File: client.c

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crossfire-client 0.94.3-1
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/* Client interface main routine.
  * this file sets up a few global variables, connects to the server,
  * tells it what kind of pictures it wants, adds the client and enters
  * the main dispatch loop
  *
  * the main event loop (event_loop()) checks the tcp socket for input and
  * then polls for x events.  This should be fixed since you can just block
  * on both filedescriptors.
  *
  * The DoClient function recieves a message (an ArgList), unpacks it, and
  * in a slow for loop dispatches the command to the right function through
  * the commands table.   ArgLists are essentially like RPC things, only 
  * they don't require going through RPCgen, and it's easy to get variable
  * length lists.  They are just lists of longs, strings, characters, and 
  * byte arrays that can be converted to a machine independent format
 */

#include <client.h>

/* actually declare the globals */

char *server="localhost",*client_libdir=NULL;
int port_num=EPORT;
FILE *fpin,*fpout;
int fdin, fdout, basenrofpixmaps, pending_images=0,maxfiledescriptor,
	pending_archs=0,maxfd;
Client_Player cpl;
ClientSocket csocket;

typedef void (*CmdProc)(unsigned char *, int len);

struct CmdMapping {
  char *cmdname;
  void (*cmdproc)(unsigned char *, int );
};


struct CmdMapping commands[] = {
    /* Order of this table doesn't make a difference.  I tried to sort
     * of cluster the related stuff together.
     */
    { "map", MapCmd },
    { "map_scroll", (CmdProc)map_scrollCmd },
    { "magicmap", MagicMapCmd},

    { "item", ItemCmd },
    { "item1", Item1Cmd },
    { "upditem", UpdateItemCmd },
    { "delitem", DeleteItem },
    { "delinv",	DeleteInventory },

    { "drawinfo", (CmdProc)DrawInfoCmd },
    { "stats", StatsCmd },

    { "pixmap", PixMapCmd },
    { "bitmap", BitMapCmd },
    { "face", FaceCmd},


    { "sound", SoundCmd},
    { "anim", AnimCmd},

    { "player", PlayerCmd },
    { "comc", CompleteCmd},

    { "addme_failed", (CmdProc)AddMeFail },
    { "addme_success", (CmdProc)AddMeSuccess },
    { "version", (CmdProc)VersionCmd },

    { "query", (CmdProc)handle_query},
};

#define NCOMMANDS (sizeof(commands)/sizeof(struct CmdMapping))

void DoClient(ClientSocket *csocket)
{
    int i,len;
    unsigned char *data;

    while (1) {
	i=SockList_ReadPacket(csocket->fd, &csocket->inbuf, MAXSOCKBUF-1);
	if (i==-1) {
	    /* Need to add some better logic here */
	    fprintf(stderr,"Got error on read (error %d), exiting.\n", errno);
	    exit(1);
	}
	if (i==0) return;   /* Don't have a full packet */
	csocket->inbuf.buf[csocket->inbuf.len]='\0';
        data = (unsigned char *)strchr((char*)csocket->inbuf.buf +2, ' ');
	if (data) {
	    *data='\0';
	    data++;
	}
        len = csocket->inbuf.len - (data - csocket->inbuf.buf);
	/* Terminate the buffer */
	LOG(0,"Command:%s\n",csocket->inbuf.buf+2);
	for(i=0;i < NCOMMANDS;i++) {
	    if (strcmp((char*)csocket->inbuf.buf+2,commands[i].cmdname)==0) {
		    commands[i].cmdproc(data,len);
		    break;
	    }
	}
	csocket->inbuf.len=0;
	if (i == NCOMMANDS) {
	    printf("Bad command from server (%s)\n",csocket->inbuf.buf+2);
	}
    }
}


