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const char * const rcsid_common_client_c =
"$Id: client.c 12959 2010-04-26 06:01:54Z mwedel $";
/*
Crossfire client, a client program for the crossfire program.
Copyright (C) 2001,2010 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/**
* @file common/client.c
* Client interface main routine. Sets up a few global variables, connects to
* the server, tells it what kind of pictures it wants, adds the client and
* enters the main dispatch loop.
*
* The main event loop (event_loop()) checks the TCP socket for input and then
* polls for x events. This should be fixed since you can just block on both
* filedescriptors.
*
* The DoClient function receives a message (an ArgList), unpacks it, and in a
* slow for loop dispatches the command to the right function through the
* commands table. ArgLists are essentially like RPC things, only they don't
* require going through RPCgen, and it's easy to get variable length lists.
* They are just lists of longs, strings, characters, and byte arrays that can
* be converted to a machine independent format
*/
#include <client.h>
#include <external.h>
#include <errno.h>
#include <script.h>
#include <ctype.h>
#include "mapdata.h"
/* actually declare the globals */
#ifdef SERVER
char *server=SERVER;
#else
char *server=NULL;
#endif
char VERSION_INFO[MAX_BUF];
char *client_libdir=NULL,*meta_server=META_SERVER;
char *sound_server="cfsndserv";
char *skill_names[MAX_SKILL];
int last_used_skills[MAX_SKILL+1];
int meta_port=META_PORT, want_skill_exp=0,
replyinfo_status=0, requestinfo_sent=0, replyinfo_last_face=0,
maxfd,metaserver_on=METASERVER, metaserver2_on=METASERVER2,
wantloginmethod=0, serverloginmethod=0;
uint32 tick=0;
uint16 exp_table_max=0;
uint64 *exp_table=NULL;
NameMapping skill_mapping[MAX_SKILL], resist_mapping[NUM_RESISTS];
Client_Player cpl;
ClientSocket csocket;
const char *const resists_name[NUM_RESISTS] = {
"armor", "magic", "fire", "elec",
"cold", "conf", "acid", "drain",
"ghit", "pois", "slow", "para",
"t undead", "fear", "depl","death",
"hword", "blind"};
typedef void (*CmdProc)(unsigned char *, int len);
struct CmdMapping {
const char *cmdname;
void (*cmdproc)(unsigned char *, int );
enum CmdFormat cmdformat;
};
struct CmdMapping commands[] = {
/* Order of this table doesn't make a difference. I tried to sort
* of cluster the related stuff together.
*/
{ "map2", Map2Cmd, SHORT_ARRAY },
{ "map_scroll", (CmdProc)map_scrollCmd, ASCII },
{ "magicmap", MagicMapCmd, MIXED /* ASCII, then binary */},
{ "newmap", NewmapCmd, NODATA },
{ "mapextended", MapExtendedCmd, MIXED /* chars, then SHORT_ARRAY */ },
{ "item2", Item2Cmd, MIXED },
{ "upditem", UpdateItemCmd, MIXED },
{ "delitem", DeleteItem, INT_ARRAY },
{ "delinv", DeleteInventory, ASCII },
{ "addspell", AddspellCmd, MIXED },
{ "updspell", UpdspellCmd, MIXED },
{ "delspell", DeleteSpell, INT_ARRAY },
{ "drawinfo", (CmdProc)DrawInfoCmd, ASCII },
{ "drawextinfo", (CmdProc)DrawExtInfoCmd, ASCII},
{ "stats", StatsCmd, STATS /* array of: int8, (int?s for that stat) */ },
{ "image2", Image2Cmd, MIXED /* int, int8, int, PNG */ },
{ "face2", Face2Cmd, MIXED /* int16, int8, int32, string */},
{ "tick", TickCmd, INT_ARRAY /* uint32 */},
{ "sound2", Sound2Cmd, MIXED /* int8, int8, int8, int8, int8, int8, chars, int8, chars */},
{ "music", (CmdProc)MusicCmd, ASCII },
{ "anim", AnimCmd, SHORT_ARRAY},
{ "smooth", SmoothCmd, SHORT_ARRAY},
{ "player", PlayerCmd, MIXED /* 3 ints, int8, str */ },
{ "comc", CompleteCmd, SHORT_INT },
{ "addme_failed", (CmdProc)AddMeFail, NODATA },
{ "addme_success", (CmdProc)AddMeSuccess, NODATA },
{ "version", (CmdProc)VersionCmd, ASCII },
{ "goodbye", (CmdProc)GoodbyeCmd, NODATA },
{ "setup", (CmdProc)SetupCmd, ASCII},
{ "failure", (CmdProc)FailureCmd, ASCII},
{ "accountplayers", (CmdProc)AccountPlayersCmd, ASCII},
{ "query", (CmdProc)handle_query, ASCII},
{ "replyinfo", ReplyInfoCmd, ASCII},
{ "ExtendedTextSet", (CmdProc)SinkCmd, NODATA},
{ "ExtendedInfoSet", (CmdProc)SinkCmd, NODATA},
{ "pickup", PickupCmd, INT_ARRAY /* uint32 */},
};
#define NCOMMANDS ((int)(sizeof(commands)/sizeof(struct CmdMapping)))
/**
* Basic little function that closes the connection to the server.
