1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321
  
     | 
    
      /*
 * File:     viewmap.cc
 * Summary:  Showing the level map (X and background).
 */
#include "AppHdr.h"
#include "viewmap.h"
#include <algorithm>
#include "branch.h"
#include "cio.h"
#include "colour.h"
#include "command.h"
#include "coord.h"
#include "coordit.h"
#include "env.h"
#include "map_knowledge.h"
#include "fprop.h"
#include "exclude.h"
#include "feature.h"
#include "files.h"
#include "format.h"
#include "libutil.h"
#include "macro.h"
#include "options.h"
#include "place.h"
#include "player.h"
#include "showsymb.h"
#include "stash.h"
#include "stuff.h"
#include "terrain.h"
#include "travel.h"
#include "viewchar.h"
#include "viewgeom.h"
#ifdef USE_TILE
#include "tilereg.h"
#include "tileview.h"
#endif
unsigned get_sightmap_char(dungeon_feature_type feat)
{
    return (get_feature_def(feat).symbol);
}
unsigned get_magicmap_char(dungeon_feature_type feat)
{
    return (get_feature_def(feat).magic_symbol);
}
// Determines if the given feature is present at (x, y) in _feat_ coordinates.
// If you have map coords, add (1, 1) to get grid coords.
// Use one of
// 1. '<' and '>' to look for stairs
// 2. '\t' or '\\' for shops, portals.
// 3. '^' for traps
// 4. '_' for altars
// 5. Anything else will look for the exact same character in the level map.
bool is_feature(int feature, const coord_def& where)
{
    if (!env.map_knowledge(where).object && !you.see_cell(where))
        return (false);
    dungeon_feature_type grid = grd(where);
    switch (feature)
    {
    case 'E':
        return (travel_point_distance[where.x][where.y] == PD_EXCLUDED);
    case 'F':
    case 'W':
        return is_waypoint(where);
    case 'I':
        return is_stash(where);
    case '_':
        switch (grid)
        {
        case DNGN_ALTAR_ZIN:
        case DNGN_ALTAR_SHINING_ONE:
        case DNGN_ALTAR_KIKUBAAQUDGHA:
        case DNGN_ALTAR_YREDELEMNUL:
        case DNGN_ALTAR_XOM:
        case DNGN_ALTAR_VEHUMET:
        case DNGN_ALTAR_OKAWARU:
        case DNGN_ALTAR_MAKHLEB:
        case DNGN_ALTAR_SIF_MUNA:
        case DNGN_ALTAR_TROG:
        case DNGN_ALTAR_NEMELEX_XOBEH:
        case DNGN_ALTAR_ELYVILON:
        case DNGN_ALTAR_LUGONU:
        case DNGN_ALTAR_BEOGH:
        case DNGN_ALTAR_JIYVA:
        case DNGN_ALTAR_FEDHAS:
        case DNGN_ALTAR_CHEIBRIADOS:
            return (true);
        default:
            return (false);
        }
    case '\t':
    case '\\':
        switch (grid)
        {
        case DNGN_ENTER_HELL:
        case DNGN_EXIT_HELL:
        case DNGN_ENTER_LABYRINTH:
        case DNGN_ENTER_PORTAL_VAULT:
        case DNGN_EXIT_PORTAL_VAULT:
        case DNGN_ENTER_SHOP:
        case DNGN_ENTER_DIS:
        case DNGN_ENTER_GEHENNA:
        case DNGN_ENTER_COCYTUS:
        case DNGN_ENTER_TARTARUS:
        case DNGN_ENTER_ABYSS:
        case DNGN_EXIT_ABYSS:
        case DNGN_ENTER_PANDEMONIUM:
        case DNGN_EXIT_PANDEMONIUM:
        case DNGN_TRANSIT_PANDEMONIUM:
        case DNGN_ENTER_ZOT:
        case DNGN_RETURN_FROM_ZOT:
            return (true);
        default:
            return (false);
        }
    case '<':
        switch (grid)
        {
        case DNGN_ESCAPE_HATCH_UP:
        case DNGN_STONE_STAIRS_UP_I:
        case DNGN_STONE_STAIRS_UP_II:
        case DNGN_STONE_STAIRS_UP_III:
        case DNGN_RETURN_FROM_ORCISH_MINES:
        case DNGN_RETURN_FROM_HIVE:
        case DNGN_RETURN_FROM_LAIR:
        case DNGN_RETURN_FROM_SLIME_PITS:
        case DNGN_RETURN_FROM_VAULTS:
        case DNGN_RETURN_FROM_CRYPT:
        case DNGN_RETURN_FROM_HALL_OF_BLADES:
        case DNGN_RETURN_FROM_TEMPLE:
        case DNGN_RETURN_FROM_SNAKE_PIT:
        case DNGN_RETURN_FROM_ELVEN_HALLS:
        case DNGN_RETURN_FROM_TOMB:
        case DNGN_RETURN_FROM_SWAMP:
        case DNGN_RETURN_FROM_SHOALS:
        case DNGN_EXIT_PORTAL_VAULT:
            return (true);
        default:
            return (false);
        }
    case '>':
        switch (grid)
        {
        case DNGN_ESCAPE_HATCH_DOWN:
        case DNGN_STONE_STAIRS_DOWN_I:
        case DNGN_STONE_STAIRS_DOWN_II:
