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/* $Id: mapdata.c 12149 2009-08-20 02:11:28Z kbulgrien $ */
/*
Crossfire client, a client program for the crossfire program.
Copyright (C) 2005 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/**
* @file common/mapdata.c
* Map processing functions.
*/
#include <assert.h>
#include <stdlib.h>
#include "client.h"
#include "external.h"
#include "mapdata.h"
/**
* Clear cells the_map.cells[x][y..y+len_y-1].
*/
#define CLEAR_CELLS(x, y, len_y) \
do { \
int clear_cells_i, j; \
memset(&the_map.cells[(x)][(y)], 0, sizeof(the_map.cells[(x)][(y)])*(len_y)); \
for (clear_cells_i = 0; clear_cells_i < (len_y); clear_cells_i++) \
{ \
for (j=0; j < MAXLAYERS; j++) { \
the_map.cells[(x)][(y)+clear_cells_i].heads[j].size_x = 1; \
the_map.cells[(x)][(y)+clear_cells_i].heads[j].size_y = 1; \
} \
} \
} while(0)
/**
* Size of virtual map.
*/
#define FOG_MAP_SIZE 512
/**
* After shifting the virtual map: new minimum distance of the view area to the
* new virtual map border.
*/
#define FOG_BORDER_MIN 128
/**
* Maximum size of a big face image in tiles. Larger faces will be clipped top/left.
*/
#define MAX_FACE_SIZE 16
/* Max it can currently be. Important right now because
* animation has to look at everything that may be viewable,
* and reducing this size basically reduces processing it needs
* to do by 75% (64^2 vs 33^2)
*/
#define CURRENT_MAX_VIEW 33
/**
* The struct BigCell describes a tile *outside* the view area. head contains
* the head (as sent by the server), tail contains the expanded big face. tail
* is *not* set for the head cell, that is (for example) a big face with size
* 2x3 occupies exactly 6 entries: 1 head and 5 tails.
*
* next and prev for a doubly linked list of all currently active entries.
* Unused entries are set to NULL.
*
* x, y, and layer contain the position of the cell in the bigfaces[] array.
* This information allows to find the corresponding bigfaces[] cell when
* iterating through the next pointers.
*/
struct BigCell {
struct BigCell *next;
struct BigCell *prev;
struct MapCellLayer head;
struct MapCellLayer tail;
uint16 x, y;
uint8 layer;
};
static void recenter_virtual_map_view(int diff_x, int diff_y);
static void mapdata_get_image_size(int face, uint8 *w, uint8 *h);
/**
* Viewable map size.
*/
static int width, height;
/**
* Contains the head of a list of all currently active big faces outside the
* view area. All entries are part of bigfaces[].
*/
static struct BigCell *bigfaces_head;
/**
* The variable bigfaces[] contains information about big faces (faces with a
* width or height >1). The viewable area bigfaces[0..width-1][0..height-1] is
* unused.
*/
static struct BigCell bigfaces[MAX_VIEW][MAX_VIEW][MAXLAYERS];
struct Map the_map;
/**
* Update darkness information. This function is called whenever a map1a
* command from the server was received.
*
* x and y are absolute coordinates into the_map.cells[].
*
* darkness is the new darkness value.
*/
static void set_darkness(int x, int y, int darkness)
{
the_map.cells[x][y].have_darkness = 1;
if (the_map.cells[x][y].darkness == darkness) {
return;
}
the_map.cells[x][y].darkness = darkness;
the_map.cells[x][y].need_update = 1;
/* pretty ugly - since the light code with pngximage uses neighboring
* spaces to adjust the darkness, we now need to let the neighbors know
* they should update their darkness now.
*/
if (use_config[CONFIG_DISPLAYMODE] == CFG_DM_SDL
&& (use_config[CONFIG_LIGHTING] == CFG_LT_PIXEL
|| use_config[CONFIG_LIGHTING] == CFG_LT_PIXEL_BEST)) {
if (x > 1) the_map.cells[x-1][y].need_update = 1;
if (y > 1) the_map.cells[x][y-1].need_update = 1;
if (x < width-1) the_map.cells[x+1][y].need_update = 1;
if (y < height-1) the_map.cells[x][y+1].need_update = 1;
}
}
static void mark_resmooth(int x, int y, int layer){
int sdx,sdy;
if (the_map.cells[x][y].smooth[layer]>1){
for (sdx=-1;sdx<2;sdx++)
for (sdy=-1;sdy<2;sdy++)
if ( (sdx || sdy) /* ignore (0,0) */
&& ( (x+sdx >0) && (x+sdx < FOG_MAP_SIZE) && /* only inside map */
(y+sdy >0) && (y+sdy < FOG_MAP_SIZE) ) )
the_map.cells[x+sdx][y+sdy].need_resmooth=1;
}
}
/**
* Clear a face from the_map.cells[].
*
* x, y, and layer are the coordinates of the head and layer relative to
* pl_pos.
*
* w and h give the width and height of the face to clear.
