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const char *rcsid_common_commands_c =
"$Id: commands.c,v 1.39 2006/05/15 05:57:43 mwedel Exp $";
/*
Crossfire client, a client program for the crossfire program.
Copyright (C) 2001 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/* Handles commands received by the server. This does not necessarily
* handle all commands - some might be in other files (like init.c)
*
* This file handles commans from the server->client. See player.c
* for client->server commands.
*
* this file contains most of the commands for the dispatch loop most of
* the functions are self-explanatory, the pixmap/bitmap commands recieve
* the picture, and display it. The drawinfo command draws a string
* in the info window, the stats command updates the local copy of the stats
* and displays it. handle_query prompts the user for input.
* send_reply sends off the reply for the input.
* player command gets the player information.
* MapScroll scrolls the map on the client by some amount
* MapCmd displays the map either with layer packing or stack packing.
* packing/unpacking is best understood by looking at the server code
* (server/ericserver.c)
* stack packing is easy, for every map entry that changed, we pack
* 1 byte for the x/y location, 1 byte for the count, and 2 bytes per
* face in the stack.
* layer packing is harder, but I seem to remember more efficient:
* first we pack in a list of all map cells that changed and are now
* empty. The end of this list is a 255, which is bigger that 121, the
* maximum packed map location.
* For each changed location we also pack in a list of all the faces and
* X/Y coordinates by layer, where the layer is the depth in the map.
* This essentially takes slices through the map rather than stacks.
* Then for each layer, (max is MAXMAPCELLFACES, a bad name) we start
* packing the layer into the message. First we pack in a face, then
* for each place on the layer with the same face, we pack in the x/y
* location. We mark the last x/y location with the high bit on
* (11*11 = 121 < 128). We then continue on with the next face, which
* is why the code marks the faces as -1 if they are finished. Finally
* we mark the last face in the layer again with the high bit, clearly
* limiting the total number of faces to 32767, the code comments it's
* 16384, I'm not clear why, but the second bit may be used somewhere
* else as well.
* The unpacking routines basically perform the opposite operations.
*/
int mapupdatesent=0;
#include <client.h>
#include <external.h>
#include "mapdata.h"
static void get_skill_info(char *data, int len)
{
char *cp, *nl, *sn;
int val;
cp = data;
do {
nl = strchr(cp, '\n');
if (nl) {
*nl=0;
nl++;
}
sn = strchr(cp, ':');
if (!sn) {
LOG (LOG_WARNING,"common::get_skill_info","corrupt line: /%s/", cp);
return;
}
*sn=0;
sn++;
val = atoi(cp);
val -= CS_STAT_SKILLINFO;
if (val < 0 || val> CS_NUM_SKILLS) {
LOG (LOG_WARNING,"common::get_skill_info","invalid skill number %d", val);
return;
}
if (skill_names[val]) free(skill_names[val]);
skill_names[val] = strdup_local(sn);
cp = nl;
} while (cp < (data + len));
}
/* handles the response from a 'requestinfo' command. This function doesn't
* do much itself other than dispatch to other functions.
*/
void ReplyInfoCmd(char *buf, int len)
{
char *cp;
int i;
for (i=0; i<len; i++) {
/* Either a space or newline represents a break */
if (*(buf+i) == ' ' || *(buf+i) == '\n' ) break;
}
if (i>=len) {
/* Don't print buf, as it may contain binary data */
LOG (LOG_WARNING,"common::ReplyInfoCmd","Never found a space in the replyinfo");
return;
}
/* Null out the space and put cp beyond it */
cp = buf + i;
*cp++ = '\0';
if (!strcmp(buf,"image_info")) {
get_image_info(cp, len - i - 1); /* located in common/image.c */
}
else if (!strcmp(buf,"image_sums")) {
get_image_sums(cp, len - i - 1); /* located in common/image.c */
}
else if (!strcmp(buf,"skill_info")) {
get_skill_info(cp, len - i - 1); /* located in common/commands.c */
}
}
/* Received a response to a setup from the server.
* This function is basically the same as the server side function - we
* just do some different processing on the data.
*/
void SetupCmd(char *buf, int len)
{
int s;
char *cmd, *param;
/* run through the cmds of setup
* syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
*
* we send the status of the cmd back, or a FALSE is the cmd is the server unknown
* The client then must sort this out
*/
LOG(0,"commands.c","Get SetupCmd:: %s\n", buf);
for(s=0;;) {
if(s>=len) /* ugly, but for secure...*/
break;
cmd = &buf[s];
/* find the next space, and put a null there */
for(;buf[s] && buf[s] != ' ';s++) ;
buf[s++]=0;
while (buf[s] == ' ') s++;
if(s>=len)
break;
param = &buf[s];
for(;buf[s] && buf[s] != ' ';s++) ;
buf[s++]=0;
while (buf[s] == ' ') s++;
/* what we do with the returned data depends on what the server
* returns to us. In some cases, we may fall back to other
* methods, just report on error, or try another setup command.
*/
if (!strcmp(cmd,"sound")) {
if (!strcmp(param,"FALSE"))
cs_print_string(csocket.fd, "setsound %d", want_config[CONFIG_SOUND]);
} else if (!strcmp(cmd,"mapsize")) {
int x, y=0;
char *cp,tmpbuf[MAX_BUF];
if (!strcasecmp(param, "false")) {
draw_info("Server only supports standard sized maps (11x11)", NDI_RED);
/* Do this because we may have been playing on a big server before */
use_config[CONFIG_MAPWIDTH]=11;
use_config[CONFIG_MAPHEIGHT]=11;
mapdata_set_size(use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
resize_map_window(use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
continue;
}
x = atoi(param);
for (cp = param; *cp!=0; cp++)
if (*cp == 'x' || *cp == 'X') {
y = atoi(cp+1);
break;
}
/* we wanted a size larger than the server supports. Reduce our
* size to server maximum, and re-sent the setup command.
