAN: colour = 5; break;
case MONS_PURPLE_DRACONIAN: colour = 6; break;
case MONS_RED_DRACONIAN: colour = 7; break;
case MONS_WHITE_DRACONIAN: colour = 8; break;
}
return (TILEP_DRACO_BASE + colour);
}
tileidx_t tileidx_draco_job(const monsters *mon)
{
switch (mon->type)
{
case MONS_DRACONIAN_CALLER: return (TILEP_DRACO_CALLER);
case MONS_DRACONIAN_MONK: return (TILEP_DRACO_MONK);
case MONS_DRACONIAN_ZEALOT: return (TILEP_DRACO_ZEALOT);
case MONS_DRACONIAN_SHIFTER: return (TILEP_DRACO_SHIFTER);
case MONS_DRACONIAN_ANNIHILATOR: return (TILEP_DRACO_ANNIHILATOR);
case MONS_DRACONIAN_KNIGHT: return (TILEP_DRACO_KNIGHT);
case MONS_DRACONIAN_SCORCHER: return (TILEP_DRACO_SCORCHER);
default: return (0);
}
}
static tileidx_t _tileidx_unrand_artefact(int idx)
{
const tileidx_t tile = unrandart_to_tile(idx);
return (tile ? tile : TILE_TODO);
}
static tileidx_t _tileidx_weapon_base(const item_def &item)
{
int race = item.flags & ISFLAG_RACIAL_MASK;
switch (item.sub_type)
{
case WPN_KNIFE: return TILE_WPN_KNIFE;
case WPN_DAGGER:
if (race == ISFLAG_ORCISH)
return TILE_WPN_DAGGER_ORC;
if (race == ISFLAG_ELVEN)
return TILE_WPN_DAGGER_ELF;
return TILE_WPN_DAGGER;
case WPN_SHORT_SWORD:
if (race == ISFLAG_ORCISH)
return TILE_WPN_SHORT_SWORD_ORC;
if (race == ISFLAG_ELVEN)
return TILE_WPN_SHORT_SWORD_ELF;
return TILE_WPN_SHORT_SWORD;
case WPN_QUICK_BLADE: return TILE_WPN_QUICK_BLADE;
case WPN_SABRE: return TILE_WPN_SABRE;
case WPN_FALCHION: return TILE_WPN_FALCHION;
case WPN_KATANA: return TILE_WPN_KATANA;
case WPN_LONG_SWORD:
if (race == ISFLAG_ORCISH)
return TILE_WPN_LONG_SWORD_ORC;
return TILE_WPN_LONG_SWORD;
case WPN_GREAT_SWORD:
if (race == ISFLAG_ORCISH)
return TILE_WPN_GREAT_SWORD_ORC;
return TILE_WPN_GREAT_SWORD;
case WPN_SCIMITAR:
return TILE_WPN_SCIMITAR;
case WPN_DOUBLE_SWORD:
return TILE_WPN_DOUBLE_SWORD;
case WPN_TRIPLE_SWORD:
return TILE_WPN_TRIPLE_SWORD;
case WPN_HAND_AXE:
return TILE_WPN_HAND_AXE;
case WPN_WAR_AXE:
return TILE_WPN_WAR_AXE;
case WPN_BROAD_AXE:
return TILE_WPN_BROAD_AXE;
case WPN_BATTLEAXE:
return TILE_WPN_BATTLEAXE;
case WPN_EXECUTIONERS_AXE:
return TILE_WPN_EXECUTIONERS_AXE;
case WPN_BLOWGUN:
return TILE_WPN_BLOWGUN;
case WPN_SLING:
return TILE_WPN_SLING;
case WPN_BOW:
return TILE_WPN_BOW;
case WPN_CROSSBOW:
return TILE_WPN_CROSSBOW;
case WPN_SPEAR:
return TILE_WPN_SPEAR;
case WPN_TRIDENT:
return TILE_WPN_TRIDENT;
case WPN_HALBERD:
return TILE_WPN_HALBERD;
case WPN_SCYTHE:
return TILE_WPN_SCYTHE;
case WPN_GLAIVE:
if (race == ISFLAG_ORCISH)
return TILE_WPN_GLAIVE_ORC;
return TILE_WPN_GLAIVE;
case WPN_QUARTERSTAFF:
return TILE_WPN_QUARTERSTAFF;
case WPN_CLUB:
return TILE_WPN_CLUB;
case WPN_HAMMER:
return TILE_WPN_HAMMER;
case WPN_MACE:
return TILE_WPN_MACE;
case WPN_FLAIL:
return TILE_WPN_FLAIL;
case WPN_SPIKED_FLAIL:
return TILE_WPN_SPIKED_FLAIL;
case WPN_GREAT_MACE:
return TILE_WPN_GREAT_MACE;
case WPN_DIRE_FLAIL:
return TILE_WPN_GREAT_FLAIL;
case WPN_MORNINGSTAR:
return TILE_WPN_MORNINGSTAR;
case WPN_EVENINGSTAR:
return TILE_WPN_EVENINGSTAR;
case WPN_GIANT_CLUB:
return TILE_WPN_GIANT_CLUB;
case WPN_GIANT_SPIKED_CLUB:
return TILE_WPN_GIANT_SPIKED_CLUB;
case WPN_ANKUS:
return TILE_WPN_ANKUS;
case WPN_WHIP:
return TILE_WPN_WHIP;
case WPN_DEMON_BLADE:
return TILE_WPN_DEMON_BLADE;
case WPN_EUDEMON_BLADE:
return TILE_WPN_BLESSED_BLADE;
case WPN_DEMON_WHIP:
return TILE_WPN_DEMON_WHIP;
case WPN_HOLY_SCOURGE:
return TILE_WPN_HOLY_SCOURGE;
case WPN_DEMON_TRIDENT:
return TILE_WPN_DEMON_TRIDENT;
case WPN_TRISHULA:
return TILE_WPN_TRISHULA;
case WPN_LONGBOW:
return TILE_WPN_LONGBOW;
case WPN_LAJATANG:
return TILE_WPN_LAJATANG;
case WPN_BARDICHE:
return TILE_WPN_BARDICHE;
case WPN_BLESSED_FALCHION:
return TILE_WPN_FALCHION;
case WPN_BLESSED_LONG_SWORD:
return TILE_WPN_LONG_SWORD;
case WPN_BLESSED_SCIMITAR:
return TILE_WPN_SCIMITAR;
case WPN_BLESSED_KATANA:
return TILE_WPN_KATANA;
case WPN_BLESSED_GREAT_SWORD:
return TILE_WPN_GREAT_SWORD;
case WPN_BLESSED_DOUBLE_SWORD:
return TILE_WPN_DOUBLE_SWORD;
case WPN_BLESSED_TRIPLE_SWORD:
return TILE_WPN_TRIPLE_SWORD;
}
return TILE_ERROR;
}
static tileidx_t _tileidx_weapon(const item_def &item)
{
tileidx_t tile = _tileidx_weapon_base(item);
return tileidx_enchant_equ(item, tile);
}
static tileidx_t _tileidx_missile_base(const item_def &item)
{
int brand = item.special;
switch (item.sub_type)
{
case MI_STONE: return TILE_MI_STONE;
case MI_LARGE_ROCK: return TILE_MI_LARGE_ROCK;
case MI_THROWING_NET: return TILE_MI_THROWING_NET;
case MI_DART:
switch (brand)
{
default: return TILE_MI_DART;
case SPMSL_POISONED: return TILE_MI_DART_POISONED;
case SPMSL_STEEL: return TILE_MI_DART_STEEL;
case SPMSL_SILVER: return TILE_MI_DART_SILVER;
}
case MI_NEEDLE:
if (brand == SPMSL_POISONED)
return TILE_MI_NEEDLE_P;
return TILE_MI_NEEDLE;
case MI_ARROW:
switch (brand)
{
default: return TILE_MI_ARROW;
case SPMSL_STEEL: return TILE_MI_ARROW_STEEL;
case SPMSL_SILVER: return TILE_MI_ARROW_SILVER;
}
case MI_BOLT:
switch (brand)
{
default: return TILE_MI_BOLT;
case SPMSL_STEEL: return TILE_MI_BOLT_STEEL;
case SPMSL_SILVER: return TILE_MI_BOLT_SILVER;
}
case MI_SLING_BULLET:
switch (brand)
{
default: return TILE_MI_SLING_BULLET;
case SPMSL_STEEL: return TILE_MI_SLING_BULLET_STEEL;
case SPMSL_SILVER: return TILE_MI_SLING_BULLET_SILVER;
