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// Description:
// Audio subsysytem.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _Audio_hpp_
#define _Audio_hpp_
#include <string>
#include "SDL_mixer.h"
#include <Singleton.hpp>
using std::string;
class SampleManager;
class Audio
{
friend class Singleton<Audio>;
public:
bool init( void);
bool update( void);
void playSample( const string &sampleName);
void musicFinished( void);
private:
~Audio();
Audio( void);
Audio( const Audio&);
Audio &operator=(const Audio&);
void loadMusic( const string &mod);
void turnMusicOff( void);
void startMusic( void);
void updateSettings( void);
void updateVolume( void);
SampleManager *_sampleManager;
Mix_Music *_soundTrack;
bool _playDefaultSoundtrack;
bool _playMusic;
bool _isPlaying;
bool _unloadMusic;
float _musicVolume;
float _effectsVolume;
};
typedef Singleton<Audio> AudioS;
#endif
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