* Update our want sizes, and also tell the player what we are doing
*/
if (use_config[CONFIG_MAPWIDTH] > x || use_config[CONFIG_MAPHEIGHT] > y) {
if (use_config[CONFIG_MAPWIDTH] > x) use_config[CONFIG_MAPWIDTH] = x;
if (use_config[CONFIG_MAPHEIGHT] > y) use_config[CONFIG_MAPHEIGHT] = y;
mapdata_set_size(use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
cs_print_string(csocket.fd,
"setup mapsize %dx%d", use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
sprintf(tmpbuf,"Server supports a max mapsize of %d x %d - requesting a %d x %d mapsize",
x, y, use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
draw_info(tmpbuf,NDI_RED);
}
else if (use_config[CONFIG_MAPWIDTH] == x && use_config[CONFIG_MAPHEIGHT] == y) {
mapdata_set_size(use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
resize_map_window(use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT]);
}
else {
/* Our request was not bigger than what server supports, and
* not the same size, so whats the problem? Tell the user that
* something is wrong.
*/
sprintf(tmpbuf,"Unable to set mapsize on server - we wanted %d x %d, server returned %d x %d",
use_config[CONFIG_MAPWIDTH], use_config[CONFIG_MAPHEIGHT], x, y);
draw_info(tmpbuf,NDI_RED);
}
} else if (!strcmp(cmd,"sexp") || !strcmp(cmd,"darkness") ||
!strcmp(cmd,"newmapcmd") || !strcmp(cmd, "spellmon") ) {
/* this really isn't an error or bug - in fact, it is expected if
* the user is playing on an older server.
*/
if (!strcmp(param,"FALSE")) {
LOG (LOG_WARNING,"common::SetupCmd","Server returned FALSE on setup command %s",cmd);
#if 0
/* This should really be a callback to the gui if it needs to re-examine
* the results here.
*/
if( !strcmp( cmd, "newmapcmd") && fog_of_war == TRUE) {
fprintf( stderr, "**Warning: Fog of war is active but server does not support the newmap command\n");
}
#endif
}
} else if (!strcmp(cmd, "facecache")) {
if (!strcmp(param, "FALSE") && want_config[CONFIG_CACHE]) {
SendSetFaceMode(csocket, CF_FACE_CACHE);
}
else {
use_config[CONFIG_CACHE] = atoi(param);
}
} else if (!strcmp(cmd,"faceset")) {
if (!strcmp(param, "FALSE")) {
draw_info("Server does not support other image sets, will use default", NDI_RED);
face_info.faceset=0;
}
} else if (!strcmp(cmd,"map2cmd")) {
if (!strcmp(param,"FALSE")) {
draw_info("Server does not support map2cmd, will try map1acmd", NDI_RED);
cs_print_string(csocket.fd,"setup map1acmd 1");
}
} else if (!strcmp(cmd,"map1acmd")) {
if (!strcmp(param,"FALSE")) {
draw_info("Server does not support map1acmd, will try map1cmd", NDI_RED);
cs_print_string(csocket.fd,"setup map1cmd 1");
}
} else if (!strcmp(cmd,"map1cmd")) {
/* Not much we can do about someone playing on an ancient server. */
if (!strcmp(param,"FALSE")) {
draw_info("Server does not support map1cmd - This server is too old to support this client!", NDI_RED);
#ifdef WIN32
closesocket(csocket.fd);
#else
close(csocket.fd);
#endif
csocket.fd = -1;
}
} else if (!strcmp(cmd,"itemcmd")) {
/* don't really care - currently, the server will just
* fall back to the item1 transport mode. If more item modes
* are used in the future, we should probably fall back one at
* a time or the like.
*/
} else if (!strcmp(cmd,"exp64")) {
/* If this server does not support the new skill code,
* fall back to the old which uses experience categories.
* for that, initialize the skill names appropriately.
* by doing so, the actual display code can be the same
* for both old and new. If the server does support
* new exp system, send a request to get the mapping
* information.
*/
if (!strcmp(param,"FALSE")) {
int i;
for (i=0; i<MAX_SKILL; i++) {
if (skill_names[i]) {
free(skill_names[i]);
skill_names[i] = NULL;
}
}
skill_names[0] = strdup_local("agility");
skill_names[1] = strdup_local("personality");
skill_names[2] = strdup_local("mental");
skill_names[3] = strdup_local("physique");
skill_names[4] = strdup_local("magic");
skill_names[5] = strdup_local("wisdom");
}
else {
cs_print_string(csocket.fd,"requestinfo skill_info");
}
}
else if (!strcmp(cmd,"extendedMapInfos")) {
if (!strcmp(param,"FALSE")) {
use_config[CONFIG_SMOOTH]=0;
} else {
/* Request all extended infos we want
* Should regroup everything for easyness
*/
if (use_config[CONFIG_SMOOTH]){
cs_print_string(csocket.fd,"toggleextendedinfos smooth");
}
}
}
else if (!strcmp(cmd,"extendedTextInfos")){
if (strcmp(param,"FALSE")){ /* server didn't send FALSE*/
/* Server seems to accept extended text infos. Let's tell
* it what extended text info we want
*/
char exttext[MAX_BUF];
TextManager* manager = firstTextManager;
while (manager){
snprintf(exttext,sizeof(exttext),"toggleextendedtext %d",manager->type);
cs_print_string(csocket.fd,exttext);
manager=manager->next;
}
}
}
else {
LOG (LOG_INFO,"common::SetupCmd","Got setup for a command we don't understand: %s %s",
cmd, param);
}
}
}
void ExtendedInfoSetCmd (char *data, int len){
(void)data;(void)len; /* __UNUSED__ */
/* Do nothing for now, perhaps later add some
* support to check what server knows.
