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// Description:
// Particles are grouped into ParticleGroups.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#include <Trace.hpp>
#include <Particles.hpp>
#include <ParticleGroup.hpp>
#include <FindHash.hpp>
hash_map< const string, ParticleType*, hash<const string> >
ParticleGroup::_particleTypeMap;
ParticleGroup::ParticleGroup( const string &groupName, int numParticles):
_particles( 0),
_aliveCount( 0),
_groupName( groupName),
_numParticles( numParticles)
{
XTRACE();
_usedList.next = 0;
}
ParticleGroup::~ParticleGroup()
{
XTRACE();
ParticleInfo *p = _usedList.next;
while( p)
{
p->tod = 0;
p->particle->update( p);
p = p->next;
}
delete[] _particles;
}
void ParticleGroup::reset( void)
{
XTRACE();
//trigger particles in use to die
ParticleInfo *p = _usedList.next;
while( p)
{
p->tod = 0;
p->particle->update( p);
p = p->next;
}
//reset free/used lists
_freeList.next = &_particles[0];
for( int i=0; i<_numParticles-1; i++)
{
_particles[i].next = &_particles[i+1];
}
_particles[_numParticles-1].next = 0;
_usedList.next = 0;
_aliveCount = 0;
}
bool ParticleGroup::init( void)
{
XTRACE();
//FIXME: do we really need to restrict size?
if( _numParticles > MAX_PARTICLES_PER_GROUP)
{
_numParticles = MAX_PARTICLES_PER_GROUP;
}
_particles = new ParticleInfo[ _numParticles];
reset();
static bool initialized = false;
if( !initialized)
{
new HeroStinger();
new StingerTrail();
new SmokePuff();
new MiniSmoke();
new ExplosionPiece();
new PlasmaBullet();
new Bonus1( "SuperBonus", 1000);
new Bonus1( "Bonus1", 100);
new ScoreHighlight();
new EnergyBlob();
new ShieldBoost();
new ArmorPierce();
new WeaponUpgrade();
new StatusMessage();
new Spark();
new BallOfFire();
new BallOfIce();
new BallOfPoison();
new Phaser();
new FireSpark( "FireSpark1");
new FireSpark( "FireSpark2");
new FireSpark( "FireSpark3");
new FlankBurst( "FlankBurstLeft");
new FlankBurst( "FlankBurstRight");
HeroS::instance();
initialized = true;
}
return true;
}
void ParticleGroup::newParticle(
const string & name, const ParticleInfo &pi)
{
// XTRACE();
ParticleType *particleType = getParticleType( name);
if( !particleType)
{
LOG_ERROR << "Unknown particleType [" << name << "]" << endl;
return;
}
newParticle( particleType, pi);
}
void ParticleGroup::newParticle(
ParticleType *particleType, const ParticleInfo &pi)
{
// XTRACE();
ParticleInfo *p = _freeList.next;
if( !p)
{
LOG_ERROR << _groupName << " is out of particles!" << endl;
return;
}
_freeList.next = p->next;
p->next = _usedList.next;
_usedList.next = p;
p->particle = particleType;
p->position = pi.position;
p->velocity = pi.velocity;
p->extra = pi.extra;
p->color = pi.color;
p->text = pi.text;
p->damage = pi.damage;
//particle initializes particle info
particleType->init( p);
_aliveCount++;
return;
}
void ParticleGroup::newParticle(
const string & name, float x, float y, float z)
{
// XTRACE();
ParticleType *particleType = getParticleType( name);
if( !particleType)
{
LOG_ERROR << "Unknown particleType [" << name << "]" << endl;
return;
}
newParticle( particleType, x, y, z);
}
void ParticleGroup::newParticle(
ParticleType *particleType, float x, float y, float z)
{
// XTRACE();
ParticleInfo *p = _freeList.next;
if( !p)
{
LOG_ERROR << _groupName << " is out of particles!" << endl;
return;
}
_freeList.next = p->next;
p->next = _usedList.next;
_usedList.next = p;
p->particle = particleType;
p->position.x = x;
p->position.y = y;
p->position.z = z;
//particle initializes particle info
particleType->init( p);
_aliveCount++;
return;
}
//FIXME: find better place for this...
void ParticleGroup::detectCollisions( ParticleGroup *pg)
{
// XTRACE();
ParticleInfo *p1 = _usedList.next;
while( p1)
{
ParticleInfo *p2 = pg->_usedList.next;
while( p2)
{
#if 0
if( (fabs(p1->position.x - p2->position.x) < 20) &&
(fabs(p1->position.y - p2->position.y) < 20))
#else
float d2 = (p1->radius + p2->radius);
d2 *= d2;
float dx = (p2->position.x-p1->position.x);
float dy = (p2->position.y-p1->position.y);
float D2 = dx*dx + dy*dy;
if( D2 < d2)
#endif
{
p1->particle->hit( p1, p2->damage);
p2->particle->hit( p2, p1->damage);
break;
}
p2 = p2->next;
}
p1 = p1->next;
}
}
void ParticleGroup::addParticleType( ParticleType *particleType)
{
XTRACE();
if( particleType)
{
LOG_INFO << "New Particle type: ["
<< particleType->name() << "]" << endl;
_particleTypeMap[ particleType->name()] = particleType;
}
}
ParticleType * ParticleGroup::getParticleType( const string particleTypeName)
{
// XTRACE();
ParticleType * particleType = findHash( particleTypeName, _particleTypeMap);
if( !particleType)
{
LOG_ERROR << "ParticleGroup never heard of a " << particleTypeName
<< " before!" << endl;
//trying first in list
particleType = _particleTypeMap.begin()->second;
}
return particleType;
}
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