*/
static void expand_clear_face(int x, int y, int w, int h, int layer)
{
int dx, dy;
struct MapCell *cell;
assert(0 <= x && x < FOG_MAP_SIZE);
assert(0 <= y && y < FOG_MAP_SIZE);
assert(1 <= w && w <= MAX_FACE_SIZE);
assert(1 <= h && h <= MAX_FACE_SIZE);
assert(0 <= x-w+1 && x-w+1 < FOG_MAP_SIZE);
assert(0 <= y-h+1 && y-h+1 < FOG_MAP_SIZE);
cell = &the_map.cells[x][y];
for (dx = 0; dx < w; dx++) {
for (dy = !dx; dy < h; dy++) {
struct MapCellLayer *tail = &the_map.cells[x-dx][y-dy].tails[layer];
assert(0 <= x-dx && x-dx < FOG_MAP_SIZE);
assert(0 <= y-dy && y-dy < FOG_MAP_SIZE);
assert(0 <= layer && layer < MAXLAYERS);
/* Do not clear faces that already have been overwritten by another
* face.
*/
if (tail->face == cell->heads[layer].face
&& tail->size_x == dx
&& tail->size_y == dy) {
tail->face = 0;
tail->size_x = 0;
tail->size_y = 0;
the_map.cells[x-dx][y-dy].need_update = 1;
}
mark_resmooth(x-dx,y-dy,layer);
}
}
cell->heads[layer].face = 0;
cell->heads[layer].animation = 0;
cell->heads[layer].animation_speed = 0;
cell->heads[layer].animation_left = 0;
cell->heads[layer].animation_phase = 0;
cell->heads[layer].size_x = 1;
cell->heads[layer].size_y = 1;
cell->need_update = 1;
cell->need_resmooth = 1;
mark_resmooth(x,y,layer);
}
/**
* Clear a face from the_map.cells[].
*
* x, y, and layer are the coordinates of the head and layer relative to
* pl_pos.
*/
static void expand_clear_face_from_layer(int x, int y, int layer)
{
const struct MapCellLayer *cell;
assert(0 <= x && x < FOG_MAP_SIZE);
assert(0 <= y && y < FOG_MAP_SIZE);
assert(0 <= layer && layer < MAXLAYERS);
cell = &the_map.cells[x][y].heads[layer];
if (cell->size_x && cell->size_y)
expand_clear_face(x, y, cell->size_x, cell->size_y, layer);
}
/**
* Update a face into the_map.cells[].
*
* x, y, and layer are the coordinates and layer of the head relative to
* pl_pos.
*
* face is the new face to set.
* if clear is set, clear this face. If not set, don't clear. the reason
* clear may not be set is because this is an animation update - animations
* must all be the same size, so when we set the data for the space,
* we will just overwrite the old data. Problem with clearing is that
* clobbers the animation data.
*/
static void expand_set_face(int x, int y, int layer, sint16 face, int clear)
{
struct MapCell *cell;
int dx, dy;
uint8 w, h;
assert(0 <= x && x < FOG_MAP_SIZE);
assert(0 <= y && y < FOG_MAP_SIZE);
assert(0 <= layer && layer < MAXLAYERS);
cell = &the_map.cells[x][y];
if (clear)
expand_clear_face_from_layer(x, y, layer);
mapdata_get_image_size(face, &w, &h);
assert(1 <= w && w <= MAX_FACE_SIZE);
assert(1 <= h && h <= MAX_FACE_SIZE);
cell->heads[layer].face = face;
cell->heads[layer].size_x = w;
cell->heads[layer].size_y = h;
cell->need_update=1;
mark_resmooth(x,y,layer);
for (dx = 0; dx < w; dx++) {
for (dy = !dx; dy < h; dy++) {
struct MapCellLayer *tail = &the_map.cells[x-dx][y-dy].tails[layer];
assert(0 <= x-dx && x-dx < FOG_MAP_SIZE);
assert(0 <= y-dy && y-dy < FOG_MAP_SIZE);
assert(0 <= layer && layer < MAXLAYERS);
tail->face = face;
tail->size_x = dx;
tail->size_y = dy;
the_map.cells[x-dx][y-dy].need_update = 1;
mark_resmooth(x-dx,y-dy,layer);
}
}
}
/**
* Clear a face from bigfaces[].
*
* x, y, and layer are the coordinates and layer of the head relative to
* pl_pos.
*
* w and h give the width and height of the face to clear.
*
* If set_need_update is set, all affected tiles are marked as "need_update".
*/
static void expand_clear_bigface(int x, int y, int w, int h, int layer, int set_need_update)
{
int dx, dy;
struct MapCellLayer *head;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
assert(1 <= w && w <= MAX_FACE_SIZE);
assert(1 <= h && h <= MAX_FACE_SIZE);
head = &bigfaces[x][y][layer].head;
for (dx = 0; dx < w && dx <= x; dx++) {
for (dy = !dx; dy < h && dy <= y; dy++) {
struct MapCellLayer *tail = &bigfaces[x-dx][y-dy][layer].tail;
assert(0 <= x-dx && x-dx < MAX_VIEW);
assert(0 <= y-dy && y-dy < MAX_VIEW);
assert(0 <= layer && layer < MAXLAYERS);
/* Do not clear faces that already have been overwritten by another
* face.