*/
/* commented, no waranty string data is null terminated
draw_info("ExtendedInfoSet returned from server: ",NDI_BLACK);
draw_info(data,NDI_BLACK);
*/
}
/* Handles when the server says we can't be added. In reality, we need to
* close the connection and quit out, because the client is going to close
* us down anyways.
*/
void AddMeFail(char *data, int len)
{
(void)data;(void)len; /* __UNUSED__ */
LOG(1,"commands.c","addme_failed received.\n");
return;
}
/* This is really a throwaway command - there really isn't any reason to
* send addme_success commands.
*/
void AddMeSuccess(char *data, int len)
{
(void)data;(void)len; /* __UNUSED__ */
LOG(1,"commands.c","addme_success received.\n");
return;
}
void GoodbyeCmd(char *data, int len)
{
(void)data;(void)len; /* __UNUSED__ */
/* This could probably be greatly improved - I am not sure if anything
* needs to be saved here, but certainly it should be possible to
* reconnect to the server or a different server without having to
* rerun the client.
*/
LOG (LOG_WARNING,"common::GoodbyeCmd","Received goodbye command from server - exiting");
exit(0);
}
Animations animations[MAXANIM];
void AnimCmd(unsigned char *data, int len)
{
short anum;
int i,j;
anum=GetShort_String(data);
if (anum<0 || anum > MAXANIM) {
LOG (LOG_WARNING,"common::AnimCmd","animation number invalid: %d", anum);
return;
}
animations[anum].flags=GetShort_String(data+2);
animations[anum].num_animations = (len-4)/2;
if (animations[anum].num_animations<1) {
LOG (LOG_WARNING,"common::AnimCmd","num animations invalid: %d",
animations[anum].num_animations);
return;
}
animations[anum].faces = malloc(sizeof(uint16)*animations[anum].num_animations);
for (i=4,j=0; i<len; i+=2,j++)
animations[anum].faces[j]=GetShort_String(data+i);
if (j!=animations[anum].num_animations)
LOG(LOG_WARNING,"common::AnimCmd",
"Calculated animations does not equal stored animations? (%d!=%d)",
j, animations[anum].num_animations);
animations[anum].speed=0;
animations[anum].speed_left=0;
animations[anum].phase=0;
LOG(LOG_DEBUG,"common::AnimCmd","Received animation %d, %d faces", anum, animations[anum].num_animations);
}
/* This receives the smooth mapping from the server. Because this
* information is reference a lot, the smoothing face is stored
* in the pixmap data - this makes access much faster than searching
* an array of data for the face to use.
*/
void SmoothCmd(unsigned char *data, int len){
uint16 faceid;
uint16 smoothing;
/* len is unused.
* We should check that we don't have an invalid short command.
* Hence, the compiler warning is valid.
*/
faceid=GetShort_String(data);
smoothing=GetShort_String(data+2);
addsmooth(faceid, smoothing);
}
void DrawInfoCmd(char *data, int len)
{
int color=atoi(data);
char *buf;
(void)len; /* __UNUSED__ */
buf = strchr(data, ' ');
if (!buf) {
LOG(LOG_WARNING,"common::DrawInfoCmd","got no data");
buf="";
}
else buf++;
if (color!=NDI_BLACK)
draw_color_info(color, buf);
else
draw_info(buf,NDI_BLACK);
}
TextManager* firstTextManager = NULL;
void setTextManager(int type, ExtTextManager callback){
TextManager* current = firstTextManager;
while (current!=NULL){
if (current->type == type){
current->callback=callback;
return;
}
current = current -> next;
}
current = malloc(sizeof(TextManager));
current->type = type;
current->callback=callback;
current->next = firstTextManager;
firstTextManager=current;
}
static ExtTextManager getTextManager(int type) {
TextManager* current = firstTextManager;
while (current!=NULL){
if (current->type == type){
return current->callback;
}
current = current -> next;
}
return NULL;
}
/* We must extract color, type, subtype and dispatch to callback*/
void DrawExtInfoCmd(char *data, int len)
{
int color;
int type, subtype;
char *buf=data;
int wordCount=3;
ExtTextManager fnct;
while(wordCount>0){
while (buf[0]==' ')
buf++;
wordCount--;
while(buf[0]!=' ')
if (buf[0]=='\0'){
LOG(LOG_WARNING,
"common::DrawExtInfoCmd","Data is missing %d parameters %s",
wordCount,
data
);
return;
} else
buf++;
if (buf[0]==' ')
buf++; /*remove trailing space to send clean data to callback */
}
wordCount = sscanf(data,"%d %d %d",&color, &type, &subtype);
if (wordCount!=3){
LOG(LOG_WARNING,
"common::DrawExtInfoCmd","Wrong parameters received. Could only parse %d out of 3 int in %s",
wordCount,
data);
return;
}
fnct = getTextManager(type);
if (fnct == NULL){
LOG(LOG_WARNING,
"common::DrawExtInfoCmd","Server send us a type %d but i can't find any callback for it",
type);
return;
}
fnct(color,type,subtype,buf);
}
void StatsCmd(unsigned char *data, int len)
{
int i=0, c, redraw=0;
sint64 last_exp;
while (i<len) {
c=data[i++];
if (c>=CS_STAT_RESIST_START && c<=CS_STAT_RESIST_END) {
cpl.stats.resists[c-CS_STAT_RESIST_START]=GetShort_String(data+i);
i+=2;
cpl.stats.resist_change=1;
} else if (c >= CS_STAT_SKILLINFO && c < (CS_STAT_SKILLINFO+CS_NUM_SKILLS)) {
/* We track to see if the exp has gone from 0 to some total value -
* we do this because the draw logic currently only draws skills where
* the player has exp. We need to communicate to the draw function
* that it should draw all the players skills. Using redraw is
* a little overkill, because a lot of the data may not be changing.