}
case MI_JAVELIN:
switch (brand)
{
default: return TILE_MI_JAVELIN;
case SPMSL_STEEL: return TILE_MI_JAVELIN_STEEL;
case SPMSL_SILVER: return TILE_MI_JAVELIN_SILVER;
}
}
return TILE_ERROR;
}
static tileidx_t _tileidx_missile(const item_def &item)
{
int tile = _tileidx_missile_base(item);
return (tileidx_enchant_equ(item, tile));
}
static tileidx_t _tileidx_armour_base(const item_def &item)
{
int race = item.flags & ISFLAG_RACIAL_MASK;
int type = item.sub_type;
switch (type)
{
case ARM_ROBE:
return TILE_ARM_ROBE;
case ARM_LEATHER_ARMOUR:
if (race == ISFLAG_ORCISH)
return TILE_ARM_LEATHER_ARMOUR_ORC;
if (race == ISFLAG_ELVEN)
return TILE_ARM_LEATHER_ARMOUR_ELF;
return TILE_ARM_LEATHER_ARMOUR;
case ARM_RING_MAIL:
if (race == ISFLAG_ORCISH)
return TILE_ARM_RING_MAIL_ORC;
if (race == ISFLAG_ELVEN)
return TILE_ARM_RING_MAIL_ELF;
if (race == ISFLAG_DWARVEN)
return TILE_ARM_RING_MAIL_DWA;
return TILE_ARM_RING_MAIL;
case ARM_SCALE_MAIL:
if (race == ISFLAG_ELVEN)
return TILE_ARM_SCALE_MAIL_ELF;
return TILE_ARM_SCALE_MAIL;
case ARM_CHAIN_MAIL:
if (race == ISFLAG_ELVEN)
return TILE_ARM_CHAIN_MAIL_ELF;
if (race == ISFLAG_ORCISH)
return TILE_ARM_CHAIN_MAIL_ORC;
return TILE_ARM_CHAIN_MAIL;
case ARM_SPLINT_MAIL:
return TILE_ARM_SPLINT_MAIL;
case ARM_BANDED_MAIL:
return TILE_ARM_BANDED_MAIL;
case ARM_PLATE_MAIL:
if (race == ISFLAG_ORCISH)
return TILE_ARM_PLATE_MAIL_ORC;
return TILE_ARM_PLATE_MAIL;
case ARM_CRYSTAL_PLATE_MAIL:
return TILE_ARM_CRYSTAL_PLATE_MAIL;
case ARM_SHIELD:
return TILE_ARM_SHIELD;
case ARM_CLOAK:
return TILE_ARM_CLOAK;
case ARM_WIZARD_HAT:
return TILE_THELM_WIZARD_HAT;
case ARM_CAP:
return TILE_THELM_CAP;
case ARM_HELMET:
return TILE_THELM_HELM;
case ARM_GLOVES:
return TILE_ARM_GLOVES;
case ARM_BOOTS:
return TILE_ARM_BOOTS;
case ARM_BUCKLER:
return TILE_ARM_BUCKLER;
case ARM_LARGE_SHIELD:
return TILE_ARM_LARGE_SHIELD;
case ARM_CENTAUR_BARDING:
return TILE_ARM_CENTAUR_BARDING;
case ARM_NAGA_BARDING:
return TILE_ARM_NAGA_BARDING;
case ARM_ANIMAL_SKIN:
return TILE_ARM_ANIMAL_SKIN;
case ARM_TROLL_HIDE:
return TILE_ARM_TROLL_HIDE;
case ARM_TROLL_LEATHER_ARMOUR:
return TILE_ARM_TROLL_LEATHER_ARMOUR;
case ARM_DRAGON_HIDE:
return TILE_ARM_DRAGON_HIDE;
case ARM_DRAGON_ARMOUR:
return TILE_ARM_DRAGON_ARMOUR;
case ARM_ICE_DRAGON_HIDE:
return TILE_ARM_ICE_DRAGON_HIDE;
case ARM_ICE_DRAGON_ARMOUR:
return TILE_ARM_ICE_DRAGON_ARMOUR;
case ARM_STEAM_DRAGON_HIDE:
return TILE_ARM_STEAM_DRAGON_HIDE;
case ARM_STEAM_DRAGON_ARMOUR:
return TILE_ARM_STEAM_DRAGON_ARMOUR;
case ARM_MOTTLED_DRAGON_HIDE:
return TILE_ARM_MOTTLED_DRAGON_HIDE;
case ARM_MOTTLED_DRAGON_ARMOUR:
return TILE_ARM_MOTTLED_DRAGON_ARMOUR;
case ARM_STORM_DRAGON_HIDE:
return TILE_ARM_STORM_DRAGON_HIDE;
case ARM_STORM_DRAGON_ARMOUR:
return TILE_ARM_STORM_DRAGON_ARMOUR;
case ARM_GOLD_DRAGON_HIDE:
return TILE_ARM_GOLD_DRAGON_HIDE;
case ARM_GOLD_DRAGON_ARMOUR:
return TILE_ARM_GOLD_DRAGON_ARMOUR;
case ARM_SWAMP_DRAGON_HIDE:
return TILE_ARM_SWAMP_DRAGON_HIDE;
case ARM_SWAMP_DRAGON_ARMOUR:
return TILE_ARM_SWAMP_DRAGON_ARMOUR;
}
return TILE_ERROR;
}
static tileidx_t _tileidx_armour(const item_def &item)
{
tileidx_t tile = _tileidx_armour_base(item);
return tileidx_enchant_equ(item, tile);
}
static tileidx_t _tileidx_chunk(const item_def &item)
{
if (food_is_rotten(item))
{
if (!is_inedible(item))
{
if (is_poisonous(item))
return TILE_FOOD_CHUNK_ROTTEN_POISONED;
if (is_mutagenic(item))
return TILE_FOOD_CHUNK_ROTTEN_MUTAGENIC;
if (causes_rot(item))
return TILE_FOOD_CHUNK_ROTTEN_ROTTING;
if (is_forbidden_food(item))
return TILE_FOOD_CHUNK_ROTTEN_FORBIDDEN;
if (is_contaminated(item))
return TILE_FOOD_CHUNK_ROTTEN_CONTAMINATED;
}
return TILE_FOOD_CHUNK_ROTTEN;
}
if (is_inedible(item))
return TILE_FOOD_CHUNK;
if (is_poisonous(item))
return TILE_FOOD_CHUNK_POISONED;
if (is_mutagenic(item))
return TILE_FOOD_CHUNK_MUTAGENIC;
if (causes_rot(item))
return TILE_FOOD_CHUNK_ROTTING;
if (is_forbidden_food(item))
return TILE_FOOD_CHUNK_FORBIDDEN;
if (is_contaminated(item))
return TILE_FOOD_CHUNK_CONTAMINATED;
return TILE_FOOD_CHUNK;
}
static tileidx_t _tileidx_food(const item_def &item)
{
switch (item.sub_type)
{
case FOOD_MEAT_RATION: return TILE_FOOD_MEAT_RATION;
case FOOD_BREAD_RATION: return TILE_FOOD_BREAD_RATION;
case FOOD_PEAR: return TILE_FOOD_PEAR;
case FOOD_APPLE: return TILE_FOOD_APPLE;
case FOOD_CHOKO: return TILE_FOOD_CHOKO;
case FOOD_HONEYCOMB: return TILE_FOOD_HONEYCOMB;
case FOOD_ROYAL_JELLY: return TILE_FOOD_ROYAL_JELLY;
case FOOD_SNOZZCUMBER: return TILE_FOOD_SNOZZCUMBER;
case FOOD_PIZZA: return TILE_FOOD_PIZZA;
case FOOD_APRICOT: return TILE_FOOD_APRICOT;
case FOOD_ORANGE: return TILE_FOOD_ORANGE;
case FOOD_BANANA: return TILE_FOOD_BANANA;
case FOOD_STRAWBERRY: return TILE_FOOD_STRAWBERRY;
case FOOD_RAMBUTAN: return TILE_FOOD_RAMBUTAN;
case FOOD_LEMON: return TILE_FOOD_LEMON;
case FOOD_GRAPE: return TILE_FOOD_GRAPE;
case FOOD_SULTANA: return TILE_FOOD_SULTANA;
case FOOD_LYCHEE: return TILE_FOOD_LYCHEE;
case FOOD_BEEF_JERKY: return TILE_FOOD_BEEF_JERKY;
case FOOD_CHEESE: return TILE_FOOD_CHEESE;
case FOOD_SAUSAGE: return TILE_FOOD_SAUSAGE;
case FOOD_CHUNK: return _tileidx_chunk(item);
}
return TILE_ERROR;
}
// Returns index of corpse tiles.
// Parameter item holds the corpse.