        case DNGN_STONE_STAIRS_DOWN_III:
        case DNGN_ENTER_ORCISH_MINES:
        case DNGN_ENTER_HIVE:
        case DNGN_ENTER_LAIR:
        case DNGN_ENTER_SLIME_PITS:
        case DNGN_ENTER_VAULTS:
        case DNGN_ENTER_CRYPT:
        case DNGN_ENTER_HALL_OF_BLADES:
        case DNGN_ENTER_TEMPLE:
        case DNGN_ENTER_SNAKE_PIT:
        case DNGN_ENTER_ELVEN_HALLS:
        case DNGN_ENTER_TOMB:
        case DNGN_ENTER_SWAMP:
        case DNGN_ENTER_SHOALS:
            return (true);
        default:
            return (false);
        }
    case '^':
        switch (grid)
        {
        case DNGN_TRAP_MECHANICAL:
        case DNGN_TRAP_MAGICAL:
        case DNGN_TRAP_NATURAL:
            return (true);
        default:
            return (false);
        }
    default:
        return get_map_knowledge_char(where.x, where.y) == (unsigned) feature;
    }
}
static bool _is_feature_fudged(int feature, const coord_def& where)
{
    if (!env.map_knowledge(where).object)
        return (false);
    if (is_feature(feature, where))
        return (true);
    // 'grid' can fit in an unsigned char, but making this a short shuts up
    // warnings about out-of-range case values.
    short grid = grd(where);
    if (feature == '<')
    {
        switch (grid)
        {
        case DNGN_EXIT_HELL:
        case DNGN_EXIT_PORTAL_VAULT:
        case DNGN_EXIT_ABYSS:
        case DNGN_EXIT_PANDEMONIUM:
        case DNGN_RETURN_FROM_ZOT:
            return (true);
        default:
            return (false);
        }
    }
    else if (feature == '>')
    {
        switch (grid)
        {
        case DNGN_ENTER_DIS:
        case DNGN_ENTER_GEHENNA:
        case DNGN_ENTER_COCYTUS:
        case DNGN_ENTER_TARTARUS:
        case DNGN_TRANSIT_PANDEMONIUM:
        case DNGN_ENTER_ZOT:
            return (true);
        default:
            return (false);
        }
    }
    return (false);
}
static int _find_feature(int feature, int curs_x, int curs_y,
                         int start_x, int start_y, int anchor_x, int anchor_y,
                         int ignore_count, int *move_x, int *move_y)
{
    int cx = anchor_x,
        cy = anchor_y;
    int firstx = -1, firsty = -1;
    int matchcount = 0;
    // Find the first occurrence of feature 'feature', spiralling around (x,y)
    int maxradius = GXM > GYM ? GXM : GYM;
    for (int radius = 1; radius < maxradius; ++radius)
        for (int axis = -2; axis < 2; ++axis)
        {
            int rad = radius - (axis < 0);
            for (int var = -rad; var <= rad; ++var)
            {
                int dx = radius, dy = var;
                if (axis % 2)
                    dx = -dx;
                if (axis < 0)
                {
                    int temp = dx;
                    dx = dy;
                    dy = temp;
                }
                int x = cx + dx, y = cy + dy;
                if (!in_bounds(x, y))
                    continue;
                if (_is_feature_fudged(feature, coord_def(x, y)))
                {
                    ++matchcount;
                    if (!ignore_count--)
                    {
                        // We want to cursor to (x,y)
                        *move_x = x - (start_x + curs_x - 1);
                        *move_y = y - (start_y + curs_y - 1);
                        return matchcount;
                    }
                    else if (firstx == -1)
                    {
                        firstx = x;
                        firsty = y;
                    }
                }
            }
        }
    // We found something, but ignored it because of an ignorecount
    if (firstx != -1)
    {
        *move_x = firstx - (start_x + curs_x - 1);
        *move_y = firsty - (start_y + curs_y - 1);
        return 1;
    }
    return 0;
}
void find_features(const std::vector<coord_def>& features,
                   unsigned char feature, std::vector<coord_def> *found)
{
    for (unsigned feat = 0; feat < features.size(); ++feat)
    {
        const coord_def& coord = features[feat];
        if (is_feature(feature, coord))
            found->push_back(coord);