* OTOH, such a transition should only happen rarely, not not be a very
* big deal.
*/
cpl.stats.skill_level[c - CS_STAT_SKILLINFO] = data[i++];
last_exp = cpl.stats.skill_exp[c - CS_STAT_SKILLINFO];
cpl.stats.skill_exp[c - CS_STAT_SKILLINFO] = GetInt64_String(data+i);
if (last_exp == 0 && cpl.stats.skill_exp[c - CS_STAT_SKILLINFO])
redraw=1;
i += 8;
} else {
switch (c) {
case CS_STAT_HP: cpl.stats.hp=GetShort_String(data+i); i+=2; break;
case CS_STAT_MAXHP: cpl.stats.maxhp=GetShort_String(data+i); i+=2; break;
case CS_STAT_SP: cpl.stats.sp=GetShort_String(data+i); i+=2; break;
case CS_STAT_MAXSP: cpl.stats.maxsp=GetShort_String(data+i); i+=2; break;
case CS_STAT_GRACE: cpl.stats.grace=GetShort_String(data+i); i+=2; break;
case CS_STAT_MAXGRACE: cpl.stats.maxgrace=GetShort_String(data+i); i+=2; break;
case CS_STAT_STR: cpl.stats.Str=GetShort_String(data+i); i+=2; break;
case CS_STAT_INT: cpl.stats.Int=GetShort_String(data+i); i+=2; break;
case CS_STAT_POW: cpl.stats.Pow=GetShort_String(data+i); i+=2; break;
case CS_STAT_WIS: cpl.stats.Wis=GetShort_String(data+i); i+=2; break;
case CS_STAT_DEX: cpl.stats.Dex=GetShort_String(data+i); i+=2; break;
case CS_STAT_CON: cpl.stats.Con=GetShort_String(data+i); i+=2; break;
case CS_STAT_CHA: cpl.stats.Cha=GetShort_String(data+i); i+=2; break;
case CS_STAT_EXP: cpl.stats.exp=GetInt_String(data+i); i+=4; break;
case CS_STAT_EXP64: cpl.stats.exp=GetInt64_String(data+i); i+=8; break;
case CS_STAT_LEVEL: cpl.stats.level=GetShort_String(data+i); i+=2; break;
case CS_STAT_WC: cpl.stats.wc=GetShort_String(data+i); i+=2; break;
case CS_STAT_AC: cpl.stats.ac=GetShort_String(data+i); i+=2; break;
case CS_STAT_DAM: cpl.stats.dam=GetShort_String(data+i); i+=2; break;
case CS_STAT_ARMOUR: cpl.stats.resists[0]=GetShort_String(data+i); i+=2; break;
case CS_STAT_SPEED: cpl.stats.speed=GetInt_String(data+i); i+=4; break;
case CS_STAT_FOOD: cpl.stats.food=GetShort_String(data+i); i+=2; break;
case CS_STAT_WEAP_SP: cpl.stats.weapon_sp=GetInt_String(data+i); i+=4; break;
case CS_STAT_SPELL_ATTUNE:cpl.stats.attuned=GetInt_String(data+i); i+=4;
cpl.spells_updated = 1; break;
case CS_STAT_SPELL_REPEL:cpl.stats.repelled=GetInt_String(data+i); i+=4;
cpl.spells_updated = 1; break;
case CS_STAT_SPELL_DENY:cpl.stats.denied=GetInt_String(data+i); i+=4;
cpl.spells_updated = 1; break;
case CS_STAT_FLAGS: cpl.stats.flags=GetShort_String(data+i); i+=2; break;
case CS_STAT_WEIGHT_LIM:set_weight_limit(cpl.stats.weight_limit=GetInt_String(data+i)); i+=4; break;
/* Skill experience handling */
/* We make the assumption based on current bindings in the protocol
* that these skip 2 values and are otherwise in order.
