1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289
  
     | 
    
      // Description:
//   Different kinds of selectables.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation;  either version 2 of the License,  or (at your option) any  later
// version.
//
// This program is distributed in the hope that it will be useful,  but  WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _Selectable_hpp_
#define _Selectable_hpp_
#include <string>
#include <list>
#include <Point.hpp>
#include <Trigger.hpp>
#include <GLBitmapFont.hpp>
#include <GLBitmapCollection.hpp>
#include <tinyxml.h>
class Selectable
{
public:
    Selectable( const BoundingBox &r, const string &info);
    virtual ~Selectable();
    virtual void input( const Trigger &/*trigger*/, const bool &/*isDown*/)
    {
    }
    virtual void activate( void)
    {
    }
    virtual void deactivate( void)
    {
    }
    virtual void select( void)
    {
    }
    virtual void update( void)
    {
    }
    virtual void draw( void);
    const BoundingBox &getInputBox( void)
    {
	return _inputBox;
    }
    static void reset( void)
    {
	_active = 0;
    }
protected:
    static Selectable *_active;
    BoundingBox _inputBox;
    BoundingBox _boundingBox;
    string _info;
    GLBitmapFont *_fontWhite;
};
class EscapeSelectable:public Selectable
{
public:
    EscapeSelectable( const BoundingBox &r, float size=1.0);
    virtual void input( const Trigger &trigger, const bool &isDown);
    virtual void activate( void);
    virtual void draw( void);
protected:
    float _size;
    GLBitmapCollection *_icons;
    int _exitOn;
    int _exitOff;
};
class LeaderBoardSelectable:public Selectable
{
public:
    LeaderBoardSelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info);
    virtual void input( const Trigger &trigger, const bool &/*isDown*/);
    virtual void draw( void);
    void activate( void);
protected:
    string _text;
    GLBitmapFont *_fontShadow;
    float _size;
};
class TextOnlySelectable:public Selectable
{
public:
    TextOnlySelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info, 
	bool center=true,
	float size=1.0,
	float red=1.0, float green=0.852, float blue=0.0);
    virtual void input( const Trigger &trigger, const bool &/*isDown*/);
    virtual void activate( void);
    virtual void draw( void);
protected:
    string _text;
    GLBitmapFont *_fontShadow;
    GLBitmapCollection *_icons;
    float r;
    float g;
    float b;
    float _size;
};
class ResolutionSelectable:public TextOnlySelectable
{
    struct Resolution
    {
	Resolution( int w, int h):width(w), height(h) {}
	Resolution( int w, int h, string t):width(w), height(h), text(t) {}
	int width;
	int height;
	string text;
	bool operator==(Resolution &r1)
	{
	    return (r1.width=width) && (r1.height==height);
	}
	bool operator!=(Resolution &r1)
	{
	    return ! operator==(r1);
	}
    };
public:
    ResolutionSelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info);
    virtual void input( const Trigger &trigger, const bool &/*isDown*/);
    virtual void draw( void);
    void activate( void);
protected:
    void addFullscreenResolutions(void);
    GLBitmapFont *_fontShadow;
    BoundingBox _bRect;
    int _checkmark;
    int _checkmarkOff;
    list<Resolution> _resolutionList;
    list<Resolution>::iterator _activeResolution;
};
class FloatSelectable:public TextOnlySelectable
{
public:
    FloatSelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info, 
	const string &variable,
	const string &range,
	const string &sliderOffset);
    virtual void input( const Trigger &trigger, const bool &isDown);
    virtual void draw( void);
protected:
    BoundingBox _bRect;
    string _variable;
    float _max;
    float _min;
    float _startX;
    float _curVal;
    float _xPos;
    int _slider;
    int _doubleArrow;
    int _sliderOffset;
};
class EnumSelectable:public TextOnlySelectable
{
public:
    EnumSelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info, 
	const string &variable,
	const string &values);
    virtual void input( const Trigger &trigger, const bool &isDown);
    virtual void draw( void);
protected:
    string _variable;
    float _xOff;
    list<string> _enumList;
    list<string>::iterator _activeEnum;
};
class BoolSelectable:public TextOnlySelectable
{
public:
    BoolSelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info, 
	const string &variable);
    virtual void input( const Trigger &trigger, const bool &isDown);
    virtual void draw( void);
protected:
    string _variable;
    float _xOff;
    int _checkmark;
    int _checkmarkOff;
};
class TextSelectable:public TextOnlySelectable
{
public:
    TextSelectable( 
        const BoundingBox &r, 
	const string &text,
	const string &info);
    virtual void input( const Trigger &trigger, const bool &isDown);
    virtual void activate( void);
    virtual void deactivate( void);
    virtual void update( void);
    virtual void draw( void);
protected:
    float _ds;
    float _prevSize;
};
class ActionSelectable:public TextSelectable
{
public:
    ActionSelectable( 
        const BoundingBox &r, 
	const string &action,
	const string &text,
	const string &info);
    virtual void select( void);
protected:
    string _action;
};
class MenuSelectable:public TextSelectable
{
public:
    MenuSelectable(
            TiXmlNode *node,
	    const BoundingBox &r,
	    const string &text,
	    const string &info);
    virtual void select( void);
protected:
    TiXmlNode *_node;
};
#endif
 
     |