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// Description:
// Stage manager controls movement from levelpack to levelpack and
// level to level.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _StageManager_hpp_
#define _StageManager_hpp_
#include <Singleton.hpp>
#include <GameState.hpp>
#include <LevelPack.hpp>
#include <tinyxml.h>
class StageManager
{
friend class Singleton<StageManager>;
public:
bool init( void);
void reset( void);
void update( void);
float levelStartTime( void)
{
return _levelStartTime;
}
const string &getActiveLevelName( void)
{
return _activeLevelName;
}
private:
StageManager( void):
_activeLevelPack(0),
_activeLevel(0)
{
}
~StageManager()
{
delete _activeLevelPack;
_activeLevelPack = 0;
_activeLevel = 0;
}
StageManager( const StageManager&);
StageManager &operator=(const StageManager&);
TiXmlDocument *_activeLevelPack;
TiXmlNode *_activeLevel;
float _levelStartTime;
string _activeLevelName;
list<string> _levelPackList;
list<string>::iterator _levelPackIterator;
bool findLevelPacks( void);
bool loadNextLevelPack( void);
bool activateLevel( void);
};
typedef Singleton<StageManager> StageManagerS;
#endif
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