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#
# This is a reasonably heavily modified version of the sounds file from
# the server.
#
# Since the client has to load the sounds on its own, full path names
# are needed.
#
# There are two sections - one for normal sounds, and one for spell
# sounds. They are differentiated by the header 'Standard Sounds:' and
# 'Spell Sounds:'
#
# Empty lines and lines starting with # are ignored.
#
# Format of the file: pathname to sound, default volume (what volume gets
# played if it is centered on the player), symbolic name (not currently
# used for anything, but may be in the future for the server to communicated
# to the client), and sound number.. Symbolic name and sound number may
# be ommitted. If sound number is missing, the sound will be assigned one
# higher than the last sound read in.
#
# the symbolic name can be DEFAULT, in which case all sounds for that section
# which are otherwise not set will be set to that value. This can be
# especially useful for that magic section, since new spells get added
# fairly often.
#
# The volume of 100 means max volume. Anything higher may break the sound
# handling.
#
# The server currently communicates what sound to play via the sound
# number - you should not change those. However, you can change most
# of the other sounds without problem.
#
# If a copy of this file is in ~/.crossfire/, it will be loaded
#
Standard Sounds:
/usr/local/lib/sounds/su-fanf.au 30 SOUND_NEW_PLAYER 0
/usr/local/lib/sounds/Teeswing.au 80 SOUND_FIRE_ARROW 1
/usr/local/lib/sounds/chord.au 100 SOUND_LEARN_SPELL 2
/usr/local/lib/sounds/Missed.au 70 SOUND_FUMBLE_SPELL 3
/usr/local/lib/sounds/Missed.au 70 SOUND_WAND_POOF 4
/usr/local/lib/sounds/Creaky-1.au 90 SOUND_OPEN_DOOR 5
/usr/local/lib/sounds/blip.au 80 SOUND_PUSH_PLAYER 6
/usr/local/lib/sounds/click1.au 60 SOUND_PLAYER_HITS1 7
/usr/local/lib/sounds/click2.au 70 SOUND_PLAYER_HITS2 8
/usr/local/lib/sounds/click1.au 80 SOUND_PLAYER_HITS3 9
/usr/local/lib/sounds/click2.au 90 SOUND_PLAYER_HITS4 10
/usr/local/lib/sounds/FloorTom.au 70 SOUND_PLAYER_IS_HIT1 11
/usr/local/lib/sounds/ouch1.au 80 SOUND_PLAYER_IS_HIT2 12
/usr/local/lib/sounds/thru.au 90 SOUND_PLAYER_IS_HIT3 13
/usr/local/lib/sounds/drip.au 80 SOUND_PLAYER_KILLS 14
/usr/local/lib/sounds/squish.au 80 SOUND_PET_IS_KILLED 15
/usr/local/lib/sounds/gong.au 150 SOUND_PLAYER_DIES 16
/usr/local/lib/sounds/Whoosh.au 100 SOUND_OB_EVAPORATE 17
/usr/local/lib/sounds/Explosion.au 100 SOUND_OB_EXPLODE 18
/usr/local/lib/sounds/TowerClock.au 130 SOUND_CLOCK 19
/usr/local/lib/sounds/boink2.au 80 SOUND_TURN_HANDLE 20
/usr/local/lib/sounds/MetalCrash.au 200 SOUND_FALL_HOLE 21
/usr/local/lib/sounds/Puke.au 130 SOUND_DRINK_POISON 22
# Spells : SOUND_CAST_SPELL_0 23, 24, 25 ...
Spell Sounds:
/usr/local/lib/sounds/magic.au 100 DEFAULT
/usr/local/lib/sounds/swish.au 70 "magic bullet" /* 0 */
/usr/local/lib/sounds/swish.au 60 "small fireball"
/usr/local/lib/sounds/swish.au 80 "medium fireball"
/usr/local/lib/sounds/swish.au 100 "large fireball"
/usr/local/lib/sounds/magic.au 100 "burning hands"
/usr/local/lib/sounds/lightning1.au 70 "small lightning"
/usr/local/lib/sounds/lightning1.au 90 "large lightning"
/usr/local/lib/sounds/swish.au 100 "magic missile"
/usr/local/lib/sounds/magic.au 100 "create bomb"