static tileidx_t _tileidx_corpse(const item_def &item)
{
const int type = item.plus;
switch (type)
{
// insects ('a')
case MONS_GIANT_COCKROACH:
return TILE_CORPSE_GIANT_COCKROACH;
case MONS_GIANT_ANT:
return TILE_CORPSE_GIANT_ANT;
case MONS_SOLDIER_ANT:
return TILE_CORPSE_SOLDIER_ANT;
case MONS_QUEEN_ANT:
return TILE_CORPSE_QUEEN_ANT;
// batty monsters ('b')
case MONS_GIANT_BAT:
return TILE_CORPSE_GIANT_BAT;
case MONS_BUTTERFLY:
return TILE_CORPSE_BUTTERFLY;
// centaurs ('c')
case MONS_CENTAUR:
case MONS_CENTAUR_WARRIOR:
return TILE_CORPSE_CENTAUR;
case MONS_YAKTAUR:
case MONS_YAKTAUR_CAPTAIN:
return TILE_CORPSE_YAKTAUR;
// draconians ('d')
case MONS_DRACONIAN:
return TILE_CORPSE_DRACONIAN_BROWN;
case MONS_BLACK_DRACONIAN:
return TILE_CORPSE_DRACONIAN_BLACK;
case MONS_YELLOW_DRACONIAN:
return TILE_CORPSE_DRACONIAN_YELLOW;
case MONS_PALE_DRACONIAN:
return TILE_CORPSE_DRACONIAN_PALE;
case MONS_GREEN_DRACONIAN:
return TILE_CORPSE_DRACONIAN_GREEN;
case MONS_PURPLE_DRACONIAN:
return TILE_CORPSE_DRACONIAN_PURPLE;
case MONS_RED_DRACONIAN:
return TILE_CORPSE_DRACONIAN_RED;
case MONS_WHITE_DRACONIAN:
return TILE_CORPSE_DRACONIAN_WHITE;
case MONS_MOTTLED_DRACONIAN:
return TILE_CORPSE_DRACONIAN_MOTTLED;
case MONS_DRACONIAN_CALLER:
case MONS_DRACONIAN_MONK:
case MONS_DRACONIAN_ZEALOT:
case MONS_DRACONIAN_SHIFTER:
case MONS_DRACONIAN_ANNIHILATOR:
case MONS_DRACONIAN_KNIGHT:
case MONS_DRACONIAN_SCORCHER:
return TILE_CORPSE_DRACONIAN_BROWN;
// elves ('e')
case MONS_ELF:
case MONS_DEEP_ELF_SOLDIER:
case MONS_DEEP_ELF_FIGHTER:
case MONS_DEEP_ELF_KNIGHT:
case MONS_DEEP_ELF_BLADEMASTER:
case MONS_DEEP_ELF_MASTER_ARCHER:
case MONS_DEEP_ELF_MAGE:
case MONS_DEEP_ELF_SUMMONER:
case MONS_DEEP_ELF_CONJURER:
case MONS_DEEP_ELF_PRIEST:
case MONS_DEEP_ELF_HIGH_PRIEST:
case MONS_DEEP_ELF_DEMONOLOGIST:
case MONS_DEEP_ELF_ANNIHILATOR:
case MONS_DEEP_ELF_SORCERER:
case MONS_DEEP_ELF_DEATH_MAGE:
return TILE_CORPSE_ELF;
// goblins ('g')
case MONS_GOBLIN:
return TILE_CORPSE_GOBLIN;
case MONS_HOBGOBLIN:
return TILE_CORPSE_HOBGOBLIN;
case MONS_GNOLL:
return TILE_CORPSE_GNOLL;
// hounds and hogs ('h')
case MONS_JACKAL:
return TILE_CORPSE_JACKAL;
case MONS_HOUND:
return TILE_CORPSE_HOUND;
case MONS_WARG:
return TILE_CORPSE_WARG;
case MONS_WOLF:
return TILE_CORPSE_WOLF;
case MONS_WAR_DOG:
return TILE_CORPSE_WAR_DOG;
case MONS_HOG:
return TILE_CORPSE_HOG;
case MONS_HELL_HOUND:
return TILE_CORPSE_HELL_HOUND;
case MONS_HELL_HOG:
return TILE_CORPSE_HELL_HOG;
// spriggans ('i')
case MONS_SPRIGGAN:
return TILE_CORPSE_SPRIGGAN;
// slugs ('j')
case MONS_ELEPHANT_SLUG:
return TILE_CORPSE_ELEPHANT_SLUG;
case MONS_GIANT_SLUG:
return TILE_CORPSE_GIANT_SLUG;
case MONS_GIANT_SNAIL:
return TILE_CORPSE_GIANT_SNAIL;
// bees ('k')
case MONS_KILLER_BEE:
return TILE_CORPSE_KILLER_BEE;
case MONS_BUMBLEBEE:
return TILE_CORPSE_BUMBLEBEE;
case MONS_QUEEN_BEE:
return TILE_CORPSE_QUEEN_BEE;
case MONS_FIREFLY:
return TILE_CORPSE_FIREFLY;
// lizards ('l')
case MONS_GIANT_NEWT:
return TILE_CORPSE_GIANT_NEWT;
case MONS_GIANT_GECKO:
return TILE_CORPSE_GIANT_GECKO;
case MONS_IGUANA:
return TILE_CORPSE_IGUANA;
case MONS_GILA_MONSTER:
return TILE_CORPSE_GILA_MONSTER;
case MONS_KOMODO_DRAGON:
return TILE_CORPSE_KOMODO_DRAGON;
// drakes (also 'l')
case MONS_SWAMP_DRAKE:
return TILE_CORPSE_SWAMP_DRAKE;
case MONS_FIRE_DRAKE:
return TILE_CORPSE_FIRE_DRAKE;
case MONS_LINDWURM:
return TILE_CORPSE_LINDWURM;
case MONS_DEATH_DRAKE:
return TILE_CORPSE_DEATH_DRAKE;
// merfolk ('m')
case MONS_MERFOLK:
return TILE_CORPSE_MERFOLK;
case MONS_MERMAID:
return TILE_CORPSE_MERMAID;
case MONS_SIREN:
return TILE_CORPSE_SIREN;
// rotting monsters ('n')
case MONS_NECROPHAGE:
return TILE_CORPSE_NECROPHAGE;
case MONS_GHOUL:
return TILE_CORPSE_GHOUL;
case MONS_ROTTING_HULK:
return TILE_CORPSE_ROTTING_HULK;
// orcs ('o')
case MONS_ORC:
case MONS_ORC_WIZARD:
case MONS_ORC_PRIEST:
case MONS_ORC_WARRIOR:
case MONS_ORC_KNIGHT:
case MONS_ORC_WARLORD:
case MONS_ORC_SORCERER:
case MONS_ORC_HIGH_PRIEST:
return TILE_CORPSE_ORC;
// rodents ('r')
case MONS_RAT:
return TILE_CORPSE_RAT;
case MONS_QUOKKA:
return TILE_CORPSE_QUOKKA;
case MONS_GREY_RAT:
return TILE_CORPSE_GREY_RAT;
case MONS_GREEN_RAT:
return TILE_CORPSE_GREEN_RAT;
case MONS_ORANGE_RAT:
return TILE_CORPSE_ORANGE_RAT;
// spiders and insects ('s')
case MONS_GIANT_MITE:
return TILE_CORPSE_GIANT_MITE;
case MONS_GIANT_CENTIPEDE:
return TILE_CORPSE_GIANT_CENTIPEDE;
case MONS_SCORPION:
return TILE_CORPSE_SCORPION;
case MONS_WOLF_SPIDER:
return TILE_CORPSE_WOLF_SPIDER;
case MONS_TRAPDOOR_SPIDER:
return TILE_CORPSE_TRAPDOOR_SPIDER;
case MONS_REDBACK:
return TILE_CORPSE_REDBACK;
case MONS_DEMONIC_CRAWLER:
return TILE_CORPSE_DEMONIC_CRAWLER;
// turtles and crocodiles ('t')
case MONS_CROCODILE:
return TILE_CORPSE_CROCODILE;
case MONS_BABY_ALLIGATOR:
return TILE_CORPSE_BABY_ALLIGATOR;
case MONS_ALLIGATOR:
return TILE_CORPSE_ALLIGATOR;
case MONS_SNAPPING_TURTLE:
return TILE_CORPSE_SNAPPING_TURTLE;
case MONS_ALLIGATOR_SNAPPING_TURTLE:
return TILE_CORPSE_ALLIGATOR_SNAPPING_TURTLE;
// ugly things ('u')
case MONS_UGLY_THING:
case MONS_VERY_UGLY_THING:
{
const tileidx_t ugly_corpse_tile = (type == MONS_VERY_UGLY_THING) ?
