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// Description:
// Camera to enable 1st person shooter type mouselook.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _Camera_hpp_
#define _Camera_hpp_
#include <GL/gl.h>
#include <Trace.hpp>
#include <Direction.hpp>
#include <Singleton.hpp>
class Camera
{
friend class Singleton<Camera>;
public:
void place( void);
void billboard( void);
void mouseLook( float dx, float dy);
void update( void);
void move( Direction::DirectionEnum dir, bool isDown);
private:
~Camera()
{
XTRACE();
}
Camera( void):
_moveCam( false),
_cameraMove(0.0),
_cameraX(0.0),
_cameraY(0.0),
_cameraZ(0.0),
_cameraYaw(0.0),
_cameraPitch(0.0)
{
XTRACE();
}
Camera( const Camera&);
Camera &operator=(const Camera&);
void move( GLfloat stepSize, GLfloat angle);
void clampCamera( void);
bool _moveCam;
GLfloat _cameraMove;
GLfloat _cameraX;
GLfloat _cameraY;
GLfloat _cameraZ;
GLfloat _cameraYaw;
GLfloat _cameraPitch;
};
typedef Singleton<Camera> CameraS;
#endif
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