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/* mkunitset -- create a unit set for Crimson Fields
Copyright (C) 2000-2007 Jens Granseuer
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* create a data set for CF, containing graphics and definitions for units
level designers can specify custom data files to adjust the
graphics and/or units to their likes
*/
#include <algorithm>
using namespace std;
#include "SDL.h"
#include "fileio.h"
#include "parser.h"
#include "lset.h"
#include "mksurface.h"
#ifdef _MSC_VER
// SDL_Main linkage destroys the command line in VS8
#undef main
#endif
struct UnitsetHeader {
string images;
vector <string> sfx;
vector <string> portraits;
};
class EdUnitType : public UnitType {
public:
void SetTerrain( unsigned short t ) { ut_terrain = t; }
void AddTerrain( unsigned short t ) { ut_terrain |= t; }
void SetImage( unsigned short i ) { ut_image = i; }
void SetFlags( unsigned short f ) { ut_flags = f; }
void AddFlags( unsigned short f ) { ut_flags |= f; }
void SetMoves( unsigned char m ) { ut_moves = m; }
void SetWeight( unsigned char w ) { ut_weight = w; }
void SetDefence( unsigned char d ) { ut_defence = d; }
void SetPowerGround( unsigned char p ) { ut_pow_ground = p; }
void SetPowerShip( unsigned char p ) { ut_pow_ship = p; }
void SetPowerAir( unsigned char p ) { ut_pow_air = p; }
void SetMinRangeGround( unsigned char r ) { ut_min_range_ground = r; }
void SetMaxRangeGround( unsigned char r ) { ut_max_range_ground = r; }
void SetMinRangeShip( unsigned char r ) { ut_min_range_ship = r; }
void SetMaxRangeShip( unsigned char r ) { ut_max_range_ship = r; }
void SetMinRangeAir( unsigned char r ) { ut_min_range_air = r; }
void SetMaxRangeAir( unsigned char r ) { ut_max_range_air = r; }
void SetCost( unsigned char c ) { ut_build = c; }
void SetTransSlots( unsigned char s ) { ut_trans_slots = s; }
void SetTransMinWeight( unsigned char w ) { ut_trans_min_weight = w; }
void SetTransMaxWeight( unsigned char w ) { ut_trans_max_weight = w; }
void SetPortrait( signed char p ) { ut_portrait = p; }
private:
map<string, string> names;
};
class UnitsetHandler : public KeyValueSectionHandler {
public:
UnitsetHandler( UnitsetHeader &head ) : info(head) {}
int ParseSection( ifstream &in, const string *opt, unsigned long &line );
private:
UnitsetHeader &info;
};
class UnitHandler : public KeyValueSectionHandler {
public:
UnitHandler( UnitsetHeader &head, vector<EdUnitType> &units, map<string, Language> &names) :
units(units), names(names), info(head) {}
int ParseSection( ifstream &in, const string *opt, unsigned long &line );
private:
int ParsePower( const string &s, const string &type, EdUnitType &t ) const;
string ParseOpt( const string &s ) const;
vector<EdUnitType> &units;
map<string, Language> &names;
UnitsetHeader &info;
};
class UnitsetCallback : public SectionParsedCallback {
public:
void SectionParsed( const string §ion,
SectionHandler &handler, CFParser &parser );
};
int main( int argc, char *argv[] ) {
int status;
unsigned short i;
if ( (argc < 3) || (argc > 4) ) {
cerr << "Invalid number of arguments\n"
"Usage: " << argv[0] << " <datafile> <outfile> [<gfxdir>]" << endl;
exit(-1);
}
if ( SDL_Init(0) < 0 ) {
cerr << "Couldn't init SDL: " << SDL_GetError() << endl;
exit(-1);
}
atexit(SDL_Quit);
status = 0;
UnitsetHeader info;
vector<EdUnitType> units;
map<string, Language> names;
CFParser parser;
