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// Description:
// All kinds of Weapons.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _Weapon_hpp_
#define _Weapon_hpp_
#include <string>
class Model;
const string WeaponWINGPHASER="WingPhaser";
const string WeaponICESPRAY="IceSpray";
const string WeaponFLANKBURST="FlankBurst";
const string WeaponSTINGER="HeroStinger";
const string WeaponDOG="GuardDog";
class Weapon
{
public:
Weapon( float energyRequired, float reloadTime, string name, string desc);
virtual ~Weapon();
float energyRequired( void);
float reloadTime( void);
virtual void launch( float x, float y, float z) = 0;
void setDamageMultiplier( float damageMultiplier);
const string& name( void){ return _name;}
const string& description( void){ return _description;}
virtual void draw( void) {}
protected:
float _energyRequired;
float _reloadTime;
float _damageMultiplier;
const string _name;
const string _description;
};
class GuardDog: public Weapon
{
public:
GuardDog( void);
virtual ~GuardDog();
virtual void launch( float x, float y, float z);
};
class Stinger: public Weapon
{
public:
Stinger( void);
virtual ~Stinger();
virtual void launch( float x, float y, float z);
virtual void draw( void);
private:
Model *_stinger;
};
class FlankBurster: public Weapon
{
public:
FlankBurster( void);
virtual ~FlankBurster();
virtual void launch( float x, float y, float z);
virtual void draw( void);
private:
Model *_flankBurster;
};
class IceSpray: public Weapon
{
public:
IceSpray( void);
virtual ~IceSpray();
virtual void launch( float x, float y, float z);
virtual void draw( void);
private:
Model *_iceSpray;
Model *_iceSprayPierce;
};
class WingPhaser: public Weapon
{
public:
WingPhaser( void);
virtual ~WingPhaser();
virtual void launch( float x, float y, float z);
virtual void draw( void);
private:
Model *_wingPhaser;
Model *_wingPhaserPierce;
};
#endif
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