*/
case CS_STAT_SKILLEXP_AGILITY:
case CS_STAT_SKILLEXP_PERSONAL:
case CS_STAT_SKILLEXP_MENTAL:
case CS_STAT_SKILLEXP_PHYSIQUE:
case CS_STAT_SKILLEXP_MAGIC:
case CS_STAT_SKILLEXP_WISDOM:
cpl.stats.skill_exp[(c-CS_STAT_SKILLEXP_START)/2] = GetInt_String(data+i);
i+=4;
break;
case CS_STAT_SKILLEXP_AGLEVEL:
case CS_STAT_SKILLEXP_PELEVEL:
case CS_STAT_SKILLEXP_MELEVEL:
case CS_STAT_SKILLEXP_PHLEVEL:
case CS_STAT_SKILLEXP_MALEVEL:
case CS_STAT_SKILLEXP_WILEVEL:
cpl.stats.skill_level[(c-CS_STAT_SKILLEXP_START-1)/2] = GetShort_String(data+i);
i+=2;
break;
case CS_STAT_RANGE: {
int rlen=data[i++];
strncpy(cpl.range,(const char*)data+i,rlen);
cpl.range[rlen]='\0';
i += rlen;
break;
}
case CS_STAT_TITLE: {
int rlen=data[i++];
strncpy(cpl.title,(const char*)data+i,rlen);
cpl.title[rlen]='\0';
i += rlen;
break;
}
default:
LOG(LOG_WARNING,"common::StatsCmd","Unknown stat number %d",c);
/* abort();*/
}
}
}
if (i>len) {
LOG(LOG_WARNING,"common::StatsCmd","got stats overflow, processed %d bytes out of %d",
i, len);
}
draw_stats(redraw);
draw_message_window(0);
}
void handle_query (char *data, int len)
{
char *buf,*cp;
uint8 flags = atoi(data);
(void)len; /* __UNUSED__ */
if (flags & CS_QUERY_HIDEINPUT) /* no echo */
cpl.no_echo=1;
else
cpl.no_echo=0;
/* Let the window system know this may have changed */
x_set_echo();
/* The actual text is optional */
buf = strchr(data,' ');
if (buf) buf++;
/* If we just get passed an empty string, why draw this? */
if (buf) {
cp = buf;
while ((buf=strchr(buf,'\n'))!=NULL) {
*buf++='\0';
draw_info(cp, NDI_BLACK);
cp = buf;
}
/* Yes/no - don't do anything with it now */
if (flags & CS_QUERY_YESNO) {}
/* one character response expected */
if (flags & CS_QUERY_SINGLECHAR)
cpl.input_state = Reply_One;
else
cpl.input_state = Reply_Many;
if (cp) draw_prompt(cp);
}
LOG(0,"commands.c","Received query. Input state now %d\n", cpl.input_state);
}
/* Sends a reply to the server. text contains the null terminated
* string of text to send. This function basically just packs
* the stuff up.
*/
void send_reply(const char *text)
{
cs_print_string(csocket.fd, "reply %s", text);
/* Let the window system know that the (possibly hidden) query is over. */
cpl.no_echo = 0;
x_set_echo();
}
/* This function copies relevant data from the archetype to the
* object. Only copies data that was not set in the object
* structure.
*
*/
void PlayerCmd(unsigned char *data, int len)
{
char name[MAX_BUF];
int tag, weight, face,i=0,nlen;
reset_player_data();
tag = GetInt_String(data);
i+=4;
weight = GetInt_String(data+i);
i+=4;
face= GetInt_String(data+i);
i+=4;
nlen=data[i++];
memcpy(name, (const char*)data+i, nlen);
name[nlen]='\0';
i+= nlen;
if (i!=len) {
LOG(LOG_WARNING,"common::PlayerCmd","lengths do not match (%d!=%d)",
len, i);
}
new_player(tag, name, weight, face);
}
void item_actions (item *op)
{
if (!op) return;
if (op->open) {
open_container (op);
cpl.container = op;
} else if (op->was_open) {
close_container (op);
cpl.container=NULL;
}
}
/* common_item_cmd parses the data send to us from the server.
* revision is what item command the data came from - newer
* ones have addition fields.
*/
static void common_item_command(uint8 *data, int len, int revision)
{
int weight, loc, tag, face, flags,pos=0,nlen,anim,nrof, type;
uint8 animspeed;
char name[MAX_BUF];
loc = GetInt_String(data);
pos+=4;
if (pos == len) {
LOG(LOG_WARNING,"common::ItemCmd","Got location with no other data");
return;
}
else if (loc < 0) { /* delete following items */
LOG(LOG_WARNING,"common::ItemCmd","Got location with negative value (%d)", loc);
return;
} else {
while (pos < len) {
tag=GetInt_String(data+pos); pos+=4;
flags = GetInt_String(data+pos); pos+=4;
weight = GetInt_String(data+pos); pos+=4;
face = GetInt_String(data+pos); pos+=4;
nlen = data[pos++];
memcpy(name, (char*)data+pos, nlen);
pos += nlen;
name[nlen]='\0';
anim = GetShort_String(data+pos); pos+=2;
animspeed = data[pos++];
nrof = GetInt_String(data+pos); pos+=4;
if (revision >= 2) {
type = GetShort_String(data+pos); pos+=2;
} else
type = NO_ITEM_TYPE;
update_item (tag, loc, name, weight, face, flags, anim,
animspeed, nrof, type);
item_actions (locate_item(tag));
}
if (pos>len)
LOG(LOG_WARNING,"common::ItemCmd","Overread buffer: %d > %d", pos, len);
}
}
/* parsing the item data is 95% the same - we just need to pass the
* revision so that the function knows what values to extact.
*/
void Item1Cmd(unsigned char *data, int len)
{
common_item_command(data, len, 1);
}
void Item2Cmd(unsigned char *data, int len)
{
common_item_command(data, len, 2);
}
/* UpdateItemCmd updates some attributes of an item */
void UpdateItemCmd(unsigned char *data, int len)
{
int weight, loc, tag, face, sendflags,flags,pos=0,nlen,anim;
uint32 nrof;
char name[MAX_BUF];
item *ip,*env=NULL;
uint8 animspeed;
sendflags = data[0];
pos+=1;
tag = GetInt_String(data+pos);
pos+=4;
ip = locate_item(tag);
if (!ip) {
/*
fprintf(stderr,"Got update_item command for item we don't have (%d)\n", tag);
*/
return;
}
/* Copy all of these so we can pass the values to update_item and
* don't need to figure out which ones were modified by this function.
