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/*
* File: tilereg-mon.cc
*/
#include "AppHdr.h"
#ifdef USE_TILE
#include <algorithm>
#include "tilereg-mon.h"
#include "cio.h"
#include "directn.h"
#include "env.h"
#include "libutil.h"
#include "monster.h"
#include "stuff.h"
#include "tiledef-dngn.h"
#include "tiledef-player.h"
#include "tilereg-dgn.h"
#include "tilepick.h"
#include "tileview.h"
#include "viewgeom.h"
MonsterRegion::MonsterRegion(const TileRegionInit &init) : GridRegion(init)
{
}
void MonsterRegion::update()
{
m_items.clear();
m_mon_info.clear();
m_dirty = true;
const size_t max_mons = mx * my;
if (max_mons == 0)
return;
get_monster_info(m_mon_info);
std::sort(m_mon_info.begin(), m_mon_info.end(),
monster_info::less_than_wrapper);
unsigned int num_mons = std::min(max_mons, m_mon_info.size());
for (size_t i = 0; i < num_mons; ++i)
{
InventoryTile desc;
desc.idx = i;
m_items.push_back(desc);
}
}
int MonsterRegion::handle_mouse(MouseEvent &event)
{
int cx, cy;
if (!mouse_pos(event.px, event.py, cx, cy))
{
place_cursor(NO_CURSOR);
return (0);
}
const coord_def cursor(cx, cy);
place_cursor(cursor);
if (mouse_control::current_mode() != MOUSE_MODE_COMMAND)
return (0);
unsigned int item_idx = cursor_index();
const monsters *mon = get_monster(item_idx);
if (!mon)
return (0);
const coord_def &gc = mon->position;
tiles.place_cursor(CURSOR_MOUSE, gc);
if (event.event != MouseEvent::PRESS)
return (0);
if (event.button == MouseEvent::LEFT)
{
m_last_clicked_item = item_idx;
return (tile_click_cell(gc, event.mod));
}
else if (event.button == MouseEvent::RIGHT)
{
full_describe_square(gc);
redraw_screen();
return (CK_MOUSE_CMD);
}
return (0);
}
bool MonsterRegion::update_tip_text(std::string &tip)
{
if (m_cursor == NO_CURSOR)
return (false);
unsigned int item_idx = cursor_index();
const monsters *mon = get_monster(item_idx);
if (!mon)
return (false);
return (tile_dungeon_tip(mon->position, tip));
}
bool MonsterRegion::update_tab_tip_text(std::string &tip, bool active)
{
return (false);
}
bool MonsterRegion::update_alt_text(std::string &alt)
{
if (m_cursor == NO_CURSOR)
return (false);
unsigned int item_idx = cursor_index();
if (m_last_clicked_item >= 0
&& item_idx == (unsigned int) m_last_clicked_item)
{
return (false);
}
const monsters *mon = get_monster(item_idx);
if (!mon)
return (false);
const coord_def &gc = mon->position;
describe_info inf;
if (!you.see_cell(gc))
return (false);
get_square_desc(gc, inf, true, false);
alt_desc_proc proc(crawl_view.msgsz.x, crawl_view.msgsz.y);
process_description<alt_desc_proc>(proc, inf);
proc.get_string(alt);
return (true);
}
const monsters *MonsterRegion::get_monster(unsigned int idx) const
{
if (idx >= m_items.size())
return (NULL);
const InventoryTile &item = m_items[idx];
if (item.idx >= static_cast<int>(m_mon_info.size()))
return (NULL);
return (m_mon_info[item.idx].m_mon);
}
void MonsterRegion::pack_buffers()
{
const int num_floor = tile_dngn_count(env.tile_default.floor);
unsigned int i = 0;
for (int y = 0; y < my; y++)
{
for (int x = 0; x < mx; x++)
{
bool cursor = (i < m_items.size()) ?
(m_items[i].flag & TILEI_FLAG_CURSOR) : false;
const monsters *mon = get_monster(i++);
if (mon)
{
const coord_def gc = mon->position;
const coord_def ep = view2show(grid2view(gc));
if (crawl_view.in_grid_los(gc))
{
packed_cell cell;
cell.fg = env.tile_fg(ep);
cell.bg = env.tile_bg(ep);
cell.flv = env.tile_flv(gc);
tile_apply_properties(gc, &cell.fg, &cell.bg);
m_buf.add(cell, x, y);
if (cursor)
m_buf.add_main_tile(TILE_CURSOR, x, y);
continue;
}
}
// Fill the rest of the space with out of sight floor tiles.
int tileidx = env.tile_default.floor + m_flavour[i] % num_floor;
m_buf.add_dngn_tile(tileidx, x, y);
m_buf.add_main_tile(TILE_MESH, x, y);
}
}
}
void MonsterRegion::draw_tag()
{
if (m_cursor == NO_CURSOR)
return;
int curs_index = cursor_index();
if (curs_index >= (int)m_items.size())
return;
int idx = m_items[curs_index].idx;
if (idx == -1)
return;
const monsters *mon = get_monster(idx);
if (!mon)
return;
std::string desc = mon->name(DESC_CAP_A);
draw_desc(desc.c_str());
}
void MonsterRegion::activate()
{
}
#endif
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