    }
}
static int _find_feature( const std::vector<coord_def>& features,
                          int feature, int curs_x, int curs_y,
                          int start_x, int start_y,
                          int ignore_count,
                          int *move_x, int *move_y,
                          bool forward)
{
    int firstx = -1, firsty = -1, firstmatch = -1;
    int matchcount = 0;
    for (unsigned feat = 0; feat < features.size(); ++feat)
    {
        const coord_def& coord = features[feat];
        if (_is_feature_fudged(feature, coord))
        {
            ++matchcount;
            if (forward? !ignore_count-- : --ignore_count == 1)
            {
                // We want to cursor to (x,y)
                *move_x = coord.x - (start_x + curs_x - 1);
                *move_y = coord.y - (start_y + curs_y - 1);
                return matchcount;
            }
            else if (!forward || firstx == -1)
            {
                firstx = coord.x;
                firsty = coord.y;
                firstmatch = matchcount;
            }
        }
    }
    // We found something, but ignored it because of an ignorecount
    if (firstx != -1)
    {
        *move_x = firstx - (start_x + curs_x - 1);
        *move_y = firsty - (start_y + curs_y - 1);
        return firstmatch;
    }
    return 0;
}
static int _get_number_of_lines_levelmap()
{
    return get_number_of_lines() - (Options.level_map_title ? 1 : 0);
}
#ifndef USE_TILE
static void _draw_level_map(int start_x, int start_y, bool travel_mode,
        bool on_level)
{
    const int num_lines = std::min(_get_number_of_lines_levelmap(), GYM);
    const int num_cols  = std::min(get_number_of_cols(),            GXM);
    const coord_def extents(num_cols, num_lines);
    crawl_view_buffer vbuf(extents);
    screen_cell_t *cell= vbuf;
    cursor_control cs(false);
    int top = 1 + Options.level_map_title;
    cgotoxy(1, top);
    for (int screen_y = 0; screen_y < num_lines; screen_y++)
        for (int screen_x = 0; screen_x < num_cols; screen_x++)
        {
            coord_def c(start_x + screen_x, start_y + screen_y);
            if (!map_bounds(c))
            {
                cell->colour = DARKGREY;
                cell->glyph  = 0;
            }
            else
            {
                cell->glyph =
                    env.map_knowledge(c).glyph(Options.clean_map);
                cell->colour = real_colour(get_map_col(c, travel_mode));
                if (c == you.pos() && !crawl_state.arena_suspended && on_level)
                {
                    // [dshaligram] Draw the @ symbol on the
                    // level-map. It's no longer saved into the
                    // env.map_knowledge, so we need to draw it
                    // directly.
                    cell->colour = WHITE;
                    cell->glyph  = you.symbol;
                }
                // If we've a waypoint on the current square, *and* the
                // square is a normal floor square with nothing on it,
                // show the waypoint number.
                if (Options.show_waypoints)
                {
                    // XXX: This is a horrible hack.
                    screen_buffer_t bc = cell->glyph;
                    unsigned char ch = is_waypoint(c);
                    if (ch && (bc == get_sightmap_char(DNGN_FLOOR)
                               || bc == get_magicmap_char(DNGN_FLOOR)))
                    {
                        cell->glyph = ch;
                    }
                }
            }
            cell++;
        }
    puttext(1, top, vbuf);
}
#endif // USE_TILE
static void _reset_travel_colours(std::vector<coord_def> &features,
        bool on_level)
{
    // We now need to redo travel colours.
    features.clear();
    if (on_level)
        find_travel_pos(you.pos(), NULL, NULL, &features);
    else
    {
        travel_pathfind tp;
        tp.set_feature_vector(&features);
        tp.get_features();
    }
    // Sort features into the order the player is likely to prefer.
    arrange_features(features);
}
// Sort glyphs within a group, for the feature list.