*/
*name='\0';
loc=ip->env?ip->env->tag:0;
weight=ip->weight * 1000;
face = ip->face;
flags = ip->flagsval;
anim = ip->animation_id;
animspeed = ip->anim_speed;
nrof = ip->nrof;
if (sendflags & UPD_LOCATION) {
loc=GetInt_String(data+pos);
env=locate_item(loc);
LOG(LOG_WARNING,"common::UpdateItemCmd","Got tag of unknown object (%d) for new location", loc);
pos+=4;
}
if (sendflags & UPD_FLAGS) {
flags = GetInt_String(data+pos);
pos+=4;
}
if (sendflags & UPD_WEIGHT) {
weight = GetInt_String(data+pos);
pos+=4;
}
if (sendflags & UPD_FACE) {
face = GetInt_String(data+pos);
pos+=4;
}
if (sendflags & UPD_NAME) {
nlen = data[pos++];
memcpy(name, (char*)data+pos, nlen);
pos += nlen;
name[nlen]='\0';
}
if (pos>len) {
LOG(LOG_WARNING,"common::UpdateItemCmd","Overread buffer: %d > %d", pos, len);
return; /* we have bad data, probably don't want to store it then */
}
if (sendflags & UPD_ANIM) {
anim = GetShort_String(data+pos);
pos+=2;
}
if (sendflags & UPD_ANIMSPEED) {
animspeed = data[pos++];
}
if (sendflags & UPD_NROF) {
nrof = (uint32)GetInt_String(data+pos);
pos+=4;
}
/* update_item calls set_item_values which will then set the list
* redraw flag, so we don't need to do an explicit redraw here. Actually,
* calling update_item is a little bit of overkill, since we
* already determined some of the values in this function.
*/
update_item (tag, loc, name, weight, face, flags,anim,animspeed,nrof, ip->type);
item_actions (locate_item(tag));
}
void DeleteItem(unsigned char *data, int len)
{
int pos=0,tag;
while (pos<len) {
tag=GetInt_String(data+pos); pos+=4;
delete_item(tag);
}
if (pos>len)
LOG(LOG_WARNING,"common::ItemCmd","Overread buffer: %d > %d", pos, len);
}
void DeleteInventory(unsigned char *data, int len)
{
int tag;
(void)len; /* __UNUSED__ */
tag=atoi((const char*)data);
if (tag<0) {
LOG(LOG_WARNING,"common::DeleteInventory","Invalid tag: %d", tag);
return;
}
remove_item_inventory(locate_item(tag));
}
/******************************************************************************
* Start of spell commands
*****************************************************************************/
void AddspellCmd(unsigned char *data, int len) {
uint8 nlen;
uint16 mlen, pos = 0;
Spell *newspell, *tmp;
while (pos < len) {
newspell = calloc(1, sizeof(Spell));
newspell->tag = GetInt_String(data+pos); pos +=4;
newspell->level = GetShort_String(data+pos); pos +=2;
newspell->time = GetShort_String(data+pos); pos +=2;
newspell->sp = GetShort_String(data+pos); pos +=2;
newspell->grace = GetShort_String(data+pos); pos +=2;
newspell->dam = GetShort_String(data+pos); pos +=2;
newspell->skill_number = GetChar_String(data+pos); pos +=1;
newspell->path = GetInt_String(data+pos); pos +=4;
newspell->face = GetInt_String(data+pos); pos +=4;
nlen=GetChar_String(data+pos); pos +=1;
strncpy(newspell->name, (char*)data+pos, nlen); pos+=nlen;
newspell->name[nlen]='\0'; /* to ensure we are null terminated */
mlen=GetShort_String(data+pos); pos +=2;
strncpy(newspell->message, (char*)data+pos, mlen); pos+=mlen;
newspell->message[mlen]='\0'; /* to ensure we are null terminated */
newspell->skill = skill_names[newspell->skill_number - CS_STAT_SKILLINFO];
/* ok, we're done with putting in data, now to add to the player struct */
if (!cpl.spelldata) cpl.spelldata=newspell;
else {
for (tmp=cpl.spelldata;tmp->next;tmp=tmp->next);
tmp->next=newspell;
}
/* now we'll check to see if we have more spells */
}
if (pos>len)
LOG(LOG_WARNING,"common::AddspellCmd","Overread buffer: %d > %d", pos, len);
cpl.spells_updated = 1;
}
void UpdspellCmd(unsigned char *data, int len) {
int flags, tag, pos = 0;
Spell *tmp;
if (!cpl.spelldata) {
LOG(LOG_WARNING,"common::UpdspellCmd","I know no spells to update");
return;
}
flags = GetChar_String(data+pos); pos +=1;
tag = GetInt_String(data+pos); pos +=4;
