1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
|
# -*- coding: utf-8 -*-
#
# Copyright (C) 2010 The Crossfire Development Team
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import Crossfire
import CFDataFile
player = Crossfire.WhoIsActivator()
if type(player) == Crossfire.Player:
nobledata = CFDataFile.CFData('scorn_nobility', ['rank', 'title'])
currentstep = player.QuestGetState("scorn/Aristocracy")
currentrecord = { '#' : player.Name, 'rank' : currentstep, 'title' : player.Title }
lastrecord = nobledata.get_record(player.Name)
Crossfire.Log(Crossfire.LogDebug, "castle_write: previous record %s, new record %s." % (lastrecord, currentrecord))
if lastrecord == 0:
lastrecord = { '#' : player.Name, 'rank' : -10, 'title' : 'The Default' }
if (currentrecord['rank'] == 0) or (currentrecord['rank'] == int(lastrecord['rank']) and currentrecord['title'] == lastrecord['title']):
Crossfire.Log(Crossfire.LogDebug, "castle_write, no update needed for player %s." % player.Name)
else:
Crossfire.Log(Crossfire.LogDebug, "castle_write, updating player %s, old state %s, new state %d" %(player.Name, lastrecord['rank'], currentstep))
nobledata.put_record(currentrecord)
player.Message("The castle sage scribbles as you walk past")
|