static bool _comp_glyphs(const glyph& g1, const glyph& g2)
{
    return (g1.ch < g2.ch || g1.ch == g2.ch && g1.col < g2.col);
}
#ifndef USE_TILE
static glyph _get_feat_glyph(const coord_def& gc);
#endif
class feature_list
{
    enum group
    {
        G_UP, G_DOWN, G_PORTAL, G_OTHER, G_NONE, NUM_GROUPS = G_NONE
    };
    std::vector<glyph> data[NUM_GROUPS];
    static group feat_dir(dungeon_feature_type feat)
    {
        switch (feat_stair_direction(feat))
        {
        case CMD_GO_UPSTAIRS:
            return G_UP;
        case CMD_GO_DOWNSTAIRS:
            return G_DOWN;
        default:
            return G_NONE;
        }
    }
    group get_group(const coord_def& gc)
    {
        show_type obj = env.map_knowledge(gc).object;
        if (obj != SH_FEATURE)
            return G_NONE;
        dungeon_feature_type feat = obj.feat;
        if (feat_is_staircase(feat) || feat_is_escape_hatch(feat))
            return feat_dir(feat);
        if (feat == DNGN_TRAP_NATURAL)
            return G_DOWN;
        if (feat_is_altar(feat) || feat == DNGN_ENTER_SHOP)
            return G_OTHER;
        if (get_feature_dchar(feat) == DCHAR_ARCH)
            return G_PORTAL;
        return G_NONE;
    }
    void maybe_add(const coord_def& gc)
    {
#ifndef USE_TILE
        if (!is_terrain_known(gc))
            return;
        group grp = get_group(gc);
        if (grp != G_NONE)
            data[grp].push_back(_get_feat_glyph(gc));
#endif
    }
public:
    void init()
    {
        for (unsigned int i = 0; i < NUM_GROUPS; ++i)
            data[i].clear();
        for (rectangle_iterator ri(0); ri; ++ri)
            maybe_add(*ri);
        for (unsigned int i = 0; i < NUM_GROUPS; ++i)
            std::sort(data[i].begin(), data[i].end(), _comp_glyphs);
    }
    formatted_string format() const
    {
        formatted_string s;
        for (unsigned int i = 0; i < NUM_GROUPS; ++i)
            for (unsigned int j = 0; j < data[i].size(); ++j)
                s.add_glyph(data[i][j]);
        return s;
    }
};
#ifndef USE_TILE
static void _draw_title(const coord_def& cpos, const feature_list& feats)
{
    if (!Options.level_map_title)
        return;
    const int columns = get_number_of_cols();
    const formatted_string help =
        formatted_string::parse_string("(Press <w>?</w> for help)");
    const int helplen = std::string(help).length();
    if (columns < helplen)
        return;
    const formatted_string title = feats.format();
    const int titlelen = title.length();
    if (columns < titlelen)
        return;
    std::string pstr = "";
#ifdef WIZARD
    if (you.wizard)
    {
        char buf[10];
        snprintf(buf, sizeof(buf), " (%d, %d)", cpos.x, cpos.y);
        pstr = std::string(buf);
    }
#endif // WIZARD
    cgotoxy(1, 1);
    textcolor(WHITE);
    cprintf("%-*s",
            columns - helplen,
            (upcase_first(place_name(
                    get_packed_place(), true, true)) + pstr).c_str());
    cgotoxy(std::max(1, (columns - titlelen) / 2), 1);
    title.display();
    textcolor(LIGHTGREY);
    cgotoxy(std::max(1, columns - helplen + 1), 1);
    help.display();
}
#endif
class levelview_excursion : public level_excursion
{
    bool travel_mode;
public:
    levelview_excursion(bool tm)
        : travel_mode(tm) {}
    ~levelview_excursion()
    {
        if (!you.on_current_level)
            go_to(original);
    }
    void go_to(const level_id& next)
    {
#ifdef USE_TILE
        tiles.clear_minimap();
        level_excursion::go_to(next);
        tile_new_level(false);
#else
        level_excursion::go_to(next);
#endif
        if (travel_mode)
        {
            travel_init_new_level();
            travel_cache.update();
        }
    }
};
static level_pos _stair_dest(const coord_def& p, command_type dir)
{
    if (feat_stair_direction(env.map_knowledge(p).feat()) != dir)
        return (level_pos());
    LevelInfo *linf = travel_cache.find_level_info(level_id::current());
    if (!linf)
        return (level_pos());
    const stair_info *sinf = linf->get_stair(p);
    if (!sinf)
        return (level_pos());
    return (sinf->destination);
}
// show_map() now centers the known map along x or y.  This prevents
// the player from getting "artificial" location clues by using the
// map to see how close to the end they are.  They'll need to explore
// to get that.  This function is still a mess, though. -- bwr
bool show_map(level_pos &lpos,
              bool travel_mode, bool allow_esc, bool allow_offlevel)
{
    bool chose      = false;
    {
        levelview_excursion le(travel_mode);
        level_id original(level_id::current());
        if (!lpos.id.is_valid() || !allow_offlevel)
            lpos.id = level_id::current();
        cursor_control ccon(!Options.use_fake_cursor);
        int i, j;
        int move_x = 0, move_y = 0, scroll_y = 0;
        bool new_level = true;
        // Vector to track all features we can travel to, in order of distance.
        std::vector<coord_def> features;
        // List of all interesting features for display in the (console) title.
