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const char *rcsid_common_init_c =
"$Id: init.c,v 1.31 2006/05/15 05:57:43 mwedel Exp $";
/*
Crossfire client, a client program for the crossfire program.
Copyright (C) 2001 Mark Wedel & Crossfire Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/* This handles the initialization of the client. This includes making
* the I_IMAGE and I_ARCH commands.
*/
#include <client.h>
#include "p_cmd.h" /* init_commands() */
/* XXX Does the x11 client *use* these? */
/* Makes the load/save code trivial - basically, the
* entries here match the same numbers as the CONFIG_ values defined
* in common/client.h - this means the load and save just does
* something like a fprintf(outifle, "%s: %d", config_names[i],
* want_config[i]);
*/
const char *const config_names[CONFIG_NUMS] = {
NULL, "download_all_images", "echo_bindings",
"fasttcpsend", "command_window", "cacheimages", "fog_of_war", "iconscale",
"mapscale", "popups", "displaymode", "showicon", "tooltips", "sound", "splitinfo",
"split", "show_grid", "lighting", "trim_info_window",
"map_width", "map_height", "foodbeep", "darkness", "port",
"grad_color_bars", "resistances", "smoothing", "nosplash",
"auto_apply_container", "mapscroll", "sign_popups", "message_timestamping"
};
sint16 want_config[CONFIG_NUMS], use_config[CONFIG_NUMS];
#define TEST_FREE_AND_CLEAR(xyz) {if (xyz) { free(xyz); xyz=NULL; } }
void VersionCmd(char *data, int len)
{
char *cp;
csocket.cs_version = atoi(data);
/* set sc_version in case it is an old server supplying only one version */
csocket.sc_version = csocket.cs_version;
if (csocket.cs_version != VERSION_CS) {
LOG(LOG_WARNING,"common::VersionCmd","Differing C->S version numbers (%d,%d)",
VERSION_CS,csocket.cs_version);
/* exit(1);*/
}
cp = strchr(data,' ');
if (!cp) return;
csocket.sc_version = atoi(cp);
if (csocket.sc_version != VERSION_SC) {
LOG(LOG_WARNING,"common::VersionCmd","Differing S->C version numbers (%d,%d)",
VERSION_SC,csocket.sc_version);
}
cp = strchr(cp+1, ' ');
if (cp)
LOG(LOG_INFO,"common::VersionCmd","Playing on server type %s", cp);
}
void SendVersion(ClientSocket csock)
{
cs_print_string(csock.fd,
"version %d %d %s", VERSION_CS, VERSION_SC, VERSION_INFO);
}
void SendAddMe(ClientSocket csock)
{
cs_print_string(csock.fd, "addme");
}
void SendSetFaceMode(ClientSocket csock,int mode)
{
cs_print_string(csock.fd, "setfacemode %d", mode);
}
void init_client_vars()
{
int i;
/* I think environemental variables should be more important than
* compiled in defaults, so these probably should be reversed.
*/
client_libdir=getenv("CFCLIENT_LIBDIR");
#ifdef CLIENT_LIBDIR
if (client_libdir==NULL)
client_libdir=CLIENT_LIBDIR;
#endif
cpl.count_left = 0;
cpl.container = NULL;
memset(&cpl.stats,0, sizeof(Stats));
cpl.stats.maxsp=1; /* avoid div by 0 errors */
cpl.stats.maxhp=1; /* ditto */
cpl.stats.maxgrace=1; /* ditto */
/* ditto - displayed weapon speed is weapon speed/speed */
cpl.stats.speed=1;
cpl.input_text[0]='\0';
cpl.title[0] = '\0';
cpl.range[0] = '\0';
cpl.last_command[0] = '\0';
for (i=0; i<range_size; i++)
cpl.ranges[i]=NULL;
for (i=0; i<MAX_SKILL; i++) {
cpl.stats.skill_exp[i]=0;
cpl.stats.skill_level[i] = 0;
skill_names[i] = NULL;
}
cpl.ob = player_item();
cpl.below = map_item();
cpl.magicmap=NULL;
cpl.showmagic=0;
csocket.command_sent=0;
csocket.command_received=0;
csocket.command_time=0;
face_info.faceset = 0;
face_info.num_images = 0;
face_info.bmaps_checksum = 0;
face_info.old_bmaps_checksum = 0;
face_info.want_faceset = NULL;
face_info.cache_hits=0;
face_info.cache_misses=0;
face_info.have_faceset_info=0;
for (i=0; i<MAX_FACE_SETS; i++) {
face_info.facesets[i].prefix = NULL;
face_info.facesets[i].fullname = NULL;
face_info.facesets[i].fallback = 0;
face_info.facesets[i].size = NULL;
face_info.facesets[i].extension = NULL;
face_info.facesets[i].comment = NULL;
}
/* Makes just as much sense to initialize the arrays
* where they are declared, but I did this so I could
* keep track of everything as I was updating
* the code. Plus, the performance difference is virtually
* nothing.
