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/* cf2bmp -- create an image for a Crimson Fields level file
Copyright (C) 2004-2007 Jens Granseuer
Usage: cf2bmp <file>.lev <map>.bmp
The unit and tile sets must be present in the working directory.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <iostream>
#include <string>
using namespace std;
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include "SDL.h"
#include "mission.h"
#include "mapview.h"
#include "globals.h"
#ifdef _MSC_VER
// SDL_Main linkage destroys the command line in VS8
#undef main
#endif
int main( int argc, char *argv[] ) {
string outmap, level;
if ( argc != 3 ) {
cout << "Usage: " << argv[0] << " <file>.lev <image>.bmp" << endl
<< " --help display this help and exit" << endl;
return 1;
} else {
level = argv[1];
outmap = argv[2];
}
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
cerr << "Error: Could not init SDL. " << SDL_GetError() << endl;
return 1;
}
atexit(SDL_Quit);
Mission m;
if ( m.Load( level.c_str() ) ) {
cerr << "Error: Could not load level " << level << endl;
return 1;
}
// create full-size bmp image
Surface ms;
Map &map = m.GetMap();
const TerrainSet &tset = m.GetTerrainSet();
Rect size( 0, 0,
map.Width() * (tset.TileWidth() - tset.TileShiftX()) + tset.TileShiftX(),
map.Height() * tset.TileHeight() + tset.TileShiftY() );
if ( ms.Create( size.w, size.h, DISPLAY_BPP, 0 ) ) {
cerr << "Error: Could not create surface" << endl;
return 1;
}
MapView mv( &ms, size, MV_DISABLE_FOG|MV_DISABLE_CURSOR );
mv.SetMap( &map );
mv.Enable();
mv.Draw();
if ( SDL_SaveBMP( ms.s_surface, outmap.c_str() ) ) {
cerr << "Error: Could not save to " << outmap << endl;
return 1;
}
return 0;
}
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