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/*
* static char *rcsid_sound_c =
* "$Id: sound.c,v 1.2 1999/07/12 06:08:03 cvs Exp $";
*/
/*
* This file contains the sound support for the client. It is written to
* be optimized for linux, however it should probably work on any system
* with /dev/audio support (will just lose the stereo and volume adjustments.)
*/
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <math.h>
#include <sys/ioctl.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <signal.h>
#ifndef SOUNDTEST
#include "client.h"
#include "proto.h"
#endif
#include "newclient.h"
#include "soundsdef.h"
int nosound=0;
#ifndef NEW_SOUND
#ifdef linux
#include <sys/soundcard.h>
#endif
/*#define SOUND_DEBUG*/
/* Change if appropriate. Should probably put this in #ifdefs for various
* machine types.
*/
#define AUDIODEV "/dev/audio"
/* mixer device isn't strictly needed - it allows us to do volume control
* and stereo/non stereo.
*/
#define MIXERDEV "/dev/mixer"
/* Maximum sound number we are likely to ever receive from the server/
* be requested to play.
*/
#define MAX_SOUNDS 1024
/* Determines the buffer size for the read & writes from sound file to sound
* device. Large sizes should give marginally better perfomance.
*/
#define SOUND_BUF 65536
int fragsize = SOUND_BUF;
/*
* SOUND_DECREASE determines by how much the sound decreases for each space
* away from the player. Volumes are from 0 to 100 - a decrease of 8.0
* means that a sound 12.5 spaces away can not be heard. 8.0 is what the
* server used for rplay, so it seemed reasonable to use it here.
*/
#define SOUND_DECREASE 8.0
#define MAX_VOLUME 100
/* I found that at least on my hardware, the sound volumes as controlled
* by the card are note very linear (anything below volume 50 or so is
* barely perciptible.) So instead, we use this lookup table to give
* reasonable volumes compared to what we calculate.
*
* If using soundtest, the volumes for volumetest are 100, 92, 84, 76,
* 68, 60, 52, 44, 36, 28
*/
static char volume_table[MAX_VOLUME+1] = {
50, /* 0 */
50,50,50,50,50,51,51,51,51,51, /* 10 */
52,52,52,53,53,53,54,54,54,55, /* 20 */
55,56,56,57,57,58,58,59,59,60, /* 30 */
60,61,61,62,62,63,63,64,64,65, /* 40 */
65,66,66,67,67,68,68,69,69,70, /* 50 */
70,71,71,72,72,73,73,74,74,75, /* 60 */
75,76,76,77,77,78,78,79,79,80, /* 70 */
80,81,81,82,82,83,83,84,84,85, /* 80 */
85,86,86,87,87,88,88,89,89,90, /* 90 */
91,92,93,94,95,96,97,98,99,100 }; /* 100 */
/*
* Nothing after here should be modified - start of data structures we use.
*/
int soundfd=-1,mixerfd=-1, volumecontrol=0, stereo=0;
extern int errno;
typedef struct Sound_Info {
char *filename;
char *symbolic;
unsigned char volume;
int size;
} Sound_Info;
Sound_Info normal_sounds[MAX_SOUNDS], spell_sounds[MAX_SOUNDS],
default_normal, default_spell;
#ifndef SOUNDTEST
/* parses a line from the sound file. This is a little uglier because
* we store some static values in the function so we know what we are doing -
* however, it is somewhat necessary so that we can use this same function
* to parse both files and the compiled in data.
*
* Note that this function will modify the data in line. lineno is just
* for error tracking purposes.
*
* This function uses strdup_local, which will not be available if compiled
* standalone - that function only exists when we link into the rest of the
* client.