        feature_list feats;
        int min_x = INT_MAX, max_x = INT_MIN, min_y = INT_MAX, max_y = INT_MIN;
        const int num_lines   = _get_number_of_lines_levelmap();
        const int half_screen = (num_lines - 1) / 2;
        const int top = 1 + Options.level_map_title;
        int map_lines = 0;
        // no x scrolling
        int start_x = -1;
        const int block_step = Options.level_map_cursor_step;
        // y does scroll
        int start_y;
        int screen_y = -1;
        int curs_x = -1, curs_y = -1;
        int search_found = 0, anchor_x = -1, anchor_y = -1;
        bool map_alive  = true;
        bool redraw_map = true;
#ifndef USE_TILE
        clrscr();
#endif
        textcolor(DARKGREY);
        bool on_level = false;
        while (map_alive)
        {
            if (lpos.id != level_id::current())
            {
                le.go_to(lpos.id);
                new_level = true;
            }
            if (new_level)
            {
                on_level = (level_id::current() == original);
                move_x = 0, move_y = 0, scroll_y = 0;
                // Vector to track all features we can travel to, in
                // order of distance.
                if (travel_mode)
                    _reset_travel_colours(features, on_level);
                feats.init();
                min_x = GXM, max_x = 0, min_y = 0, max_y = 0;
                bool found_y = false;
                for (j = 0; j < GYM; j++)
                    for (i = 0; i < GXM; i++)
                    {
                        if (env.map_knowledge[i][j].known())
                        {
                            if (!found_y)
                            {
                                found_y = true;
                                min_y = j;
                            }
                            max_y = j;
                            if (i < min_x)
                                min_x = i;
                            if (i > max_x)
                                max_x = i;
                        }
                    }
                map_lines = max_y - min_y + 1;
                start_x = min_x + (max_x - min_x + 1) / 2 - 40;           // no x scrolling
                start_y = 0;                                              // y does scroll
                if (lpos.id != level_id::current()
                    || !map_bounds(lpos.pos))
                {
                    lpos.id = level_id::current();
                    if (on_level)
                        lpos.pos = you.pos();
                    else
                    {
                        lpos.pos.x = min_x + (max_x - min_x + 1) / 2;
                        lpos.pos.y = min_y + (max_y - min_y + 1) / 2;
                    }
                }
                screen_y = lpos.pos.y;
                // If close to top of known map, put min_y on top
                // else if close to bottom of known map, put max_y on bottom.
                //
                // The num_lines comparisons are done to keep things neat, by
                // keeping things at the top of the screen.  By shifting an
                // additional one in the num_lines > map_lines case, we can
                // keep the top line clear... which makes things look a whole
                // lot better for small maps.
                if (num_lines > map_lines)
                {
                    screen_y = min_y + half_screen - 1;
                }
                else if (num_lines == map_lines
                         || screen_y - half_screen < min_y)
                {
                    screen_y = min_y + half_screen;
                }
                else if (screen_y + half_screen > max_y)
                {
                    screen_y = max_y - half_screen;
                }
                curs_x = lpos.pos.x - start_x + 1;
                curs_y = lpos.pos.y - screen_y + half_screen + 1;
                search_found = 0, anchor_x = -1, anchor_y = -1;
                redraw_map = true;
                new_level = false;
            }
#if defined(USE_UNIX_SIGNALS) && defined(SIGHUP_SAVE) && defined(USE_CURSES)
            // If we've received a HUP signal then the user can't choose a
            // location, so indicate this by returning an invalid position.
            if (crawl_state.seen_hups)
            {
                lpos = level_pos();
                chose = false;
            }
#endif
            start_y = screen_y - half_screen;
            move_x = move_y = 0;
            if (redraw_map)
            {
#ifdef USE_TILE
                // Note: Tile versions just center on the current cursor
                // location.  It silently ignores everything else going
                // on in this function.  --Enne
                tiles.load_dungeon(lpos.pos);
#else
                _draw_title(lpos.pos, feats);
                _draw_level_map(start_x, start_y, travel_mode, on_level);
#endif // USE_TILE
            }
#ifndef USE_TILE
            cursorxy(curs_x, curs_y + top - 1);
#endif
            redraw_map = true;
            c_input_reset(true);
            const int key = unmangle_direction_keys(getchm(KMC_LEVELMAP),
                                                    KMC_LEVELMAP,
                                                    false, false);
            command_type cmd = key_to_command(key, KMC_LEVELMAP);
            if (cmd < CMD_MIN_OVERMAP || cmd > CMD_MAX_OVERMAP)
                cmd = CMD_NO_CMD;
            if (key == CK_MOUSE_CLICK)
            {
                const c_mouse_event cme = get_mouse_event();
                const coord_def grdp =
                    cme.pos + coord_def(start_x - 1, start_y - top);
                if (cme.left_clicked() && in_bounds(grdp))
                {
                    lpos       = level_pos(level_id::current(), grdp);
                    chose      = true;
                    map_alive  = false;
                }
                else if (cme.scroll_up())
                    scroll_y = -block_step;
                else if (cme.scroll_down())
                    scroll_y = block_step;
                else if (cme.right_clicked())
                {
                    const coord_def delta = grdp - lpos.pos;
                    move_y = delta.y;
                    move_x = delta.x;
                }
            }
            c_input_reset(false);
            switch (cmd)
            {
            case CMD_MAP_HELP:
                show_levelmap_help();
                break;
            case CMD_MAP_CLEAR_MAP:
                clear_map();
                break;
            case CMD_MAP_FORGET:
                forget_map(100, true);
                break;
            case CMD_MAP_ADD_WAYPOINT:
                travel_cache.add_waypoint(lpos.pos.x, lpos.pos.y);
                // We need to do this all over again so that the user can jump
                // to the waypoint he just created.