/usr/local/lib/sounds/magic.au 100 "summon golem"
/usr/local/lib/sounds/magic.au 100 "summon fire elemental" /* 10 */
/usr/local/lib/sounds/magic.au 100 "summon earth elemental"
/usr/local/lib/sounds/magic.au 100 "summon water elemental"
/usr/local/lib/sounds/magic.au 100 "summon air elemental"
/usr/local/lib/sounds/first_try.au 100 "dimension door"
/usr/local/lib/sounds/magic.au 100 "create earth wall"
/usr/local/lib/sounds/Tear.au 100 "paralyze"
/usr/local/lib/sounds/Missle1.au 80 "icestorm"
/usr/local/lib/sounds/magic.au 100 "magic mapping"
/usr/local/lib/sounds/Tear.au 90 "turn undead"
/usr/local/lib/sounds/Tear.au 90 "fear" /* 20 */
/usr/local/lib/sounds/Missle1.au 100 "poison cloud"
/usr/local/lib/sounds/magic.au 100 "wonder"
/usr/local/lib/sounds/Explosion.au 80 "destruction"
/usr/local/lib/sounds/magic.au 100 "perceive self"
/usr/local/lib/sounds/sci_fi_gun.au 100 "word of recall"
/usr/local/lib/sounds/magic.au 100 "invisible"
/usr/local/lib/sounds/magic.au 100 "invisible to undead"
/usr/local/lib/sounds/magic.au 100 "probe"
/usr/local/lib/sounds/swish.au 100 "large bullet"
/usr/local/lib/sounds/magic.au 100 "improved invisibility" /* 30 */
/usr/local/lib/sounds/Tear.au 100 "holy word"
/usr/local/lib/sounds/magic.au 100 "minor healing"
/usr/local/lib/sounds/magic.au 100 "medium healing"
/usr/local/lib/sounds/magic.au 100 "major healing"
/usr/local/lib/sounds/magic.au 100 "heal"
/usr/local/lib/sounds/magic.au 100 "create food"
/usr/local/lib/sounds/Explosion.au 60 "earth to dust"
/usr/local/lib/sounds/magic.au 100 "armour"
/usr/local/lib/sounds/magic.au 100 "strength"
/usr/local/lib/sounds/magic.au 100 "dexterity" /* 40 */
/usr/local/lib/sounds/magic.au 100 "constitution"
/usr/local/lib/sounds/magic.au 100 "charisma"
/usr/local/lib/sounds/magic.au 100 "create fire wall"
/usr/local/lib/sounds/magic.au 100 "create frost wall"
/usr/local/lib/sounds/magic.au 100 "protection from cold"
/usr/local/lib/sounds/magic.au 100 "protection from electricity"
/usr/local/lib/sounds/magic.au 100 "protection from fire"
/usr/local/lib/sounds/magic.au 100 "protection from poison"
/usr/local/lib/sounds/magic.au 100 "protection from slow"
/usr/local/lib/sounds/magic.au 100 "protection from paralysis" /* 50 */
/usr/local/lib/sounds/magic.au 100 "protection from draining"
/usr/local/lib/sounds/magic.au 100 "protection from magic"
/usr/local/lib/sounds/magic.au 100 "protection from attack"
/usr/local/lib/sounds/magic.au 100 "levitate"
/usr/local/lib/sounds/Gun-5.au 100 "small speedball"
/usr/local/lib/sounds/Gun-5.au 130 "large speedball"
/usr/local/lib/sounds/Missle1.au 150 "hellfire"
/usr/local/lib/sounds/Missle1.au 170 "dragonbreath"
/usr/local/lib/sounds/Missle1.au 170 "large icestorm"
/usr/local/lib/sounds/magic.au 100 "charging" /* 60 */
/usr/local/lib/sounds/magic.au 100 "polymorph"
/usr/local/lib/sounds/swish.au 200 "cancellation"
/usr/local/lib/sounds/Tear.au 100 "confusion"
/usr/local/lib/sounds/Tear.au 150 "mass confusion"
/usr/local/lib/sounds/magic.au 100 "summon pet monster"
/usr/local/lib/sounds/magic.au 100 "slow"
/usr/local/lib/sounds/magic.au 100 "regenerate spellpoints"
/usr/local/lib/sounds/magic.au 100 "cure poison"
/usr/local/lib/sounds/magic.au 100 "protection from confusion"
/usr/local/lib/sounds/magic.au 100 "protection from cancellation" /* 70 */
/usr/local/lib/sounds/magic.au 100 "protection from depletion"