*/
static void parse_sound_line(char *line, int lineno) {
static int readtype=0, lastnum=0;
int newnum, len;
char *cp,*volume,*symbolic,*cp1;
if (line[0]=='#' || line[0]=='\n') return;
if (!strcmp(line,"Standard Sounds:\n")) {
lastnum=0;
readtype=1;
return;
}
if (!strcmp(line,"Spell Sounds:\n")) {
lastnum=0;
readtype=2;
return;
}
if (!readtype) {
#ifdef SOUND_DEBUG
fprintf(stderr,"Got input without finding section header yet:\n%d:%s\n",
lineno, line);
#endif
return;
}
if (line[strlen(line)-1]=='\n') line[strlen(line)-1]='\0';
len=strcspn(line, " \t");
line[len]='\0';
cp = line+len+1;
/* fprintf(stderr,"line now equals %s\n", line);*/
cp++;
/* Skip all whitespace for the next field */
while (*cp!='\0' && (*cp==' ' || *cp=='\t'))
cp++;
volume=cp;
/* No symbolic name or number - that is ok */
cp1=cp;
if (!(cp=strchr(cp1,' ')) && !(cp=strchr(cp1,'\t'))) {
newnum=lastnum+1;
symbolic=NULL;
} else { /* We think we have a symbolic name */
/* Don't need to nulterm the volume, since we atoi it anyways */
while (*cp!='\0' && (*cp==' ' || *cp=='\t'))
cp++;
symbolic=cp;
/* Some symbolc names are double quote protected. If, do some
* special processing. We strip off the quotes.
*/
if (*symbolic=='"') {
symbolic++;
for (cp=symbolic; *cp!='\0' && *cp!='"'; cp++) ;
*cp='\0';
cp++;
}
/* Lets try to find the sound number now */
cp1 = cp;
if (!(cp=strchr(cp1,' ')) && !(cp=strchr(cp1,'\t')))
newnum=lastnum+1;
else {
*cp++='\0';
while (*cp!='\0' && (*cp==' ' || *cp=='\t'))
cp++;
if (isdigit(*cp))
newnum=atoi(cp);
else newnum=lastnum+1;
}
}
if (newnum < 0 || newnum>MAX_SOUNDS) {
#ifdef SOUND_DEBUG
fprintf(stderr,"Invalid sound number %d, line %d, buf %s\n",
newnum, lineno, line);
#endif
return;
}
if (symbolic && !strcmp(symbolic,"DEFAULT")) {
if (readtype==1) {
default_normal.filename=strdup_local(line);
default_normal.volume=atoi(volume);
} else if (readtype==2) {
default_spell.filename=strdup_local(line);
default_spell.volume=atoi(volume);
}
return;
}
else {
if (readtype==1) {
normal_sounds[newnum].filename = strdup_local(line);
normal_sounds[newnum].volume = atoi(volume);
if (symbolic) normal_sounds[newnum].symbolic=strdup_local(symbolic);
else normal_sounds[newnum].symbolic=NULL;
/* fprintf(stderr,"Added normal sound %d:%s (%d)\n", newnum, line, normal_sounds[newnum].volume);*/
} else if (readtype==2) {
spell_sounds[newnum].filename = strdup_local(line);
spell_sounds[newnum].volume = atoi(volume);
if (symbolic) spell_sounds[newnum].symbolic=strdup_local(symbolic);
else spell_sounds[newnum].symbolic=NULL;
/* fprintf(stderr,"Added spell sound %d:%s (%d)\n", newnum, line, spell_sounds[newnum].volume);*/
}
lastnum=newnum;
}
}
#endif
#else /* NEW_SOUND */
/* Got a pipe signal. As of now, only thing we are piped to is the
* sound client.
*/
void signal_pipe(int i) {
/* do nothing, but perhaps do something more in the future */
}
FILE *sound_pipe;
#endif /* NEW_SOUND */
/* init_sounds open the audio device, and reads any configuration files
* that need to be. It returns 0 on success. On failure, the calling
* function will likely disable sound support/requests from the server.
*/
int init_sounds()
{
#ifndef NEW_SOUND
int i,mask;
FILE *fp;
char path[256], buf[512];
#endif
/* Easy trick - global nosound is set in the arg processing - if set,
* just return -1 - this way, the calling function only needs to check
* the value of init_sounds, and not worry about checking nosound.