                _reset_travel_colours(features, on_level);
                feats.init();
                break;
                // Cycle the radius of an exclude.
            case CMD_MAP_EXCLUDE_AREA:
            {
                if (you.level_type == LEVEL_LABYRINTH)
                    break;
                cycle_exclude_radius(lpos.pos);
                _reset_travel_colours(features, on_level);
                feats.init();
                break;
            }
            case CMD_MAP_CLEAR_EXCLUDES:
                clear_excludes();
                _reset_travel_colours(features, on_level);
                feats.init();
                break;
#ifdef WIZARD
            case CMD_MAP_EXCLUDE_RADIUS:
            {
                set_exclude(lpos.pos, getchm() - '0');
                _reset_travel_colours(features, on_level);
                feats.init();
                break;
            }
#endif
            case CMD_MAP_MOVE_DOWN_LEFT:
                move_x = -1;
                move_y = 1;
                break;
            case CMD_MAP_MOVE_DOWN:
                move_y = 1;
                move_x = 0;
                break;
            case CMD_MAP_MOVE_UP_RIGHT:
                move_x = 1;
                move_y = -1;
                break;
            case CMD_MAP_MOVE_UP:
                move_y = -1;
                move_x = 0;
                break;
            case CMD_MAP_MOVE_UP_LEFT:
                move_y = -1;
                move_x = -1;
                break;
            case CMD_MAP_MOVE_LEFT:
                move_x = -1;
                move_y = 0;
                break;
            case CMD_MAP_MOVE_DOWN_RIGHT:
                move_y = 1;
                move_x = 1;
                break;
            case CMD_MAP_MOVE_RIGHT:
                move_x = 1;
                move_y = 0;
                break;
            case CMD_MAP_PREV_LEVEL:
            case CMD_MAP_NEXT_LEVEL:
            {
                if (!allow_offlevel)
                    break;
                const bool up = (cmd == CMD_MAP_PREV_LEVEL);
                level_pos dest =
                    _stair_dest(lpos.pos,
                                up ? CMD_GO_UPSTAIRS : CMD_GO_DOWNSTAIRS);
                if (!dest.id.is_valid())
                {
                    dest.id = up ? find_up_level(level_id::current())
                        : find_down_level(level_id::current());
                    dest.pos = coord_def(-1, -1);
                }
                if (dest.id.is_valid() && dest.id != level_id::current()
                    && is_existing_level(dest.id))
                {
                    lpos = dest;
                }
                continue;
            }
            case CMD_MAP_GOTO_LEVEL:
            {
                if (!allow_offlevel)
                    break;
                std::string name;
                const level_pos pos
                    = prompt_translevel_target(TPF_DEFAULT_OPTIONS, name).p;
                if (pos.id.depth < 1
                    || pos.id.depth > branches[pos.id.branch].depth
                    || !is_existing_level(pos.id))
                {
                    canned_msg(MSG_OK);
                    redraw_map = true;
                    break;
                }
                lpos = pos;
                continue;
            }
            case CMD_MAP_JUMP_DOWN_LEFT:
                move_x = -block_step;
                move_y = block_step;
                break;
            case CMD_MAP_JUMP_DOWN:
                move_y = block_step;
                move_x = 0;
                break;
            case CMD_MAP_JUMP_UP_RIGHT:
                move_x = block_step;
                move_y = -block_step;
                break;
            case CMD_MAP_JUMP_UP:
                move_y = -block_step;
                move_x = 0;
                break;
            case CMD_MAP_JUMP_UP_LEFT:
                move_y = -block_step;
                move_x = -block_step;
                break;
            case CMD_MAP_JUMP_LEFT:
                move_x = -block_step;
                move_y = 0;
                break;
            case CMD_MAP_JUMP_DOWN_RIGHT:
                move_y = block_step;
                move_x = block_step;
                break;
            case CMD_MAP_JUMP_RIGHT:
                move_x = block_step;
                move_y = 0;
                break;
            case CMD_MAP_SCROLL_DOWN:
                move_y = 20;
                move_x = 0;
                scroll_y = 20;
                break;
            case CMD_MAP_SCROLL_UP:
                move_y = -20;
                move_x = 0;
                scroll_y = -20;
                break;
            case CMD_MAP_FIND_YOU:
                if (on_level)
                {
                    move_x = you.pos().x - lpos.pos.x;
