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// Description:
// Weapon manager.
//
// Copyright (C) 2001 Frank Becker
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
//
#ifndef _WeaponDepot_hpp_
#define _WeaponDepot_hpp_
#include <string>
#include <hashMap.hpp>
#include <Singleton.hpp>
#include <HashString.hpp>
class Weapon;
class WeaponDepot
{
friend class Singleton<WeaponDepot>;
public:
Weapon * getWeapon( string weapName);
private:
~WeaponDepot();
WeaponDepot( void);
WeaponDepot( const WeaponDepot&);
WeaponDepot &operator=(const WeaponDepot&);
void addWeapon( Weapon *weap);
hash_map< string, Weapon*, hash<string>, equal_to<string> > _weaponMap;
};
typedef Singleton<WeaponDepot> WeaponDepotS;
#endif
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