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/*
An implementation of Roaring Bitmaps in C.
*/
#ifndef ROARING_H
#define ROARING_H
#ifdef __cplusplus
extern "C" {
#endif
#include <roaring/roaring_array.h>
#include <roaring/roaring_types.h>
#include <roaring/roaring_version.h>
#include <stdbool.h>
typedef struct roaring_bitmap_s {
roaring_array_t high_low_container;
} roaring_bitmap_t;
/**
* Creates a new bitmap (initially empty)
*/
roaring_bitmap_t *roaring_bitmap_create(void);
/**
* Add all the values between min (included) and max (excluded) that are at a
* distance k*step from min.
*/
roaring_bitmap_t *roaring_bitmap_from_range(uint64_t min, uint64_t max,
uint32_t step);
/**
* Creates a new bitmap (initially empty) with a provided
* container-storage capacity (it is a performance hint).
*/
roaring_bitmap_t *roaring_bitmap_create_with_capacity(uint32_t cap);
/**
* Creates a new bitmap from a pointer of uint32_t integers
*/
roaring_bitmap_t *roaring_bitmap_of_ptr(size_t n_args, const uint32_t *vals);
/*
* Whether you want to use copy-on-write.
* Saves memory and avoids copies but needs more care in a threaded context.
* Most users should ignore this flag.
* Note: if you do turn this flag to 'true', enabling COW,
* then ensure that you do so for all of your bitmaps since
* interactions between bitmaps with and without COW is unsafe.
*/
inline bool roaring_bitmap_get_copy_on_write(const roaring_bitmap_t* r) {
return r->high_low_container.flags & ROARING_FLAG_COW;
}
inline void roaring_bitmap_set_copy_on_write(roaring_bitmap_t* r, bool cow) {
if (cow) {
r->high_low_container.flags |= ROARING_FLAG_COW;
} else {
r->high_low_container.flags &= ~ROARING_FLAG_COW;
}
}
/**
* Describe the inner structure of the bitmap.
*/
void roaring_bitmap_printf_describe(const roaring_bitmap_t *ra);
/**
* Creates a new bitmap from a list of uint32_t integers
*/
roaring_bitmap_t *roaring_bitmap_of(size_t n, ...);
/**
* Copies a bitmap. This does memory allocation. The caller is responsible for
* memory management.
*
*/
roaring_bitmap_t *roaring_bitmap_copy(const roaring_bitmap_t *r);
/**
* Copies a bitmap from src to dest. It is assumed that the pointer dest
* is to an already allocated bitmap. The content of the dest bitmap is
* freed/deleted.
*
* It might be preferable and simpler to call roaring_bitmap_copy except
* that roaring_bitmap_overwrite can save on memory allocations.
*
*/
bool roaring_bitmap_overwrite(roaring_bitmap_t *dest,
const roaring_bitmap_t *src);
/**
* Print the content of the bitmap.
*/
void roaring_bitmap_printf(const roaring_bitmap_t *ra);
/**
* Computes the intersection between two bitmaps and returns new bitmap. The
* caller is
* responsible for memory management.
*
*/
roaring_bitmap_t *roaring_bitmap_and(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Computes the size of the intersection between two bitmaps.
*
*/
uint64_t roaring_bitmap_and_cardinality(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Check whether two bitmaps intersect.
*
*/
bool roaring_bitmap_intersect(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Computes the Jaccard index between two bitmaps. (Also known as the Tanimoto
* distance,
* or the Jaccard similarity coefficient)
*
* The Jaccard index is undefined if both bitmaps are empty.
*
*/
double roaring_bitmap_jaccard_index(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Computes the size of the union between two bitmaps.
*
*/
uint64_t roaring_bitmap_or_cardinality(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Computes the size of the difference (andnot) between two bitmaps.
*
*/
uint64_t roaring_bitmap_andnot_cardinality(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Computes the size of the symmetric difference (andnot) between two bitmaps.
*
*/
uint64_t roaring_bitmap_xor_cardinality(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Inplace version modifies x1, x1 == x2 is allowed
*/
void roaring_bitmap_and_inplace(roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Computes the union between two bitmaps and returns new bitmap. The caller is
* responsible for memory management.