* it seems better to have it one palce here than the same
* logic sprinkled about in half a dozen locations in the code.
* also useful in that if this logic does change, just one place
* to update it.
*/
void close_server_connection()
{
#ifdef WIN32
closesocket(csocket.fd);
#else
close(csocket.fd);
#endif
csocket.fd=-1;
}
void DoClient(ClientSocket *csocket)
{
int i,len;
unsigned char *data;
while (1) {
i=SockList_ReadPacket(csocket->fd, &csocket->inbuf, MAXSOCKBUF-1);
if (i==-1) {
/* Need to add some better logic here */
close_server_connection();
return;
}
if (i==0) return; /* Don't have a full packet */
/* Terminate the buffer */
csocket->inbuf.buf[csocket->inbuf.len]='\0';
data = csocket->inbuf.buf+2;
while ((*data != ' ') && (*data != '\0')) ++data;
if (*data == ' ') {
*data='\0';
data++;
len = csocket->inbuf.len - (data - csocket->inbuf.buf);
}
else len = 0;
for(i=0;i < NCOMMANDS;i++) {
if (strcmp((char*)csocket->inbuf.buf+2,commands[i].cmdname)==0) {
script_watch((char*)csocket->inbuf.buf+2,data,len,commands[i].cmdformat);
commands[i].cmdproc(data,len);
break;
}
}
csocket->inbuf.len=0;
if (i == NCOMMANDS) {
printf("Bad command from server (%s)\n",csocket->inbuf.buf+2);
}
}
}
#ifdef WIN32
#define socklen_t int
#else
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <ctype.h>
#include <arpa/inet.h>
#endif
/* returns the fd of the connected socket, -1 on failure. */
int init_connection(char *host, int port)
{
int fd = -1, oldbufsize, newbufsize=65535;
socklen_t buflen=sizeof(int);
#if !HAVE_GETADDRINFO || WIN32
struct sockaddr_in insock;
struct protoent *protox;
/* In my cases, an empty host will be saved as (null) in
* the defaults file. However, upon loading, that doesn't
* show up as a NULL, but rather this string. For whatever
* reasons, at least on my system, the lookup of this takes
* a long time, and it isn't a valid host name in any case,
* so just abort quickly
*/
if (!strcmp(host,"(null)")) return -1;
protox = getprotobyname("tcp");
if (protox == (struct protoent *) NULL)
{
LOG (LOG_ERROR,"common::init_connection", "Error getting protobyname (tcp)");
return -1;
}
fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
if (fd==-1) {
perror("init_connection: Error on socket command.\n");
LOG (LOG_ERROR,"common::init_connection", "Error on socket command");
return -1;
}
insock.sin_family = AF_INET;
insock.sin_port = htons((unsigned short)port);
if (isdigit(*host))
insock.sin_addr.s_addr = inet_addr(host);
else {
struct hostent *hostbn = gethostbyname(host);
if (hostbn == (struct hostent *) NULL)
{
LOG (LOG_ERROR,"common::init_connection","Unknown host: %s",host);
return -1;
}
memcpy(&insock.sin_addr, hostbn->h_addr, hostbn->h_length);
}
if (connect(fd,(struct sockaddr *)&insock,sizeof(insock)) == (-1))
{
LOG (LOG_ERROR,"common::init_connection","Can't connect to server");
perror("Can't connect to server");
return -1;
}
#else
struct addrinfo hints;
struct addrinfo *res = NULL, *ai;
char port_str[6];
/* See note in section above about null hosts names */
