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// Description:
// Menu Manager/Controller.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#include "SDL.h" //key syms
#include <Trace.hpp>
#include <MenuManager.hpp>
#include <XMLHelper.hpp>
#include <GameState.hpp>
#include <Game.hpp>
#include <Audio.hpp>
#include <Input.hpp>
#include <FontManager.hpp>
#include <SelectableFactory.hpp>
#include <ModelManager.hpp>
#include <Video.hpp>
#include <BitmapManager.hpp>
#include <Config.hpp>
#include <gl++.hpp>
#include <GLExtensionTextureCubeMap.hpp>
#include <GLTextureCubeMap.hpp>
#include <ResourceManager.hpp>
#include <zrwops.hpp>
MenuManager::MenuManager():
_menu(0),
_topMenu(0),
_currentMenu(0),
_mouseX(200.0),
_mouseY(650.0),
_prevContext(Context::eUnknown),
_delayedExit(false),
_angle(0.0),
_prevAngle(0.0),
_showSparks(true),
_burst( "SparkBurst", 1000),
_nextGenShippyCubeMap(0)
{
XTRACE();
updateSettings();
}
MenuManager::~MenuManager()
{
XTRACE();
clearActiveSelectables();
SelectableFactory::cleanup();
delete _menu;
_menu = 0;
delete _nextGenShippyCubeMap;
}
bool MenuManager::init( void)
{
XTRACE();
_menu = XMLHelper::load( "system/Menu.xml");
if( !_menu)
{
_menu = 0;
return false;
}
_currentMenu = _menu->FirstChild("Menu");
_topMenu = _currentMenu;
loadMenuLevel();
GLBitmapCollection *icons =
BitmapManagerS::instance()->getBitmap( "bitmaps/menuIcons");
if( !icons)
{
LOG_ERROR << "Unable to load menuIcons." << endl;
return false;
}
_pointer = icons->getIndex( "Pointer");
GLBitmapCollection *menuBoard =
BitmapManagerS::instance()->getBitmap( "bitmaps/menuBoard");
if( !menuBoard)
{
LOG_ERROR << "Unable to load menuBoard." << endl;
return false;
}
_board = menuBoard->getIndex( "MenuBoard");
_mapleLeaf = ModelManagerS::instance()->getModel("models/MapleLeaf");
if( !_mapleLeaf)
{
LOG_ERROR << "Unable to load Maple Leaf, eh?" << endl;
return false;
}
_nextGenShippy = ModelManagerS::instance()->getModel("models/NextGenShippy");
if( !_nextGenShippy)
{
LOG_ERROR << "Unable to sphere."<< endl;
return false;
}
GLExtensionTextureCubeMap _nextGenShippyExt;
if( _nextGenShippyExt.isSupported())
{
SDL_Surface *images[6];
for( int i=0; i<6; i++)
{
char buf[128];
sprintf( buf, "bitmaps/cubemap_%d.png", i);
string fileName = buf;
if( ResourceManagerS::instance()->selectResource( fileName))
{
ziStream &bminfile1 = ResourceManagerS::instance()->getInputStream();
SDL_RWops *src = RWops_from_ziStream( bminfile1);
images[i] = IMG_LoadPNG_RW( src);
SDL_RWclose( src);
}
else
{
LOG_ERROR << "Could not load cubemap image\n";
images[i] = 0;
}
}
_nextGenShippyCubeMap = new GLTextureCubeMap( images);
}
else
{
LOG_WARNING << "ARB_texture_cube_map not supported\n";
}
_burst.init();
return true;
}
void MenuManager::updateSettings( void)
{
ConfigS::instance()->getBoolean( "showSparks", _showSparks);
}
void MenuManager::clearActiveSelectables( void)
{
list<Selectable*>::iterator i;
for( i=_activeSelectables.begin(); i!=_activeSelectables.end(); i++)
{
delete (*i);
}
_activeSelectables.clear();
Selectable::reset();
}
void MenuManager::loadMenuLevel( void)
{
clearActiveSelectables();
TiXmlNode *node = _currentMenu->FirstChild();
while( node)
{
// LOG_INFO << "MenuItem: [" << node->Value() << "]" << endl;
