File: tilereg-map.cc

package info (click to toggle)
crawl 2%3A0.7.1-3
  • links: PTS
  • area: main
  • in suites: squeeze
  • size: 30,420 kB
  • ctags: 23,018
  • sloc: cpp: 244,317; ansic: 16,144; perl: 2,214; makefile: 984; python: 488; objc: 250; ruby: 200; sh: 140
file content (330 lines) | stat: -rw-r--r-- 8,699 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/*
 *  File:       tilereg-map.cc
 *
 *  Created by: ennewalker on Sat Jan 5 01:33:53 2008 UTC
 */

#include "AppHdr.h"

#ifdef USE_TILE

#include "tilereg-map.h"

#include "cio.h"
#include "food.h"
#include "libutil.h"
#include "misc.h"
#include "options.h"
#include "tilesdl.h"
#include "travel.h"
#include "viewgeom.h"

const VColour map_colours[MAX_MAP_COL] =
{
    VColour(  0,   0,   0, 255), // BLACK
    VColour(128, 128, 128, 255), // DKGREY
    VColour(160, 160, 160, 255), // MDGREY
    VColour(192, 192, 192, 255), // LTGREY
    VColour(255, 255, 255, 255), // WHITE

    VColour(  0,  64, 255, 255), // BLUE  (actually cyan-blue)
    VColour(128, 128, 255, 255), // LTBLUE
    VColour(  0,  32, 128, 255), // DKBLUE (maybe too dark)

    VColour(  0, 255,   0, 255), // GREEN
    VColour(128, 255, 128, 255), // LTGREEN
    VColour(  0, 128,   0, 255), // DKGREEN

    VColour(  0, 255, 255, 255), // CYAN
    VColour( 64, 255, 255, 255), // LTCYAN (maybe too pale)
    VColour(  0, 128, 128, 255), // DKCYAN

    VColour(255,   0,   0, 255), // RED
    VColour(255, 128, 128, 255), // LTRED (actually pink)
    VColour(128,   0,   0, 255), // DKRED

    VColour(192,   0, 255, 255), // MAGENTA (actually blue-magenta)
    VColour(255, 128, 255, 255), // LTMAGENTA
    VColour( 96,   0, 128, 255), // DKMAGENTA

    VColour(255, 255,   0, 255), // YELLOW
    VColour(255, 255,  64, 255), // LTYELLOW (maybe too pale)
    VColour(128, 128,   0, 255), // DKYELLOW

    VColour(165,  91,   0, 255), // BROWN
};

MapRegion::MapRegion(int pixsz) :
    m_buf(NULL),
    m_dirty(true),
    m_far_view(false)
{
    ASSERT(pixsz > 0);

    dx = pixsz;
    dy = pixsz;
    clear();
    init_colours();
}

void MapRegion::on_resize()
{
    delete[] m_buf;

    int size = mx * my;
    m_buf    = new unsigned char[size];
    memset(m_buf, 0, sizeof(unsigned char) * size);
}

void MapRegion::init_colours()
{
    // TODO enne - the options array for colours should be
    // tied to the map feature enumeration to avoid this function.
    m_colours[MF_UNSEEN]        = (map_colour)Options.tile_unseen_col;
    m_colours[MF_FLOOR]         = (map_colour)Options.tile_floor_col;
    m_colours[MF_WALL]          = (map_colour)Options.tile_wall_col;
    m_colours[MF_MAP_FLOOR]     = (map_colour)Options.tile_floor_col; // TODO enne
    m_colours[MF_MAP_WALL]      = (map_colour)Options.tile_mapped_wall_col;
    m_colours[MF_DOOR]          = (map_colour)Options.tile_door_col;
    m_colours[MF_ITEM]          = (map_colour)Options.tile_item_col;
    m_colours[MF_MONS_FRIENDLY] = (map_colour)Options.tile_friendly_col;
    m_colours[MF_MONS_PEACEFUL] = (map_colour)Options.tile_peaceful_col;
    m_colours[MF_MONS_NEUTRAL]  = (map_colour)Options.tile_neutral_col;
    m_colours[MF_MONS_HOSTILE]  = (map_colour)Options.tile_monster_col;
    m_colours[MF_MONS_NO_EXP]   = (map_colour)Options.tile_plant_col;
    m_colours[MF_STAIR_UP]      = (map_colour)Options.tile_upstairs_col;
    m_colours[MF_STAIR_DOWN]    = (map_colour)Options.tile_downstairs_col;
    m_colours[MF_STAIR_BRANCH]  = (map_colour)Options.tile_feature_col;
    m_colours[MF_FEATURE]       = (map_colour)Options.tile_feature_col;
    m_colours[MF_WATER]         = (map_colour)Options.tile_water_col;
    m_colours[MF_LAVA]          = (map_colour)Options.tile_lava_col;
    m_colours[MF_TRAP]          = (map_colour)Options.tile_trap_col;
    m_colours[MF_EXCL_ROOT]     = (map_colour)Options.tile_excl_centre_col;
    m_colours[MF_EXCL]          = (map_colour)Options.tile_excluded_col;
    m_colours[MF_PLAYER]        = (map_colour)Options.tile_player_col;
}

MapRegion::~MapRegion()
{
    delete[] m_buf;
}

void MapRegion::pack_buffers()
{
    m_buf_map.clear();
    m_buf_lines.clear();

    for (int x = m_min_gx; x <= m_max_gx; x++)
        for (int y = m_min_gy; y <= m_max_gy; y++)
        {
            map_feature f = (map_feature)m_buf[x + y * mx];
            map_colour c  = m_colours[f];

            float pos_x = x - m_min_gx;
            float pos_y = y - m_min_gy;
            m_buf_map.add(pos_x, pos_y, pos_x + 1, pos_y + 1, map_colours[c]);
        }