*/
if (tail->face == head->face
&& tail->size_x == dx
&& tail->size_y == dy) {
tail->face = 0;
tail->size_x = 0;
tail->size_y = 0;
if (0 <= x-dx && x-dx < width
&& 0 <= y-dy && y-dy < height) {
assert(0 <= pl_pos.x+x-dx && pl_pos.x+x-dx < FOG_MAP_SIZE);
assert(0 <= pl_pos.y+y-dy && pl_pos.y+y-dy < FOG_MAP_SIZE);
if (set_need_update) {
the_map.cells[pl_pos.x+x-dx][pl_pos.y+y-dy].need_update = 1;
}
}
}
}
}
head->face = 0;
head->size_x = 1;
head->size_y = 1;
}
/**
* Clear a face from bigfaces[].
*
* x, y, and layer are the coordinates and layer of the head relative to
* pl_pos.
*
* If set_need_update is set, all affected tiles are marked as "need_update".
*/
static void expand_clear_bigface_from_layer(int x, int y, int layer, int set_need_update)
{
struct BigCell *headcell;
const struct MapCellLayer *head;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
assert(0 <= layer && layer < MAXLAYERS);
headcell = &bigfaces[x][y][layer];
head = &headcell->head;
if (head->face != 0) {
assert(headcell->prev != NULL || headcell == bigfaces_head);
/* remove from bigfaces_head list */
if (headcell->prev != NULL) headcell->prev->next = headcell->next;
if (headcell->next != NULL) headcell->next->prev = headcell->prev;
if (bigfaces_head == headcell) {
assert(headcell->prev == NULL);
bigfaces_head = headcell->next;
}
else {
assert(headcell->prev != NULL);
}
headcell->prev = NULL;
headcell->next = NULL;
expand_clear_bigface(x, y, head->size_x, head->size_y, layer, set_need_update);
}
else {
assert(headcell->prev == NULL && headcell != bigfaces_head);
assert(head->size_x == 1);
assert(head->size_y == 1);
}
}
/**
* Update a face into bigfaces[].
*
* x, y, and layer are the coordinates and layer of the head relative to
* pl_pos.
*
* face is the new face to set.
*/
static void expand_set_bigface(int x, int y, int layer, sint16 face, int clear)
{
struct BigCell *headcell;
struct MapCellLayer *head;
int dx, dy;
uint8 w, h;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
assert(0 <= layer && layer < MAXLAYERS);
headcell = &bigfaces[x][y][layer];
head = &headcell->head;
if (clear)
expand_clear_bigface_from_layer(x, y, layer, 1);
/* add to bigfaces_head list */
if (face != 0) {
assert(headcell->prev == NULL);
assert(headcell->next == NULL);
assert(headcell != bigfaces_head);
if (bigfaces_head != NULL) {
assert(bigfaces_head->prev == NULL);
bigfaces_head->prev = headcell;
}
headcell->next = bigfaces_head;
bigfaces_head = headcell;
}
mapdata_get_image_size(face, &w, &h);
assert(1 <= w && w <= MAX_FACE_SIZE);
assert(1 <= h && h <= MAX_FACE_SIZE);
head->face = face;
head->size_x = w;
head->size_y = h;
for (dx = 0; dx < w && dx <= x; dx++) {
for (dy = !dx; dy < h && dy <= y; dy++) {
struct MapCellLayer *tail = &bigfaces[x-dx][y-dy][layer].tail;
assert(0 <= x-dx && x-dx < MAX_VIEW);
assert(0 <= y-dy && y-dy < MAX_VIEW);
assert(0 <= layer && layer < MAXLAYERS);
tail->face = face;
tail->size_x = dx;
tail->size_y = dy;
if (0 <= x-dx && x-dx < width
&& 0 <= y-dy && y-dy < height) {
assert(0 <= pl_pos.x+x-dx && pl_pos.x+x-dx < FOG_MAP_SIZE);
assert(0 <= pl_pos.y+y-dy && pl_pos.y+y-dy < FOG_MAP_SIZE);
the_map.cells[pl_pos.x+x-dx][pl_pos.y+y-dy].need_update = 1;
}
}
}
}
/**
* Mark a face as "need_update".
*
* x and y are the coordinates of the head relative to pl_pos.
*
* w and h is the size of the face.
*/
static void expand_need_update(int x, int y, int w, int h)
{
int dx, dy;
assert(0 <= x && x < FOG_MAP_SIZE);
assert(0 <= y && y < FOG_MAP_SIZE);
assert(1 <= w && w <= MAX_FACE_SIZE);
assert(1 <= h && h <= MAX_FACE_SIZE);
assert(0 <= x-w+1 && x-w+1 < FOG_MAP_SIZE);
assert(0 <= y-h+1 && y-h+1 < FOG_MAP_SIZE);
for (dx = 0; dx < w; dx++) {
for (dy = 0; dy < h; dy++) {
struct MapCell *cell = &the_map.cells[x-dx][y-dy];
assert(0 <= x-dx && x-dx < FOG_MAP_SIZE);
assert(0 <= y-dy && y-dy < FOG_MAP_SIZE);
cell->need_update = 1;
}
}
}
/**
* Mark a face as "need_update".
*
* x, y, and layer are the coordinates and layer of the head relative to
* pl_pos.