                    move_y = you.pos().y - lpos.pos.y;
                }
                break;
            case CMD_MAP_FIND_UPSTAIR:
            case CMD_MAP_FIND_DOWNSTAIR:
            case CMD_MAP_FIND_PORTAL:
            case CMD_MAP_FIND_TRAP:
            case CMD_MAP_FIND_ALTAR:
            case CMD_MAP_FIND_EXCLUDED:
            case CMD_MAP_FIND_F:
            case CMD_MAP_FIND_WAYPOINT:
            case CMD_MAP_FIND_STASH:
            case CMD_MAP_FIND_STASH_REVERSE:
            {
                bool forward = (cmd != CMD_MAP_FIND_STASH_REVERSE);
                int getty;
                switch (cmd)
                {
                case CMD_MAP_FIND_UPSTAIR:
                    getty = '<';
                    break;
                case CMD_MAP_FIND_DOWNSTAIR:
                    getty = '>';
                    break;
                case CMD_MAP_FIND_PORTAL:
                    getty = '\t';
                    break;
                case CMD_MAP_FIND_TRAP:
                    getty = '^';
                    break;
                case CMD_MAP_FIND_ALTAR:
                    getty = '_';
                    break;
                case CMD_MAP_FIND_EXCLUDED:
                    getty = 'E';
                    break;
                case CMD_MAP_FIND_F:
                    getty = 'F';
                    break;
                case CMD_MAP_FIND_WAYPOINT:
                    getty = 'W';
                    break;
                default:
                case CMD_MAP_FIND_STASH:
                case CMD_MAP_FIND_STASH_REVERSE:
                    getty = 'I';
                    break;
                }
                if (anchor_x == -1)
                {
                    anchor_x = lpos.pos.x;
                    anchor_y = lpos.pos.y;
                }
                if (travel_mode)
                {
                    search_found = _find_feature(features, getty,
                                                 curs_x, curs_y,
                                                 start_x, start_y,
                                                 search_found,
                                                 &move_x, &move_y,
                                                 forward);
                }
                else
                {
                    search_found = _find_feature(getty, curs_x, curs_y,
                                                 start_x, start_y,
                                                 anchor_x, anchor_y,
                                                 search_found,
                                                 &move_x, &move_y);
                }
                break;
            }
            case CMD_MAP_GOTO_TARGET:
            {
                if (travel_mode && on_level && lpos.pos == you.pos())
                {
                    if (you.travel_x > 0 && you.travel_y > 0)
                    {
                        move_x = you.travel_x - lpos.pos.x;
                        move_y = you.travel_y - lpos.pos.y;
                    }
                    break;
                }
                else
                {
                    chose = true;
                    map_alive = false;
                    break;
                }
            }
#ifdef WIZARD
            case CMD_MAP_WIZARD_TELEPORT:
            {
                if (!you.wizard)
                    break;
                if (!on_level)
                    break;
                if (!in_bounds(lpos.pos))
                    break;
                you.moveto(lpos.pos);
                map_alive = false;
                break;
            }
#endif
            case CMD_MAP_EXIT_MAP:
                if (allow_esc)
                {
                    lpos = level_pos();
                    map_alive = false;
                    break;
                }
            default:
                if (travel_mode)
                {
                    map_alive = false;
                    break;
                }
                redraw_map = false;
                continue;
            }
            if (!map_alive)
                break;
#ifdef USE_TILE
            {
                const coord_def oldp = lpos.pos;
                lpos.pos.x += move_x;
                lpos.pos.y += move_y;
                lpos.pos.x = std::min(std::max(lpos.pos.x, 1), GXM);
                lpos.pos.y = std::min(std::max(lpos.pos.y, 1), GYM);
                curs_x += lpos.pos.x - oldp.x;
                curs_y += lpos.pos.y - oldp.y;
            }
#else
            if (curs_x + move_x < 1 || curs_x + move_x > crawl_view.termsz.x)
                move_x = 0;
            curs_x += move_x;
            if (num_lines < map_lines)
            {
                // Scrolling only happens when we don't have a large enough
                // display to show the known map.
