File: cfanim.button

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[Config]
name= CFAnim test
victimtype= byname
victim= Doorman
unique= no
always_delete= no
paralyzed= yes
time_representation= second
errors_allowed= yes
verbose= yes
animation= Animation
invisible= no
wizard= no
[Animation]
0 say Yes, coming to open the door!
1 moveto 4 14
1 apply_object lever
0 say Here you go.