SectionHandler *h;
UnitsetCallback cb;
Locale locale;
parser.AddHandler( "unitset", new UnitsetHandler( info ) );
h = new UnitHandler( info, units, names );
h->SetEnabled( false );
parser.AddHandler( "unit", h );
parser.SetCallback( &cb );
status = parser.Parse( argv[1] );
if ( status == 0 ) {
// validate what we have parsed
if ( info.images.size() == 0 ) {
cerr << "Error: No images defined" << endl;
status = -1;
} else {
if ( argc == 4 ) {
string gfxdir( argv[3] );
append_path_delim( gfxdir );
info.images.insert( 0, gfxdir );
}
if ( !File::Exists( info.images ) ) {
cerr << "Error: Could not find file " << info.images << endl;
status = -1;
}
}
if ( units.size() == 0 ) {
cerr << "Error: No units defined" << endl;
status = -1;
}
for ( map<string, Language>::iterator it = names.begin();
it != names.end(); ++it ) {
locale.AddLanguage( it->second );
}
if ( !locale.SetDefaultLanguage( CF_LANG_DEFAULT ) ) {
cerr << "Error: Could not find info for default language (" << CF_LANG_DEFAULT << ")" << endl;
status = -1;
}
}
if ( status == 0 ) {
File out( argv[2] );
if ( !out.Open( "wb" ) ) {
cerr << "Couldn't open output file " << argv[2] << endl;
status = -1;
} else {
// write data file header
out.Write32( FID_UNITSET );
out.Write16( units.size() );
// write sound file names
out.Write8( info.sfx.size() );
for ( i = 0; i < info.sfx.size(); ++i ) {
out.Write8( info.sfx[i].size() );
out.WriteS( info.sfx[i] );
}
// write unit data
for ( i = 0; i < units.size(); ++i ) {
out.Write16( units[i].Terrain() );
out.Write16( units[i].Image() );
out.Write16( units[i].Flags() );
out.Write8( units[i].Speed() );
out.Write8( units[i].Weight() );
out.Write8( units[i].Armour() );
out.Write8( units[i].Firepower( U_GROUND) );
out.Write8( units[i].Firepower( U_SHIP ) );
out.Write8( units[i].Firepower( U_AIR ) );
out.Write8( units[i].MinFOF( U_GROUND ) );
out.Write8( units[i].MaxFOF( U_GROUND ) );
out.Write8( units[i].MinFOF( U_SHIP ) );
out.Write8( units[i].MaxFOF( U_SHIP ) );
out.Write8( units[i].MinFOF( U_AIR ) );
out.Write8( units[i].MaxFOF( U_AIR) );
out.Write8( units[i].Cost() );
out.Write8( UT_NO_SOUND ); // move sound
out.Write8( UT_NO_SOUND ); // fire sound
out.Write8( units[i].Slots() );
out.Write8( units[i].MinWeight() );
out.Write8( units[i].MaxWeight() );
out.Write8( i );
out.Write8( units[i].Portrait() );
}
locale.Save( out );
// load graphics
MkSurface img;
status = img.SaveImageData( info.images, out, true );
// load optional unit portraits
out.Write8( info.portraits.size() );
for ( i = 0; (i <info.portraits.size()) && (status == 0); ++i ) {
if ( argc == 4 ) {
string gfxdir( argv[3] );
append_path_delim( gfxdir );
info.portraits[i].insert( 0, gfxdir );
}
status = img.SaveImageData( info.portraits[i], out, false );
}
out.Close();
}
}
return status;
}
// unitset handler
int UnitsetHandler::ParseSection( ifstream &in, const string *opt, unsigned long &line ) {
int rc = KeyValueSectionHandler::ParseSection( in, opt, line );
if ( rc == 0 ) {
info.images = "";
for ( vector<pair<string, string> >::iterator it = pairs.begin();
it != pairs.end(); ++it ) {
string key = (*it).first;
string val = (*it).second;
if ( key == "icons" ) info.images = val;
else if ( key == "name" ) /* ignore */;
else {
rc = 1;
cerr << "Error near line " << line << ": Invalid keyword '" << key << "' in this context" << endl;
}
}
}
return rc;
}
// unit handler