*/
roaring_bitmap_t *roaring_bitmap_or(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Inplace version of roaring_bitmap_or, modifies x1. TDOO: decide whether x1 ==
*x2 ok
*
*/
void roaring_bitmap_or_inplace(roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Compute the union of 'number' bitmaps. See also roaring_bitmap_or_many_heap.
* Caller is responsible for freeing the
* result.
*
*/
roaring_bitmap_t *roaring_bitmap_or_many(size_t number,
const roaring_bitmap_t **x);
/**
* Compute the union of 'number' bitmaps using a heap. This can
* sometimes be faster than roaring_bitmap_or_many which uses
* a naive algorithm. Caller is responsible for freeing the
* result.
*
*/
roaring_bitmap_t *roaring_bitmap_or_many_heap(uint32_t number,
const roaring_bitmap_t **x);
/**
* Computes the symmetric difference (xor) between two bitmaps
* and returns new bitmap. The caller is responsible for memory management.
*/
roaring_bitmap_t *roaring_bitmap_xor(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Inplace version of roaring_bitmap_xor, modifies x1. x1 != x2.
*
*/
void roaring_bitmap_xor_inplace(roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Compute the xor of 'number' bitmaps.
* Caller is responsible for freeing the
* result.
*
*/
roaring_bitmap_t *roaring_bitmap_xor_many(size_t number,
const roaring_bitmap_t **x);
/**
* Computes the difference (andnot) between two bitmaps
* and returns new bitmap. The caller is responsible for memory management.
*/
roaring_bitmap_t *roaring_bitmap_andnot(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* Inplace version of roaring_bitmap_andnot, modifies x1. x1 != x2.
*
*/
void roaring_bitmap_andnot_inplace(roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* TODO: consider implementing:
* Compute the xor of 'number' bitmaps using a heap. This can
* sometimes be faster than roaring_bitmap_xor_many which uses
* a naive algorithm. Caller is responsible for freeing the
* result.
*
* roaring_bitmap_t *roaring_bitmap_xor_many_heap(uint32_t number,
* const roaring_bitmap_t **x);
*/
/**
* Frees the memory.
*/
void roaring_bitmap_free(const roaring_bitmap_t *r);
/**
* Add value n_args from pointer vals, faster than repeatedly calling
* roaring_bitmap_add
*
*/
void roaring_bitmap_add_many(roaring_bitmap_t *r, size_t n_args,
const uint32_t *vals);
/**
* Add value x
*
*/
void roaring_bitmap_add(roaring_bitmap_t *r, uint32_t x);
/**
* Add value x
* Returns true if a new value was added, false if the value was already existing.
*/
bool roaring_bitmap_add_checked(roaring_bitmap_t *r, uint32_t x);
/**
* Add all values in range [min, max]
*/
void roaring_bitmap_add_range_closed(roaring_bitmap_t *ra, uint32_t min, uint32_t max);
/**
* Add all values in range [min, max)
*/
inline void roaring_bitmap_add_range(roaring_bitmap_t *ra, uint64_t min, uint64_t max) {
if(max == min) return;
roaring_bitmap_add_range_closed(ra, (uint32_t)min, (uint32_t)(max - 1));
}
/**
* Remove value x
*
*/
void roaring_bitmap_remove(roaring_bitmap_t *r, uint32_t x);
/** Remove all values in range [min, max] */
void roaring_bitmap_remove_range_closed(roaring_bitmap_t *ra, uint32_t min, uint32_t max);
/** Remove all values in range [min, max) */
inline void roaring_bitmap_remove_range(roaring_bitmap_t *ra, uint64_t min, uint64_t max) {
if(max == min) return;
roaring_bitmap_remove_range_closed(ra, (uint32_t)min, (uint32_t)(max - 1));
}
/** Remove multiple values */
void roaring_bitmap_remove_many(roaring_bitmap_t *r, size_t n_args,
const uint32_t *vals);
/**
* Remove value x
* Returns true if a new value was removed, false if the value was not existing.