*/
if (nosound) return -1;
#ifndef NEW_SOUND
soundfd=open(AUDIODEV, O_WRONLY|O_NDELAY);
if (soundfd==-1) {
fprintf(stderr,"Unable to open %s, errno %d\n", AUDIODEV, errno);
return -1;
}
#ifdef OPEN_SOUND_SYSTEM
mixerfd=open(MIXERDEV, O_WRONLY|O_NDELAY);
/* Lack of a mixer isn't critical - print out a error message, but
* continue onward.
*/
if (mixerfd==-1) {
fprintf(stderr,"Unable to open mixer %s, errno %d. Volume & channel control is disabled\n",
MIXERDEV, errno);
}
if (mixerfd!=-1) {
if (ioctl(mixerfd, SOUND_MIXER_READ_DEVMASK, &mask)==-1)
fprintf(stderr,"Unable to read mixer capabilities\n");
else {
fprintf(stderr,"mixer mask returned %0x\n", mask);
if (mask & (1<<SOUND_MIXER_VOLUME)) {
fprintf(stderr,"We have volume control\n");
volumecontrol=1;
}
}
if (ioctl(mixerfd, SOUND_MIXER_READ_STEREODEVS, &mask)==-1)
fprintf(stderr,"Failed ioctl on stereo inquiry, %d\n", errno);
else if (mask & 0x01) {
fprintf(stderr,"Volume control can do stereo\n");
stereo=1;
}
}
if (ioctl(soundfd, SNDCTL_DSP_GETBLKSIZE, &fragsize) == -1) {
fprintf(stderr,"Unable to get fragment size of sound device\n");
fragsize = SOUND_BUF;
} else {
if (fragsize > SOUND_BUF) fragsize=SOUND_BUF;
fprintf(stderr,"Sound: Using %d fragment size\n",fragsize);
}
#endif
for (i=0; i<MAX_SOUNDS; i++) {
normal_sounds[i].filename=NULL;
spell_sounds[i].filename=NULL;
normal_sounds[i].size=-1;
spell_sounds[i].size=-1;
}
default_normal.filename=NULL;
default_spell.filename=NULL;
#ifndef SOUNDTEST
/* SOUNDTEST is really meant for debugging the audio driver, and not
* the actual loading of data - as such, might as well minimize what
* we are testing/doing.
*/
sprintf(path,"%s/.crossfire/sounds", getenv("HOME"));
i=0;
if (!(fp=fopen(path,"r"))) {
fprintf(stderr,"Unable to open %s - will use built in defaults\n", path);
for (; i<sizeof(def_sounds)/sizeof(char*); i++) {
strcpy(buf, def_sounds[i]);
parse_sound_line(buf,i);
}
} else while (fgets(buf, 511, fp)!=NULL) {
buf[511]='\0';
parse_sound_line(buf, ++i);
}
/* Note in both cases below, we leave the symbolic name untouched. */
for (i=0; i<MAX_SOUNDS; i++) {
if (!normal_sounds[i].filename) {
normal_sounds[i].filename=default_normal.filename;
normal_sounds[i].volume=default_normal.volume;
}
if (!spell_sounds[i].filename) {
spell_sounds[i].filename=default_spell.filename;
spell_sounds[i].volume=default_spell.volume;
}
}
#endif
#else /* NEW_SOUND */
sound_pipe=popen("cfsndserv","w");
if (!sound_pipe){
perror("cfsndserver");
return -1;
}
signal(SIGPIPE, signal_pipe);
#endif /* NEW_SOUND */
return 0;
}
/* Plays sound 'soundnum'. soundtype is 0 for normal sounds, 1 for
* spell_sounds. This might get extended in the future. x,y are offset
* (assumed from player) to play sound. This information is used to
* determine value and left vs right speaker balance.
*
* This procedure seems to be very slow - much slower than I would
* expect. Might need to run this is a thread or fork off.
