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#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <errno.h>
#include <unistd.h>
#include <linux/unistd.h>
#include <time.h>
#include "zdtmtst.h"
#define TASK_WAITER_INITIAL 0x0fffff
static long sys_gettid(void)
{
return syscall(__NR_gettid);
}
void task_waiter_init(task_waiter_t *t)
{
datagen((void *)&t->seed, sizeof(t->seed), NULL);
t->seed = t->seed % TASK_WAITER_INITIAL;
if (pipe(t->pipes)) {
pr_perror("task_waiter_init failed");
exit(1);
}
}
void task_waiter_fini(task_waiter_t *t)
{
close(t->pipes[0]);
close(t->pipes[1]);
}
void task_waiter_wait4(task_waiter_t *t, unsigned int lockid)
{
struct timespec req = {
.tv_nsec = TASK_WAITER_INITIAL,
};
struct timespec rem = {};
unsigned int v;
for (;;) {
if (read(t->pipes[0], &v, sizeof(v)) != sizeof(v))
goto err;
/*
* If we read a value not intended for us, say parent
* waits for specified child to complete among set of
* children, or we just have completed and wait for
* another lockid from a parent -- we need to write
* the value back and wait for some time before
* next attempt.
*/
if (v != lockid) {
if (write(t->pipes[1], &v, sizeof(v)) != sizeof(v))
goto err;
/*
* If we get a collision in access, lets sleep
* semi-random time magnitude to decrease probability
* of a new collision.
*/
nanosleep(&req, &rem);
req.tv_nsec += t->seed;
} else
break;
}
return;
err:
pr_perror("task_waiter_wait4 failed");
exit(errno);
}
void task_waiter_complete(task_waiter_t *t, unsigned int lockid)
{
if (write(t->pipes[1], &lockid, sizeof(lockid)) != sizeof(lockid)) {
pr_perror("task_waiter_complete failed");
exit(1);
}
}
void task_waiter_complete_current(task_waiter_t *t)
{
return task_waiter_complete(t, (int)sys_gettid());
}
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