*/
static void expand_need_update_from_layer(int x, int y, int layer)
{
struct MapCellLayer *head;
assert(0 <= x && x < FOG_MAP_SIZE);
assert(0 <= y && y < FOG_MAP_SIZE);
assert(0 <= layer && layer < MAXLAYERS);
head = &the_map.cells[x][y].heads[layer];
if (head->face != 0) {
expand_need_update(x, y, head->size_x, head->size_y);
}
else {
assert(head->size_x == 1);
assert(head->size_y == 1);
}
}
void mapdata_init(void)
{
int x, y;
int i;
if (the_map.cells == NULL) {
the_map.cells = malloc(
sizeof(*the_map.cells)*FOG_MAP_SIZE+
sizeof(**the_map.cells)*FOG_MAP_SIZE*FOG_MAP_SIZE);
if (the_map.cells == NULL) {
LOG(LOG_ERROR, "mapdata_init", "%s\n", "out of memory");
exit(1);
}
/* Skip past the first row of pointers to rows and assign the
* start of the actual map data
*/
the_map.cells[0] = (struct MapCell *)((char *)the_map.cells+(sizeof(struct MapCell *)*FOG_MAP_SIZE));
/* Finish assigning the beginning of each row relative to the
* first row assigned above
*/
for (i = 0; i < FOG_MAP_SIZE; i++) {
the_map.cells[i] = the_map.cells[0]+i*FOG_MAP_SIZE;
}
the_map.x = FOG_MAP_SIZE;
the_map.y = FOG_MAP_SIZE;
}
width = 0;
height = 0;
pl_pos.x = FOG_MAP_SIZE/2-width/2;
pl_pos.y = FOG_MAP_SIZE/2-height/2;
for (x = 0; x < FOG_MAP_SIZE; x++) {
CLEAR_CELLS(x, 0, FOG_MAP_SIZE);
}
for (y = 0; y < MAX_VIEW; y++) {
for (x = 0; x < MAX_VIEW; x++) {
for (i = 0; i < MAXLAYERS; i++) {
bigfaces[x][y][i].next = NULL;
bigfaces[x][y][i].prev = NULL;
bigfaces[x][y][i].head.face = 0;
bigfaces[x][y][i].head.size_x = 1;
bigfaces[x][y][i].head.size_y = 1;
bigfaces[x][y][i].tail.face = 0;
bigfaces[x][y][i].tail.size_x = 0;
bigfaces[x][y][i].tail.size_y = 0;
bigfaces[x][y][i].x = x;
bigfaces[x][y][i].y = y;
bigfaces[x][y][i].layer = i;
}
}
}
bigfaces_head = NULL;
}
void mapdata_reset(void)
{
mapdata_init();
}
void mapdata_set_size(int viewx, int viewy)
{
mapdata_init();
width = viewx;
height = viewy;
pl_pos.x = FOG_MAP_SIZE/2-width/2;
pl_pos.y = FOG_MAP_SIZE/2-height/2;
}
int mapdata_is_inside(int x, int y)
{
return(x >= 0 && x < width && y >= 0 && y < height);
}
/* mapdate_clear_space() is used by Map2Cmd()
* Basically, server has told us there is nothing on
* this space. So clear it.
*/
void mapdata_clear_space(int x, int y)
{
int px, py;
int i;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
if (x < width && y < height) {
/* tile is visible */
/* visible tile is now blank ==> do not clear but mark as cleared */
if (!the_map.cells[px][py].cleared) {
the_map.cells[px][py].cleared = 1;
the_map.cells[px][py].need_update = 1;
for (i=0; i < MAXLAYERS; i++)
if (the_map.cells[px][py].heads[i].face)
expand_need_update_from_layer(px, py, i);
}
}
else {
/* tile is invisible (outside view area, i.e. big face update) */
for (i = 0; i < MAXLAYERS; i++) {
expand_set_bigface(x, y, i, 0, TRUE);
}
}
}
/* With map2, we basically process a piece of data at a time. Thus,
* for each piece, we don't know what the final state of the space
* will be. So once Map2Cmd() has processed all the information for
* a space, it calls mapdata_set_check_space() which can see if
* the space is cleared or other inconsistencies.
*/
void mapdata_set_check_space(int x, int y)
{
int px, py;
int is_blank;
int i;
struct MapCell *cell;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
is_blank=1;
cell = &the_map.cells[px][py];
for (i=0; i < MAXLAYERS; i++) {
if (cell->heads[i].face>0 || cell->tails[i].face>0) {
is_blank=0;
break;
}
}
if (cell->have_darkness) is_blank=0;
/* We only care if this space needs to be blanked out */
if (!is_blank) return;
if (x < width && y < height) {
/* tile is visible */
/* visible tile is now blank ==> do not clear but mark as cleared */
if (!the_map.cells[px][py].cleared) {
the_map.cells[px][py].cleared = 1;
the_map.cells[px][py].need_update = 1;
for (i=0; i < MAXLAYERS; i++)
expand_need_update_from_layer(px, py, i);
}
}
}
/* This just sets the darkness for a space.
* Used by Map2Cmd()
*/
void mapdata_set_darkness(int x, int y, int darkness)
{
int px, py;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
/* Ignore darkness information for tile outside the viewable area: if
* such a tile becomes visible again, it is either "fog of war" (and
* darkness information is ignored) or it will be updated (including
* the darkness information).
