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char *rcsid_common_client_c =
"$Id: client.c,v 1.23 2004/01/30 18:43:34 tchize Exp $";
/*
Crossfire client, a client program for the crossfire program.
Copyright (C) 2001 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/* Client interface main routine.
* this file sets up a few global variables, connects to the server,
* tells it what kind of pictures it wants, adds the client and enters
* the main dispatch loop
*
* the main event loop (event_loop()) checks the tcp socket for input and
* then polls for x events. This should be fixed since you can just block
* on both filedescriptors.
*
* The DoClient function recieves a message (an ArgList), unpacks it, and
* in a slow for loop dispatches the command to the right function through
* the commands table. ArgLists are essentially like RPC things, only
* they don't require going through RPCgen, and it's easy to get variable
* length lists. They are just lists of longs, strings, characters, and
* byte arrays that can be converted to a machine independent format
*/
#include <client.h>
#include <external.h>
#include <errno.h>
#include <script.h>
/* actually declare the globals */
char *server=SERVER,*client_libdir=NULL,*meta_server=META_SERVER;
char *image_file="";
char *skill_names[MAX_SKILL];
int meta_port=META_PORT, want_skill_exp=0,
replyinfo_status=0, requestinfo_sent=0, replyinfo_last_face=0,
maxfd,map1cmd=0,metaserver_on=METASERVER;
FILE *fpin,*fpout;
Client_Player cpl;
ClientSocket csocket;
char *resists_name[NUM_RESISTS] = {
"armor", "magic", "fire", "elec",
"cold", "conf", "acid", "drain",
"ghit", "pois", "slow", "para",
"t undead", "fear", "depl","death",
"hword", "blind"};
typedef void (*CmdProc)(unsigned char *, int len);
struct CmdMapping {
char *cmdname;
void (*cmdproc)(unsigned char *, int );
enum CmdFormat cmdformat;
};
struct CmdMapping commands[] = {
/* Order of this table doesn't make a difference. I tried to sort
* of cluster the related stuff together.
*/
{ "map1", Map1Cmd, SHORT_ARRAY },
{ "map1a", Map1aCmd, SHORT_ARRAY },
{ "map_scroll", (CmdProc)map_scrollCmd, ASCII },
{ "magicmap", MagicMapCmd, MIXED /* ASCII, then binary */},
{ "newmap", NewmapCmd, NODATA },
{ "mapextended", MapExtendedCmd, MIXED /* chars, then SHORT_ARRAY */ },
{ "item1", Item1Cmd, MIXED /* differing length ints */ },
{ "item2", Item2Cmd, MIXED },
{ "upditem", UpdateItemCmd, MIXED },
{ "delitem", DeleteItem, INT_ARRAY },
{ "delinv", DeleteInventory, ASCII },
{ "drawinfo", (CmdProc)DrawInfoCmd, ASCII },
{ "stats", StatsCmd, STATS /* array of: int8, (int?s for that stat) */ },
{ "image", ImageCmd, MIXED /* int, int, PNG */ },
{ "image2", Image2Cmd, MIXED /* int, int8, int, PNG */ },
{ "face", FaceCmd, MIXED /* int16, string */},
{ "face1", Face1Cmd, MIXED /* int16, int32, string */},
{ "face2", Face2Cmd, MIXED /* int16, int8, int32, string */},
{ "sound", SoundCmd, MIXED /* int8, int8, int16, int8 */},
{ "anim", AnimCmd, SHORT_ARRAY},
{ "smooth", SmoothCmd, SHORT_ARRAY},
{ "player", PlayerCmd, MIXED /* 3 ints, int8, str */ },
{ "comc", CompleteCmd, SHORT_INT },
{ "addme_failed", (CmdProc)AddMeFail, NODATA },
{ "addme_success", (CmdProc)AddMeSuccess, NODATA },
{ "version", (CmdProc)VersionCmd, ASCII },
{ "goodbye", (CmdProc)GoodbyeCmd, NODATA },
{ "setup", (CmdProc)SetupCmd, ASCII},
{ "ExtendedInfoSet", (CmdProc)ExtendedInfoSetCmd, NODATA},
{ "query", (CmdProc)handle_query, ASCII},
{ "replyinfo", (CmdProc)ReplyInfoCmd, ASCII},
};
#define NCOMMANDS ((int)(sizeof(commands)/sizeof(struct CmdMapping)))
void DoClient(ClientSocket *csocket)
{
int i,len;
unsigned char *data;
while (1) {
i=SockList_ReadPacket(csocket->fd, &csocket->inbuf, MAXSOCKBUF-1);
if (i==-1) {
/* Need to add some better logic here */
/*ET: not an error. It's EOF! At least errno isn't valid.