TILE_CORPSE_VERY_UGLY_THING : TILE_CORPSE_UGLY_THING;
int colour_offset = ugly_thing_colour_offset(item.colour);
if (colour_offset == -1)
colour_offset = 0;
return (ugly_corpse_tile + colour_offset);
}
// worms ('w')
case MONS_KILLER_BEE_LARVA:
return TILE_CORPSE_KILLER_BEE_LARVA;
case MONS_ANT_LARVA:
return TILE_CORPSE_ANT_LARVA;
case MONS_WORM:
return TILE_CORPSE_WORM;
case MONS_BRAIN_WORM:
return TILE_CORPSE_BRAIN_WORM;
case MONS_SWAMP_WORM:
return TILE_CORPSE_SWAMP_WORM;
case MONS_GIANT_LEECH:
return TILE_CORPSE_GIANT_LEECH;
case MONS_ROCK_WORM:
return TILE_CORPSE_ROCK_WORM;
case MONS_SPINY_WORM:
return TILE_CORPSE_SPINY_WORM;
// flying insects ('y')
case MONS_GIANT_MOSQUITO:
return TILE_CORPSE_GIANT_MOSQUITO;
case MONS_GIANT_BLOWFLY:
return TILE_CORPSE_GIANT_BLOWFLY;
case MONS_YELLOW_WASP:
return TILE_CORPSE_YELLOW_WASP;
case MONS_RED_WASP:
return TILE_CORPSE_RED_WASP;
case MONS_MOTH_OF_WRATH:
return TILE_CORPSE_MOTH_OF_WRATH;
// beetles ('B')
case MONS_GIANT_BEETLE:
return TILE_CORPSE_GIANT_BEETLE;
case MONS_BOULDER_BEETLE:
return TILE_CORPSE_BOULDER_BEETLE;
case MONS_BORING_BEETLE:
return TILE_CORPSE_BORING_BEETLE;
// giants ('C')
case MONS_HILL_GIANT:
return TILE_CORPSE_HILL_GIANT;
case MONS_ETTIN:
return TILE_CORPSE_ETTIN;
case MONS_CYCLOPS:
return TILE_CORPSE_CYCLOPS;
case MONS_FIRE_GIANT:
return TILE_CORPSE_FIRE_GIANT;
case MONS_FROST_GIANT:
return TILE_CORPSE_FROST_GIANT;
case MONS_STONE_GIANT:
return TILE_CORPSE_STONE_GIANT;
case MONS_TITAN:
return TILE_CORPSE_TITAN;
// dragons ('D')
case MONS_WYVERN:
return TILE_CORPSE_WYVERN;
case MONS_DRAGON:
return TILE_CORPSE_DRAGON;
case MONS_HYDRA:
return TILE_CORPSE_HYDRA;
case MONS_ICE_DRAGON:
return TILE_CORPSE_ICE_DRAGON;
case MONS_IRON_DRAGON:
return TILE_CORPSE_IRON_DRAGON;
case MONS_QUICKSILVER_DRAGON:
return TILE_CORPSE_QUICKSILVER_DRAGON;
case MONS_STEAM_DRAGON:
return TILE_CORPSE_STEAM_DRAGON;
case MONS_SWAMP_DRAGON:
return TILE_CORPSE_SWAMP_DRAGON;
case MONS_MOTTLED_DRAGON:
return TILE_CORPSE_MOTTLED_DRAGON;
case MONS_STORM_DRAGON:
return TILE_CORPSE_STORM_DRAGON;
case MONS_GOLDEN_DRAGON:
return TILE_CORPSE_GOLDEN_DRAGON;
case MONS_SHADOW_DRAGON:
return TILE_CORPSE_SHADOW_DRAGON;
// frogs ('F')
case MONS_GIANT_FROG:
return TILE_CORPSE_GIANT_FROG;
case MONS_GIANT_TOAD:
return TILE_CORPSE_GIANT_TOAD;
case MONS_SPINY_FROG:
return TILE_CORPSE_SPINY_FROG;
case MONS_BLINK_FROG:
return TILE_CORPSE_BLINK_FROG;
// eyes ('G')
case MONS_GIANT_EYEBALL:
return TILE_CORPSE_GIANT_EYEBALL;
case MONS_EYE_OF_DEVASTATION:
return TILE_CORPSE_EYE_OF_DEVASTATION;
case MONS_EYE_OF_DRAINING:
return TILE_CORPSE_EYE_OF_DRAINING;
case MONS_GIANT_ORANGE_BRAIN:
return TILE_CORPSE_GIANT_ORANGE_BRAIN;
case MONS_GREAT_ORB_OF_EYES:
return TILE_CORPSE_GREAT_ORB_OF_EYES;
case MONS_SHINING_EYE:
return TILE_CORPSE_SHINING_EYE;
// hybrids ('H')
case MONS_HIPPOGRIFF:
return TILE_CORPSE_HIPPOGRIFF;
case MONS_MANTICORE:
return TILE_CORPSE_MANTICORE;
case MONS_GRIFFON:
return TILE_CORPSE_GRIFFON;
case MONS_HARPY:
return TILE_CORPSE_HARPY;
case MONS_MINOTAUR:
return TILE_CORPSE_MINOTAUR;
case MONS_SPHINX:
return TILE_CORPSE_SPHINX;
// jellies ('J')
case MONS_GIANT_AMOEBA:
return TILE_CORPSE_GIANT_AMOEBA;
// kobolds ('K')
case MONS_KOBOLD:
return TILE_CORPSE_KOBOLD;
case MONS_BIG_KOBOLD:
return TILE_CORPSE_BIG_KOBOLD;
// nagas ('N')
case MONS_NAGA:
case MONS_NAGA_MAGE:
case MONS_NAGA_WARRIOR:
case MONS_GREATER_NAGA:
return TILE_CORPSE_NAGA;
case MONS_GUARDIAN_SERPENT:
return TILE_CORPSE_GUARDIAN_SERPENT;
// ogres ('O')
case MONS_OGRE:
case MONS_OGRE_MAGE:
return TILE_CORPSE_OGRE;
case MONS_TWO_HEADED_OGRE:
return TILE_CORPSE_TWO_HEADED_OGRE;
// snakes ('S')
case MONS_SMALL_SNAKE:
return TILE_CORPSE_SMALL_SNAKE;
case MONS_SNAKE:
return TILE_CORPSE_SNAKE;
case MONS_ANACONDA:
return TILE_CORPSE_ANACONDA;
case MONS_WATER_MOCCASIN:
return TILE_CORPSE_WATER_MOCCASIN;
case MONS_BLACK_MAMBA:
return TILE_CORPSE_BLACK_MAMBA;
case MONS_VIPER:
return TILE_CORPSE_VIPER;
case MONS_SEA_SNAKE:
return TILE_CORPSE_SEA_SNAKE;
// trolls ('T')
case MONS_TROLL:
return TILE_CORPSE_TROLL;
case MONS_ROCK_TROLL:
return TILE_CORPSE_ROCK_TROLL;
case MONS_IRON_TROLL:
return TILE_CORPSE_IRON_TROLL;
case MONS_DEEP_TROLL:
return TILE_CORPSE_DEEP_TROLL;
// bears ('U')
case MONS_BEAR:
return TILE_CORPSE_BEAR;
case MONS_GRIZZLY_BEAR:
return TILE_CORPSE_GRIZZLY_BEAR;
case MONS_POLAR_BEAR:
return TILE_CORPSE_POLAR_BEAR;
case MONS_BLACK_BEAR:
return TILE_CORPSE_BLACK_BEAR;
// yaks, sheep and elephants ('Y')
case MONS_SHEEP:
return TILE_CORPSE_SHEEP;
case MONS_YAK:
return TILE_CORPSE_YAK;
case MONS_DEATH_YAK:
return TILE_CORPSE_DEATH_YAK;
case MONS_ELEPHANT:
return TILE_CORPSE_ELEPHANT;
case MONS_DIRE_ELEPHANT:
return TILE_CORPSE_DIRE_ELEPHANT;
case MONS_HELLEPHANT:
return TILE_CORPSE_HELLEPHANT;
// water monsters
case MONS_BIG_FISH:
return TILE_CORPSE_BIG_FISH;
case MONS_GIANT_GOLDFISH:
return TILE_CORPSE_GIANT_GOLDFISH;
case MONS_ELECTRIC_EEL:
return TILE_CORPSE_ELECTRIC_EEL;
case MONS_SHARK:
return TILE_CORPSE_SHARK;
case MONS_KRAKEN:
return TILE_CORPSE_KRAKEN;
case MONS_JELLYFISH:
return TILE_CORPSE_JELLYFISH;
// humans ('@')
case MONS_HUMAN:
case MONS_HELL_KNIGHT:
case MONS_NECROMANCER:
case MONS_WIZARD:
return TILE_CORPSE_HUMAN;
case MONS_SHAPESHIFTER:
return TILE_CORPSE_SHAPESHIFTER;
case MONS_GLOWING_SHAPESHIFTER:
return TILE_CORPSE_GLOWING_SHAPESHIFTER;
case MONS_DWARF:
return TILE_CORPSE_DWARF;
default:
return TILE_ERROR;
}
}
static tileidx_t _tileidx_rune(const item_def &item)
{
switch (item.plus)
{
// the hell runes:
case RUNE_DIS: return TILE_MISC_RUNE_DIS;
case RUNE_GEHENNA: return TILE_MISC_RUNE_GEHENNA;
case RUNE_COCYTUS: return TILE_MISC_RUNE_COCYTUS;
case RUNE_TARTARUS: return TILE_MISC_RUNE_TARTARUS;
// special pandemonium runes:
case RUNE_MNOLEG: return TILE_MISC_RUNE_MNOLEG;
case RUNE_LOM_LOBON: return TILE_MISC_RUNE_LOM_LOBON;
case RUNE_CEREBOV: return TILE_MISC_RUNE_CEREBOV;
case RUNE_GLOORX_VLOQ: return TILE_MISC_RUNE_GLOORX_VLOQ;
case RUNE_SNAKE_PIT: return TILE_MISC_RUNE_SNAKE;
// Most others use the default rune for now.
case RUNE_SLIME_PITS:
case RUNE_VAULTS:
case RUNE_ELVEN_HALLS:
case RUNE_TOMB:
case RUNE_SWAMP:
case RUNE_SHOALS:
// pandemonium and abyss runes:
case RUNE_DEMONIC:
case RUNE_ABYSSAL:
default: return TILE_MISC_RUNE_OF_ZOT;
}
}
static tileidx_t _tileidx_misc(const item_def &item)
{
switch (item.sub_type)
{
case MISC_BOTTLED_EFREET:
return TILE_MISC_BOTTLED_EFREET;
case MISC_CRYSTAL_BALL_OF_SEEING:
return TILE_MISC_CRYSTAL_BALL_OF_SEEING;
case MISC_AIR_ELEMENTAL_FAN:
return TILE_MISC_AIR_ELEMENTAL_FAN;
case MISC_LAMP_OF_FIRE:
return TILE_MISC_LAMP_OF_FIRE;
case MISC_STONE_OF_EARTH_ELEMENTALS:
return TILE_MISC_STONE_OF_EARTH_ELEMENTALS;
case MISC_LANTERN_OF_SHADOWS:
return TILE_MISC_LANTERN_OF_SHADOWS;
case MISC_HORN_OF_GERYON:
return TILE_MISC_HORN_OF_GERYON;
case MISC_BOX_OF_BEASTS:
return TILE_MISC_BOX_OF_BEASTS;
case MISC_CRYSTAL_BALL_OF_ENERGY:
return TILE_MISC_CRYSTAL_BALL_OF_ENERGY;
case MISC_EMPTY_EBONY_CASKET:
return TILE_MISC_EMPTY_EBONY_CASKET;
case MISC_CRYSTAL_BALL_OF_FIXATION:
return TILE_MISC_CRYSTAL_BALL_OF_FIXATION;
case MISC_DISC_OF_STORMS:
return TILE_MISC_DISC_OF_STORMS;
case MISC_DECK_OF_ESCAPE:
case MISC_DECK_OF_DESTRUCTION:
case MISC_DECK_OF_DUNGEONS:
case MISC_DECK_OF_SUMMONING:
case MISC_DECK_OF_WONDERS:
case MISC_DECK_OF_PUNISHMENT:
case MISC_DECK_OF_WAR:
case MISC_DECK_OF_CHANGES:
case MISC_DECK_OF_DEFENCE:
{
tileidx_t ch = TILE_ERROR;
switch (item.special)
{
case DECK_RARITY_LEGENDARY:
ch = TILE_MISC_DECK_LEGENDARY;
break;
case DECK_RARITY_RARE:
ch = TILE_MISC_DECK_RARE;
break;
case DECK_RARITY_COMMON:
default:
ch = TILE_MISC_DECK;
break;
}
if (item.flags & ISFLAG_KNOW_TYPE)
{
// NOTE: order of tiles must be identical to order of decks.