*/
if (darkness != -1 && x < width && y < height) {
set_darkness(px, py, 255-darkness);
}
}
/* Sets smooth information for layer */
void mapdata_set_smooth(int x, int y, int smooth, int layer)
{
static int dx[8]={0,1,1,1,0,-1,-1,-1};
static int dy[8]={-1,-1,0,1,1,1,0,-1};
int rx, ry, px, py, i;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
if (the_map.cells[px][py].smooth[layer] != smooth) {
for (i=0;i<8;i++){
rx=px+dx[i];
ry=py+dy[i];
if ( (rx<0) || (ry<0) || (the_map.x<=rx) || (the_map.y<=ry))
continue;
the_map.cells[rx][ry].need_resmooth=1;
}
the_map.cells[px][py].need_resmooth=1;
the_map.cells[px][py].smooth[layer] = smooth;
}
}
/* If old cell data is set and is to be cleared, clear it.
* This used to be in mapdata_set_face_layer(), however it needs to be
* called here, earlier in the Map2Cmd() because otherwise darkness
* doesn't work went sent before the layer data when that square was
* going to be cleared. This is used by the Map2Cmd()
*/
void mapdata_clear_old(int x, int y) {
int px, py;
int i;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
if (x < width && y < height)
if (the_map.cells[px][py].cleared) {
for (i=0; i < MAXLAYERS; i++)
expand_clear_face_from_layer(px, py, i);
the_map.cells[px][py].darkness = 0;
the_map.cells[px][py].have_darkness = 0;
}
}
/* This is vaguely related to the mapdata_set_face() above, but rather
* than take all the faces, takes 1 face and the layer this face is
* on. This is used by the Map2Cmd()
*/
void mapdata_set_face_layer(int x, int y, sint16 face, int layer)
{
int px, py;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
if (x < width && y < height) {
the_map.cells[px][py].need_update = 1;
if (face >0)
expand_set_face(px, py, layer, face, TRUE);
else {
expand_clear_face_from_layer(px, py, layer);
}
the_map.cells[px][py].cleared = 0;
}
else {
expand_set_bigface(x, y, layer, face, TRUE);
}
}
/* This is vaguely related to the mapdata_set_face() above, but rather
* than take all the faces, takes 1 face and the layer this face is
* on. This is used by the Map2Cmd()
*/
void mapdata_set_anim_layer(int x, int y, uint16 anim, uint8 anim_speed, int layer)
{
int px, py;
int i, face, animation, phase, speed_left;
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
px = pl_pos.x+x;
py = pl_pos.y+y;
assert(0 <= px && px < FOG_MAP_SIZE);
assert(0 <= py && py < FOG_MAP_SIZE);
animation = anim & ANIM_MASK;
face = 0;
/* Random animation is pretty easy */
if ((anim & ANIM_FLAGS_MASK) == ANIM_RANDOM) {
phase = random() % animations[animation].num_animations;
face = animations[animation].faces[phase];
speed_left = anim_speed % random();
} else if ((anim & ANIM_FLAGS_MASK) == ANIM_SYNC) {
animations[animation].speed = anim_speed;
phase = animations[animation].phase;
speed_left = animations[animation].speed_left;
face = animations[animation].faces[phase];
}
if (x < width && y < height) {
the_map.cells[px][py].need_update = 1;
if (the_map.cells[px][py].cleared) {
for (i=0; i < MAXLAYERS; i++)
expand_clear_face_from_layer(px, py, i);
the_map.cells[px][py].darkness = 0;
the_map.cells[px][py].have_darkness = 0;
}
if (face >0) {
expand_set_face(px, py, layer, face, TRUE);
the_map.cells[px][py].heads[layer].animation = animation;
the_map.cells[px][py].heads[layer].animation_phase = phase;
the_map.cells[px][py].heads[layer].animation_speed = anim_speed;
the_map.cells[px][py].heads[layer].animation_left = speed_left;
}
else {
expand_clear_face_from_layer(px, py, layer);
}
the_map.cells[px][py].cleared = 0;
}
else {
expand_set_bigface(x, y, layer, face, TRUE);
}
}
void mapdata_scroll(int dx, int dy)
{
int x, y;
recenter_virtual_map_view(dx, dy);
if (want_config[CONFIG_MAPSCROLL] && display_mapscroll(dx, dy)) {
struct BigCell *cell;
/* Mark all tiles as "need_update" that are overlapped by a big face
* from outside the view area.
