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// Description:
// High level infrastructure for game.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _Game_hpp_
#define _Game_hpp_
#include <Singleton.hpp>
class Game
{
friend class Singleton<Game>;
public:
bool init( void);
void run( void);
void reset( void);
private:
~Game();
Game( void);
Game( const Game&);
Game &operator=(const Game&);
void updateOtherLogic( void);
void updateInGameLogic( void);
};
typedef Singleton<Game> GameS;
#endif
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