1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><title>Critical Mass (aka Critter)</title>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<meta name="author" content="Frank Becker"></head>
<body>
<table bgcolor="#000000" border="0" cellpadding="1" cellspacing="1" width="100%">
<tbody>
<tr>
<td bgcolor="#c0c0c0" valign="top"><br>
<table align="center" bgcolor="#ffffff" border="0" cellpadding="2" cellspacing="3" width="95%">
<tbody>
<tr>
<td bgcolor="#000066" valign="top">
<h2><font color="#000000"><font color="#ffffff">Critical
Mass (aka Critter)<br>
</font></font></h2>
</td>
</tr>
<tr>
<td bgcolor="#ffffff" valign="top">Your world has been infested by
an aggressive army of space critters. Overrun and
unprepared, your government was unable to defend
its precious resources. As a last effort to
recapture some of the 'goodies', you have been
placed into a tiny spacecraft and sent after them. <a href="http://criticalmass.sourceforge.net/">Critical Mass</a> (aka
Critter) is a shoot'em up (smup) similar to Galaxian. The basic idea is simple: you move <span class="newsitem">your ship back and forth at the bottom of the screen, shooting up, while bad guys fly around and shoot at you.<br>
<br>
</span>
<h3>Running:</h3>
If you haven't already done so, just run Critter! A
config file will be created the first time you exit the game.
<h4>Mac OS X<br></h4>
<blockquote>The config file is called config.txt and will be
created in your $(HOME)/.critter/ directory.<br>Double
clicking on GoConfigDirectory.command will automatically open the
config directory in the Finder. You can then open the config.txt
file in your favorite text editor.<br>
</blockquote>
<h4>
</h4>
<h4>Linux</h4><blockquote>The config file is called config.txt and will be
created in your $(HOME)/.critter/ directory.<br>
A note about sound in RedHat and FedoraCore: If you find sound to be
lagging, start Critter with the SDL_AUDIODRIVER set to "alsa" or "dma"
(for bourne shell: "export SDL_AUDIODRIVER=alsa"). Unfortunately, some
distributions ship with a patched SDL library that is not game
friendly. Note the the binary zip package from SourceForge contains all
the original non-patched libraries.<br>
</blockquote>
<h4>Windows</h4>
<blockquote>
<div align="left"> The config file is called config.txt
and will be created in the directory where Critter is started. </div>
</blockquote>
<p>You
can edit the config.txt file to change resolution,
fullscreen mode, etc. Or you can specify it on the command line. When
Critter exits it will write the current configuration to the config
file. Many of the settings can also be changed within the game (See
Config menu).<br>
<br>
</p><h3>Video Resolution:</h3>You can select the most
common video resolutions via the in-game config
menu. It is possible to run Critter at any resolution by editing the
config.txt file. By default the game will reject resolutions that that
don't have
an aspect ration of 4/3 e.g. widescreen displays. Non 4/3 resolutions
can be enabled in the config menu. The downside is that things may look
a little
stretched. In the latest version, the game will automatically add all
resolutions supported by SDL (OpenGL/fullscreen). To add a new
resolution, simply add it to the end of the line
containing "set resolutions =
1600x1200,1280x960,1152x864,1024x768,800x600,640x480,512x384". After
saving the file and restarting Critter, the new resolution will be
available in the in-game config menu. <span style="font-weight: bold;">Be careful not to switch to a resolution you monitor does not support! </span>You have been warned.<br>
<br>
<h3>Keyboard/Mouse Controls:</h3>
The default action bindings are:<br>
<br>
<table border="0" cellpadding="2" cellspacing="2" width="80%">
<tbody>
<tr>
<td valign="top"> PrimaryFire <br>
</td>
<td valign="top"> SPACE <br>
</td>
<td valign="top"> Fire!<br>
</td>
</tr>
<tr>
<td valign="top">PrimaryFire <br>
</td>
<td valign="top">MOUSEBUTTON1 <br>
</td>
<td valign="top"> Fire! <br>
</td>
</tr>
<tr>
<td style="vertical-align: top;">SecondaryFire</td>
<td style="vertical-align: top;">LALT<br>
</td>
<td style="vertical-align: top;">Fire!</td>
</tr>
<tr>
<td valign="top">SecondaryFire <br>
</td>
<td valign="top">MOUSEBUTTON2 <br>
</td>
<td valign="top">Fire!<br>
</td>
</tr>
<tr>
<td style="vertical-align: top;">TertiaryFire</td>
<td style="vertical-align: top;">LCTRL<br>
</td>
<td style="vertical-align: top;">Fire or Bark!</td>
</tr>
<tr>
<td valign="top">TertiaryFire <br>
</td>
<td valign="top">MOUSEBUTTON3 <br>
</td>
<td valign="top">Fire or Bark!<br>
</td>
</tr>
<tr>
<td valign="top">Motion <br>
</td>
<td valign="top">MOTION <br>
</td>
<td valign="top">Move via Mouse<br>
</td>
</tr>
<tr>
<td valign="top">MotionUp <br>
</td>
<td valign="top">UP<br>
</td>
<td valign="top">Move up<br>
</td>
</tr>
<tr>
<td valign="top">MotionRight <br>
</td>
<td valign="top">RIGHT<br>
</td>
<td valign="top">Move right<br>
</td>
</tr>
<tr>
<td valign="top">Confirm <br>
</td>
<td valign="top">RETURN<br>
</td>
<td valign="top">Confirm selection<br>
</td>
</tr>
<tr>
<td valign="top">EscapeAction <br>
</td>
<td valign="top">ESCAPE<br>
</td>
<td valign="top">Cancel selection<br>
</td>
</tr>
<tr>
<td valign="top">CritterBoard <br>
</td>
<td valign="top">TAB<br>
</td>
<td valign="top">Show/Hide CritterBoard<br>
</td>
</tr>
<tr>
<td valign="top">Snapshot <br>
</td>
<td valign="top">F12<br>
</td>
<td valign="top">Take snapshow (snapNN.png)<br>
</td>
</tr>
<tr>
<td valign="top">PauseGame <br>
</td>
<td valign="top">p<br>
</td>
<td valign="top">Pause game<br>
</td>
</tr>
<tr>
<td valign="top">ChangeContext <br>
</td>
<td valign="top">c<br>
</td>
<td valign="top">Toggle locked-in / Mouse-look style
(for developer)<br>
</td>
</tr>
</tbody>
</table>
<br>
<p> Go to <a href="http://criticalmass.sourceforge.net/">http://criticalmass.sourceforge.net/
</a>for the latest news, email info, etc.
</p>
<p>Have fun,<br>
Frank (crittermail2005 at telus dot net).<br>
</p>
</td>
</tr>
</tbody>
</table>
<div align="center"><br>
<small><small><small><small>Copyright (C) 2001-2005 by Frank
Becker</small></small></small></small><br>
</div>
</td>
</tr>
</tbody>
</table>
<br>
</body></html>
|