if (!strcmp(host,"(null)")) return -1;
snprintf(port_str, sizeof(port_str), "%d", port);
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
if (getaddrinfo(host, port_str, &hints, &res) != 0)
return -1;
for (ai = res; ai != NULL; ai = ai->ai_next) {
fd = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
if (fd == -1)
continue;
if (connect(fd, ai->ai_addr, ai->ai_addrlen) != 0) {
close(fd);
fd = -1;
continue;
}
break;
}
freeaddrinfo(res);
if (fd == -1)
return -1;
#endif
free(csocket.servername);
csocket.servername = malloc(sizeof(char)*(strlen(host)+1));
strcpy(csocket.servername, host);
#ifndef WIN32
if (fcntl(fd, F_SETFL, O_NDELAY)==-1) {
LOG (LOG_ERROR,"common::init_connection","Error on fcntl.");
}
#else
{
unsigned long tmp = 1;
if (ioctlsocket(fd, FIONBIO, &tmp)<0) {
LOG (LOG_ERROR,"common::init_connection","Error on ioctlsocket.");
}
}
#endif
#ifdef TCP_NODELAY
/* turn off nagle algorithm */
if (use_config[CONFIG_FASTTCP]) {
int i=1;
#ifdef WIN32
if (setsockopt(fd, SOL_TCP, TCP_NODELAY, ( const char* )&i, sizeof(i)) == -1)
perror("TCP_NODELAY");
#else
if (setsockopt(fd, SOL_TCP, TCP_NODELAY, &i, sizeof(i)) == -1)
perror("TCP_NODELAY");
#endif
}
#endif
if (getsockopt(fd,SOL_SOCKET,SO_RCVBUF, (char*)&oldbufsize, &buflen)==-1)
oldbufsize=0;
if (oldbufsize<newbufsize) {
if(setsockopt(fd,SOL_SOCKET,SO_RCVBUF, (char*)&newbufsize, sizeof(&newbufsize))) {
LOG(LOG_WARNING,"InitConnection: setsockopt"," unable to set output buf size to %d", newbufsize);
setsockopt(fd,SOL_SOCKET,SO_RCVBUF, (char*)&oldbufsize, sizeof(&oldbufsize));
}
}
return fd;
}
/* This function negotiates/establishes the connection with the server.
*/
void negotiate_connection(int sound)
{
int tries;
SendVersion(csocket);
/* We need to get the version command fairly early on because we need to
* know if the server will support a request to use png images. This
* isn't done the best, because if the server never sends the version
* command, we can loop here forever. However, if it doesn't send the
* version command, we have no idea what we are dealing with.
*/
tries=0;
while (csocket.cs_version==0) {
DoClient(&csocket);
if (csocket.fd == -1) return;
usleep(10*1000); /* 10 milliseconds */
tries++;
/* If we have't got a response in 10 seconds, bail out */
if (tries > 1000) {
close_server_connection();
return;
}
}
if (csocket.sc_version<1023) {
LOG (LOG_WARNING,"common::negotiate_connection","Server does not support PNG images, yet that is all this client");
LOG (LOG_WARNING,"common::negotiate_connection","supports. Either the server needs to be upgraded, or you need to");
LOG (LOG_WARNING,"common::negotiate_connection","downgrade your client.");
exit(1);
}
/* If the user has specified a numeric face id, use it. If it is a string
* like base, then that resolves to 0, so no real harm in that.
*/
if (face_info.want_faceset) face_info.faceset = atoi(face_info.want_faceset);
/* For spellmon, try each acceptable level, but make sure the one the
* client prefers is last.