                if (scroll_y != 0)
                {
                    const int old_screen_y = screen_y;
                    screen_y += scroll_y;
                    if (scroll_y < 0)
                        screen_y = std::max(screen_y, min_y + half_screen);
                    else
                        screen_y = std::min(screen_y, max_y - half_screen);
                    curs_y -= (screen_y - old_screen_y);
                    scroll_y = 0;
                }
                if (curs_y + move_y < 1)
                {
                    screen_y += move_y;
                    if (screen_y < min_y + half_screen)
                    {
                        move_y   = screen_y - (min_y + half_screen);
                        screen_y = min_y + half_screen;
                    }
                    else
                        move_y = 0;
                }
                if (curs_y + move_y > num_lines)
                {
                    screen_y += move_y;
                    if (screen_y > max_y - half_screen)
                    {
                        move_y   = screen_y - (max_y - half_screen);
                        screen_y = max_y - half_screen;
                    }
                    else
                        move_y = 0;
                }
            }
            start_y = screen_y - half_screen;
            if (curs_y + move_y < 1 || curs_y + move_y > num_lines)
                move_y = 0;
            curs_y += move_y;
            lpos.pos.x = start_x + curs_x - 1;
            lpos.pos.y = start_y + curs_y - 1;
#endif
        }
    }
#ifdef USE_TILE
    tiles.place_cursor(CURSOR_MAP, Region::NO_CURSOR);
#endif
    redraw_screen();
    return (chose);
}
bool emphasise(const coord_def& where)
{
    dungeon_feature_type feat = env.map_knowledge(where).feat();
    return (is_unknown_stair(where)
            && (you.absdepth0 || feat_stair_direction(feat) == CMD_GO_DOWNSTAIRS)
            && you.where_are_you != BRANCH_VESTIBULE_OF_HELL);
}
static unsigned _get_travel_colour(const coord_def& p)
{
#ifdef WIZARD
    if (you.wizard && testbits(env.pgrid(p), FPROP_HIGHLIGHT))
        return (LIGHTGREEN);
#endif
    if (is_waypoint(p))
        return LIGHTGREEN;
    short dist = travel_point_distance[p.x][p.y];
    return dist > 0?                    Options.tc_reachable        :
           dist == PD_EXCLUDED?         Options.tc_excluded         :
           dist == PD_EXCLUDED_RADIUS?  Options.tc_exclude_circle   :
           dist < 0?                    Options.tc_dangerous        :
                                        Options.tc_disconnected;
}
static bool _travel_colour_override(const coord_def& p)
{
    if (is_waypoint(p) || travel_point_distance[p.x][p.y] == PD_EXCLUDED)
        return (true);
#ifdef WIZARD
    if (you.wizard && testbits(env.pgrid(p), FPROP_HIGHLIGHT))
        return (true);
#endif
    // [ds] Elaborate dance to get map colouring right if
    // Options.clean_map is set.
    show_type obj = get_map_knowledge_obj(p);
    if (Options.clean_map && obj.is_cleanable_monster())
        obj.cls = SH_FEATURE;
    return (obj.cls == SH_FEATURE && (obj.feat == DNGN_FLOOR ||
                                      obj.feat == DNGN_LAVA ||
                                      obj.feat == DNGN_DEEP_WATER ||
                                      obj.feat == DNGN_SHALLOW_WATER));
}
#ifndef USE_TILE
// Get glyph for feature list; here because it's so similar
// to get_map_col.
static glyph _get_feat_glyph(const coord_def& gc)
{
    // XXX: it's unclear whether we want to display all features
    // or just those not obscured by remembered/detected stuff.
    dungeon_feature_type feat = env.map_knowledge(gc).feat();
    const bool terrain_seen = is_terrain_seen(gc);
    const feature_def &fdef = get_feature_def(feat);
    glyph g;
    g.ch  = terrain_seen ? fdef.symbol : fdef.magic_symbol;
    unsigned col;
    if (_travel_colour_override(gc))
        col = _get_travel_colour(gc);
    else if (emphasise(gc))
        col = fdef.seen_em_colour;
    else
        col = fdef.seen_colour;
    g.col = real_colour(col);
    return g;
}
#endif
unsigned get_map_col(const coord_def& p, bool travel)
{
    if (travel && _travel_colour_override(p))
        return _get_travel_colour(p);
    const show_type& obj = env.map_knowledge(p).object;
    if (obj.cls == SH_FEATURE && emphasise(p))
    {
        const feature_def& fdef = get_feature_def(obj);
        if (fdef.seen_em_colour)
            return fdef.seen_em_colour;
    }
    return get_map_knowledge_col(p);
}
 
     |