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/*
* static char *rcsid_newclient_h =
* "$Id: newclient.h,v 1.10 1998/05/16 02:26:17 master Exp master $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1994 Mark Wedel
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to mark@pyramid.com
*/
/* This file defines various flags that both the new client and
* newserver uses. These should never be changed, only expanded.
* Changing them will likely cause all old clients to not work properly.
* While called newclient, it is really used by both the client and
* server to keep some values the same.
*
* Name format is CS_(command)_(flag)
* CS = Client/Server.
* (command) is protocol command, ie ITEM
* (flag) is the flag name
*/
/* It is trivial to keep a link of copy of this file in the client
* or server area. But keeping one common file should make things
* more reliable, as both the client and server will definately be
* talking about the same values.
*/
#ifndef NEWCLIENT_H
#define NEWCLIENT_H
/* Maximum size of any packet we expect. Using this makes it so we don't need to
* allocated and deallocated teh same buffer over and over again and the price
* of using a bit of extra memory. IT also makes the code simpler.
*/
#define MAXSOCKBUF 10240
#define CS_QUERY_YESNO 0x1 /* Yes/no question */
#define CS_QUERY_SINGLECHAR 0x2 /* Single character response expected */
#define CS_QUERY_HIDEINPUT 0x4 /* Hide input being entered */
#define CS_SAY_NORMAL 0x1 /* Normal say command */
#define CS_SAY_SHOUT 0x2 /* Text is shouted. */
#define CS_SAY_GSAY 0x4 /* Text is group say command */
/* These are multiplication values that should be used when changing
* floats to ints, and vice version. MULTI is integer representatin
* (float to int), MULTF is float, for going from int to float.
*/
#define FLOAT_MULTI 100000
#define FLOAT_MULTF 100000.0
/* ID's for the various stats that get sent across. */
#define CS_STAT_HP 1
#define CS_STAT_MAXHP 2
#define CS_STAT_SP 3
#define CS_STAT_MAXSP 4
#define CS_STAT_STR 5
#define CS_STAT_INT 6
#define CS_STAT_WIS 7
#define CS_STAT_DEX 8
#define CS_STAT_CON 9
#define CS_STAT_CHA 10
#define CS_STAT_EXP 11
#define CS_STAT_LEVEL 12
#define CS_STAT_WC 13
#define CS_STAT_AC 14
#define CS_STAT_DAM 15
#define CS_STAT_ARMOUR 16
#define CS_STAT_SPEED 17
#define CS_STAT_FOOD 18
#define CS_STAT_WEAP_SP 19
#define CS_STAT_RANGE 20
#define CS_STAT_TITLE 21
#define CS_STAT_POW 22
#define CS_STAT_GRACE 23
#define CS_STAT_MAXGRACE 24
#define CS_STAT_FLAGS 25
#define CS_STAT_WEIGHT_LIM 26
/* These are used with CS_STAT_FLAGS above to communicate S->C what the
* server thinks the fireon & runon states are.
*/
#define SF_FIREON 0x01
#define SF_RUNON 0x02
/* The following are the color flags passed to new_draw_info.
*
* We also set up some control flags
*
* NDI = New Draw Info
*/
/* Color specifications - note these match the order in xutil.c */
/* Note 2: Black, the default color, is 0. Thus, it does not need to
* be implicitly specified.
*/
#define NDI_BLACK 0
#define NDI_WHITE 1
#define NDI_NAVY 2
#define NDI_RED 3
#define NDI_ORANGE 4
#define NDI_BLUE 5 /* Actually, it is Dodger Blue */
#define NDI_DK_ORANGE 6 /* DarkOrange2 */
#define NDI_GREEN 7 /* SeaGreen */
#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
/* Than seagreen - also background color */
#define NDI_GREY 9
#define NDI_BROWN 10 /* Sienna */
#define NDI_GOLD 11
#define NDI_TAN 12 /* Khaki */
#define NDI_MAX_COLOR 12 /* Last value in */
#define NDI_COLOR_MASK 0xff /* Gives lots of room for expansion - we are */
/* using an int anyways, so we have the space */
/* to still do all the flags */
#define NDI_UNIQUE 0x100 /* Print this out immediately, don't buffer */
#define NDI_ALL 0x200 /* Inform all players of this message */
/* Flags for the item command */
enum {a_none, a_readied, a_wielded, a_worn, a_active, a_applied};
#define F_APPLIED 0x000F
#define F_LOCATION 0x00F0
#define F_UNPAID 0x0200
#define F_MAGIC 0x0400
#define F_CURSED 0x0800
#define F_DAMNED 0x1000
#define F_OPEN 0x2000
#define F_NOPICK 0x4000
#define F_LOCKED 0x8000
#define CF_FACE_NONE 0
#define CF_FACE_BITMAP 1
#define CF_FACE_XPM 2
#define CF_FACE_CACHE 0x10
/* Used in the new_face structure on the magicmap field. Low bits
* are color informatin. For now, only high bit information we need
* is floor information.
*/
#define FACE_FLOOR 0x80
#define FACE_WALL 0x40 /* Or'd into the color value by the server
* right before sending.
*/
#define FACE_COLOR_MASK 0xf
#define UPD_LOCATION 0x01
#define UPD_FLAGS 0x02
#define UPD_WEIGHT 0x04
#define UPD_FACE 0x08
#define UPD_NAME 0x10
#define UPD_ANIM 0x20
#define UPD_ANIMSPEED 0x40
#define UPD_NROF 0x80
#define SOUND_NORMAL 0
#define SOUND_SPELL 1
/* Contains the base information we use to make up a packet we want to send. */
typedef struct SockList {
int len;
unsigned char *buf;
} SockList;
typedef struct CS_Stats {
int ibytes; /* ibytes, obytes are bytes in, out */
int obytes;
short max_conn; /* Maximum connections received */
time_t time_start; /* When we started logging this */
} CS_Stats;
extern CS_Stats cst_tot, cst_lst;
#endif
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