*/
for (cell = bigfaces_head; cell != NULL; cell = cell->next) {
for (x = 0; x < cell->head.size_x; x++) {
for (y = !x; y < cell->head.size_y; y++) {
if (0 <= cell->x-x && cell->x-x < width
&& 0 <= cell->y-y && cell->y-y < height) {
the_map.cells[pl_pos.x+cell->x-x][pl_pos.y+cell->y-y].need_update = 1;
}
}
}
}
}
else {
/* Emulate map scrolling by redrawing all tiles. */
for (x = 0; x < width; x++) {
for (y = 0; y < height; y++) {
the_map.cells[pl_pos.x+x][pl_pos.y+y].need_update = 1;
}
}
}
pl_pos.x += dx;
pl_pos.y += dy;
/* clear all newly visible tiles */
if (dx > 0) {
for (y = 0; y < height; y++) {
for (x = width-dx; x < width; x++) {
the_map.cells[pl_pos.x+x][pl_pos.y+y].cleared = 1;
the_map.cells[pl_pos.x+x][pl_pos.y+y].need_update = 1;
}
}
}
else {
for (y = 0; y < height; y++) {
for (x = 0; x < -dx; x++) {
the_map.cells[pl_pos.x+x][pl_pos.y+y].cleared = 1;
the_map.cells[pl_pos.x+x][pl_pos.y+y].need_update = 1;
}
}
}
if (dy > 0) {
for (x = 0; x < width; x++) {
for (y = height-dy; y < height; y++) {
the_map.cells[pl_pos.x+x][pl_pos.y+y].cleared = 1;
the_map.cells[pl_pos.x+x][pl_pos.y+y].need_update = 1;
}
}
}
else {
for (x = 0; x < width; x++) {
for (y = 0; y < -dy; y++) {
the_map.cells[pl_pos.x+x][pl_pos.y+y].cleared = 1;
the_map.cells[pl_pos.x+x][pl_pos.y+y].need_update = 1;
}
}
}
/* Remove all big faces outside the view area. */
while (bigfaces_head != NULL) {
expand_clear_bigface_from_layer(bigfaces_head->x, bigfaces_head->y, bigfaces_head->layer, 0);
}
}
void mapdata_newmap(void)
{
int x, y;
/* Clear the_map.cells[]. */
for (x = 0; x < FOG_MAP_SIZE; x++) {
CLEAR_CELLS(x, 0, FOG_MAP_SIZE);
for (y = 0; y < FOG_MAP_SIZE; y++) {
the_map.cells[x][y].need_update = 1;
}
}
/* Clear bigfaces[]. */
while (bigfaces_head != NULL) {
expand_clear_bigface_from_layer(bigfaces_head->x, bigfaces_head->y, bigfaces_head->layer, 0);
}
display_map_newmap();
}
sint16 mapdata_face(int x, int y, int layer)
{
if (width <= 0) return(0);
assert(0 <= x && x < width);
assert(0 <= y && y < height);
assert(0 <= layer && layer < MAXLAYERS);
return(the_map.cells[pl_pos.x+x][pl_pos.y+y].heads[layer].face);
}
sint16 mapdata_bigface(int x, int y, int layer, int *ww, int *hh)
{
sint16 result;
if (width <= 0) return(0);
assert(0 <= x && x < width);
assert(0 <= y && y < height);
assert(0 <= layer && layer < MAXLAYERS);
result = the_map.cells[pl_pos.x+x][pl_pos.y+y].tails[layer].face;
if (result != 0) {
int clear_bigface;
int dx = the_map.cells[pl_pos.x+x][pl_pos.y+y].tails[layer].size_x;
int dy = the_map.cells[pl_pos.x+x][pl_pos.y+y].tails[layer].size_y;
int w = the_map.cells[pl_pos.x+x+dx][pl_pos.y+y+dy].heads[layer].size_x;
int h = the_map.cells[pl_pos.x+x+dx][pl_pos.y+y+dy].heads[layer].size_y;
assert(1 <= w && w <= MAX_FACE_SIZE);
assert(1 <= h && h <= MAX_FACE_SIZE);
assert(0 <= dx && dx < w);
assert(0 <= dy && dy < h);
/* Now check if we are about to display an obsolete big face: such a
* face has a cleared ("fog of war") head but the current tile is not
* fog of war. Since the server would have sent an appropriate head
* tile if it was already valid, just clear the big face and do not
* return it.
*/
if (the_map.cells[pl_pos.x+x][pl_pos.y+y].cleared) {
/* Current face is a "fog of war" tile ==> do not clear
* old information.
*/
clear_bigface = 0;
}
else {
if (x+dx < width && y+dy < height) {
/* Clear face if current tile is valid but the
* head is marked as cleared.
*/
clear_bigface = the_map.cells[pl_pos.x+x+dx][pl_pos.y+y+dy].cleared;
}
else {
/* Clear face if current tile is valid but the
* head is not set.
*/
clear_bigface = bigfaces[x+dx][y+dy][layer].head.face == 0;
}
}
if (!clear_bigface) {
*ww = w-1-dx;
*hh = h-1-dy;
return(result);
}
assert(the_map.cells[pl_pos.x+x][pl_pos.y+y].tails[layer].face == result);
expand_clear_face_from_layer(pl_pos.x+x+dx, pl_pos.y+y+dy, layer);
assert(the_map.cells[pl_pos.x+x][pl_pos.y+y].tails[layer].face == 0);
}
result = bigfaces[x][y][layer].tail.face;
if (result != 0) {
int dx = bigfaces[x][y][layer].tail.size_x;
int dy = bigfaces[x][y][layer].tail.size_y;
int w = bigfaces[x+dx][y+dy][layer].head.size_x;
int h = bigfaces[x+dx][y+dy][layer].head.size_y;
assert(0 <= dx && dx < w);
assert(0 <= dy && dy < h);
*ww = w-1-dx;
*hh = h-1-dy;
return(result);
}
*ww = 1;
*hh = 1;
return(0);
}
/* This is used by the opengl logic.
* Basically the opengl code draws the the entire image,
* and doesn't care if if portions are off the edge
* (opengl takes care of that). So basically, this
* function returns only if the head for a space is set,
* otherwise, returns 0 - we don't care about the tails
* or other details really.