fprintf(stderr,"Got error on read (error %d)\n", errno);
*/
csocket->fd=-1;
return;
}
if (i==0) return; /* Don't have a full packet */
csocket->inbuf.buf[csocket->inbuf.len]='\0';
data = (unsigned char *)strchr((char*)csocket->inbuf.buf +2, ' ');
if (data) {
*data='\0';
data++;
}
len = csocket->inbuf.len - (data - csocket->inbuf.buf);
/* Terminate the buffer */
LOG(0,"Common::DoClient","Command:%s (%d)",csocket->inbuf.buf+2, len);
for(i=0;i < NCOMMANDS;i++) {
if (strcmp((char*)csocket->inbuf.buf+2,commands[i].cmdname)==0) {
script_watch((char*)csocket->inbuf.buf+2,data,len,commands[i].cmdformat);
commands[i].cmdproc(data,len);
break;
}
}
csocket->inbuf.len=0;
if (i == NCOMMANDS) {
printf("Bad command from server (%s)\n",csocket->inbuf.buf+2);
}
}
}
#ifndef WIN32
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <ctype.h>
#include <arpa/inet.h>
#endif
/* returns the fd of the connected socket, -1 on failure. */
int init_connection(char *host, int port)
{
struct protoent *protox;
int fd, oldbufsize, newbufsize=65535, buflen=sizeof(int);
struct sockaddr_in insock;
protox = getprotobyname("tcp");
if (protox == (struct protoent *) NULL)
{
LOG (LOG_ERROR,"common::init_connection", "Error getting protobyname (tcp)");
return -1;
}
fd = socket(PF_INET, SOCK_STREAM, protox->p_proto);
if (fd==-1) {
perror("init_connection: Error on socket command.\n");
LOG (LOG_ERROR,"common::init_connection", "Error on socket command");
return -1;
}
insock.sin_family = AF_INET;
insock.sin_port = htons((unsigned short)port);
if (isdigit(*host))
insock.sin_addr.s_addr = inet_addr(host);
else {
struct hostent *hostbn = gethostbyname(host);
if (hostbn == (struct hostent *) NULL)
{
LOG (LOG_ERROR,"common::init_connection","Unknown host: %s",host);
return -1;
}
memcpy(&insock.sin_addr, hostbn->h_addr, hostbn->h_length);
}
if (connect(fd,(struct sockaddr *)&insock,sizeof(insock)) == (-1))
{
LOG (LOG_ERROR,"common::init_connection","Can't connect to server");
perror("Can't connect to server");
return -1;
}
#ifndef WIN32
if (fcntl(fd, F_SETFL, O_NDELAY)==-1) {
LOG (LOG_ERROR,"common::init_connection","Error on fcntl.");
}
#else
{
unsigned long tmp = 1;
if (ioctlsocket(fd, FIONBIO, &tmp)<0) {
LOG (LOG_ERROR,"common::init_connection","Error on ioctlsocket.");
}
}
#endif
#ifdef TCP_NODELAY
/* turn off nagle algorithm */
if (use_config[CONFIG_FASTTCP]) {
int i=1;
#ifdef WIN32
if (setsockopt(fd, SOL_TCP, TCP_NODELAY, ( const char* )&i, sizeof(i)) == -1)
perror("TCP_NODELAY");
#else
if (setsockopt(fd, SOL_TCP, TCP_NODELAY, &i, sizeof(i)) == -1)
perror("TCP_NODELAY");
#endif
}
#endif
if (getsockopt(fd,SOL_SOCKET,SO_RCVBUF, (char*)&oldbufsize, &buflen)==-1)
oldbufsize=0;
if (oldbufsize<newbufsize) {
if(setsockopt(fd,SOL_SOCKET,SO_RCVBUF, (char*)&newbufsize, sizeof(&newbufsize))) {
LOG(LOG_WARNING,"InitConnection: setsockopt"," unable to set output buf size to %d", newbufsize);
setsockopt(fd,SOL_SOCKET,SO_RCVBUF, (char*)&oldbufsize, sizeof(&oldbufsize));
}
}
return fd;
}
/* This function negotiates/establishes the connection with the
* server.
*/
void negotiate_connection(int sound)
{
int tries;
SendVersion(csocket);
/* We need to get the version command fairly early on because
* we need to know if the server will support a request to use
* png images. This isn't done the best, because if the server
* never sends the version command, we can loop here forever.
* However, if it doesn't send the version command, we have no idea
* what we are dealing with.
