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/*
* File: tilereg-menu.cc
*
* Created by: ennewalker on Sat Jan 5 01:33:53 2008 UTC
*/
#include "AppHdr.h"
#ifdef USE_TILE
#include "tilereg-menu.h"
#include "menu.h"
#include "options.h"
#include "tilebuf.h"
#include "tilefont.h"
MenuRegion::MenuRegion(ImageManager *im, FontWrapper *entry) :
m_image(im), m_font_entry(entry), m_mouse_idx(-1),
m_max_columns(1), m_dirty(false), m_font_buf(entry)
{
ASSERT(m_image);
ASSERT(m_font_entry);
dx = 1;
dy = 1;
m_entries.resize(128);
for (int i = 0; i < TEX_MAX; i++)
m_tile_buf[i].set_tex(&m_image->m_textures[i]);
}
void MenuRegion::set_num_columns(int columns)
{
m_max_columns = std::max(1, columns);
}
int MenuRegion::mouse_entry(int x, int y)
{
if (m_dirty)
place_entries();
for (unsigned int i = 0; i < m_entries.size(); i++)
{
if (!m_entries[i].valid)
continue;
if (x >= m_entries[i].sx && x <= m_entries[i].ex
&& y >= m_entries[i].sy && y <= m_entries[i].ey)
{
return i;
}
}
return -1;
}
int MenuRegion::handle_mouse(MouseEvent &event)
{
m_mouse_idx = -1;
int x, y;
if (!mouse_pos(event.px, event.py, x, y))
return 0;
if (event.event == MouseEvent::MOVE)
{
int old_idx = m_mouse_idx;
m_mouse_idx = mouse_entry(x, y);
if (old_idx == m_mouse_idx)
return 0;
const VColour mouse_colour(160, 160, 160, 255);
m_line_buf.clear();
if (!m_entries[m_mouse_idx].heading && m_entries[m_mouse_idx].key)
{
m_line_buf.add_square(m_entries[m_mouse_idx].sx-1,
m_entries[m_mouse_idx].sy,
m_entries[m_mouse_idx].ex+1,
m_entries[m_mouse_idx].ey+1,
mouse_colour);
}
return 0;
}
if (event.event == MouseEvent::PRESS)
{
switch (event.button)
{
case MouseEvent::LEFT:
{
int entry = mouse_entry(x, y);
if (entry == -1)
return 0;
return m_entries[entry].key;
}
#if 0
// TODO enne - these events are wonky on OS X.
// TODO enne - fix menus so that mouse wheeling doesn't easy exit
case MouseEvent::SCROLL_UP:
return CK_UP;
case MouseEvent::SCROLL_DOWN:
return CK_DOWN;
#endif
default:
return 0;
}
}
return 0;
}
void MenuRegion::place_entries()
{
m_dirty = false;
const int heading_indent = 10;
const int tile_indent = 20;
const int text_indent = (Options.tile_menu_icons ? 58 : 20);
const int max_tile_height = (Options.tile_menu_icons ? 32 : 0);
const int entry_buffer = 1;
const VColour selected_colour(50, 50, 10, 255);
m_font_buf.clear();
m_shape_buf.clear();
m_line_buf.clear();
for (int t = 0; t < TEX_MAX; t++)
m_tile_buf[t].clear();
int column = 0;
if (!Options.tile_menu_icons)
set_num_columns(1);
const int max_columns = std::min(2, m_max_columns);
const int column_width = mx / max_columns;
int lines = count_linebreaks(m_more);
int more_height = (lines + 1) * m_font_entry->char_height();
m_font_buf.add(m_more, sx + ox, ey - oy - more_height);
int height = 0;
int end_height = my - more_height;
const int max_entry_height = std::max((int)m_font_entry->char_height() * 2,
max_tile_height);
for (unsigned int i = 0; i < m_entries.size(); i++)
{
if (!m_entries[i].valid)
{
m_entries[i].sx = 0;
m_entries[i].sy = 0;
m_entries[i].ex = 0;
m_entries[i].ey = 0;
continue;
}
if (height + max_entry_height > end_height && column <= max_columns)
{
height = 0;
column++;
}
int text_width = m_font_entry->string_width(m_entries[i].text);
int text_height = m_font_entry->char_height();
if (m_entries[i].heading)
{
m_entries[i].sx = heading_indent + column * column_width;
m_entries[i].ex = m_entries[i].sx + text_width;
m_entries[i].sy = height;
m_entries[i].ey = m_entries[i].sy + text_height;
m_font_buf.add(m_entries[i].text, m_entries[i].sx, m_entries[i].sy);
height += text_height;
}
else
{
m_entries[i].sy = height;
int entry_start = column * column_width;
int text_sx = text_indent + entry_start;
int entry_height;
if (m_entries[i].tiles.size() > 0)
{
m_entries[i].sx = entry_start + tile_indent;
entry_height = std::max(max_tile_height, text_height);
for (unsigned int t = 0; t < m_entries[i].tiles.size(); t++)
{
// NOTE: This is not perfect. Tiles will be drawn
// sorted by texture first, e.g. you can never draw
// a dungeon tile over a monster tile.