*/
sint16 mapdata_bigface_head(int x, int y, int layer, int *ww, int *hh)
{
sint16 result;
if (width <= 0) return(0);
assert(0 <= x && x < MAX_VIEW);
assert(0 <= y && y < MAX_VIEW);
assert(0 <= layer && layer < MAXLAYERS);
result = bigfaces[x][y][layer].head.face;
if (result != 0) {
int w = bigfaces[x][y][layer].head.size_x;
int h = bigfaces[x][y][layer].head.size_y;
*ww = w;
*hh = h;
return(result);
}
*ww = 1;
*hh = 1;
return(0);
}
/**
* Check if current map position is out of bounds if shifted by (dx, dy). If
* so, shift the virtual map so that the map view is within bounds again.
*
* Assures that [pl_pos.x-MAX_FACE_SIZE..pl_pos.x+MAX_VIEW+1] is within the
* bounds of the virtual map area. This covers the area a map1a command may
* affect plus a one tile border.
*/
static void recenter_virtual_map_view(int diff_x, int diff_y)
{
int new_x, new_y;
int shift_x, shift_y;
int src_x, src_y;
int dst_x, dst_y;
int len_x, len_y;
int sx;
int dx;
int i;
/* shift player position in virtual map */
new_x = pl_pos.x+diff_x;
new_y = pl_pos.y+diff_y;
/* determine neccessary amount to shift */
/* if(new_x < 1) is not possible: a big face may reach up to
* (MAX_FACE_SIZE-1) tiles to the left of pl_pos. Therefore maintain a
* border of at least MAX_FACE_SIZE to the left of the virtual map
* edge.
*/
if (new_x < MAX_FACE_SIZE) {
shift_x = FOG_BORDER_MIN+MAX_FACE_SIZE-new_x;
/* This yields: new_x+shift_x == FOG_BORDER_MIN+MAX_FACE_SIZE,
* i.e. left border is FOG_BORDER_MIN+MAX_FACE_SIZE after
* shifting.
*/
}
else if (new_x+MAX_VIEW > FOG_MAP_SIZE) {
shift_x = FOG_MAP_SIZE-FOG_BORDER_MIN-MAX_VIEW-new_x;
/* This yields: new_x+shift_x ==
* FOG_MAP_SIZE-FOG_BODER_MIN-MAX_VIEW, i.e. right border is
* FOGBORDER_MIN after shifting.
*/
}
else {
shift_x = 0;
}
/* Same as above but for y. */
if (new_y < MAX_FACE_SIZE) {
shift_y = FOG_BORDER_MIN+MAX_FACE_SIZE-new_y;
}
else if (new_y+MAX_VIEW > FOG_MAP_SIZE) {
shift_y = FOG_MAP_SIZE-FOG_BORDER_MIN-MAX_VIEW-new_y;
}
else {
shift_y = 0;
}
/* No shift neccessary? ==> nothing to do. */
if (shift_x == 0 && shift_y == 0) {
return;
}
/* If shifting at all: maintain a border size of FOG_BORDER_MIN to all
* directions. For example: if pl_pos=30/MAX_FACE_SIZE, and map_scroll is
* 0/-1: shift pl_pos to FOG_BORDER_MIN+1/FOG_BORDER_MIN+1, not to
* 30/FOG_BORDER_MIN+1.
*/
if (shift_x == 0) {
if (new_x < FOG_BORDER_MIN+MAX_FACE_SIZE) {
shift_x = FOG_BORDER_MIN+MAX_FACE_SIZE-new_x;
}
else if (new_x+MAX_VIEW+FOG_BORDER_MIN > FOG_MAP_SIZE) {
shift_x = FOG_MAP_SIZE-FOG_BORDER_MIN-MAX_VIEW-new_x;
}
}
if (shift_y == 0) {
if (new_y < FOG_BORDER_MIN+MAX_FACE_SIZE) {
shift_y = FOG_BORDER_MIN+MAX_FACE_SIZE-new_y;
}
else if (new_y+MAX_VIEW+FOG_BORDER_MIN > FOG_MAP_SIZE) {
shift_y = FOG_MAP_SIZE-FOG_BORDER_MIN-MAX_VIEW-new_y;
}
}
/* Shift for more than virtual map size? ==> clear whole virtual map
* and recenter.
*/
if (shift_x <= -FOG_MAP_SIZE || shift_x >= FOG_MAP_SIZE
|| shift_y <= -FOG_MAP_SIZE || shift_y >= FOG_MAP_SIZE) {
for (dx = 0; dx < FOG_MAP_SIZE; dx++) {
CLEAR_CELLS(dx, 0, FOG_MAP_SIZE);
}
pl_pos.x = FOG_MAP_SIZE/2-width/2;
pl_pos.y = FOG_MAP_SIZE/2-height/2;
return;
}
/* Move player position. */
pl_pos.x += shift_x;
pl_pos.y += shift_y;
/* Actually shift the virtual map by shift_x/shift_y */
if (shift_x < 0) {
src_x = -shift_x;
dst_x = 0;
len_x = FOG_MAP_SIZE+shift_x;
}
else {
src_x = 0;
dst_x = shift_x;
len_x = FOG_MAP_SIZE-shift_x;
}
if (shift_y < 0) {
src_y = -shift_y;
dst_y = 0;
len_y = FOG_MAP_SIZE+shift_y;
}
else {
src_y = 0;
dst_y = shift_y;
len_y = FOG_MAP_SIZE-shift_y;
}
if (shift_x < 0) {
for (sx = src_x, dx = dst_x, i = 0; i < len_x; sx++, dx++, i++) {
/* srcx!=dstx ==> can use memcpy since source and
* destination to not overlap.
