File: SelectableFactory.hpp

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// Description:
//   Different kinds of selectable factories.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation;  either version 2 of the License,  or (at your option) any  later
// version.
//
// This program is distributed in the hope that it will be useful,  but  WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _SelectableFactory_hpp_
#define _SelectableFactory_hpp_

#include <string>
#include <hashMap.hpp>

#include <Trace.hpp>
#include <Point.hpp>
#include <Tokenizer.hpp>
#include <HashString.hpp>
#include <FindHash.hpp>
#include <Selectable.hpp>

#include <tinyxml.h>

class SelectableFactory
{
public:
    static SelectableFactory *getFactory( const string &name);
    static void cleanup( void);

    virtual Selectable *createSelectable( TiXmlNode *) = 0;

protected:
    SelectableFactory( void) {}
    virtual ~SelectableFactory() {}

    static hash_map< 
        const string, SelectableFactory*, hash<const string>, equal_to<const string> > _sfMap;

    void posToPoint2D( const string &pos, Point2D &point);
    string getAttribute( const TiXmlElement* elem, string attr);
    void getBasics(TiXmlElement* elem,Point2D &pos, string &text,string &info);

private:
    static bool _initialized;
};

class ActionItemFactory: public SelectableFactory
{
public:
    ActionItemFactory( void);
    virtual ~ActionItemFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class MenuItemFactory: public SelectableFactory
{
public:
    MenuItemFactory( void);
    virtual ~MenuItemFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class TextItemFactory: public SelectableFactory
{
public:
    TextItemFactory( void);
    virtual ~TextItemFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class BoolFactory: public SelectableFactory
{
public:
    BoolFactory( void);
    virtual ~BoolFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class EnumFactory: public SelectableFactory
{
public:
    EnumFactory( void);
    virtual ~EnumFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class FloatFactory: public SelectableFactory
{
public:
    FloatFactory( void);
    virtual ~FloatFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class LeaderBoardFactory: public SelectableFactory
{
public:
    LeaderBoardFactory( void);
    virtual ~LeaderBoardFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

class ResolutionFactory: public SelectableFactory
{
public:
    ResolutionFactory( void);
    virtual ~ResolutionFactory();
    virtual Selectable *createSelectable( TiXmlNode *node);
};

#endif