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// Description:
// Collection of game state variables.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _GameState_hpp_
#define _GameState_hpp_
#include <Context.hpp>
#include <Skill.hpp>
#include <PausableTimer.hpp>
struct GameState
{
static bool isDeveloper;
static bool showFPS;
static bool isAlive;
static float startOfStep;
static float frameFractionOther;
static float startOfGameStep;
static float frameFraction;
static float horsePower;
static int numObjects;
static int enemyBulletCount;
static int enemyAttackCount;
static PausableTimer stopwatch;
static Context::ContextEnum context;
static Skill::SkillEnum skill;
};
#endif
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