int offset = item.sub_type - MISC_DECK_OF_ESCAPE + 1;
ch += offset;
}
return ch;
}
case MISC_RUNE_OF_ZOT:
return _tileidx_rune(item);
}
return TILE_ERROR;
}
tileidx_t tileidx_item(const item_def &item)
{
int clas = item.base_type;
int type = item.sub_type;
int special = item.special;
int colour = item.colour;
id_arr& id = get_typeid_array();
switch (clas)
{
case OBJ_WEAPONS:
if (is_unrandom_artefact( item ))
return _tileidx_unrand_artefact(find_unrandart_index(item));
else
return _tileidx_weapon(item);
case OBJ_MISSILES:
return _tileidx_missile(item);
case OBJ_ARMOUR:
if (is_unrandom_artefact( item ))
return _tileidx_unrand_artefact(find_unrandart_index(item));
else
return _tileidx_armour(item);
case OBJ_WANDS:
if (id[ IDTYPE_WANDS ][type] == ID_KNOWN_TYPE
|| (item.flags &ISFLAG_KNOW_TYPE ))
{
return TILE_WAND_ID_FIRST + type;
}
else
return TILE_WAND_OFFSET + special % NDSC_WAND_PRI;
case OBJ_FOOD:
return _tileidx_food(item);
case OBJ_SCROLLS:
if (id[ IDTYPE_SCROLLS ][type] == ID_KNOWN_TYPE
|| (item.flags &ISFLAG_KNOW_TYPE ))
{
return TILE_SCR_ID_FIRST + type;
}
return TILE_SCROLL;
case OBJ_GOLD:
return TILE_GOLD;
case OBJ_JEWELLERY:
if (is_unrandom_artefact( item ))
return _tileidx_unrand_artefact(find_unrandart_index(item));
else if (type < NUM_RINGS)
{
if (is_random_artefact( item ))
return TILE_RING_RANDOM_OFFSET + colour - 1;
else if (id[ IDTYPE_JEWELLERY][type] == ID_KNOWN_TYPE
|| (item.flags & ISFLAG_KNOW_TYPE))
{
return TILE_RING_ID_FIRST + type - RING_FIRST_RING;
}
else
{
return TILE_RING_NORMAL_OFFSET + special % NDSC_JEWEL_PRI;
}
}
else
{
if (is_random_artefact( item ))
return TILE_AMU_RANDOM_OFFSET + colour - 1;
else if (id[ IDTYPE_JEWELLERY][type] == ID_KNOWN_TYPE
|| (item.flags & ISFLAG_KNOW_TYPE))
{
return TILE_AMU_ID_FIRST + type - AMU_FIRST_AMULET;
}
else
{
return TILE_AMU_NORMAL_OFFSET + special % NDSC_JEWEL_PRI;
}
}
case OBJ_POTIONS:
if (id[ IDTYPE_POTIONS ][type] == ID_KNOWN_TYPE
|| (item.flags &ISFLAG_KNOW_TYPE ))
{
return TILE_POT_ID_FIRST + type;
}
else
{
return TILE_POTION_OFFSET + item.plus % NDSC_POT_PRI;
}
case OBJ_BOOKS:
if (is_random_artefact(item))
{
int offset = special % tile_main_count(TILE_BOOK_RANDART_OFFSET);
return TILE_BOOK_RANDART_OFFSET + offset;
}
switch (special % NDSC_BOOK_PRI)
{
default:
case 0:
case 1:
return TILE_BOOK_PAPER_OFFSET + colour;
case 2:
return TILE_BOOK_LEATHER_OFFSET + special / NDSC_BOOK_PRI;
case 3:
return TILE_BOOK_METAL_OFFSET + special / NDSC_BOOK_PRI;
case 4:
return TILE_BOOK_PAPYRUS;
}
case OBJ_STAVES:
if (item_is_rod(item))
{
if (id[IDTYPE_STAVES][type] == ID_KNOWN_TYPE
|| (item.flags & ISFLAG_KNOW_TYPE ))
{
return TILE_ROD_ID_FIRST + type - STAFF_SMITING;
}
int desc = (special / NDSC_STAVE_PRI) % NDSC_STAVE_SEC;
return TILE_ROD_OFFSET + desc;
}
else
{
if (id[IDTYPE_STAVES][type] == ID_KNOWN_TYPE
|| (item.flags & ISFLAG_KNOW_TYPE ))
{
return TILE_STAFF_ID_FIRST + type;
}
int orig_spec = you.item_description[IDESC_STAVES][item.sub_type];
int desc = (orig_spec/ NDSC_STAVE_PRI) % NDSC_STAVE_SEC;
return TILE_STAFF_OFFSET + desc;
}
case OBJ_CORPSES:
if (item.sub_type == CORPSE_SKELETON)
return TILE_FOOD_BONE;
else
return _tileidx_corpse(item);
case OBJ_ORBS:
return TILE_ORB + random2(tile_main_count(TILE_ORB));
case OBJ_MISCELLANY:
return _tileidx_misc(item);
default:
return TILE_ERROR;
}
}
// Determine Octant of missile direction
// .---> X+
// |
// | 701
// Y 6O2
// + 543
//
// The octant boundary slope tan(pi/8)=sqrt(2)-1 = 0.414 is approximated by 2/5.
static int _tile_bolt_dir(int dx, int dy)
{
int ax = abs(dx);
int ay = abs(dy);
if (5*ay < 2*ax)
return (dx > 0) ? 2 : 6;
else if (5*ax < 2*ay)
return (dy > 0) ? 4 : 0;
else if (dx > 0)
return (dy > 0) ? 3 : 1;
else
return (dy > 0) ? 5: 7;
}
tileidx_t tileidx_item_throw(const item_def &item, int dx, int dy)
{
if (item.base_type == OBJ_MISSILES)
{
int ch = -1;
int dir = _tile_bolt_dir(dx, dy);
// Thrown items with multiple directions
switch (item.sub_type)
{
case MI_ARROW:
ch = TILE_MI_ARROW0;
break;
case MI_BOLT:
ch = TILE_MI_BOLT0;
break;
case MI_DART:
ch = TILE_MI_DART0;
break;
case MI_NEEDLE:
ch = TILE_MI_NEEDLE0;
break;
case MI_JAVELIN:
ch = TILE_MI_JAVELIN0;
break;
case MI_THROWING_NET:
ch = TILE_MI_THROWING_NET0;
default:
break;
}
if (ch != -1)
return ch + dir;
// Thrown items with a single direction
switch (item.sub_type)
{
case MI_STONE:
ch = TILE_MI_STONE0;
break;
case MI_SLING_BULLET:
switch (item.special)
{
default:
ch = TILE_MI_SLING_BULLET0;
break;
case SPMSL_STEEL:
ch = TILE_MI_SLING_BULLET_STEEL0;
break;
case SPMSL_SILVER:
ch = TILE_MI_SLING_BULLET_SILVER0;
break;
}
break;
case MI_LARGE_ROCK:
ch = TILE_MI_LARGE_ROCK0;
break;
case MI_THROWING_NET:
ch = TILE_MI_THROWING_NET0;
break;
default:
break;
}
if (ch != -1)
return (tileidx_enchant_equ(item, ch));
}
// If not a special case, just return the default tile.
return tileidx_item(item);
}
tileidx_t tileidx_show_item(int show_item_type)
{
switch (show_item_type)
{
default:
case SHOW_ITEM_NONE: return (0);
case SHOW_ITEM_ORB: return (TILE_UNSEEN_ORB);
case SHOW_ITEM_WEAPON: return (TILE_UNSEEN_WEAPON);
case SHOW_ITEM_ARMOUR: return (TILE_UNSEEN_ARMOUR);
case SHOW_ITEM_WAND: return (TILE_UNSEEN_WAND);
case SHOW_ITEM_FOOD: return (TILE_UNSEEN_FOOD);
case SHOW_ITEM_SCROLL: return (TILE_UNSEEN_SCROLL);
case SHOW_ITEM_RING: return (TILE_UNSEEN_RING);
case SHOW_ITEM_POTION: return (TILE_UNSEEN_POTION);
case SHOW_ITEM_MISSILE: return (TILE_UNSEEN_MISSILE);
case SHOW_ITEM_BOOK: return (TILE_UNSEEN_BOOK);
case SHOW_ITEM_STAVE: return (TILE_UNSEEN_STAFF);
case SHOW_ITEM_MISCELLANY: return (TILE_UNSEEN_MISC);
case SHOW_ITEM_CORPSE: return (TILE_UNSEEN_CORPSE);
case SHOW_ITEM_GOLD: return (TILE_UNSEEN_GOLD);
case SHOW_ITEM_AMULET: return (TILE_UNSEEN_AMULET);
case SHOW_ITEM_DETECTED: return (TILE_UNSEEN_ITEM);
}
}
// For items with randomized descriptions, only the overlay label is
// placed in the tile page. This function looks up what the base item
// is based on the randomized description. It returns 0 if there is none.