*/
bool roaring_bitmap_remove_checked(roaring_bitmap_t *r, uint32_t x);
/**
* Check if value x is present
*/
inline bool roaring_bitmap_contains(const roaring_bitmap_t *r, uint32_t val) {
const uint16_t hb = val >> 16;
/*
* the next function call involves a binary search and lots of branching.
*/
int32_t i = ra_get_index(&r->high_low_container, hb);
if (i < 0) return false;
uint8_t typecode;
// next call ought to be cheap
void *container =
ra_get_container_at_index(&r->high_low_container, i, &typecode);
// rest might be a tad expensive, possibly involving another round of binary search
return container_contains(container, val & 0xFFFF, typecode);
}
/**
* Check whether a range of values from range_start (included) to range_end (excluded) is present
*/
bool roaring_bitmap_contains_range(const roaring_bitmap_t *r, uint64_t range_start, uint64_t range_end);
/**
* Get the cardinality of the bitmap (number of elements).
*/
uint64_t roaring_bitmap_get_cardinality(const roaring_bitmap_t *ra);
/**
* Returns the number of elements in the range [range_start, range_end).
*/
uint64_t roaring_bitmap_range_cardinality(const roaring_bitmap_t *ra,
uint64_t range_start, uint64_t range_end);
/**
* Returns true if the bitmap is empty (cardinality is zero).
*/
bool roaring_bitmap_is_empty(const roaring_bitmap_t *ra);
/**
* Empties the bitmap
*/
void roaring_bitmap_clear(roaring_bitmap_t *ra);
/**
* Convert the bitmap to an array. Write the output to "ans",
* caller is responsible to ensure that there is enough memory
* allocated
* (e.g., ans = malloc(roaring_bitmap_get_cardinality(mybitmap)
* * sizeof(uint32_t))
*/
void roaring_bitmap_to_uint32_array(const roaring_bitmap_t *ra, uint32_t *ans);
/**
* Convert the bitmap to an array from "offset" by "limit". Write the output to "ans".
* so, you can get data in paging.
* caller is responsible to ensure that there is enough memory
* allocated
* (e.g., ans = malloc(roaring_bitmap_get_cardinality(limit)
* * sizeof(uint32_t))
* Return false in case of failure (e.g., insufficient memory)
*/
bool roaring_bitmap_range_uint32_array(const roaring_bitmap_t *ra, size_t offset, size_t limit, uint32_t *ans);
/**
* Remove run-length encoding even when it is more space efficient
* return whether a change was applied
*/
bool roaring_bitmap_remove_run_compression(roaring_bitmap_t *r);
/** convert array and bitmap containers to run containers when it is more
* efficient;
* also convert from run containers when more space efficient. Returns
* true if the result has at least one run container.
* Additional savings might be possible by calling shrinkToFit().
*/
bool roaring_bitmap_run_optimize(roaring_bitmap_t *r);
/**
* If needed, reallocate memory to shrink the memory usage. Returns
* the number of bytes saved.
*/
size_t roaring_bitmap_shrink_to_fit(roaring_bitmap_t *r);
/**
* write the bitmap to an output pointer, this output buffer should refer to
* at least roaring_bitmap_size_in_bytes(ra) allocated bytes.
*
* see roaring_bitmap_portable_serialize if you want a format that's compatible
* with Java and Go implementations
*
* this format has the benefit of being sometimes more space efficient than
* roaring_bitmap_portable_serialize
* e.g., when the data is sparse.
*
* Returns how many bytes were written which should be
* roaring_bitmap_size_in_bytes(ra).
*/
size_t roaring_bitmap_serialize(const roaring_bitmap_t *ra, char *buf);
/** use with roaring_bitmap_serialize
* see roaring_bitmap_portable_deserialize if you want a format that's
* compatible with Java and Go implementations
*/
roaring_bitmap_t *roaring_bitmap_deserialize(const void *buf);
/**
* How many bytes are required to serialize this bitmap (NOT compatible
* with Java and Go versions)
*/
size_t roaring_bitmap_size_in_bytes(const roaring_bitmap_t *ra);
/**
* read a bitmap from a serialized version. This is meant to be compatible with
* the Java and Go versions. See format specification at
* https://github.com/RoaringBitmap/RoaringFormatSpec
* In case of failure, a null pointer is returned.