int UnitHandler::ParseSection( ifstream &in, const string *opt, unsigned long &line ) {
int rc = KeyValueSectionHandler::ParseSection( in, opt, line );
if ( rc == 0 ) {
bool named = false;
EdUnitType t;
t.SetTerrain( TT_ENTRANCE );
t.SetImage( 0 );
t.SetFlags( 0 );
t.SetMoves( 0 );
t.SetWeight( 0 );
t.SetDefence( 0 );
t.SetPowerGround( 0 );
t.SetPowerShip( 0 );
t.SetPowerAir( 0 );
t.SetMinRangeGround( 1 );
t.SetMaxRangeGround( 1 );
t.SetMinRangeShip( 1 );
t.SetMaxRangeShip( 1 );
t.SetMinRangeAir( 1 );
t.SetMaxRangeAir( 1 );
t.SetCost( 0 );
t.SetTransSlots( 0 );
t.SetTransMinWeight( 0 );
t.SetTransMaxWeight( 0 );
t.SetPortrait( -1 );
for ( vector<pair<string, string> >::iterator it = pairs.begin();
it != pairs.end(); ++it ) {
string key = (*it).first;
string val = (*it).second;
if ( key == "type" ) {
if ( val == "ground" ) t.AddFlags( U_GROUND );
else if ( val == "ship" ) t.AddFlags( U_SHIP );
else if ( val == "aircraft" ) t.AddFlags( U_AIR );
else if ( val == "trooper" ) t.AddFlags( U_CONQUER );
else if ( val == "slow" ) t.AddFlags( U_SLOW );
else if ( val == "mine" ) t.AddFlags( U_MINE );
else if ( val == "medic" ) t.AddFlags( U_MEDIC );
else if ( val == "sweeper" ) t.AddFlags( U_MINESWEEPER );
else {
rc = 1;
cerr << "Error near line " << line << ": Invalid unit class '" << val << "'" << endl;
break;
}
}
else if ( key == "terrain" ) {
if ( val == "road" ) t.AddTerrain( TT_ROAD );
else if ( val == "plains" ) t.AddTerrain( TT_PLAINS );
else if ( val == "forest" ) t.AddTerrain( TT_FOREST );
else if ( val == "swamp" ) t.AddTerrain( TT_SWAMP );
else if ( val == "mountains" ) t.AddTerrain( TT_MOUNTAINS );
else if ( val == "shallowwater" ) t.AddTerrain( TT_WATER_SHALLOW );
else if ( val == "deepwater" ) t.AddTerrain( TT_WATER_DEEP );
else if ( val == "water" ) t.AddTerrain( TT_WATER );
else if ( val == "rough" ) t.AddTerrain( TT_BARRICADES );
else if ( val == "rails" ) t.AddTerrain( TT_RAILS );
else if ( val == "restricted" ) t.AddTerrain( TT_RESTRICTED );
else if ( val == "trenches" ) t.AddTerrain( TT_TRENCHES );
else {
rc = 1;
cerr << "Error near line " << line << ": Invalid terrain '" << val << "'" << endl;
break;
}
}
else if ( key == "icon" ) t.SetImage( StrToNum( val ) );
else if ( key == "armour" ) t.SetDefence( StrToNum( val ) );
else if ( key == "speed" ) t.SetMoves( StrToNum( val ) );
else if ( key == "price" ) t.SetCost( StrToNum( val ) );
else if ( key == "weight" ) t.SetWeight( StrToNum( val ) );
else if ( key == "transslots" ) t.SetTransSlots( StrToNum( val ) );
else if ( key == "transminweight" ) t.SetTransMinWeight( StrToNum( val ) );
else if ( key == "transmaxweight" ) t.SetTransMaxWeight( StrToNum( val ) );
else if ( key == "portrait" ) {
vector<string>::iterator it =
find( info.portraits.begin(), info.portraits.end(), val );
if ( it == info.portraits.end() ) {
t.SetPortrait( info.portraits.size() );
info.portraits.push_back( val );
} else {
t.SetPortrait( distance( info.portraits.begin(), it ) );
}
}
else if ( key.substr( 0, 5 ) == "power" ) {
string type = ParseOpt( key );
if ( type == "" ) rc = 1;
else rc = ParsePower( val, type, t );
}
else if ( key.substr( 0, 4 ) == "name" ) {
string lang = ParseOpt( key );
if ( lang == "" ) rc = 1;
else if ( lang.size() != 2 ) {
rc = 1;
cerr << "Error near line " << line << ": '" << val << "' is not a valid language" << endl;
} else {