tileidx_t tileidx_known_base_item(tileidx_t label)
{
if (label >= TILE_POT_ID_FIRST && label <= TILE_POT_ID_LAST)
{
int type = label - TILE_POT_ID_FIRST;
int desc = you.item_description[IDESC_POTIONS][type] % NDSC_POT_PRI;
return (TILE_POTION_OFFSET + desc);
}
if (label >= TILE_RING_ID_FIRST && label <= TILE_RING_ID_LAST)
{
int type = label - TILE_RING_ID_FIRST + RING_FIRST_RING;
int desc = you.item_description[IDESC_RINGS][type] % NDSC_JEWEL_PRI;
return (TILE_RING_NORMAL_OFFSET + desc);
}
if (label >= TILE_AMU_ID_FIRST && label <= TILE_AMU_ID_LAST)
{
int type = label - TILE_AMU_ID_FIRST + AMU_FIRST_AMULET;
int desc = you.item_description[IDESC_RINGS][type] % NDSC_JEWEL_PRI;
return (TILE_AMU_NORMAL_OFFSET + desc);
}
if (label >= TILE_SCR_ID_FIRST && label <= TILE_SCR_ID_LAST)
{
return (TILE_SCROLL);
}
if (label >= TILE_WAND_ID_FIRST && label <= TILE_WAND_ID_LAST)
{
int type = label - TILE_WAND_ID_FIRST;
int desc = you.item_description[IDESC_WANDS][type] % NDSC_WAND_PRI;
return (TILE_WAND_OFFSET + desc);
}
if (label >= TILE_STAFF_ID_FIRST && label <= TILE_STAFF_ID_LAST)
{
int type = label - TILE_STAFF_ID_FIRST;
int desc = you.item_description[IDESC_STAVES][type];
desc = (desc / NDSC_STAVE_PRI) % NDSC_STAVE_SEC;
return (TILE_STAFF_OFFSET + desc);
}
if (label >= TILE_ROD_ID_FIRST && label <= TILE_ROD_ID_LAST)
{
int type = label - TILE_ROD_ID_FIRST + STAFF_FIRST_ROD;
int desc = you.item_description[IDESC_STAVES][type];
desc = (desc / NDSC_STAVE_PRI) % NDSC_STAVE_SEC;
return (TILE_ROD_OFFSET + desc);
}
return (0);
}
tileidx_t tileidx_cloud(const cloud_struct &cl)
{
int type = cl.type;
int decay = cl.decay;
std::string override = cl.tile;
int colour = cl.colour;
tileidx_t ch = TILE_ERROR;
int dur = decay/20;
if (dur < 0)
dur = 0;
else if (dur > 2)
dur = 2;
if (!override.empty())
{
tileidx_t index;
if (!tile_main_index(override.c_str(), &index))
{
mprf(MSGCH_ERROR, "Invalid tile requested for cloud: '%s'.", override.c_str());
}
else
{
int offset = tile_main_count(index);
ch = index + offset;
}
}
else
{
switch (type)
{
case CLOUD_FIRE:
ch = TILE_CLOUD_FIRE_0 + dur;
break;
case CLOUD_COLD:
ch = TILE_CLOUD_COLD_0 + dur;
break;
case CLOUD_STINK:
case CLOUD_POISON:
ch = TILE_CLOUD_POISON_0 + dur;
break;
case CLOUD_BLUE_SMOKE:
ch = TILE_CLOUD_BLUE_SMOKE;
break;
case CLOUD_PURPLE_SMOKE:
case CLOUD_TLOC_ENERGY:
ch = TILE_CLOUD_TLOC_ENERGY;
break;
case CLOUD_MIASMA:
ch = TILE_CLOUD_MIASMA;
break;
case CLOUD_BLACK_SMOKE:
ch = TILE_CLOUD_BLACK_SMOKE;
break;
case CLOUD_MUTAGENIC:
ch = (dur == 0 ? TILE_CLOUD_MUTAGENIC_0 :
dur == 1 ? TILE_CLOUD_MUTAGENIC_1
: TILE_CLOUD_MUTAGENIC_2);
ch += random2(tile_main_count(ch));
break;
case CLOUD_MIST:
ch = TILE_CLOUD_MIST;
break;
case CLOUD_RAIN:
ch = TILE_CLOUD_RAIN + random2(tile_main_count(TILE_CLOUD_RAIN));
break;
case CLOUD_MAGIC_TRAIL:
if (decay/20 > 2)
dur = 3;
ch = TILE_CLOUD_MAGIC_TRAIL_0 + dur;
break;
case CLOUD_INK:
ch = TILE_CLOUD_INK;
break;
case CLOUD_GLOOM:
ch = TILE_CLOUD_GLOOM;
break;
default:
ch = TILE_CLOUD_GREY_SMOKE;
break;
}
}
if (colour != -1)
ch = tile_main_coloured(ch, colour);
return (ch | TILE_FLAG_FLYING);
}
tileidx_t tileidx_bolt(const bolt &bolt)
{
const int col = bolt.colour;
return tileidx_zap(col);
}
tileidx_t tileidx_zap(int colour)
{
int col = (colour == ETC_MAGIC ? element_colour(ETC_MAGIC) : colour);
if (col > 8)
col -= 8;
if (col < 1)
col = 7;
return (TILE_SYM_BOLT_OFS - 1 + col);
}
tileidx_t tileidx_spell(spell_type spell)
{
switch (spell)
{
case SPELL_NO_SPELL:
case SPELL_DEBUGGING_RAY:
return TILEG_ERROR;
case NUM_SPELLS: // XXX: Hack!
return TILEG_MEMORISE;
// Air
case SPELL_SHOCK: return TILEG_SHOCK;
case SPELL_SWIFTNESS: return TILEG_SWIFTNESS;
case SPELL_LEVITATION: return TILEG_LEVITATION;
case SPELL_REPEL_MISSILES: return TILEG_REPEL_MISSILES;
case SPELL_MEPHITIC_CLOUD: return TILEG_MEPHITIC_CLOUD;
case SPELL_DISCHARGE: return TILEG_STATIC_DISCHARGE;
case SPELL_FLY: return TILEG_FLIGHT;
case SPELL_INSULATION: return TILEG_INSULATION;
case SPELL_LIGHTNING_BOLT: return TILEG_LIGHTNING_BOLT;
case SPELL_AIRSTRIKE: return TILEG_AIRSTRIKE;
case SPELL_SILENCE: return TILEG_SILENCE;
case SPELL_DEFLECT_MISSILES: return TILEG_DEFLECT_MISSILES;
case SPELL_CONJURE_BALL_LIGHTNING: return TILEG_CONJURE_BALL_LIGHTNING;
case SPELL_CHAIN_LIGHTNING: return TILEG_CHAIN_LIGHTNING;
// Earth
case SPELL_SANDBLAST: return TILEG_SANDBLAST;
case SPELL_MAXWELLS_SILVER_HAMMER: return TILEG_MAXWELLS_SILVER_HAMMER;
case SPELL_STONESKIN: return TILEG_STONESKIN;
case SPELL_PASSWALL: return TILEG_PASSWALL;
case SPELL_STONE_ARROW: return TILEG_STONE_ARROW;
case SPELL_DIG: return TILEG_DIG;
case SPELL_BOLT_OF_MAGMA: return TILEG_BOLT_OF_MAGMA;
case SPELL_FRAGMENTATION: return TILEG_LEES_RAPID_DECONSTRUCTION;
case SPELL_IRON_SHOT: return TILEG_IRON_SHOT;
case SPELL_LEHUDIBS_CRYSTAL_SPEAR: return TILEG_LEHUDIBS_CRYSTAL_SPEAR;
case SPELL_SHATTER: return TILEG_SHATTER;
// Fire
case SPELL_FLAME_TONGUE: return TILEG_FLAME_TONGUE;
case SPELL_EVAPORATE: return TILEG_EVAPORATE;
case SPELL_FIRE_BRAND: return TILEG_FIRE_BRAND;
case SPELL_THROW_FLAME: return TILEG_THROW_FLAME;
case SPELL_CONJURE_FLAME: return TILEG_CONJURE_FLAME;
case SPELL_STICKY_FLAME: return TILEG_STICKY_FLAME;
case SPELL_BOLT_OF_FIRE: return TILEG_BOLT_OF_FIRE;
case SPELL_IGNITE_POISON: return TILEG_IGNITE_POISON;
case SPELL_FIREBALL: return TILEG_FIREBALL;
case SPELL_DELAYED_FIREBALL: return TILEG_DELAYED_FIREBALL;
case SPELL_RING_OF_FLAMES: return TILEG_RING_OF_FLAMES;
case SPELL_FIRE_STORM: return TILEG_FIRE_STORM;
// Ice
case SPELL_FREEZE: return TILEG_FREEZE;
case SPELL_THROW_FROST: return TILEG_THROW_FROST;
case SPELL_FREEZING_AURA: return TILEG_FREEZING_AURA;
case SPELL_HIBERNATION: return TILEG_ENSORCELLED_HIBERNATION;
case SPELL_OZOCUBUS_ARMOUR: return TILEG_OZOCUBUS_ARMOUR;
case SPELL_THROW_ICICLE: return TILEG_THROW_ICICLE;
case SPELL_CONDENSATION_SHIELD: return TILEG_CONDENSATION_SHIELD;
case SPELL_OZOCUBUS_REFRIGERATION: return TILEG_OZOCUBUS_REFRIGERATION;
