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/*
* static char *rcsid_commands_c =
* "$Id: cconfig.h,v 1.3 2002/03/26 08:15:57 mwedel Exp $";
*/
/*
Crossfire client, a client program for the crossfire program.
Copyright (C) 2001 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/* This contains various configuration options. Most all of thse
* can be overridden via command line options, but setting them
* here can provide nice defaults.
*/
/* This is how often the client checks for X events, as well as how often
* it performs animations (or will). This value can be most anything.
* IT is only configurable because the exact value it needs to be set to
* has to be figured out. This value is in microseconds (100,000 microseconds=
* 0.1 seconds
*/
#define MAX_TIME 100000
/* This is the default port to connect to the server with. */
#define EPORT 13327
/* This is the default port to connect to the server with in string form. */
#define DEFPORT "13327"
/* Set to default server you want the client to connect to. This can
* be especially useful if your installing the client binary on a LAN
* and want people to just be able to run it without options and connect
* to some server. localhost is the default. Remember to use double
* quotes around your server name.
*/
#define SERVER "localhost"
/* Server to contact to get information about crossfire servers.
* This is not the server you play on, but rather a central repository
* that lists the servers.
* METASERVER controls default behaviour (same as -metaserver options) -
* if set to TRUE, we try to get metaserver information, if false, we do
* not. If you are behind a firewall, you probably want this off by
* default.
*/
#define META_SERVER "crossfire.real-time.com"
#define META_PORT 13326
#define METASERVER TRUE
/* If you uncomment this, the gtk client will dump information about
* how long it took to update the display. If your having
* performance problems, this may be a more useful way to see
* what your performance really is like. The data will be dumped
* to stderr, with timings in microseconds. A general rule of thumb
* is you want the update times to be less than 100,000 microseconds
*/
/*
#define TIME_MAP_REDRAW
*/
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