*/
tries=0;
while (csocket.cs_version==0) {
DoClient(&csocket);
if (csocket.fd == -1) return;
usleep(10*1000); /* 10 milliseconds */
tries++;
/* If we have't got a response in 10 seconds, bail out */
if (tries > 1000) {
#ifdef WIN32
closesocket(csocket.fd);
#else
close(csocket.fd);
#endif
csocket.fd=-1;
return;
}
}
if (csocket.sc_version<1023) {
LOG (LOG_WARNING,"common::negotiate_connection","Server does not support PNG images, yet that is all this client");
LOG (LOG_WARNING,"common::negotiate_connection","supports. Either the server needs to be upgraded, or you need to");
LOG (LOG_WARNING,"common::negotiate_connection","downgrade your client.");
exit(1);
}
/* If the user has specified a numeric face id, use it. If it is a string
* like base, then that resolves to 0, so no real harm in that.
*/
if (face_info.want_faceset) face_info.faceset = atoi(face_info.want_faceset);
cs_print_string(csocket.fd,
"setup map1acmd 1 sound %d sexp %d darkness %d newmapcmd 1 faceset %d facecache %d exp64 1 itemcmd 2",
sound>=0, want_skill_exp,
want_config[CONFIG_LIGHTING]?1:0, face_info.faceset,
want_config[CONFIG_CACHE]);
use_config[CONFIG_MAPHEIGHT]=want_config[CONFIG_MAPHEIGHT];
use_config[CONFIG_MAPWIDTH]=want_config[CONFIG_MAPWIDTH];
if (use_config[CONFIG_MAPHEIGHT]!=11 || use_config[CONFIG_MAPWIDTH]!=11)
cs_print_string(csocket.fd,"setup mapsize %dx%d",use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
use_config[CONFIG_SMOOTH]=want_config[CONFIG_SMOOTH];
if (use_config[CONFIG_SMOOTH]){ /*or other mapextended infos*/
cs_print_string(csocket.fd,"setup extendedMapInfos 1");
/*will handle all special infos requested when setup answer this command*/
}
/* If the server will answer the requestinfo for image_info and image_data,
* send it and wait for the response.
*/
if (csocket.sc_version >= 1027) {
/* last_start is -99. This means the first face requested will
* be 1 (not 0) - this is OK because 0 is defined as the blank
* face.
*/
int last_end=0, last_start=-99;
cs_print_string(csocket.fd,"requestinfo image_info");
requestinfo_sent = RI_IMAGE_INFO;
replyinfo_status = 0;
replyinfo_last_face = 0;
do {
DoClient(&csocket);
/* it's rare, the connection can die while getting
* this info.
*/
if (csocket.fd == -1) return;
if (use_config[CONFIG_DOWNLOAD]) {
/* we need to know how many faces to
* be able to make the request intelligently.
* So only do the following block if we have that info.
* By setting the sent flag, we will never exit
* this loop until that happens.
*/
requestinfo_sent |= RI_IMAGE_SUMS;
if (face_info.num_images != 0) {
/* Sort of fake things out - if we have sent the
* request for image sums but have not got them all answered
* yet, we then clear the bit from the status
* so we continue to loop.
*/
if (last_end == face_info.num_images) {
/* Mark that we're all done */
if (replyinfo_last_face == last_end) {
replyinfo_status |= RI_IMAGE_SUMS;
image_update_download_status(face_info.num_images, face_info.num_images, face_info.num_images);
}
} else {
/* If we are all caught up, request another
* 100 sums.
*/
if (last_end == replyinfo_last_face) {
last_start += 100;
last_end += 100;
if (last_end > face_info.num_images) last_end = face_info.num_images;
cs_print_string(csocket.fd,"requestinfo image_sums %d %d", last_start, last_end);
image_update_download_status(last_start, last_end, face_info.num_images);
}
}
} /* Still have image_sums request to send */
} /* endif download all faces */
usleep(10*1000); /* 10 milliseconds */
/* Don't put in an upper time limit with tries like we did above - if the
* player is downloading all the images, the time this takes could be
* considerable.
*/
} while (replyinfo_status != requestinfo_sent);
}
if (use_config[CONFIG_DOWNLOAD]) {
char buf[MAX_BUF];
sprintf(buf,"Download of images complete. Found %d locally, downloaded %d from server\n",
face_info.cache_hits, face_info.cache_misses);
draw_info(buf, NDI_GOLD);
}
/* This needs to get changed around - we really don't want to send
* the SendAddMe until we do all of our negotiation, which may include
* things like downloading all the images and whatnot - this is more an
* issue if the user is not using the default face set, as in that case,
* we might end up building images from the wrong set.
*/
SendAddMe(csocket);
}
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