/usr/local/lib/sounds/magic.au 100 "alchemy"
/usr/local/lib/sounds/Evil_Laugh.au 100 "remove curse"
/usr/local/lib/sounds/Evil_Laugh.au 120 "remove damnation"
/usr/local/lib/sounds/magic.au 100 "identify"
/usr/local/lib/sounds/magic.au 100 "detect magic"
/usr/local/lib/sounds/magic.au 100 "detect monster"
/usr/local/lib/sounds/magic.au 100 "detect evil"
/usr/local/lib/sounds/magic.au 100 "detect curse"
/usr/local/lib/sounds/Explosion.au 100 "heroism" /* 80 */
/usr/local/lib/sounds/bugle_charge.au 100 "aggravation"
/usr/local/lib/sounds/magic.au 100 "firebolt"
/usr/local/lib/sounds/magic.au 100 "frostbolt"
/usr/local/lib/sounds/Explosion.au 100 "shockwave"
/usr/local/lib/sounds/magic.au 100 "color spray"
/usr/local/lib/sounds/magic.au 100 "haste"
/usr/local/lib/sounds/magic.au 100 "face of death"
/usr/local/lib/sounds/lightning1.au 110 "ball lightning"
/usr/local/lib/sounds/swish.au 100 "meteor swarm"
/usr/local/lib/sounds/swish.au 100 "comet" /* 90 */
/usr/local/lib/sounds/magic.au 100 "mystic fist"
/usr/local/lib/sounds/magic.au 100 "raise dead"
/usr/local/lib/sounds/magic.au 100 "resurrection"
/usr/local/lib/sounds/magic.au 100 "reincarnation"
/usr/local/lib/sounds/magic.au 100 "immune cold"
/usr/local/lib/sounds/magic.au 100 "immune electricity"
/usr/local/lib/sounds/magic.au 100 "immune fire"
/usr/local/lib/sounds/magic.au 100 "immune poison"
/usr/local/lib/sounds/magic.au 100 "immune slow"
/usr/local/lib/sounds/magic.au 100 "immune paralysis" /* 100 */
/usr/local/lib/sounds/magic.au 100 "immune drain"
/usr/local/lib/sounds/magic.au 100 "immune magic"
/usr/local/lib/sounds/magic.au 100 "immune attack"
/usr/local/lib/sounds/magic.au 100 "invulnerability"
/usr/local/lib/sounds/magic.au 100 "defense
/usr/local/lib/sounds/magic.au 100 "rune fire"
/usr/local/lib/sounds/magic.au 100 "rune frost"
/usr/local/lib/sounds/magic.au 100 "rune shocking"
/usr/local/lib/sounds/magic.au 100 "rune blasting"
/usr/local/lib/sounds/magic.au 100 "rune death" /* 110 */
/usr/local/lib/sounds/magic.au 100 "marking rune"
/usr/local/lib/sounds/magic.au 100 "build director"
/usr/local/lib/sounds/magic.au 100 "pool of chaos"
/usr/local/lib/sounds/magic.au 100 "build bullet wall"
/usr/local/lib/sounds/magic.au 100 "build ligtning wall"
/usr/local/lib/sounds/magic.au 100 "build fireball wall"
/usr/local/lib/sounds/magic.au 100 "magic "
/usr/local/lib/sounds/magic.au 100 "rune of magic drain"
/usr/local/lib/sounds/magic.au 100 "antimagic rune"
/usr/local/lib/sounds/magic.au 100 "rune transferrence" /* 120 */
/usr/local/lib/sounds/magic.au 100 "transferrence"
/usr/local/lib/sounds/magic.au 100 "magic drain"
/usr/local/lib/sounds/magic.au 100 "counterspell"
/usr/local/lib/sounds/magic.au 100 "disarm"
/usr/local/lib/sounds/magic.au 100 "cure confusion"
/usr/local/lib/sounds/magic.au 100 "restoration"
/usr/local/lib/sounds/magic.au 100 "summon evil monster"
/usr/local/lib/sounds/magic.au 100 "counterwall"
/usr/local/lib/sounds/magic.au 100 "cause light wounds"
/usr/local/lib/sounds/magic.au 100 "cause medium wounds" /* 130 */
/usr/local/lib/sounds/magic.au 100 "cause serious wounds"
/usr/local/lib/sounds/magic.au 100 "charm monsters"
/usr/local/lib/sounds/magic.au 100 "banishment"
/usr/local/lib/sounds/magic.au 100 "create missile"
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