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crossfire-client 0.95.4-1
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Source: crossfire-client
Section: games
Priority: optional
Maintainer: Darren Benham <gecko@debian.org>
Standards-Version: 3.0.1.0

Package: crossfire-client
Architecture: all
Suggests: crossfire-server, crossfire-doc
Recommends: crossfire-sounds
Description: Base Client Side of the game Crossfire.
 Crossfire is "a multiplayer graphical arcade and adventure game made for
 the X environment.
 It has certain flavours from other games, especially Gauntlet (TM)
 and Nethack/Moria.
 Any number of players can move around in their own window, finding
 and using items and battle monsters.  They can choose to cooperate
 or compete in the same 'world'."
 This program can operate stand alone if you have access to a remote server.
 Playing with sounds will require rplay, also.  
 This package contains no binaries

Package: crossfire-client-gtk
Package: crossfire-client-x11
Architecture: any
Depends: crossfire-client, ${shlibs:Depends}
Description: XLib Client Side of the game Crossfire.
 Crossfire is "a multiplayer graphical arcade and adventure game made for
 the X environment.
 It has certain flavours from other games, especially Gauntlet (TM)
 and Nethack/Moria.
 Any number of players can move around in their own window, finding
 and using items and battle monsters.  They can choose to cooperate
 or compete in the same 'world'."
 This program can operate stand alone if you have access to a remote server.
 Playing with sounds will require rplay, also.  

Package: crossfire-client-gtk
Architecture: any
Depends: crossfire-client, ${shlibs:Depends}
Description: GTK Client Side of the game Crossfire.
 Crossfire is "a multiplayer graphical arcade and adventure game made for
 the X environment with gtk installed.
 It has certain flavours from other games, especially Gauntlet (TM)
 and Nethack/Moria.
 Any number of players can move around in their own window, finding
 and using items and battle monsters.  They can choose to cooperate
 or compete in the same 'world'."
 This program can operate stand alone if you have access to a remote server.
 Playing with sounds will require rplay, also.