tileidx_t tile = m_entries[i].tiles[t].tile;
TextureID tex = m_entries[i].tiles[t].tex;
m_tile_buf[tex].add_unscaled(tile, m_entries[i].sx,
m_entries[i].sy,
m_entries[i].tiles[t].ymax);
}
}
else
{
m_entries[i].sx = text_sx;
entry_height = text_height;
}
int text_sy = m_entries[i].sy;
text_sy += (entry_height - m_font_entry->char_height()) / 2;
// Split menu entries that don't fit into a single line into
// two lines.
if (Options.tile_menu_icons
&& text_sx + text_width > entry_start + column_width)
{
// [enne] - Ugh, hack. Maybe MenuEntry could specify the
// presence and length of this substring?
std::string unfm = m_entries[i].text.tostring();
bool let = (unfm[1] >= 'a' && unfm[1] <= 'z'
|| unfm[1] >= 'A' && unfm[1] <= 'Z');
bool plus = (unfm[3] == '-' || unfm[3] == '+');
formatted_string text;
if (let && plus && unfm[0] == ' ' && unfm[2] == ' '
&& unfm[4] == ' ')
{
formatted_string header = m_entries[i].text.substr(0, 5);
m_font_buf.add(header, text_sx, text_sy);
text_sx += m_font_entry->string_width(header);
text = m_entries[i].text.substr(5);
}
else
{
text += m_entries[i].text;
}
int w = entry_start + column_width - text_sx;
int h = m_font_entry->char_height() * 2;
formatted_string split = m_font_entry->split(text, w, h);
int string_height = m_font_entry->string_height(split);
if (string_height > entry_height)
text_sy = m_entries[i].sy;
m_font_buf.add(split, text_sx, text_sy);
entry_height = std::max(entry_height, string_height);
m_entries[i].ex = entry_start + column_width;
}
else
{
if (max_columns == 1)
m_entries[i].ex = text_sx + text_width;
else
m_entries[i].ex = entry_start + column_width;
m_font_buf.add(m_entries[i].text, text_sx, text_sy);
}
m_entries[i].ey = m_entries[i].sy + entry_height;
height = m_entries[i].ey;
}
if (m_entries[i].selected)
{
m_shape_buf.add(m_entries[i].sx-1, m_entries[i].sy-1,
m_entries[i].ex+1, m_entries[i].ey+1,
selected_colour);
}
height += entry_buffer;
}
}
void MenuRegion::render()
{
#ifdef DEBUG_TILES_REDRAW
cprintf("rendering MenuRegion\n");
#endif
if (m_dirty)
place_entries();
set_transform();
m_shape_buf.draw();
m_line_buf.draw();
for (int i = 0; i < TEX_MAX; i++)
m_tile_buf[i].draw();
m_font_buf.draw();
}
void MenuRegion::clear()
{
m_shape_buf.clear();
m_line_buf.clear();
for (int i = 0; i < TEX_MAX; i++)
m_tile_buf[i].clear();
m_font_buf.clear();
m_more.clear();
for (unsigned int i = 0; i < m_entries.size(); i++)
m_entries[i].valid = false;
m_mouse_idx = -1;
}
void MenuRegion::set_entry(int idx, const std::string &str, int colour,
const MenuEntry *me)
{
if (idx >= (int)m_entries.size())
{
int new_size = m_entries.size();
while (idx >= new_size)
new_size *= 2;
m_entries.resize(new_size);
// Quiet valgrind warning about unitialized memory.
for (int i = idx + 1; i < new_size; i++)
m_entries[i].valid = false;
}
MenuRegionEntry &e = m_entries[idx];
e.valid = true;
e.text.clear();
e.text.textcolor(colour);
e.text += formatted_string::parse_string(str);
e.heading = (me->level == MEL_TITLE || me->level == MEL_SUBTITLE);
e.selected = me->selected();
e.key = me->hotkeys.size() > 0 ? me->hotkeys[0] : 0;
e.sx = e.sy = e.ex = e.ey = 0;
e.tiles.clear();
me->get_tiles(e.tiles);
m_dirty = true;
}
void MenuRegion::on_resize()
{
// Probably needed, even though for me nothing went wrong when
// I commented it out. (jpeg)
m_dirty = true;
}
int MenuRegion::maxpagesize() const
{
// TODO enne - this is a conservative guess.
// It would be better to make menus use a dynamic number of items per page,
// but it'd require a lot more refactoring of menu.cc to handle that.
const int lines = count_linebreaks(m_more);
const int more_height = (lines + 1) * m_font_entry->char_height();
// Similar to the definition of max_entry_height in place_entries().
// HACK: Increasing height by 1 to make sure all items actually fit
// on the page, though this introduces a few too many empty lines.
const int div = (Options.tile_menu_icons ? 32
: m_font_entry->char_height() + 1);
const int pagesize = ((my - more_height) / div) * m_max_columns;
// Upper limit for inventory menus. (jpeg)
// Non-inventory menus only have one column and need
// *really* big screens to cover more than 52 lines.
if (pagesize > 52)
return (52);
return (pagesize);
}
void MenuRegion::set_offset(int lines)
{
oy = (lines - 1) * m_font_entry->char_height() + 4;
my = wy - oy;
}
void MenuRegion::set_more(const formatted_string &more)
{
m_more.clear();
m_more += more;
}
#endif
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