*/
static void play_sound(int soundnum, int soundtype, int x, int y)
{
#ifndef NEW_SOUND
int readfd=-1,writecount=0, readcount=0, volume=0,offset;
char soundbuf[SOUND_BUF];
Sound_Info *si;
#ifdef OPEN_SOUND_SYSTEM
audio_buf_info bufinfo;
#endif
if (soundnum>=MAX_SOUNDS || soundnum<0) {
fprintf(stderr,"Invalid sound number: %d\n", soundnum);
return;
}
if (soundfd==-1) {
fprintf(stderr,"Sound device is not open\n");
return;
}
if (soundtype==SOUND_NORMAL) {
si = &normal_sounds[soundnum];
}
else if (soundtype==SOUND_SPELL) {
si = &spell_sounds[soundnum];
}
else {
fprintf(stderr,"Unknown soundtype: %d\n", soundtype);
return;
}
if (!si->filename) {
fprintf(stderr,"Sound %d (type %d) is not defined\n", soundnum, soundtype);
return;
}
#ifdef OPEN_SOUND_SYSTEM
/* Opening the device nonblocking under linux does no good - it ignores
* it. So instead, we check the sound buffer output space here.
* the stat call is a little costly, but we only call it once for each
* sound, so it shouldn't be that bad.
*/
if (ioctl(soundfd, SNDCTL_DSP_GETOSPACE, &bufinfo)==-1)
fprintf(stderr,"Error getting buffering information\n");
else {
if (si->size==-1) {
struct stat statbuf;
if (stat(si->filename, &statbuf)==-1) {
fprintf(stderr,"Unable to stat %s\n", si->filename);
si->filename=NULL; /* Don't want to retry */
return;
}
si->size = statbuf.st_size;
}
if (bufinfo.bytes < si->size) {
#ifdef SOUND_DEBUG
fprintf(stderr,"sound: buffers %d/%d - won't writed\n",
bufinfo.bytes, si->size);
#endif
return;
}
}
/* One bug I have noticed in this - new volume controls take effect
* immediately, even if it is still playing some other sound. short of
* aborting the sound we are currently playing, I don't know if there is
* a good way around it.
*/
if (volumecontrol && mixerfd!=-1) {
float distance;
/* Server uses isqrt - using the floating point version makes sense to
* me, since ware going to multiply it with another value, so this
* should give a bit better resolution.
*/
distance=sqrt(x*x + y*y);
volume = si->volume - (int)(SOUND_DECREASE*distance);
#ifdef SOUNDTEST
fprintf(stderr,"Calculated volume is 0x%02x\n", volume);
#endif
/* In stereo, low 8 bits is left channel, next 8 bits is right. */
/* We determine left & right by the x value (how the screen physically
* looks to the player, not left & right relative to the character -
* first case is easier, and probalby makes more sense to the player.
*/
if (stereo) {
int leftvol, rightvol;
if (distance==0.0) {
leftvol=volume;
rightvol=volume;
}
else {
/* diff will be near zero for something directly above/below,
* and near 1 for something directly to the left or right.
* diff can basically be used to determine how much to
* volume to reduce the off channel by (percentage.) This,
* for a diff near one (directly left/right), the off channel
* is reduced to virtually nothing. For something directly
* above/below us, diff is near zero, and the off channel is
* hardly reduced at all.
*/
float diff = (1-fabs((float)x / distance));
if (x<0) {
leftvol=volume;
rightvol = volume * diff;
} else {
leftvol = volume * diff;
rightvol=volume;
}
}
#ifdef SOUND_DEBUG
fprintf(stderr,"Stereo volumes = %d/%d\n", leftvol, rightvol);
#endif
if (leftvol>MAX_VOLUME) leftvol=MAX_VOLUME;
if (rightvol>MAX_VOLUME) rightvol=MAX_VOLUME;
volume = volume_table[leftvol] | (volume_table[rightvol]<<8);
}
else {
if (volume>MAX_VOLUME) volume=MAX_VOLUME;
volume=volume_table[volume];
}
if (ioctl(mixerfd, SOUND_MIXER_WRITE_VOLUME, &volume)==-1)
/* An undefined mixer channel was accessed */
fprintf(stderr,"Unable to set volume, errno %d\n", errno);
}
#endif
readfd=open(si->filename, O_RDONLY);
if (readfd==-1) {
fprintf(stderr,"Unable to open %s, error %d\n", si->filename, errno);
return;
}
#ifdef SOUND_DEBUG
fprintf(stderr,"Playing sound %s at volume 0x%02x\n", si->filename, volume);
#endif
/* Skip over the garbage we don't want. This only applies for
* for au files, which is all we currently play.
