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// Description:
// Score keeper.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _ScoreKeeper_hpp_
#define _ScoreKeeper_hpp_
#include <string>
#include <vector>
#include <time.h>
#include <Singleton.hpp>
using namespace std;
struct ScoreData
{
int score;
string name;
time_t time;
};
inline bool operator< (const ScoreData &s1, const ScoreData &s2)
{
// ">" since we want highscore first
return s1.score > s2.score;
}
class ScoreKeeper
{
friend class Singleton<ScoreKeeper>;
public:
~ScoreKeeper();
ScoreKeeper( void);
int getCurrentScore( void)
{
return _leaderBoard[_currentIndex].score;
}
void resetCurrentScore( void);
int addToCurrentScore( int value);
int getScore( unsigned int index)
{
if( index < _leaderBoard.size())
{
return _leaderBoard[ index].score;
}
return 0;
}
const string getInfoText( unsigned int index);
int getHighScore( void)
{
return _leaderBoard[0].score;
}
int boardSize( void)
{
return _leaderBoard.size();
}
bool currentIsTopTen( void)
{
return _currentIndex < 10;
}
void setName( const string &name)
{
_leaderBoard[_currentIndex].name = name;
}
void load( void);
void save( void);
void draw( void);
private:
ScoreKeeper( const ScoreKeeper&);
ScoreKeeper &operator=(const ScoreKeeper&);
void updateLeaderBoard( void);
void dump( void);
unsigned int _currentIndex;
vector<ScoreData> _leaderBoard;
};
typedef Singleton<ScoreKeeper> ScoreKeeperS;
#endif
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