case SPELL_BOLT_OF_COLD: return TILEG_BOLT_OF_COLD;
case SPELL_FREEZING_CLOUD: return TILEG_FREEZING_CLOUD;
case SPELL_ENGLACIATION: return TILEG_METABOLIC_ENGLACIATION;
case SPELL_SIMULACRUM: return TILEG_SIMULACRUM;
case SPELL_ICE_STORM: return TILEG_ICE_STORM;
// Poison
case SPELL_STING: return TILEG_STING;
case SPELL_CURE_POISON: return TILEG_CURE_POISON;
case SPELL_POISON_WEAPON: return TILEG_POISON_BRAND;
case SPELL_INTOXICATE: return TILEG_ALISTAIRS_INTOXICATION;
case SPELL_OLGREBS_TOXIC_RADIANCE: return TILEG_OLGREBS_TOXIC_RADIANCE;
case SPELL_RESIST_POISON: return TILEG_RESIST_POISON;
case SPELL_VENOM_BOLT: return TILEG_VENOM_BOLT;
case SPELL_POISON_ARROW: return TILEG_POISON_ARROW;
case SPELL_POISONOUS_CLOUD: return TILEG_POISONOUS_CLOUD;
// Enchantment
case SPELL_CONFUSING_TOUCH: return TILEG_CONFUSING_TOUCH;
case SPELL_CORONA: return TILEG_CORONA;
case SPELL_PROJECTED_NOISE: return TILEG_PROJECTED_NOISE;
case SPELL_SURE_BLADE: return TILEG_SURE_BLADE;
case SPELL_TUKIMAS_VORPAL_BLADE: return TILEG_TUKIMAS_VORPAL_BLADE;
case SPELL_BERSERKER_RAGE: return TILEG_BERSERKER_RAGE;
case SPELL_CONFUSE: return TILEG_CONFUSE;
case SPELL_SLOW: return TILEG_SLOW;
case SPELL_TUKIMAS_DANCE: return TILEG_TUKIMAS_DANCE;
case SPELL_SELECTIVE_AMNESIA: return TILEG_SELECTIVE_AMNESIA;
case SPELL_ENSLAVEMENT: return TILEG_ENSLAVEMENT;
case SPELL_SEE_INVISIBLE: return TILEG_SEE_INVISIBLE;
case SPELL_PETRIFY: return TILEG_PETRIFY;
case SPELL_CAUSE_FEAR: return TILEG_CAUSE_FEAR;
case SPELL_TAME_BEASTS: return TILEG_TAME_BEASTS;
case SPELL_EXTENSION: return TILEG_EXTENSION;
case SPELL_HASTE: return TILEG_HASTE;
case SPELL_INVISIBILITY: return TILEG_INVISIBILITY;
case SPELL_MASS_CONFUSION: return TILEG_MASS_CONFUSION;
// Translocation
case SPELL_APPORTATION: return TILEG_APPORTATION;
case SPELL_PORTAL_PROJECTILE: return TILEG_PORTAL_PROJECTILE;
case SPELL_BLINK: return TILEG_BLINK;
case SPELL_BANISHMENT: return TILEG_BANISHMENT;
case SPELL_CONTROL_TELEPORT: return TILEG_CONTROLLED_TELEPORT;
case SPELL_TELEPORT_OTHER: return TILEG_TELEPORT_OTHER;
case SPELL_TELEPORT_SELF: return TILEG_TELEPORT;
case SPELL_PHASE_SHIFT: return TILEG_PHASE_SHIFT;
case SPELL_CONTROLLED_BLINK: return TILEG_CONTROLLED_BLINK;
case SPELL_WARP_BRAND: return TILEG_WARP_WEAPON;
case SPELL_DISPERSAL: return TILEG_DISPERSAL;
case SPELL_PORTAL: return TILEG_PORTAL;
// Summoning
case SPELL_SUMMON_BUTTERFLIES: return TILEG_SUMMON_BUTTERFLIES;
case SPELL_SUMMON_SMALL_MAMMALS: return TILEG_SUMMON_SMALL_MAMMALS;
case SPELL_RECALL: return TILEG_RECALL;
case SPELL_CALL_CANINE_FAMILIAR: return TILEG_CALL_CANINE_FAMILIAR;
case SPELL_CALL_IMP: return TILEG_CALL_IMP;
case SPELL_ABJURATION: return TILEG_ABJURATION;
case SPELL_SUMMON_SCORPIONS: return TILEG_SUMMON_SCORPIONS;
case SPELL_SUMMON_ELEMENTAL: return TILEG_SUMMON_ELEMENTAL;
case SPELL_SUMMON_DEMON: return TILEG_SUMMON_DEMON;
case SPELL_SUMMON_UGLY_THING: return TILEG_SUMMON_UGLY_THING;
case SPELL_SHADOW_CREATURES: return TILEG_SUMMON_SHADOW_CREATURES;
case SPELL_SUMMON_ICE_BEAST: return TILEG_SUMMON_ICE_BEAST;
case SPELL_DEMONIC_HORDE: return TILEG_DEMONIC_HORDE;
case SPELL_SUMMON_GREATER_DEMON: return TILEG_SUMMON_GREATER_DEMON;
case SPELL_SUMMON_HORRIBLE_THINGS: return TILEG_SUMMON_HORRIBLE_THINGS;
// Necromancy
case SPELL_ANIMATE_SKELETON: return TILEG_ANIMATE_SKELETON;
case SPELL_PAIN: return TILEG_PAIN;
case SPELL_FULSOME_DISTILLATION: return TILEG_FULSOME_DISTILLATION;
case SPELL_CORPSE_ROT: return TILEG_CORPSE_ROT;
case SPELL_LETHAL_INFUSION: return TILEG_LETHAL_INFUSION;
case SPELL_SUBLIMATION_OF_BLOOD: return TILEG_SUBLIMATION_OF_BLOOD;
case SPELL_BONE_SHARDS: return TILEG_BONE_SHARDS;
case SPELL_VAMPIRIC_DRAINING: return TILEG_VAMPIRIC_DRAINING;
case SPELL_REGENERATION: return TILEG_REGENERATION;
case SPELL_ANIMATE_DEAD: return TILEG_ANIMATE_DEAD;
case SPELL_DISPEL_UNDEAD: return TILEG_DISPEL_UNDEAD;
case SPELL_HAUNT: return TILEG_HAUNT;
case SPELL_BORGNJORS_REVIVIFICATION: return TILEG_BORGNJORS_REVIVIFICATION;
case SPELL_CIGOTUVIS_DEGENERATION: return TILEG_CIGOTUVIS_DEGENERATION;
case SPELL_AGONY: return TILEG_AGONY;
case SPELL_TWISTED_RESURRECTION: return TILEG_TWISTED_RESURRECTION;
case SPELL_EXCRUCIATING_WOUNDS: return TILEG_EXCRUCIATING_WOUNDS;
case SPELL_CONTROL_UNDEAD: return TILEG_CONTROL_UNDEAD;
case SPELL_BOLT_OF_DRAINING: return TILEG_BOLT_OF_DRAINING;
case SPELL_SYMBOL_OF_TORMENT: return TILEG_SYMBOL_OF_TORMENT;
case SPELL_DEATHS_DOOR: return TILEG_DEATHS_DOOR;
case SPELL_DEATH_CHANNEL: return TILEG_DEATH_CHANNEL;
// Transmutation
case SPELL_STICKS_TO_SNAKES: return TILEG_STICKS_TO_SNAKES;
case SPELL_SPIDER_FORM: return TILEG_SPIDER_FORM;
case SPELL_ICE_FORM: return TILEG_ICE_FORM;
case SPELL_BLADE_HANDS: return TILEG_BLADE_HANDS;
case SPELL_POLYMORPH_OTHER: return TILEG_POLYMORPH_OTHER;
case SPELL_STATUE_FORM: return TILEG_STATUE_FORM;
case SPELL_ALTER_SELF: return TILEG_ALTER_SELF;
case SPELL_DRAGON_FORM: return TILEG_DRAGON_FORM;
case SPELL_NECROMUTATION: return TILEG_NECROMUTATION;
// pure Conjuration
case SPELL_MAGIC_DART: return TILEG_MAGIC_DART;
case SPELL_ISKENDERUNS_MYSTIC_BLAST: return TILEG_ISKENDERUNS_MYSTIC_BLAST;
case SPELL_IOOD: return TILEG_IOOD;
// Divination (soon to be obsolete, or moved to abilities)
case SPELL_DETECT_SECRET_DOORS: return TILEG_DETECT_SECRET_DOORS;
case SPELL_DETECT_TRAPS: return TILEG_DETECT_TRAPS;
case SPELL_DETECT_ITEMS: return TILEG_DETECT_ITEMS;
case SPELL_DETECT_CREATURES: return TILEG_DETECT_CREATURES;
// --------------------------------------------
// Rods and abilities (tiles needed for later)
// Abilities
case SPELL_SMITING: // Beogh power
case SPELL_MINOR_HEALING: // Ely power
case SPELL_MAJOR_HEALING: // Ely power
case SPELL_HELLFIRE: // Demonspawn ability
// Rod-only spells
case SPELL_PARALYSE: // we could reuse Petrify for this
case SPELL_STRIKING:
case SPELL_BOLT_OF_INACCURACY:
case SPELL_SUMMON_SWARM:
return TILEG_TODO;
// --------------------------------------------
// Spells that don't need icons:
case SPELL_STONEMAIL: // Xom only?