*/
memcpy(&the_map.cells[dx][dst_y], &the_map.cells[sx][src_y], len_y*sizeof(the_map.cells[dx][dst_y]));
}
}
else if (shift_x > 0) {
for (sx = src_x+len_x-1, dx = dst_x+len_x-1, i = 0; i < len_x; sx--, dx--, i++) {
/* srcx!=dstx ==> can use memcpy since source and
* destination to not overlap.
*/
memcpy(&the_map.cells[dx][dst_y], &the_map.cells[sx][src_y], len_y*sizeof(the_map.cells[dx][dst_y]));
}
}
else {
assert(src_x == dst_x);
for (dx = src_x, i = 0; i < len_x; dx++, i++) {
/* srcx==dstx ==> use memmove since source and
* destination probably do overlap.
*/
memmove(&the_map.cells[dx][dst_y], &the_map.cells[dx][src_y], len_y*sizeof(the_map.cells[dx][dst_y]));
}
}
/* Clear newly opened area */
for (dx = 0; dx < dst_x; dx++) {
CLEAR_CELLS(dx, 0, FOG_MAP_SIZE);
}
for (dx = dst_x+len_x; dx < FOG_MAP_SIZE; dx++) {
CLEAR_CELLS(dx, 0, FOG_MAP_SIZE);
}
if (shift_y > 0) {
for (dx = 0; dx < len_x; dx++) {
CLEAR_CELLS(dx+dst_x, 0, shift_y);
}
}
else if (shift_y < 0) {
for (dx = 0; dx < len_x; dx++) {
CLEAR_CELLS(dx+dst_x, FOG_MAP_SIZE+shift_y, -shift_y);
}
}
}
/**
* Return the size of a face in tiles. The returned size is at between 1 and
* MAX_FACE_SIZE (inclusive).
*/
static void mapdata_get_image_size(int face, uint8 *w, uint8 *h)
{
get_map_image_size(face, w, h);
if (*w < 1) *w = 1;
if (*h < 1) *h = 1;
if (*w > MAX_FACE_SIZE) *w = MAX_FACE_SIZE;
if (*h > MAX_FACE_SIZE) *h = MAX_FACE_SIZE;
}
/* This basically goes through all the map spaces and does the necessary
* animation.
*/
void mapdata_animation(void)
{
int x, y, layer, face, smooth;
struct MapCellLayer *cell;
/* For synchronized animations, what we do is set the initial values
* in the mapdata to the fields in the animations[] array. In this way,
* the code below the iterates the spaces doesn't need to do anything
* special. But we have to update the animations[] array here to
* keep in sync.
*/
for (x=0; x < MAXANIM; x++) {
if (animations[x].speed) {
animations[x].speed_left++;
if (animations[x].speed_left >= animations[x].speed) {
animations[x].speed_left=0;
animations[x].phase++;
if (animations[x].phase >= animations[x].num_animations)
animations[x].phase=0;
}
}
}
for (x=0; x < CURRENT_MAX_VIEW; x++) {
for (y=0; y < CURRENT_MAX_VIEW; y++) {
/* Short cut some processing here. It makes sense to me
* not to animate stuff out of view
*/
if (the_map.cells[pl_pos.x + x][pl_pos.y + y].cleared) continue;
for (layer=0; layer<MAXLAYERS; layer++) {
smooth = the_map.cells[pl_pos.x + x][pl_pos.y + y].smooth[layer];
/* Using the cell structure just makes life easier here */
cell = &the_map.cells[pl_pos.x+x][pl_pos.y+y].heads[layer];
if (cell->animation) {
cell->animation_left++;
if (cell->animation_left >= cell->animation_speed) {
cell->animation_left=0;
cell->animation_phase++;
if (cell->animation_phase >= animations[cell->animation].num_animations)
cell->animation_phase=0;
face = animations[cell->animation].faces[cell->animation_phase];
/* I don't think we send any to the client, but it is possible
* for animations to have blank faces.
*/
if (face >0) {
expand_set_face(pl_pos.x + x, pl_pos.y + y, layer, face, FALSE);
/* mapdata_set_smooth(x, y, smooth, layer);*/
} else {
expand_clear_face_from_layer(pl_pos.x + x, pl_pos.y + y , layer);
}
}
}
cell = &bigfaces[x][y][layer].head;
if (cell->animation) {
cell->animation_left++;
if (cell->animation_left >= cell->animation_speed) {
cell->animation_left=0;
cell->animation_phase++;
if (cell->animation_phase >= animations[cell->animation].num_animations)
cell->animation_phase=0;
face = animations[cell->animation].faces[cell->animation_phase];
/* I don't think we send any to the client, but it is possible
* for animations to have blank faces.
*/
expand_set_bigface(x, y, layer, face, FALSE);
}
}
}
}
}
}
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