SelectableFactory *selF = SelectableFactory::getFactory( node->Value());
if( selF)
{
Selectable *sel = selF->createSelectable( node);
if( sel)
{
_activeSelectables.insert( _activeSelectables.end(), sel);
}
}
else
{
LOG_WARNING << "No Factory found for:" << node->Value() << endl;
}
node = node->NextSibling();
}
//add escape button
{
BoundingBox r;
r.min.x = 860;
r.min.y = 530;
r.max.x = 875;
r.max.y = 545;
Selectable *sel = new EscapeSelectable( r, 2.0);
_activeSelectables.insert( _activeSelectables.end(), sel);
}
_currentSelectable = _activeSelectables.begin();
if( _currentSelectable != _activeSelectables.end())
{
(*_currentSelectable)->activate();
}
}
void MenuManager::makeMenu( TiXmlNode *_node)
{
_currentMenu = _node;
loadMenuLevel();
}
bool MenuManager::update( void)
{
static float nextTime = Timer::getTime()+0.5f;
float thisTime = Timer::getTime();
if( thisTime > nextTime)
{
updateSettings();
nextTime = thisTime+0.5f;
}
_onlineUpdateDisplay.update();
_prevAngle = _angle;
_angle += 10.0f;
if( _delayedExit)
{
if( !Exit())
{
turnMenuOff();
}
_delayedExit = false;
}
list<Selectable*>::iterator i;
for( i=_activeSelectables.begin(); i!=_activeSelectables.end(); i++)
{
(*i)->update();
}
if( _showSparks)
{
GLBitmapCollection *icons =
BitmapManagerS::instance()->getBitmap( "bitmaps/menuIcons");
float w = _mouseX + icons->getWidth( _pointer)*0.4f;
float h = _mouseY - icons->getHeight( _pointer)*0.4f;
for( int i=0; i<10; i++)
{
_burst.newParticle( "Spark", w-i, h+i, 0);
}
_burst.update();
}
return true;
}
bool MenuManager::draw( void)
{
glEnable( GL_LIGHTING);
glEnable( GL_DEPTH_TEST);
GLfloat light_position[] = { 820.0, 620.0, 500.0, 0.0 };
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glPushMatrix();
glTranslatef( 820.0, 620.0, 0.0);
float iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFractionOther;
glRotatef(iAngle, 0,1.0,0);
_mapleLeaf->draw();
glPopMatrix();
if( _nextGenShippyCubeMap)
{
glPushMatrix();
glTranslatef( 200.0, 620.0, 0.0);
iAngle = _prevAngle+(_angle-_prevAngle)*GameState::frameFractionOther;
glRotatef(iAngle/10.0, 0.0,1.0,0);
_nextGenShippyCubeMap->bind();
_nextGenShippyCubeMap->enable();
_nextGenShippy->draw();
_nextGenShippyCubeMap->disable();
glPopMatrix();
}
glDisable( GL_DEPTH_TEST);
glDisable( GL_LIGHTING);
_onlineUpdateDisplay.draw();
GLBitmapCollection *menuBoard =
BitmapManagerS::instance()->getBitmap( "bitmaps/menuBoard");
menuBoard->bind();
glColor4f(1.0, 1.0, 1.0, 0.7f);
glEnable(GL_TEXTURE_2D);
menuBoard->Draw( _board, 100.0, 50.0, 800.0/256.0, 2.0);
glDisable(GL_TEXTURE_2D);
TiXmlElement* elem = _currentMenu->ToElement();
const string* val = elem->Attribute("Text");
if( val)
{
GLBitmapFont &fontWhite =
*(FontManagerS::instance()->getFont( "bitmaps/menuWhite"));
glColor4f(1.0, 1.0, 1.0, 1.0);
fontWhite.DrawString( (*val).c_str(), 122, 527, 0.5, 0.5);
}
list<Selectable*>::iterator i;
for( i=_activeSelectables.begin(); i!=_activeSelectables.end(); i++)
{
(*i)->draw();
}
glEnable(GL_TEXTURE_2D);
if( _showSparks)
{
_burst.draw();
}
GLBitmapCollection *icons =
BitmapManagerS::instance()->getBitmap( "bitmaps/menuIcons");
icons->bind();
glColor4f(1.0, 1.0, 1.0, 1.0);
icons->Draw( _pointer, _mouseX, _mouseY, 0.5, 0.5);
glDisable(GL_TEXTURE_2D);
return true;
}
void MenuManager::reload( void)
{