* This function is unsafe in the sense that if there is no valid serialized
* bitmap at the pointer, then many bytes could be read, possibly causing a buffer
* overflow. For a safer approach,
* call roaring_bitmap_portable_deserialize_safe.
*/
roaring_bitmap_t *roaring_bitmap_portable_deserialize(const char *buf);
/**
* read a bitmap from a serialized version in a safe manner (reading up to maxbytes).
* This is meant to be compatible with
* the Java and Go versions. See format specification at
* https://github.com/RoaringBitmap/RoaringFormatSpec
* In case of failure, a null pointer is returned.
*/
roaring_bitmap_t *roaring_bitmap_portable_deserialize_safe(const char *buf, size_t maxbytes);
/**
* Check how many bytes would be read (up to maxbytes) at this pointer if there
* is a bitmap, returns zero if there is no valid bitmap.
* This is meant to be compatible with
* the Java and Go versions. See format specification at
* https://github.com/RoaringBitmap/RoaringFormatSpec
*/
size_t roaring_bitmap_portable_deserialize_size(const char *buf, size_t maxbytes);
/**
* How many bytes are required to serialize this bitmap (meant to be compatible
* with Java and Go versions). See format specification at
* https://github.com/RoaringBitmap/RoaringFormatSpec
*/
size_t roaring_bitmap_portable_size_in_bytes(const roaring_bitmap_t *ra);
/**
* write a bitmap to a char buffer. The output buffer should refer to at least
* roaring_bitmap_portable_size_in_bytes(ra) bytes of allocated memory.
* This is meant to be compatible with
* the
* Java and Go versions. Returns how many bytes were written which should be
* roaring_bitmap_portable_size_in_bytes(ra). See format specification at
* https://github.com/RoaringBitmap/RoaringFormatSpec
*/
size_t roaring_bitmap_portable_serialize(const roaring_bitmap_t *ra, char *buf);
/*
* "Frozen" serialization format imitates memory layout of roaring_bitmap_t.
* Deserialized bitmap is a constant view of the underlying buffer.
* This significantly reduces amount of allocations and copying required during
* deserialization.
* It can be used with memory mapped files.
* Example can be found in benchmarks/frozen_benchmark.c
*
* [#####] const roaring_bitmap_t *
* | | |
* +----+ | +-+
* | | |
* [#####################################] underlying buffer
*
* Note that because frozen serialization format imitates C memory layout
* of roaring_bitmap_t, it is not fixed. It is different on big/little endian
* platforms and can be changed in future.
*/
/**
* Returns number of bytes required to serialize bitmap using frozen format.
*/
size_t roaring_bitmap_frozen_size_in_bytes(const roaring_bitmap_t *ra);
/**
* Serializes bitmap using frozen format.
* Buffer size must be at least roaring_bitmap_frozen_size_in_bytes().
*/
void roaring_bitmap_frozen_serialize(const roaring_bitmap_t *ra, char *buf);
/**
* Creates constant bitmap that is a view of a given buffer.
* Buffer must contain data previously written by roaring_bitmap_frozen_serialize(),
* and additionally its beginning must be aligned by 32 bytes.
* Length must be equal exactly to roaring_bitmap_frozen_size_in_bytes().
*
* On error, NULL is returned.
*
* Bitmap returned by this function can be used in all readonly contexts.
* Bitmap must be freed as usual, by calling roaring_bitmap_free().
* Underlying buffer must not be freed or modified while it backs any bitmaps.
*/
const roaring_bitmap_t *roaring_bitmap_frozen_view(const char *buf, size_t length);
/**
* Iterate over the bitmap elements. The function iterator is called once for
* all the values with ptr (can be NULL) as the second parameter of each call.
*
* roaring_iterator is simply a pointer to a function that returns bool
* (true means that the iteration should continue while false means that it
* should stop),
* and takes (uint32_t,void*) as inputs.
*
* Returns true if the roaring_iterator returned true throughout (so that
* all data points were necessarily visited).
*/
bool roaring_iterate(const roaring_bitmap_t *ra, roaring_iterator iterator,
void *ptr);
bool roaring_iterate64(const roaring_bitmap_t *ra, roaring_iterator64 iterator,
uint64_t high_bits, void *ptr);
/**
* Return true if the two bitmaps contain the same elements.