*/
want_config[CONFIG_DOWNLOAD] = FALSE;
want_config[CONFIG_ECHO] = FALSE;
want_config[CONFIG_FASTTCP] = TRUE;
want_config[CONFIG_CWINDOW] = COMMAND_WINDOW;
want_config[CONFIG_CACHE] = FALSE;
want_config[CONFIG_FOGWAR] = TRUE;
want_config[CONFIG_ICONSCALE] = 100;
want_config[CONFIG_MAPSCALE] = 100;
want_config[CONFIG_POPUPS] = TRUE;
want_config[CONFIG_DISPLAYMODE] = CFG_DM_PIXMAP;
want_config[CONFIG_SHOWICON] = FALSE;
want_config[CONFIG_TOOLTIPS] = TRUE;
want_config[CONFIG_SOUND] = TRUE;
want_config[CONFIG_SPLITINFO] = FALSE;
want_config[CONFIG_SPLITWIN] = FALSE;
want_config[CONFIG_SHOWGRID] = FALSE;
want_config[CONFIG_LIGHTING] = CFG_LT_TILE;
want_config[CONFIG_TRIMINFO] = FALSE;
want_config[CONFIG_MAPWIDTH] = 11;
want_config[CONFIG_MAPHEIGHT] = 11;
want_config[CONFIG_FOODBEEP] = FALSE;
want_config[CONFIG_DARKNESS] = TRUE;
want_config[CONFIG_PORT] = EPORT;
want_config[CONFIG_GRAD_COLOR] = FALSE;
want_config[CONFIG_RESISTS] = 0;
want_config[CONFIG_RESISTS] = 0;
want_config[CONFIG_SMOOTH] = 0;
want_config[CONFIG_SPLASH] = TRUE;
want_config[CONFIG_APPLY_CONTAINER] = TRUE; /* Same behavior before this option was put in */
want_config[CONFIG_MAPSCROLL] = TRUE;
want_config[CONFIG_SIGNPOPUP] = TRUE;
want_config[CONFIG_TIMESTAMP] = FALSE;
for (i=0; i<CONFIG_NUMS; i++)
use_config[i] = want_config[i];
#ifdef WIN32
/* If HOME is not set, let's set it to . to avoid things like (null)/.crossfire paths */
if ( !getenv( "HOME" ) )
{
if ( getenv( "APPDATA" ) )
{
char env[ MAX_BUF ];
_snprintf( env, MAX_BUF, "HOME=%s", getenv( "APPDATA" ) );
LOG( LOG_INFO, "common::inic.c", "init_client_vars: HOME set to %APPDATA%.\n" );
putenv( env );
}
else
{
LOG( LOG_INFO, "common::init.c", "init_client_vars: HOME not set, setting it to .\n" );
putenv( "HOME=." );
}
}
#endif
init_commands(); /* pcmd.c */
/* Any reasonable seed really works */
srandom(time(NULL));
}
/* This is basically called each time a new player logs
* on - reset all the player data
*/
void reset_player_data()
{
int i;
for (i=0; i<MAX_SKILL; i++) {
cpl.stats.skill_exp[i]=0;
cpl.stats.skill_level[i] = 0;
}
}
/* This is used to clear values between connections to different
* servers. This needs to be called after init_client_vars has
* been called because it does not re-allocated some values.
*/
void reset_client_vars()
{
int i;
cpl.count_left = 0;
cpl.container = NULL;
memset(&cpl.stats,0, sizeof(Stats));
cpl.stats.maxsp=1; /* avoid div by 0 errors */
cpl.stats.maxhp=1; /* ditto */
cpl.stats.maxgrace=1; /* ditto */
/* ditto - displayed weapon speed is weapon speed/speed */
cpl.stats.speed=1;
cpl.input_text[0]='\0';
cpl.title[0] = '\0';
cpl.range[0] = '\0';
cpl.last_command[0] = '\0';
for (i=0; i<range_size; i++)
cpl.ranges[i]=NULL;
cpl.magicmap=NULL;
cpl.showmagic=0;
csocket.command_sent=0;
csocket.command_received=0;
csocket.command_time=0;
face_info.faceset = 0;
face_info.num_images = 0;
/* Preserve the old one - this can be used to see if the next
* server has the same name -> number mapping so that we don't
* need to rebuild all the images.
*/
face_info.old_bmaps_checksum = face_info.bmaps_checksum;
face_info.bmaps_checksum = 0;
face_info.cache_hits=0;
face_info.cache_misses=0;
face_info.have_faceset_info=0;
for (i=0; i<MAX_FACE_SETS; i++) {
TEST_FREE_AND_CLEAR(face_info.facesets[i].prefix);
TEST_FREE_AND_CLEAR(face_info.facesets[i].fullname);
face_info.facesets[i].fallback = 0;
TEST_FREE_AND_CLEAR(face_info.facesets[i].size);
TEST_FREE_AND_CLEAR(face_info.facesets[i].extension);
TEST_FREE_AND_CLEAR(face_info.facesets[i].comment);
}
reset_player_data();
for (i=0; i<MAX_SKILL; i++)
skill_names[i] = NULL;
}
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