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// Description:
// All kinds of constants.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _Constants_hpp_
#define _Constants_hpp_
#include <string>
#include <defines.h>
#ifndef M_PI
# define M_PI 3.14159265358979323846 /* pi */
#endif
const string GAMETITLE = PACKAGE;
const string GAMEVERSION = VERSION;
const string HERO_GROUP = "Hero";
const string HERO_BULLETS_GROUP = "HeroBullets";
const string ENEMIES_GROUP = "Enemies";
const string ENEMIES_BULLETS_GROUP = "EnemyBullets";
const string BONUS_GROUP = "Bonus";
const string SHOOTABLE_ENEMY_BULLETS_GROUP = "ShootableEnemyBullets";
const string SHOOTABLE_BONUS_GROUP = "ShootableBonus";
const string EFFECTS_GROUP1 = "Effects1";
const string EFFECTS_GROUP2 = "Effects2";
const string EFFECTS_GROUP3 = "Effects3";
const int MAX_PARTICLES_PER_GROUP=2048;
const float GAME_STEP_SIZE = 1.0/30.0; //run logic 30 times per second
const int MAX_GAME_STEPS = 10; //max number of logic runs per frame
// All updates in out logic are based on a game step size of 1/30.
// In case we want to use a different GAME_STEP_SIZE in the future,
// multiply all update values by GAME_STEP_SCALE.
const float GAME_STEP_SCALE = 30.0*GAME_STEP_SIZE;
#endif
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