    // Draw window box.
    if (m_win_start.x == -1 && m_win_end.x == -1)
        return;

    int c = (int)Options.tile_window_col;
    float pos_sx = (m_win_start.x - m_min_gx);
    float pos_sy = (m_win_start.y - m_min_gy);
    float pos_ex = (m_win_end.x - m_min_gx) + 1 / (float)dx;
    float pos_ey = (m_win_end.y - m_min_gy) + 1 / (float)dy;

    m_buf_lines.add_square(pos_sx, pos_sy, pos_ex, pos_ey, map_colours[c]);
}

void MapRegion::render()
{
    if (m_min_gx > m_max_gx || m_min_gy > m_max_gy)
        return;

#ifdef DEBUG_TILES_REDRAW
    cprintf("rendering MapRegion\n");
#endif
    if (m_dirty)
    {
        pack_buffers();
        m_dirty = false;
    }

    set_transform();
    m_buf_map.draw();
    m_buf_lines.draw();
}

void MapRegion::recenter()
{
    // adjust offsets to center map
    ox = (wx - dx * (m_max_gx - m_min_gx)) / 2;
    oy = (wy - dy * (m_max_gy - m_min_gy)) / 2;
#if 0
    // Not needed? (jpeg)
    m_dirty = true;
#endif
}

void MapRegion::set(const coord_def &gc, map_feature f)
{
    ASSERT((unsigned int)f <= (unsigned char)~0);
    m_buf[gc.x + gc.y * mx] = f;

    if (f == MF_UNSEEN)
        return;

    // Get map extents
    m_min_gx = std::min(m_min_gx, gc.x);
    m_max_gx = std::max(m_max_gx, gc.x);
    m_min_gy = std::min(m_min_gy, gc.y);
    m_max_gy = std::max(m_max_gy, gc.y);

    recenter();
}

void MapRegion::update_bounds()
{
    int min_gx = m_min_gx;
    int max_gx = m_max_gx;
    int min_gy = m_min_gy;
    int max_gy = m_max_gy;

    m_min_gx = GXM;
    m_max_gx = 0;
    m_min_gy = GYM;
    m_max_gy = 0;

    for (int x = min_gx; x <= max_gx; x++)
        for (int y = min_gy; y <= max_gy; y++)
        {
            map_feature f = (map_feature)m_buf[x + y * mx];
            if (f == MF_UNSEEN)
                continue;

            m_min_gx = std::min(m_min_gx, x);
            m_max_gx = std::max(m_max_gx, x);
            m_min_gy = std::min(m_min_gy, y);
            m_max_gy = std::max(m_max_gy, y);
        }

    recenter();
#if 0
    // Not needed? (jpeg)
    m_dirty = true;
#endif
}

void MapRegion::set_window(const coord_def &start, const coord_def &end)
{
    m_win_start = start;
    m_win_end   = end;

    m_dirty = true;
}

void MapRegion::clear()
{
    m_min_gx = GXM;
    m_max_gx = 0;
    m_min_gy = GYM;
    m_max_gy = 0;

    m_win_start.x = -1;
    m_win_start.y = -1;
    m_win_end.x = -1;
    m_win_end.y = -1;

    recenter();

    if (m_buf)
        memset(m_buf, 0, sizeof(*m_buf) * mx * my);

    m_buf_map.clear();
    m_buf_lines.clear();
}

int MapRegion::handle_mouse(MouseEvent &event)
{
    if (mouse_control::current_mode() != MOUSE_MODE_COMMAND)
        return 0;

    int cx;
    int cy;
    if (!mouse_pos(event.px, event.py, cx, cy))
    {
        if (m_far_view)
        {
            m_far_view = false;
            tiles.load_dungeon(crawl_view.vgrdc);
            return 0;
        }
        return 0;
    }

    const int x = event.px - sx;
    const int y = event.py - sy;
    if (x < 0 || x > wx || y < 0 || y > wy)
        return (0);

    const coord_def gc(m_min_gx + cx, m_min_gy + cy);

    tiles.place_cursor(CURSOR_MOUSE, gc);

    switch (event.event)
    {
    case MouseEvent::MOVE:
        if (m_far_view)
            tiles.load_dungeon(gc);
        return 0;
    case MouseEvent::PRESS:
        if (event.button == MouseEvent::LEFT)
        {
            if (event.mod & MOD_SHIFT)
            {
                // Start autotravel, or give an appropriate message.
                do_explore_cmd();
                return (CK_MOUSE_CMD);
            }
            else
                return (click_travel(gc, event.mod & MOD_CTRL));
        }
        else if (event.button == MouseEvent::RIGHT)
        {
            m_far_view = true;
            tiles.load_dungeon(gc);
        }
        return 0;
    case MouseEvent::RELEASE:
        if ((event.button == MouseEvent::RIGHT) && m_far_view)
        {
            m_far_view = false;
            tiles.load_dungeon(crawl_view.vgrdc);
        }
        return (0);
    default:
        return (0);
    }
}

bool MapRegion::update_tip_text(std::string& tip)
{
    if (mouse_control::current_mode() != MOUSE_MODE_COMMAND)
        return (false);

    if (!player_in_mappable_area())
        return (false);

    tip = "[L-Click] Travel / [R-Click] View";
    if (you.level_type != LEVEL_LABYRINTH
        && (you.hunger_state > HS_STARVING || you_min_hunger())
        && i_feel_safe())
    {
        tip += "\n[Shift-L-Click] Autoexplore";
    }
    return (true);
}

#endif