*/
bool roaring_bitmap_equals(const roaring_bitmap_t *ra1,
const roaring_bitmap_t *ra2);
/**
* Return true if all the elements of ra1 are also in ra2.
*/
bool roaring_bitmap_is_subset(const roaring_bitmap_t *ra1,
const roaring_bitmap_t *ra2);
/**
* Return true if all the elements of ra1 are also in ra2 and ra2 is strictly
* greater
* than ra1.
*/
bool roaring_bitmap_is_strict_subset(const roaring_bitmap_t *ra1,
const roaring_bitmap_t *ra2);
/**
* (For expert users who seek high performance.)
*
* Computes the union between two bitmaps and returns new bitmap. The caller is
* responsible for memory management.
*
* The lazy version defers some computations such as the maintenance of the
* cardinality counts. Thus you need
* to call roaring_bitmap_repair_after_lazy after executing "lazy" computations.
* It is safe to repeatedly call roaring_bitmap_lazy_or_inplace on the result.
* The bitsetconversion conversion is a flag which determines
* whether container-container operations force a bitset conversion.
**/
roaring_bitmap_t *roaring_bitmap_lazy_or(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2,
const bool bitsetconversion);
/**
* (For expert users who seek high performance.)
* Inplace version of roaring_bitmap_lazy_or, modifies x1
* The bitsetconversion conversion is a flag which determines
* whether container-container operations force a bitset conversion.
*/
void roaring_bitmap_lazy_or_inplace(roaring_bitmap_t *x1,
const roaring_bitmap_t *x2,
const bool bitsetconversion);
/**
* (For expert users who seek high performance.)
*
* Execute maintenance operations on a bitmap created from
* roaring_bitmap_lazy_or
* or modified with roaring_bitmap_lazy_or_inplace.
*/
void roaring_bitmap_repair_after_lazy(roaring_bitmap_t *x1);
/**
* Computes the symmetric difference between two bitmaps and returns new bitmap.
*The caller is
* responsible for memory management.
*
* The lazy version defers some computations such as the maintenance of the
* cardinality counts. Thus you need
* to call roaring_bitmap_repair_after_lazy after executing "lazy" computations.
* It is safe to repeatedly call roaring_bitmap_lazy_xor_inplace on the result.
*
*/
roaring_bitmap_t *roaring_bitmap_lazy_xor(const roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* (For expert users who seek high performance.)
* Inplace version of roaring_bitmap_lazy_xor, modifies x1. x1 != x2
*
*/
void roaring_bitmap_lazy_xor_inplace(roaring_bitmap_t *x1,
const roaring_bitmap_t *x2);
/**
* compute the negation of the roaring bitmap within a specified
* interval: [range_start, range_end). The number of negated values is
* range_end - range_start.
* Areas outside the range are passed through unchanged.
*/
roaring_bitmap_t *roaring_bitmap_flip(const roaring_bitmap_t *x1,
uint64_t range_start, uint64_t range_end);
/**
* compute (in place) the negation of the roaring bitmap within a specified
* interval: [range_start, range_end). The number of negated values is
* range_end - range_start.
* Areas outside the range are passed through unchanged.
*/
void roaring_bitmap_flip_inplace(roaring_bitmap_t *x1, uint64_t range_start,
uint64_t range_end);
/**
* If the size of the roaring bitmap is strictly greater than rank, then this
function returns true and set element to the element of given rank.
Otherwise, it returns false.
*/
bool roaring_bitmap_select(const roaring_bitmap_t *ra, uint32_t rank,
uint32_t *element);
/**
* roaring_bitmap_rank returns the number of integers that are smaller or equal
* to x.
*/
uint64_t roaring_bitmap_rank(const roaring_bitmap_t *bm, uint32_t x);
/**
* roaring_bitmap_smallest returns the smallest value in the set.
* Returns UINT32_MAX if the set is empty.
*/
uint32_t roaring_bitmap_minimum(const roaring_bitmap_t *bm);
/**
* roaring_bitmap_smallest returns the greatest value in the set.