_nextGenShippyCubeMap->reload();
}
void MenuManager::turnMenuOn( void)
{
AudioS::instance()->playSample( "sounds/humm.wav");
_prevContext = GameState::context;
GameState::context = Context::eMenu;
//ask input system to forward all input to us
InputS::instance()->enableInterceptor( this);
GameState::stopwatch.pause();
}
void MenuManager::turnMenuOff( void)
{
if( _prevContext == Context::eUnknown) return;
AudioS::instance()->playSample( "sounds/humm.wav");
GameState::context = _prevContext;
//don't want anymore input
InputS::instance()->disableInterceptor();
if( GameState::context == Context::eInGame)
{
GameState::stopwatch.start();
}
}
void MenuManager::input( const Trigger &trigger, const bool &isDown)
{
Trigger t = trigger;
if( isDown)
{
switch( trigger.type)
{
case eKeyTrigger:
switch( trigger.data1)
{
case SDLK_RETURN:
Enter();
break;
case SDLK_ESCAPE:
if( !Exit())
{
turnMenuOff();
}
break;
case SDLK_UP:
Up();
break;
case SDLK_DOWN:
Down();
break;
case SDLK_F12:
VideoS::instance()->takeSnapshot();
break;
default:
break;
}
break;
case eButtonTrigger:
break;
case eMotionTrigger:
_mouseX += (trigger.fData1*10.0f);
_mouseY += (trigger.fData2*10.0f);
Clamp( _mouseX, 0.0f, 1000.0f);
Clamp( _mouseY, 0.0f, 750.0f);
break;
default:
break;
}
}
//put the absolute mouse position in to trigger
t.fData1 = _mouseX;
t.fData2 = _mouseY;
list<Selectable*>::iterator i;
list<Selectable*>::iterator check = _activeSelectables.begin();
for( i=_activeSelectables.begin(); i!=_activeSelectables.end(); i++)
{
Selectable *sel = *i;
if( !sel)
{
LOG_ERROR << "Selectable is 0 !!!" << endl;
continue;
}
const BoundingBox &r = sel->getInputBox();
if( (_mouseX >= r.min.x) &&
(_mouseX <= r.max.x) &&
(_mouseY >= r.min.y) &&
(_mouseY <= r.max.y))
{
sel->input( t, isDown);
//one of the selectables may trigger a loadMenuLevel and our
//iterator will be invalid. Drop out of this loop!
if( check != _activeSelectables.begin())
{
// LOG_INFO << "active selectables have changed..." << endl;
break;
}
}
}
}
void MenuManager::Down( void)
{
XTRACE();
if( _currentSelectable == _activeSelectables.end()) return;
_currentSelectable++;
if( _currentSelectable == _activeSelectables.end())
{
_currentSelectable = _activeSelectables.begin();
}
(*_currentSelectable)->activate();
}
void MenuManager::Up( void)
{
XTRACE();
if( _currentSelectable == _activeSelectables.end()) return;
if( _currentSelectable == _activeSelectables.begin())
{
_currentSelectable = _activeSelectables.end();
}
_currentSelectable--;
(*_currentSelectable)->activate();
}
void MenuManager::Goto( Selectable *s)
{
list<Selectable*>::iterator i;
for( i=_activeSelectables.begin(); i!=_activeSelectables.end(); i++)
{
if( (*i) == s)
{
// LOG_INFO << "Goto found match" << endl;
break;
}
}
_currentSelectable = i;
}
void MenuManager::Enter( void)
{
XTRACE();
(*_currentSelectable)->select();
}
bool MenuManager::Exit( bool delayed)
{
XTRACE();
if( delayed)
{
//while iterating over the selectables we dont want to loadMenuLevel
_delayedExit = true;
return true;
}
if( _currentMenu != _topMenu)
{
_currentMenu = _currentMenu->Parent();
loadMenuLevel();
AudioS::instance()->playSample( "sounds/humm.wav");
return true;
}
//at the top level menu
return false;
}
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