/* This is the loop that the client goes through once all the
 * initialization is done.  Basically, it checks for input and
 * processes X events (calls function to do that.)
 * The time for command_loop is fairly arbitrary - it can be most
 * any value.  If it is very low, however, as it will be doing a lot
 * of checks to see if there is data instead of blocking on input.
 *
 * check_x_events takes all the events that are waiting.
 */

void event_loop()
{
    fd_set tmp_read, tmp_exceptions;
    int pollret;
    struct timeval timeout;

    if (MAX_TIME==0) {
	timeout.tv_sec = 0;
	timeout.tv_usec = 0;
    }
    maxfd = csocket.fd + 1;
    while (1) {
	FD_ZERO(&tmp_read);
	FD_ZERO(&tmp_exceptions);
	FD_SET(csocket.fd, &tmp_read);
	FD_SET(csocket.fd, &tmp_exceptions);
	if (MAX_TIME!=0) {
	    timeout.tv_sec = MAX_TIME / 1000000;
	    timeout.tv_usec = MAX_TIME % 1000000;
	}
	pollret = select(maxfd, &tmp_read, NULL, NULL, &timeout);
	if (pollret==-1) {
	    fprintf(stderr, "Got errno %d on select call.\n", errno);
	}
	else if (FD_ISSET(csocket.fd, &tmp_read)) {
	    DoClient(&csocket);
	}
	animate_objects();  /* Do this before the x events, since they
			     * can redraw this for us.
			     */
	check_x_events();
    }
}

#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <ctype.h>
#include <arpa/inet.h>
#include <sys/fcntl.h>

static int init_connection(char *host, int port)
{
    struct protoent *protox;
    int fd;
    struct sockaddr_in insock;

    protox = getprotobyname("tcp");
    if (protox == (struct protoent  *) NULL)
    {
	fprintf(stderr, "Error getting prorobyname (tcp)\n");
	return 1;
    }
    fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
    if (fd==-1) {
	perror("init_connection:  Error on socket command.\n");
	exit(1);
    }
    insock.sin_family = AF_INET;
    insock.sin_port = htons((unsigned short)port);
    if (isdigit(*host))
	insock.sin_addr.s_addr = inet_addr(host);
    else {
	struct hostent *hostbn = gethostbyname(host);
	if (hostbn == (struct hostent *) NULL)
	{
	    fprintf(stderr,"Unknown host: %s\n",host);
	    exit(1);
	}
	memcpy(&insock.sin_addr, hostbn->h_addr, hostbn->h_length);
    }
    if (connect(fd,(struct sockaddr *)&insock,sizeof(insock)) == (-1))
    {
	perror("Can't connect to server");
	exit(1);
    }
    if (fcntl(fd, F_SETFL, O_NDELAY)==-1) {
	fprintf(stderr,"InitConnection:  Error on fcntl.\n");
    }
    return fd;
}

int main(int argc, char *argv[])
{
    int cache,sound;

    /* This needs to be done first.  In addition to being quite quick,
     * it also sets up some paths (client_libdir) that are needed by
     * the other functions.
     */

    init_client_vars();
    
    /* Call this very early.  It should parse all command
     * line arguments and set the pertinent ones up in
     * globals.  Also call it early so that if it can't set up
     * the windowing system, we get an error before trying to
     * to connect to the server.  And command line options will
     * likely change on the server we connect to.
     */
    if (init_windows(argc, argv)) {	/* x11.c */
	fprintf(stderr,"Failure to init windows.\n");
	exit(1);
    }
    csocket.fd=init_connection(server, port_num);
    csocket.inbuf.buf=malloc(MAXSOCKBUF);
    csocket.inbuf.len=0;
#if defined(hpux) || defined (SVR4)
    maxfd = sysconf(_SC_OPEN_MAX);
#else
    maxfd = getdtablesize();
#endif

    SendVersion(csocket);

    cache = display_willcache();
    if (cache) cache = CF_FACE_CACHE;

    if (display_usebitmaps()) 
	SendSetFaceMode(csocket,CF_FACE_BITMAP | cache); 
    else if (display_noimages())
	SendSetFaceMode(csocket,CF_FACE_NONE);
    else if (cache) {
	/* by default, xpm mode is used, so se only need to send XPM mode
	 * if cachine.
	 */
	SendSetFaceMode(csocket, CF_FACE_XPM | CF_FACE_CACHE);
    }

    sound = init_sounds();

    if (sound<0)
	cs_write_string(csocket.fd,"setsound 0", 10);
    else
	cs_write_string(csocket.fd,"setsound 1", 10);

    SendAddMe(csocket);

    event_loop();

    exit(0);
}