*/
cs_print_string(csocket.fd,
"setup map2cmd 1 tick 1 sound2 %d darkness %d spellmon 1 spellmon 2 "
"faceset %d facecache %d want_pickup 1 loginmethod %d newmapcmd 1",
(sound>=0) ? 3 : 0, want_config[CONFIG_LIGHTING]?1:0,
face_info.faceset, want_config[CONFIG_CACHE], wantloginmethod);
/* We can do this right now also - isn't any reason to wait */
cs_print_string(csocket.fd, "requestinfo skill_info");
cs_print_string(csocket.fd,"requestinfo exp_table");
/* While these are only used for new login method, that
* should hopefully become standard fairly soon, and
* all of these are pretty small in any case, so don't
* add much to the cost. In this way, we are more likely
* to have the information ready when we bring up the window.
*/
cs_print_string(csocket.fd,"requestinfo motd");
cs_print_string(csocket.fd,"requestinfo news");
cs_print_string(csocket.fd,"requestinfo rules");
use_config[CONFIG_MAPHEIGHT]=want_config[CONFIG_MAPHEIGHT];
use_config[CONFIG_MAPWIDTH]=want_config[CONFIG_MAPWIDTH];
mapdata_set_size(use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
if (use_config[CONFIG_MAPHEIGHT]!=11 || use_config[CONFIG_MAPWIDTH]!=11)
cs_print_string(csocket.fd,"setup mapsize %dx%d",use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
use_config[CONFIG_SMOOTH]=want_config[CONFIG_SMOOTH];
/* If the server will answer the requestinfo for image_info and image_data,
* send it and wait for the response.
*/
if (csocket.sc_version >= 1027) {
/* last_start is -99. This means the first face requested will be 1
* (not 0) - this is OK because 0 is defined as the blank face.
*/
int last_end=0, last_start=-99;
cs_print_string(csocket.fd,"requestinfo image_info");
requestinfo_sent = RI_IMAGE_INFO;
replyinfo_status = 0;
replyinfo_last_face = 0;
do {
DoClient(&csocket);
/* it's rare, the connection can die while getting this info.
*/
if (csocket.fd == -1) return;
if (use_config[CONFIG_DOWNLOAD]) {
/* we need to know how many faces to be able to make the
* request intelligently. So only do the following block if
* we have that info. By setting the sent flag, we will never
* exit this loop until that happens.
*/
requestinfo_sent |= RI_IMAGE_SUMS;
if (face_info.num_images != 0) {
/* Sort of fake things out - if we have sent the request
* for image sums but have not got them all answered yet,
* we then clear the bit from the status so we continue to
* loop.
*/
if (last_end == face_info.num_images) {
/* Mark that we're all done */
if (replyinfo_last_face == last_end) {
replyinfo_status |= RI_IMAGE_SUMS;
image_update_download_status(face_info.num_images, face_info.num_images, face_info.num_images);
}
} else {
/* If we are all caught up, request another 100 sums.
*/
if (last_end <= (replyinfo_last_face+100)) {
last_start += 100;
last_end += 100;
if (last_end > face_info.num_images) last_end = face_info.num_images;
cs_print_string(csocket.fd,"requestinfo image_sums %d %d", last_start, last_end);
image_update_download_status(last_start, last_end, face_info.num_images);
}
}
} /* Still have image_sums request to send */
} /* endif download all faces */
usleep(10*1000); /* 10 milliseconds */
/* Don't put in an upper time limit with tries like we did above -
* if the player is downloading all the images, the time this
* takes could be considerable.
*/
} while (replyinfo_status != requestinfo_sent);
}
if (use_config[CONFIG_DOWNLOAD]) {
char buf[MAX_BUF];
snprintf(buf, sizeof(buf), "Download of images complete. Found %d locally, downloaded %d from server\n",
face_info.cache_hits, face_info.cache_misses);
draw_ext_info(NDI_GOLD, MSG_TYPE_CLIENT, MSG_TYPE_CLIENT_CONFIG, buf);
}
/* This needs to get changed around - we really don't want to send the
* SendAddMe until we do all of our negotiation, which may include things
* like downloading all the images and whatnot - this is more an issue if
* the user is not using the default face set, as in that case, we might
* end up building images from the wrong set.
* Only run this if not using new login method
*/
if (!serverloginmethod)
SendAddMe(csocket);
}
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