* Returns 0 if the set is empty.
*/
uint32_t roaring_bitmap_maximum(const roaring_bitmap_t *bm);
/**
* (For advanced users.)
* Collect statistics about the bitmap, see roaring_types.h for
* a description of roaring_statistics_t
*/
void roaring_bitmap_statistics(const roaring_bitmap_t *ra,
roaring_statistics_t *stat);
/*********************
* What follows is code use to iterate through values in a roaring bitmap
roaring_bitmap_t *ra =...
roaring_uint32_iterator_t i;
roaring_create_iterator(ra, &i);
while(i.has_value) {
printf("value = %d\n", i.current_value);
roaring_advance_uint32_iterator(&i);
}
Obviously, if you modify the underlying bitmap, the iterator
becomes invalid. So don't.
*/
typedef struct roaring_uint32_iterator_s {
const roaring_bitmap_t *parent; // owner
int32_t container_index; // point to the current container index
int32_t in_container_index; // for bitset and array container, this is out
// index
int32_t run_index; // for run container, this points at the run
uint32_t current_value;
bool has_value;
const void
*container; // should be:
// parent->high_low_container.containers[container_index];
uint8_t typecode; // should be:
// parent->high_low_container.typecodes[container_index];
uint32_t highbits; // should be:
// parent->high_low_container.keys[container_index]) <<
// 16;
} roaring_uint32_iterator_t;
/**
* Initialize an iterator object that can be used to iterate through the
* values. If there is a value, then this iterator points to the first value
* and it->has_value is true. The value is in it->current_value.
*/
void roaring_init_iterator(const roaring_bitmap_t *ra,
roaring_uint32_iterator_t *newit);
/**
* Initialize an iterator object that can be used to iterate through the
* values. If there is a value, then this iterator points to the last value
* and it->has_value is true. The value is in it->current_value.
*/
void roaring_init_iterator_last(const roaring_bitmap_t *ra,
roaring_uint32_iterator_t *newit);
/**
* Create an iterator object that can be used to iterate through the
* values. Caller is responsible for calling roaring_free_iterator.
* The iterator is initialized. If there is a value, then this iterator
* points to the first value and it->has_value is true.
* The value is in it->current_value.
*
* This function calls roaring_init_iterator.
*/
roaring_uint32_iterator_t *roaring_create_iterator(const roaring_bitmap_t *ra);
/**
* Advance the iterator. If there is a new value, then it->has_value is true.
* The new value is in it->current_value. Values are traversed in increasing
* orders. For convenience, returns it->has_value.
*/
bool roaring_advance_uint32_iterator(roaring_uint32_iterator_t *it);
/**
* Decrement the iterator. If there is a new value, then it->has_value is true.
* The new value is in it->current_value. Values are traversed in decreasing
* orders. For convenience, returns it->has_value.
*/
bool roaring_previous_uint32_iterator(roaring_uint32_iterator_t *it);
/**
* Move the iterator to the first value >= val. If there is a such a value, then it->has_value is true.
* The new value is in it->current_value. For convenience, returns it->has_value.
*/
bool roaring_move_uint32_iterator_equalorlarger(roaring_uint32_iterator_t *it, uint32_t val) ;
/**
* Creates a copy of an iterator.
* Caller must free it.
*/
roaring_uint32_iterator_t *roaring_copy_uint32_iterator(
const roaring_uint32_iterator_t *it);
/**
* Free memory following roaring_create_iterator
*/
void roaring_free_uint32_iterator(roaring_uint32_iterator_t *it);
/*
* Reads next ${count} values from iterator into user-supplied ${buf}.
* Returns the number of read elements.
* This number can be smaller than ${count}, which means that iterator is drained.
*
* This function satisfies semantics of iteration and can be used together with
* other iterator functions.
* - first value is copied from ${it}->current_value
* - after function returns, iterator is positioned at the next element
*/
uint32_t roaring_read_uint32_iterator(roaring_uint32_iterator_t *it, uint32_t* buf, uint32_t count);
void *containerptr_roaring_bitmap_add(roaring_bitmap_t *r, uint32_t val, uint8_t *typecode, int *index);
#ifdef __cplusplus
}
#endif
#endif
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