1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
// Description:
// Structure to keep particle information.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _ParticleInfo_hpp_
#define _ParticleInfo_hpp_
#include <string>
#include <Point.hpp>
class ParticleType;
struct ParticleInfo
{
//values for current game step position
vec3 position;
vec3 velocity;
vec3 color;
vec3 extra;
//previous game step values for interpolation
vec3 prevPosition;
vec3 prevVelocity;
vec3 prevColor;
vec3 prevExtra;
Point3D points[4]; //E.g.: Bezier curve data
float tod; //time of death
float radius; //radius for collision detection
int damage; //damage the particle inflicts
std::string text; //some text associated with the particle
ParticleInfo *next;
ParticleType *particle;
ParticleInfo *related; //used for swarm leader
};
#endif
|