map <string, Language>::iterator it = names.find( lang );
if ( it == names.end() ) {
// only accept new languages for the first unit
if ( units.size() == 0 ) {
Language l;
l.SetID( lang.c_str() );
l.AddMsg( val );
names[lang] = l;
named = true;
} else
cerr << "Warning near line " << line << ": New language '" << lang << "' ignored" << endl;
} else {
it->second.AddMsg( val );
named = true;
}
}
} else {
rc = 1;
cerr << "Error near line " << line << ": Invalid keyword '" << key << "' in this context" << endl;
}
}
if ( t.Firepower( U_GROUND ) == 0 ) {
t.SetMinRangeGround( 0 );
t.SetMaxRangeGround( 0 );
}
if ( t.Firepower( U_SHIP ) == 0 ) {
t.SetMinRangeShip( 0 );
t.SetMaxRangeShip( 0 );
}
if ( t.Firepower( U_AIR ) == 0 ) {
t.SetMinRangeAir( 0 );
t.SetMaxRangeAir( 0 );
}
if ( t.Slots() > 0 ) t.AddFlags( U_TRANSPORT );
if ( t.Terrain() == 0 ) {
rc = 1;
cerr << "Error near line " << line << ": Unit does not specify terrain" << endl;
}
if ( !named ) {
rc = 1;
cerr << "Error near line " << line << ": Unit does not specify a name" << endl;
} else {
unsigned short msgs = names[CF_LANG_DEFAULT].Size();
for ( map<string, Language>::iterator it = names.begin();
it != names.end(); ++it ) {
if ( it->second.Size() != msgs ) {
const char *defname = names[CF_LANG_DEFAULT].GetMsg(msgs-1);
if ( defname ) {
cerr << "Warning near line " << line
<< ": Unit does not specify name for language '" << it->first
<< "', using '" << CF_LANG_DEFAULT << "' default ("
<< defname << ')' << endl;
it->second.AddMsg( defname );
} else {
rc = 1;
cerr << "Error near line " << line
<< ": Unit does not specify name for language '" << it->first << "'" << endl;
}
}
}
}
units.push_back( t );
}
return rc;
}
// parse option ("key(option) = value")
string UnitHandler::ParseOpt( const string &s ) const {
size_t pos1, pos2;
pos1 = s.find( '(' );
pos2 = s.rfind( ')' );
if ( (pos1 == string::npos) ||
(pos2 == string::npos) ||
(pos2 < pos1) ) {
cerr << "Warning: No option in key '" << s << "'" << endl;
return "";
} else return s.substr( pos1 + 1, pos2 - pos1 - 1 );
}
// parse firepower and range ("10 (1-3)")
int UnitHandler::ParsePower( const string &s, const string &type, EdUnitType &t ) const {
size_t pos1, pos2;
unsigned short min = 1, max = 1;
string val;
pos1 = s.find( '(' );
pos2 = s.rfind( ')' );
if ( pos2 < pos1 ) {
cerr << "Error: Invalid firepower '" << s << "'" << endl;
return -1;
}
if ( pos1 == string::npos ) {
// default range (1-1)
val = s;
} else {
val = s.substr( 0, pos1 - 1 );
RemWhitespace( val );
size_t pos3 = s.find( '-', pos1 + 1 );
if ( (pos3 == string::npos) || (pos2 < pos3) ) {
cerr << "Error: Invalid range '" << s << "'" << endl;
return -1;
}
min = StrToNum( s.substr( pos1 + 1, pos3 - pos1 - 1 ) );
max = StrToNum( s.substr( pos3 + 1, pos2 - pos3 - 1 ) );
}
if ( type == "ground" ) {
t.SetMinRangeGround( min );
t.SetMaxRangeGround( max );
t.SetPowerGround( StrToNum( val ) );
} else if ( type == "ship" ) {
t.SetMinRangeShip( min );
t.SetMaxRangeShip( max );
t.SetPowerShip( StrToNum( val ) );
} else if ( type == "air" ) {
t.SetMinRangeAir( min );
t.SetMaxRangeAir( max );
t.SetPowerAir( StrToNum( val ) );
}
return 0;
}
void UnitsetCallback::SectionParsed( const string §ion,
SectionHandler &handler, CFParser &parser ) {
if ( section == "unitset" ) {
handler.SetEnabled( false );
parser.EnableHandler( "unit", true );
}
}
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