*/
read(readfd,soundbuf,8);
offset = soundbuf[4]<<24 | soundbuf[5]<<16 | soundbuf[6]<<8 | soundbuf[7];
#ifdef SOUND_DEBUG
fprintf(stderr,"Sound: offset is %x\n", offset);
#endif
read(readfd, soundbuf, offset);
/* fragmentsize should be optimum for the sound device driver */
while ((readcount=read(readfd, soundbuf, fragsize))>0) {
writecount=write(soundfd, soundbuf, readcount);
if (writecount==-1) {
fprintf(stderr,"Error writing to sound file: %d\n", errno);
close(readfd);
return;
}
}
if (readcount==-1) {
fprintf(stderr,"Error reading sound file: %d\n", errno);
}
close(readfd);
#ifdef OPEN_SOUND_SYSTEM
if (ioctl(soundfd, SNDCTL_DSP_POST, 0)==-1)
fprintf(stderr,"Error with DSP_POST ioctl\n");
#endif
#else /* NEW_SOUND */
if (nosound) return;
if (fprintf(sound_pipe,"%4x %4x %4x %4x\n",soundnum,soundtype,x,y)<=0) {
nosound=1;
fclose(sound_pipe);
return;
}
if (fflush(sound_pipe)!=0) {
nosound=1;
fclose(sound_pipe);
return;
}
#endif /* NEW_SOUND */
}
/* SOUNDTEST is defined if you do a 'make sound'. This creates a standalone
* program called sound which does some simple testing - useful for testing
* when porting to a new system.
*/
#ifdef SOUNDTEST
/* Filename of a good test sound. */
char *testsound="/usr/local/lib/sounds/su-fanf.au";
int main(int argc, char *argv)
{
int stereotest=0,volumetest=1;
if (init_sounds()) exit(1);
normal_sounds[0].filename=testsound;
normal_sounds[0].volume=100;
if (stereotest) {
fprintf(stderr,"playing sound at full volume, centered on player\n");
play_sound(0, 0, 0, 0);
sleep(10);
fprintf(stderr,"playing sound, offset by x 5 to player (right speaker only)\n");
play_sound(0, 0, 5, 0);
sleep(10);
fprintf(stderr,"playing sound, offset by x -5 to player (left speaker only)\n");
play_sound(0, 0, -5, 0);
sleep(10);
fprintf(stderr,"playing sound, offset by y 5 to player (both speakers same volume)\n");
play_sound(0, 0, 0, 5);
sleep(10);
fprintf(stderr,"playing sound, offset by 5,5 to player (both speakers, righ slightly louder)\n");
play_sound(0, 0, 5, 5);
sleep(10);
}
if (volumetest) {
int i;
for (i=0; i<13; i++) {
fprintf(stderr,"Playing sound, y=%d\n", i);
play_sound(0,0,0,i);
sleep(8);
}
}
exit(0);
}
#else
void SoundCmd(unsigned char *data, int len)
{
int x, y, num, type;
if (len!=5) {
fprintf(stderr,"Got invalid length on sound command: %d\n", len);
return;
}
x = data[0];
y = data[1];
num = GetShort_String(data+2);
type = data[4];
#if 0
fprintf(stderr,"Playing sound %d (type %d), offset %d, %x\n",
num, type, x ,y);
#endif
play_sound(num, type, x, y);
}
#endif
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