case SPELL_SUMMON_DRAGON: // Xom
case SPELL_DISINTEGRATE: // wand and card
// Monster spells (mostly?)
case SPELL_HELLFIRE_BURST:
case SPELL_VAMPIRE_SUMMON:
case SPELL_BRAIN_FEED:
case SPELL_FAKE_RAKSHASA_SUMMON:
case SPELL_STEAM_BALL:
case SPELL_SUMMON_UFETUBUS:
case SPELL_SUMMON_BEAST:
case SPELL_ENERGY_BOLT:
case SPELL_POISON_SPLASH:
case SPELL_SUMMON_UNDEAD:
case SPELL_CANTRIP:
case SPELL_QUICKSILVER_BOLT:
case SPELL_METAL_SPLINTERS:
case SPELL_MIASMA:
case SPELL_SUMMON_DRAKES:
case SPELL_BLINK_OTHER:
case SPELL_SUMMON_MUSHROOMS:
case SPELL_ACID_SPLASH:
case SPELL_STICKY_FLAME_SPLASH:
case SPELL_FIRE_BREATH:
case SPELL_COLD_BREATH:
case SPELL_DRACONIAN_BREATH:
case SPELL_WATER_ELEMENTALS:
case SPELL_PORKALATOR:
default:
return TILEG_ERROR;
}
}
tileidx_t tileidx_known_brand(const item_def &item)
{
if (!item_type_known(item))
return 0;
if (item.base_type == OBJ_WEAPONS)
{
const int brand = get_weapon_brand(item);
if (brand != SPWPN_NORMAL)
return (TILE_BRAND_FLAMING + get_weapon_brand(item) - 1);
}
else if (item.base_type == OBJ_ARMOUR)
{
const int brand = get_armour_ego_type(item);
if (brand != SPARM_NORMAL)
return (TILE_BRAND_ARM_RUNNING + get_armour_ego_type(item) - 1);
else if (is_artefact(item)
&& artefact_wpn_property(item, ARTP_PONDEROUS))
{
return (TILE_BRAND_ARM_PONDEROUSNESS);
}
}
else if (item.base_type == OBJ_MISSILES)
{
switch (get_ammo_brand(item))
{
case SPMSL_FLAME:
return TILE_BRAND_FLAME;
case SPMSL_FROST:
return TILE_BRAND_FROST;
case SPMSL_POISONED:
return TILE_BRAND_POISONED;
case SPMSL_CURARE:
return TILE_BRAND_CURARE;
case SPMSL_RETURNING:
return TILE_BRAND_RETURNING;
case SPMSL_CHAOS:
return TILE_BRAND_CHAOS;
case SPMSL_PENETRATION:
return TILE_BRAND_PENETRATION;
case SPMSL_REAPING:
return TILE_BRAND_REAPING;
case SPMSL_DISPERSAL:
return TILE_BRAND_DISPERSAL;
case SPMSL_EXPLODING:
return TILE_BRAND_EXPLOSION;
case SPMSL_CONFUSION:
return TILE_BRAND_CONFUSION;
case SPMSL_PARALYSIS:
return TILE_BRAND_PARALYSIS;
case SPMSL_SLOW:
return TILE_BRAND_SLOWING;
case SPMSL_SICKNESS:
return TILE_BRAND_SICKNESS;
case SPMSL_RAGE:
return TILE_BRAND_RAGE;
case SPMSL_SLEEP:
return TILE_BRAND_SLEEP;
default:
break;
}
}
return 0;
}
tileidx_t tileidx_corpse_brand(const item_def &item)
{
if (item.base_type != OBJ_CORPSES || item.sub_type != CORPSE_BODY)
return (0);
const bool fulsome_dist = you.has_spell(SPELL_FULSOME_DISTILLATION);
const bool rotten = food_is_rotten(item);
const bool saprovorous = player_mutation_level(MUT_SAPROVOROUS);
// Brands are mostly meaningless to herbivores.
// Could still be interesting for Fulsome Distillation, though.
if (fulsome_dist && player_mutation_level(MUT_HERBIVOROUS) == 3)
return (0);
// Vampires are only interested in fresh blood.
if (you.species == SP_VAMPIRE
&& (rotten || !mons_has_blood(item.plus)))
{
return TILE_FOOD_INEDIBLE;
}
// Rotten corpses' chunk effects are meaningless if we are neither
// saprovorous nor have the Fulsome Distillation spell.
if (rotten && !saprovorous && !fulsome_dist)
return TILE_FOOD_INEDIBLE;
// Harmful chunk effects > religious rules > chance of sickness.
if (is_poisonous(item))
return TILE_FOOD_POISONED;
if (is_mutagenic(item))
return TILE_FOOD_MUTAGENIC;
if (causes_rot(item))
return TILE_FOOD_ROTTING;
if (is_forbidden_food(item))
return TILE_FOOD_FORBIDDEN;
if (is_contaminated(item))
return TILE_FOOD_CONTAMINATED;
// If no special chunk effects, mark corpse as inedible
// unless saprovorous.
if (rotten && !saprovorous)
return TILE_FOOD_INEDIBLE;
return 0;
}
// FIXME: Needs to be updated whenever the order of clouds or monsters changes.
tileidx_t get_clean_map_idx(tileidx_t tile_idx)
{
tileidx_t idx = tile_idx & TILE_FLAG_MASK;
if (idx >= TILE_CLOUD_FIRE_0 && idx <= TILE_CLOUD_TLOC_ENERGY
|| idx >= TILEP_MONS_PANDEMONIUM_DEMON && idx <= TILEP_MONS_TEST_SPAWNER
|| idx >= TILEP_MCACHE_START)
{
return 0;
}
return tile_idx;
}
tileidx_t tileidx_unseen_flag(const coord_def &gc)
{
if (!map_bounds(gc))
return (TILE_FLAG_UNSEEN);
else if (is_terrain_known(gc)
&& !is_terrain_seen(gc)
|| is_map_knowledge_detected_item(gc)
|| is_map_knowledge_detected_mons(gc))
{
return (TILE_FLAG_MM_UNSEEN);
}
else
return (TILE_FLAG_UNSEEN);
}
int enchant_to_int(const item_def &item)
{
switch (item.flags & ISFLAG_COSMETIC_MASK)
{
case ISFLAG_EMBROIDERED_SHINY:
return 1;
case ISFLAG_RUNED:
return 2;
case ISFLAG_GLOWING:
return 3;
default:
return (is_random_artefact(item) ? 4 : 0);
}
}
tileidx_t tileidx_enchant_equ(const item_def &item, tileidx_t tile)
{
static const int etable[5][5] =
{
{0, 0, 0, 0, 0}, // all variants look the same
{0, 1, 1, 1, 1}, // normal, ego/randart
{0, 1, 1, 1, 2}, // normal, ego, randart
{0, 1, 1, 2, 3}, // normal, ego (shiny/runed), ego (glowing), randart
{0, 1, 2, 3, 4} // normal, shiny, runed, glowing, randart
};
const int etype = enchant_to_int(item);
const int idx = tile_main_count(tile) - 1;
ASSERT(idx < 5);
tile += etable[idx][etype];
return (tile);
}
std::string tile_debug_string(tileidx_t fg, tileidx_t bg, char prefix)
{
tileidx_t fg_idx = fg & TILE_FLAG_MASK;
tileidx_t bg_idx = bg & TILE_FLAG_MASK;
std::string fg_name;
if (fg_idx < TILE_MAIN_MAX)
fg_name = tile_main_name(fg_idx);
else if (fg_idx < TILEP_MCACHE_START)
fg_name = (tile_player_name(fg_idx));
else
{
fg_name = "mc:";
mcache_entry *entry = mcache.get(fg_idx);
if (entry)
{
tile_draw_info dinfo[mcache_entry::MAX_INFO_COUNT];
unsigned int count = entry->info(&dinfo[0]);
for (unsigned int i = 0; i < count; ++i)
{
tileidx_t mc_idx = dinfo[i].idx;
if (mc_idx < TILE_MAIN_MAX)
fg_name += tile_main_name(mc_idx);
else if (mc_idx < TILEP_PLAYER_MAX)
fg_name += tile_player_name(mc_idx);
else
fg_name += "[invalid index]";
if (i < count - 1)
fg_name += ", ";
}
}
else
{
fg_name += "[not found]";
}
}
std::string tile_string = make_stringf(
"%cFG: %4d | 0x%8x (%s)\n"
"%cBG: %4d | 0x%8x (%s)\n",
prefix,
fg_idx,
fg & ~TILE_FLAG_MASK,
fg_name.c_str(),
prefix,
bg_idx,
bg & ~TILE_FLAG_MASK,
tile_dngn_name(bg_idx));
return (tile_string);
}
void tile_init_props(monsters *mon)
{
// Not necessary.
if (mon->props.exists("monster_tile") || mon->props.exists("tile_num"))
return;
// Special-case for monsters masquerading as items.
if (mon->type == MONS_DANCING_WEAPON || mons_is_mimic(mon->type))
return;
// Only add the property for tiles that have several variants.
const int base_tile = _tileidx_monster_base(mon->type);
if (tile_player_count(base_tile) > 1)
mon->props["tile_num"] = short(random2(256));
}
#endif
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