for (tmp=cpl.spelldata;tmp && tmp->tag != tag;tmp=tmp->next);
if (!tmp) {
LOG(LOG_WARNING,"common::UpdspellCmd","Invalid tag: %d", tag);
return;
}
if (flags & UPD_SP_MANA) {
tmp->sp = GetShort_String(data+pos); pos+=2;
}
if (flags & UPD_SP_GRACE) {
tmp->grace = GetShort_String(data+pos); pos+=2;
}
if (flags & UPD_SP_DAMAGE) {
tmp->dam = GetShort_String(data+pos); pos+=2;
}
if (pos>len)
LOG(LOG_WARNING,"common::UpdspellCmd","Overread buffer: %d > %d", pos, len);
cpl.spells_updated = 1;
}
void DeleteSpell(unsigned char *data, int len) {
int tag;
Spell *tmp, *target;
if (!cpl.spelldata) {
LOG(LOG_WARNING,"common::DeleteSpell","I know no spells to delete");
return;
}
tag = GetInt_String(data);
/* special case, the first spell is the one removed */
if (cpl.spelldata->tag == tag) {
target = cpl.spelldata;
if (target->next) cpl.spelldata = target->next;
else cpl.spelldata = NULL;
free(target);
return;
}
for (tmp=cpl.spelldata;tmp->next && tmp->next->tag != tag;tmp=tmp->next);
if (!tmp->next) {
LOG(LOG_WARNING,"common::DeleteSpell","Invalid tag: %d", tag);
return;
}
target=tmp->next;
if (target->next) tmp->next = target->next;
else tmp->next = NULL;
free(target);
cpl.spells_updated = 1;
}
/******************************************************************************
* Start of map commands
*****************************************************************************/
void NewmapCmd(unsigned char *data, int len)
{
(void)data;(void)len; /* __UNUSED__ */
mapdata_newmap();
}
/* This is the common processing block for the map1 and
* map1a protocol commands. The map1a mieks minor extensions
* and are easy to deal with inline (in fact, this code
* doesn't even care what rev is - just certain bits will
* only bet set when using the map1a command.
* rev is 0 for map1,
* 1 for map1a. It conceivable that there could be future
* revisions.
*/
/* NUM_LAYERS should only be used for the map1{a} which only
* has a few layers. Map2 has 10 layers. However, some of the
* map1 logic requires this to be set right.
*/
#define NUM_LAYERS (MAP1_LAYERS-1)
static void map1_common(unsigned char *data, int len, int rev)
{
int mask, x, y, pos = 0, layer;
int darkness;
int faces[MAXLAYERS];
map1cmd=1;
if (!mapupdatesent) /* see MapExtendedCmd */
display_map_startupdate();
while (pos <len) {
mask = GetShort_String(data+pos); pos+=2;
x = (mask >>10) & 0x3f;
y = (mask >>4) & 0x3f;
/* If there are no low bits (face/darkness), this space is
* not visible.
*/
if ((mask & 0xf) == 0) {
mapdata_set_face(x, y, -1, -1, -1, -1);
continue; /* if empty mask, none of the checks will be true. */
}
/* If this space was previously stored for fog of war, need to clear
* it now. Needs to be done before anything else happens that we
* might want to store in it.
*/
if (mask & 0x8) { /* darkness bit */
darkness = data[pos++];
}
else {
darkness = -1;
}
/* Reduce redundant by putting the get image
* and flags in a common block. The layers
* are the inverse of the bit order unfortunately.
*/
for (layer=NUM_LAYERS; layer>=0; layer--) {
if (mask & (1 << layer)) {
faces[NUM_LAYERS-layer] = GetShort_String(data+pos); pos +=2;
}
else {
faces[NUM_LAYERS-layer] = -1;
}
}
mapdata_set_face(x, y, darkness, faces[0], faces[1], faces[2]);
}
mapupdatesent=0;
display_map_doneupdate(FALSE, FALSE);
}
/* These wrapper functions actually are not needed since
* the logic above doesn't care what the revision actually
* is.
*/
void Map1Cmd(unsigned char *data, int len)
{
map1_common(data, len, 0);
}
void Map1aCmd(unsigned char *data, int len)
{
map1_common(data, len, 1);
}
void Map2Cmd(unsigned char *data, int len)
{
int mask, x, y, pos = 0, space_len, value;
uint8 type;
display_map_startupdate();
/* Not really using map1 protocol, but some draw logic differs from
* the original draw logic, and map2 is closest.
*/
map1cmd = 1;
while (pos <len) {
mask = GetShort_String(data+pos); pos+=2;
x = ((mask >>10) & 0x3f) - MAP2_COORD_OFFSET;
y = ((mask >>4) & 0x3f) - MAP2_COORD_OFFSET;
/* This is a scroll then. Go back and fetch another coordinate */
if (mask & 0x1) {
mapdata_scroll(x, y);
continue;
}
/* Inner loop is for the data on the space itself */
while (pos < len) {
type = data[pos++];
/* type == 255 means nothing more for this space */
if (type == 255) {
mapdata_set_check_space(x, y);
break;
}
space_len = type >> 5;
type &= 0x1f;
/* Clear the space */
if (type == 0) {
mapdata_clear_space(x, y);
continue;
}
else if (type == 1) {
value = data[pos++];
mapdata_set_darkness(x, y, value);
continue;
} else if (type >= 0x10 && type <= 0x1a) {
int layer, opt;
/* This is face information for a layer. */
layer = type & 0xf;
/* This is the face */
value = GetShort_String(data+pos); pos+=2;
if (!(value & FACE_IS_ANIM))
mapdata_set_face_layer(x, y, value, layer);
if (space_len > 2) {
opt = data[pos++];
if (value & FACE_IS_ANIM) {
/* Animation speed */
mapdata_set_anim_layer(x, y, value, opt, layer);
} else {
/* Smooth info */
mapdata_set_smooth(x, y, opt, layer);
}
}
/* Currently, if 4 bytes, must be a smooth byte */
if (space_len > 3) {
opt = data[pos++];
mapdata_set_smooth(x, y, opt, layer);
}
continue;
} /* if image layer */
} /* while pos<len inner loop for space */
} /* While pos<len outer loop */
mapupdatesent=0;
display_map_doneupdate(FALSE, FALSE);
}
void map_scrollCmd(char *data, int len)
{
int dx,dy;
char *buf;
(void)len; /* __UNUSED__ */
dx = atoi(data);
buf = strchr(data,' ');
if (!buf) {
LOG(LOG_WARNING,"common::map_scrollCmd","Got short packet.");
return;
}
buf++;
dy = atoi(buf);
display_map_startupdate();
mapdata_scroll(dx, dy);
display_map_doneupdate(FALSE, TRUE);
}
/* Extract smoothing infos from an extendedmapinfo packet part
* data is located at the beginning of the smooth datas
*/
int ExtSmooth(unsigned char* data,int len,int x,int y,int layer){
static int dx[8]={0,1,1,1,0,-1,-1,-1};
static int dy[8]={-1,-1,0,1,1,1,0,-1};
int i,rx,ry;
int newsm;
if (len<1)
return 0;
x+= pl_pos.x;
y+= pl_pos.y;
newsm=GetChar_String(data);
if (the_map.cells[x][y].smooth[layer]!=newsm) {
for (i=0;i<8;i++){
rx=x+dx[i];
ry=y+dy[i];
if ( (rx<0) || (ry<0) || (the_map.x<=rx) || (the_map.y<=ry))
continue;
the_map.cells[x][y].need_resmooth=1;
}
}
the_map.cells[x][y].smooth[layer]=newsm;
return 1;/*Cause smooth infos only use 1 byte*/
}
/* Handle MapExtended command
* Warning! if you add commands to extended, take
* care that the 'layer' argument of main loop is
* the opposite of the layer of the map.
* so if you reference a layer, use NUM_LAYERS-layer
*/
void MapExtendedCmd(unsigned char *data, int len){
int mask, x, y, pos=0, layer;
int noredraw=0;
int hassmooth=0;
int entrysize;
int startpackentry;
map1cmd=1;
if (!mapupdatesent)
display_map_startupdate();
mapupdatesent=1;
mask = GetChar_String(data+pos); pos+=1;
if (mask&EMI_NOREDRAW)
noredraw=1;
if (mask&EMI_SMOOTH){
hassmooth=1;
}
while (mask&EMI_HASMOREBITS){
/*There may be bits we ignore about*/
mask = GetChar_String(data+pos);
pos+=1;
}
entrysize=GetChar_String(data+pos);
pos=pos+1;
while (pos+entrysize+2 <=len) {
mask = GetShort_String(data+pos); pos+=2;
x = (mask >>10) & 0x3f;
y = (mask >>4) & 0x3f;
for (layer=NUM_LAYERS; layer>=0; layer--) {
if (mask & (1 << layer)) {
/*handle an entry*/
if (pos+entrysize>len)/*erroneous packet*/
break;
startpackentry=pos;
/* If you had extended infos to the server, this
* is where, in the client, you may add your code
*/
if (hassmooth)
pos=pos+ExtSmooth(data+pos,len-pos,x,y,NUM_LAYERS - layer);
/* continue with other if you add new extended
* infos to server
*/
/* Now point to the next data */
pos=startpackentry+entrysize;
}
}
}
if (!noredraw){
display_map_doneupdate(FALSE, FALSE);
mapupdatesent=0;
}
}
void MagicMapCmd(unsigned char *data, int len)
{
unsigned char *cp;
int i;
/* First, extract the size/position information. */
if (sscanf((const char*)data,"%hd %hd %hd %hd", &cpl.mmapx, &cpl.mmapy,
&cpl.pmapx, &cpl.pmapy)!=4) {
LOG(LOG_WARNING,"common::MagicMapCmd","Was not able to properly extract magic map size, pos");
return;
}
/* Now we need to find the start of the actual data. There are 4
* space characters we need to skip over.
*/
for (cp=data, i=0; i<4 && cp < (data+len); cp++)
if (*cp==' ') i++;
if (i!=4) {
LOG(LOG_WARNING,"common::MagicMapCmd","Was unable to find start of magic map data");
return;
}
i = len - (cp - data); /* This should be the number of bytes left */
if (i != cpl.mmapx * cpl.mmapy) {
LOG(LOG_WARNING,"common::MagicMapCmd","Magic map size mismatch. Have %d bytes, should have %d",
i, cpl.mmapx * cpl.mmapy);
return;
}
if (cpl.magicmap) free(cpl.magicmap);
cpl.magicmap = malloc(cpl.mmapx * cpl.mmapy);
/* Order the server puts it in should be just fine. Note that
* the only requirement that this works is that magicmap by 8 bits,
* being that is the size specified in the protocol and what the
* server sends us.
*/
memcpy(cpl.magicmap, cp, cpl.mmapx * cpl.mmapy);
cpl.showmagic=1;
draw_magic_map();
}
void SinkCmd(unsigned char *data, int len){
}
/* got a tick from the server. We currently
* don't care what tick number it is, but
* just have the code in case at some time we do.
*/
void TickCmd(char *data, int len)
{
tick = GetInt_String(data);
/* Up to the specific client to decide what to do */
client_tick(tick);
}
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